Monday, 23 September 2024
News with tag Along  RSS
Knowing the Streets of Grand Theft Auto V Meant I Never Felt Alone in the City of Angels

Added: 14.05.2015 14:17 | 5 views | 0 comments


Relocating to a new city is tough, but when you already know its geography through a video game, the transition is so much smoother.

From: n4g.com

Full Trailer

Added: 13.05.2015 18:23 | 6 views | 0 comments


Along with the main story, players can tackle titans with three friends in the local and online multiplayer mode.

Tags: Fuse, Along
From: feeds.ign.com

I Heart First Stage Music

Added: 12.05.2015 5:16 | 10 views | 0 comments


We love video game music. Along with Japanese music (J-music) it is our favorite music genre. In fact we can usually remember a game better when we hear a particular theme than if someone describes it to us or even seeing a screenshot!

From: n4g.com

Mario Kart 8 races past 5 million milestone

Added: 11.05.2015 2:17 | 6 views | 0 comments


VVV: "Nintendo recently revealed its annual financial results which brought in profits above their expectations. Along with the results came some other pieces of information including sales figures. Nintendo announced that the latest version of their long-running flagship kart racer, Mario Kart 8, has passed the five million sales milestone. Mario Kart 8 becomes the top selling game on the Nintendo Wii U system with 5.11 million units sold which beats second placed Nintendo Land by over a quarter of a million, in third place is Super Mario 3D World with a little over 4 million units shifted."

From: n4g.com

Space Ape Games Unveils Second Title: Rival Kingdoms: Age of Ruin

Added: 09.05.2015 7:17 | 17 views | 0 comments


Space Ape Games, the developer behind successful mobile title Samurai Siege, today released its second game, Rival Kingdoms: Age of Ruin - globally on iOS. Space Apes first release, Samurai Siege, was a worldwide success, achieving over $20m in aggregate revenue and over 10 million downloads in just over a year. For their second game, Space Ape Games has built on Samurai Sieges strategy gaming roots, to deliver a deep gaming experience set in an immersive fantasy world created with the help of award-winning games writer Rhianna Pratchett. Rival Kingdoms is a bold new take on the mobile real-time strategy (RTS) genre with a heavy emphasis on explosive action, intense multiplayer combat and collaborative guild-based gameplay. Players build fortified camps, armies and alliances in the war-torn land of Estara, and fight each other and the world-threatening Ruin. Along the way, they can discover and recruit a variety of Ancients powerful allies whose special attacks can dev...

From: n4g.com

Toren Ventures Onto PS4 May 12th

Added: 07.05.2015 17:00 | 33 views | 0 comments


Hello, PlayStation.Blog readers! Along with developer Swordtales, we're proud to announce that Toren will be heading to PlayStation 4 on May 12th! We're also extremely happy to announce that we're doing a special 10% discount for all PS Plus members for the first week of our launch.

From: feedproxy.google.com

Remnants of Isolation Review

Added: 07.05.2015 1:11 | 4 views | 0 comments


If you chip away at Remnants of Isolation's outer shell--its piano-heavy soundtrack, turn-based combat, and vibrant color palette--you're left with a lifeless love story. This dyadic core leaks into each subsequent layer, from the party system that never expands beyond a twosome to the title screen overpowered by two tightly clutched hands superimposed over a gang of silhouetted fiends unmoved by the romance. The narrative drives the experience, but the ride is neither touching nor inspiring. The bond between hero and heroine is hampered by the female character's lack of a voice, and the inconsistent writing makes it difficult to care when the male lead fumbles his way through conversations. The surrounding elements have their charm, but Remnants of Isolation falls far short of making a believable or memorable emotional connection.

The stage is set with a scene of isolation. Stowed away in a castle is a lilac-skinned girl with eyes of mismatched colors, absent a voice but masterful with an acoustic instrument that she can summon from thin air. She's alone and seems to have been that way for some time, but that changes once she's mysteriously freed from her prison and runs into a brash, out-of-sorts mage, quick to make friends. Unfortunately, the girl cannot speak to the nature of the castle (or speak at all, for that matter), so the couple must explore its many corridors to discover their purpose for being there and, more importantly, how to escape.

The game plays out in a window--and a tiny one at that.

Learning both characters' connections to the castle can be interesting, but Remnants of Isolation runs just shy of three hours. That gives these two strangers a remarkably short window to get to know each other, let alone foster any sort of tender relationship. Additionally--and I'll continue to press this issue--the female lead is mute. Maybe it's her prolonged confinement that's kept her silent, but robbing such a substantial character of opinions, personality, and any opportunity to connect with the player at a deeper level is a missed opportunity. The text boxes are dominated by the hero, Melchior, who alternates between exposition-heavy blurbs and uncomfortable romantic gestures that he often retracts in embarrassment. The scattered notes that provide context for your environment tend to be well-written and mostly interesting, but the dialogue leads to more eyes rolled than hearts warmed.

The link that the duo shares during battle is much more substantive. Along with a standard physical attack, each character can launch either an "innate" ability or a spell. Using your fire, ice, or lightning magic on its own doles out significant damage, but leading with one character's innate ability and following with the other's spell produces a combination attack that might do double damage, hit multiple targets, or cause myriad status effects. As you gain levels and acquire new abilities, your arsenal of offensive and defensive maneuvers expands, and you often need to experiment mid-battle to come up with combos that hit the hardest.

It just doesn't strike as many chords or hit as many notes as it should. Remnants of Isolation is a truncated RPG that never allows its story or progression system to properly develop, and while the focus on a pair instead of a full party pays off in combat, the woefully undercooked bond between the protagonists never does enough to make you care about any of the three possible endings. It can be sweet, but Remnants of Isolation has far too many potholes to be worth its notably short ride.

Tags: Along
From: www.gamespot.com

Remnants of Isolation Review

Added: 07.05.2015 1:11 | 6 views | 0 comments


If you chip away at Remnants of Isolation's outer shell--its piano-heavy soundtrack, turn-based combat, and vibrant color palette--you're left with a lifeless love story. This dyadic core leaks into each subsequent layer, from the party system that never expands beyond a twosome to the title screen overpowered by two tightly clutched hands superimposed over a gang of silhouetted fiends unmoved by the romance. The narrative drives the experience, but the ride is neither touching nor inspiring. The bond between hero and heroine is hampered by the female character's lack of a voice, and the inconsistent writing makes it difficult to care when the male lead fumbles his way through conversations. The surrounding elements have their charm, but Remnants of Isolation falls far short of making a believable or memorable emotional connection.

The stage is set with a scene of isolation. Stowed away in a castle is a lilac-skinned girl with eyes of mismatched colors, absent a voice but masterful with an acoustic instrument that she can summon from thin air. She's alone and seems to have been that way for some time, but that changes once she's mysteriously freed from her prison and runs into a brash, out-of-sorts mage, quick to make friends. Unfortunately, the girl cannot speak to the nature of the castle (or speak at all, for that matter), so the couple must explore its many corridors to discover their purpose for being there and, more importantly, how to escape.

The game plays out in a window--and a tiny one at that.

Learning both characters' connections to the castle can be interesting, but Remnants of Isolation runs just shy of three hours. That gives these two strangers a remarkably short window to get to know each other, let alone foster any sort of tender relationship. Additionally--and I'll continue to press this issue--the female lead is mute. Maybe it's her prolonged confinement that's kept her silent, but robbing such a substantial character of opinions, personality, and any opportunity to connect with the player at a deeper level is a missed opportunity. The text boxes are dominated by the hero, Melchior, who alternates between exposition-heavy blurbs and uncomfortable romantic gestures that he often retracts in embarrassment. The scattered notes that provide context for your environment tend to be well-written and mostly interesting, but the dialogue leads to more eyes rolled than hearts warmed.

The link that the duo shares during battle is much more substantive. Along with a standard physical attack, each character can launch either an "innate" ability or a spell. Using your fire, ice, or lightning magic on its own doles out significant damage, but leading with one character's innate ability and following with the other's spell produces a combination attack that might do double damage, hit multiple targets, or cause myriad status effects. As you gain levels and acquire new abilities, your arsenal of offensive and defensive maneuvers expands, and you often need to experiment mid-battle to come up with combos that hit the hardest.

It just doesn't strike as many chords or hit as many notes as it should. Remnants of Isolation is a truncated RPG that never allows its story or progression system to properly develop, and while the focus on a pair instead of a full party pays off in combat, the woefully undercooked bond between the protagonists never does enough to make you care about any of the three possible endings. It can be sweet, but Remnants of Isolation has far too many potholes to be worth its notably short ride.

Tags: Along
From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved