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From: www.gamesradar.com

A Sad History of Cancelled Games

Added: 01.05.2015 16:00 | 30 views | 0 comments


Shelved and gone.



In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.


Star Wars 1313



Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise’s position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.


Silent Hills



Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game’s main character. When news of Kojima’s plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.


Titan



Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.


Rainbow 6 Patriots



Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.


Prey 2



Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.


Shadow Realms



Shadow Realms was a 4v1 online action-RPG being developed by BioWare’s Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.


Star Wars: Battlefront 3



Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.


Legacy of Kain: Dead Sun



Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics’ long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.


Fez 2



Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.


Dawngate



Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.


World of Darkness



World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.


Fallout Online



Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.


Bioshock for the PS Vita



BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.


NBA Live 13



NBA Live 13 was to be a reboot to EA’s long-running basketball game franchise that at the time hadn’t seen a release since 2010. However, due to lack of satisfaction over the game’s builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.


Mega Man Legends 3



Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.


From: www.gamespot.com

Postmortem: Analyzing The Catastrophic Failure of Steam's Paid Skyrim Mods

Added: 01.05.2015 0:17 | 3 views | 0 comments


GamersNexus: "On April 25, Valve revealed to the public a collaborative effort with Bethesda and a handful of selected modders, aiming to bring monetized mods for The Elder Scrolls V: Skyrim to the Steam Workshop. The concept was received with brutally negative feedback from the community and, less than a week after the release of the system, Valve and Bethesda decided to shut it all down."

From: n4g.com

The best games of 2015 (so far)

Added: 30.04.2015 21:00 | 18 views | 0 comments


Consider this the home stretch before all the new hotness. As April comes to a close and we look back on the first third of 2015, it's clear that gaming has been a bit too reliant on remasters and rereleases this year. With exciting, big-budget sequels like just on the horizon, the wait can be almost unbearable - but the best games of April 2015 can help ease the pain. Time flies when you're having fun, so we're told.

Every month, we look back at the best games of 2015 thus far, sorting out all the must-plays from the rest of the recent releases. That way, you know what to prioritize before you're inundated by all the other amazing . So, without further ado, here's what you should be playing right now to tide you over until next month.

It takes a lot to make a fighting game appeal to the masses. You need slick graphics, excellent presentation, and the kind of depth that'll ensnare those highly skilled players who people want to watch. has got all that, and more. While the Fatality finishers still pack in more gore than you can shake a disembodied limb at, MKX brings a lot of new, refreshing ideas to the table that really make this fighter stand out.

For starters, there's the variations mechanic: every combatant has three unique movesets to choose from before each fight, letting character loyalists mix things up and giving the roster a wildly diverse variety of playstyles. You'll also have a blast playing through the elaborate story mode, which introduces a swath of likeable newcomers while imbuing familiar faces with . The online play still has a few kinks that could be worked out, but fans of the Mortal Kombat series - or fighting games in general - will have one hell of a time with MKX.

Of all the re-releases that have come out this year, .

Xenoblade Chronicles 3D is massive, sporting one of the most interesting locales ever designed. Its sprawling swamps and rolling hills - all set on the backs of two titan-sized dead gods and filled with beasts both great and small - are practically begging to be conquered. While its lush, verdant landscapes lose a little luster and detail on the smaller screen, what you trade in graphical quality you gain back in portability. Being able to take an adventure of this magnificent scope with you wherever you go is a technical marvel. Don't miss it.

somehow manages to be diamond tough and lovingly tender at the same time, balancing out its demanding difficulty with a story that'll practically yank your heartstrings right out of your chest. Playing this open-world platformer puts you in a wondrous state of conflict: the tight controls inspire you to run free throughout the lush world, but the sheer depth of the beyond-gorgeous backdrop art makes you want to stand still and gaze at the environment for hours.

The protagonist Ori is such a cute li'l critter that it's hard to watch the fuzzball die again and again while you struggle to overcome the many deathtraps and spike pits in this treacherous forest. But you'll get over any bruises to your ego, so long as you remember that you're the one responsible for plunking down checkpoints before delving into the trickier bits. The degree of challenge here may rattle anyone without an affinity for hardcore 2D platformers, but Ori's dazzling presentation has a universal, heartfelt appeal.

You’ve probably heard that is really hard. You might've heard it’s really easy. The reality lies somewhere in between. Yes, it sends an army of writhing, fanged, flayed, terrible, tormented beasts your way, beasts only someone bragging about their perceived gamer cred would ever deem a pushover. But it teaches you how to deal with them expertly, their unique attacks and defenses and behaviors, building you up until you look and feel like a great gothic badass. And when you do, you'll have earned it.

In streamlining some of Dark Souls’ complexities (the weight system, magic attacks, a few character skills here and there), Bloodborne gains a rawer sense of immediacy, with vital combat that require relentless attacking sans the comfort blanket of a shield, and unpredictable bosses that force you to develop reflexes alongside your already honed skills of pattern memorization. Oh, and the world. That mystifying, atmospheric, intricately hewn world. Developed for PS4 from the ground-up, the enigmatic Yarnham looks like a beautiful waking nightmare.

If you've yet to succumb to monster hunting fever, you might wonder what all the fuss is about. Plenty of games let you battle vicious beasties and craft fancy gear - but few can develop the kind of player investment and cooperative dedication typical of Monster Hunter. For the uninitiated, is a great way to educate yourself on its gloriously addictive ways. Not just because it's the most beginner-friendly entry in Capcom's hit series - it's also the best Monster Hunter game yet.

Gathering materials and killing harmless herbivores is really just a build-up to something greater: downing fearsome creatures after incredibly demanding battles that require true mastery of your chosen weapon. Series vets are already familiar with MH's captivating gameplay loop of fighting and looting, but the new Charge Blade and Insect Glaive playstyles offer entirely unique ways to test your prowess. If you're looking to start or join a dedicated hunting party - preferably with an expert as your guide - Monster Hunter 4 Ultimate offers the kind of adventure that can hook you for hundreds of hours.

Majora's Mask is... well, it's a bit weird. Instead of following the familiar formula that Zelda games have stuck to for years, Majora's Mask asks that you play the same three days over and over again, trying to make the world a little bit brighter each time. It's certainly strange, and more than a little stressful - but taking the time to learn its rhythm opens up one of the most intriguing and creative Legend of Zelda games ever made. Perhaps that's why, 15 years and a 3DS port later, it feels even better than ever.

Much of that feeling is thanks to the improvements found in this portable version of the N64 classic. The updated Bomber's Notebook makes tracking numerous sidequests a painless process, boss design has been retooled to make things teresting, and additional save points help make portable adventuring much more palatable. Plus, New 3DS owners even have some improved camera control with the C-Stick. Whether this is your first time playing through those ominous 72 hours or your hundredth, is a master quest that stands the test of time.

Grim Fandango is, without a doubt, one of the most unique video games ever made. The quest of an undead travel agent as he attempts to atone for his sins is a love letter to film noir greats like Casablanca and The Maltese Falcon, but it also transcends its influences to be something truly original. And with , you'll finally get to play this lost classic on your PlayStation 4, complete with (some) updated graphics and a fantastic re-recording of the original score.

Grim Fandango is also one of the most uniquely frustrating games ever made, and the Remastered edition only serves to highlight its many game-ruining bugs. Whether it's glitching out a puzzle, clipping you through a wall, or just flat out crashing, Grim Fandango Remastered actually seems buggier now than it did 17 years ago. Make no mistake: Manny's journey is still definitely one worth revisiting - just remember to save your game. Often.

sounds kinda ridiculous at first - it's literally a remastered HD version of a rebuilt SD version of the original Resident Evil. Turns out the joke's on us, though, because that's all we really needed to enjoy the survival horror staple all over again: the HD Remake gives all the main characters and the Spencer Mansion an enticing facelift but keeps the little quirks that make Resident Evil awesome/a total headache/undeniably unique.

You'll still need to manage eight (at most) inventory slots, and you'll still need to keep your distance from downed zombies - or preferably burn them on the spot. The most major change is the new default control scheme, which makes it handle more like a modern fixed-camera game, but you're free to select the old 'tank' controls if you want. With modern conveniences where it needs them and good old weirdness where it doesn't, Resident Evil HD Remake is a near masterpiece… of unlocking.

Those are some of the games that made their mark in 2015, but they won't be the last. Stay tuned to this page to see what will are the best games for every month this year. Only time will tell!

For formation on 2015's releases, be sure to check out our list of the .

This Week on the Nintendo eShop (Week of 04/30/2015)

Added: 30.04.2015 20:17 | 4 views | 0 comments


Nintendo has revealed the list of new downloadable titles and sales on its North American 3DS and Wii U eShop for the week of April 30, 2015. Heres the list of the digital content highlights releasing on Nintendos digital distribution platform within the next seven days.

From: n4g.com


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