Thursday, 10 October 2024
News with tag Assault  RSS
Evolve gamescom 2014 Distillery Map Gameplay Demo (HD)

Added: 12.08.2014 18:13 | 9 views | 0 comments


From Turtle Rock Studios, creators of Left 4 Dead, comes Evolve, the next generation of multiplayer shooters where four Hunters face off against a single, player-controlled Monster in adrenaline-pumping four-versus-one matches. Play as one of four Hunter classes (Trapper, Support, Assault and Medic) and team up to take down the beast, or choose to play as the Monster and use savage abilities and an animalistic sense to kill your human enemies on the planet Shear, where flora and fauna act as an adversary to human and monster alike. Level up to unlock new Hunter or Monster characters as well as upgrades, skins and perks. Earn your infamy on the leaderboards and become the apex predator. Play the open beta in January 2015, only on Xbox One.

From: www.gamershell.com

Assault Android Cactus on PS4, PS Vita: 8 Ways to Play

Added: 12.08.2014 6:13 | 10 views | 0 comments


A three-person team making Assault Android Cactus which is heading to PS4 and PS Vita later this year. Assault Android Cactus is an intense arena shooter in the arcade tradition where each character has an unlimited primary weapon that powers up over the course of the level and a sub weapon that works on a cool down. Where a shmup might have different ships, we have different androids, and we had a lot of fun designing our eight characters and drawing on our favorite arcade influences to give them each their own feel and keep them fun to play.

From: n4g.com

Assault Android Cactus Screens 11 August 2014

Added: 11.08.2014 21:20 | 3 views | 0 comments


A frantic twin stick shooter that boasts waves of robotic enemies, a deadly mix of artillery and high intensity score boosting combo chains

From: www.gamershell.com

Call of Duty: Advanced Warfare - Preview

Added: 11.08.2014 19:59 | 17 views | 0 comments


From CO to EXO The world’s desire for destruction seemingly never ends and has given everyone an exoskeleton suit that adds to mobility, destruction, and overall game speed. It seems like the franchise’s modus operandi as nearly every game has added to the player’s ability to jaunt around the battlefield, blow away enemies, and generally die over and over again. At least, the continuation of that design trend became apparent at a multiplayer reveal event in an upscale San Francisco club last week. Even after a lengthy briefing on the game where many journalists and enthusiast players serving video content to their Youtube channels shouted and applauded new guns, new character customization options, and more it was funny to me that millions of people sitting at home in their own privacy would like to hop online to engage in the kind of warfare many older Americans run from. Here it is again, folks. While I’m always interested to hear about the work done on the single-player campaign, this event focused solely on multiplayer and in that I left just a little disappointed considering the spacey direction the franchise appears to be headed in. At this point, more could be done to set each yearly Call of Duty apart. I’m always excited to hear about new modes given that they change rule sets in dynamic ways. There are considered mechanical differences in pushing key areas or defending objectives and the new exoskeletons do change the competitive mentality surrounding those actions. If a flag is sitting in one point of the map, you have to definitively change your tactics to keep a dominant angle on others. Specifically, Call of Duty: Advanced Warfare will not go without comparisons to in that increased mobility and height make the game feel like it pushes players to mark territory that they don’t want others in. Just leaving a trail of exhaust from a quick boost left or right seemed to warn people away, but I had much more success when I treated large sections of a map as if I were chasing cats off my front yard. In one level filled with biohazardous material and shipping containers, players could leap from warehouse iron workings to rooftops and beyond. Wrist-mounted grenade launchers will give you the kind of inaccurate fire you need to blow back at enemies during a retreat from these vantage points, but it was really easy to feel more out of control at first. The exoskeleton itself offers two customizable slots that give you more mobility or more explosives but it’s the left analog stick that might offer the most challenge, even for longtime fans accustomed to diving to prone (dropshotting) and the like. With increased speed, comes an even bigger tug-of-war between your own control and what someone else has in map dominance or weaponry. Call of Duty has had a horrifying time maintaining a balance between newcomers and long-time fans who carry the multiplayer community throughout the year. This has mostly to do with terrible spawns. I have retained a novice status over the years as nothing I do will compare to the multiple prestige levels that others have achieved in the past. The three Advanced Warfare maps I played on looked and felt interesting, but they didn’t ultimately push the action in an organized way. I’d often spawn on top of another player or someone would appear right behind me. In the end, that places even further reliance on small jumps and dashes. You’ll likely come to mash the left analog stick anytime you move about the map, just to feel like you’re getting this extra boost but remaining steady on your feet will allow for straighter shooting in nearly every situation. I felt like SMGs and Assault Rifles had even greater variation in spray when moving, much less super-jumping from point to point, so you can imagine that firing your weapon while leaping from point to point would result in a lot of wasted ammunition. It won’t stop the gameplay from feeling just different enough for a longtime investor. Instead of picking 10 items for your soldier, you pick 13. Instead of choosing between a few dozen perk abilities, you add abilities to your exoskeleton and possibly take a second primary weapon into battle with you. I dropped all of my extra weapons and focused on a single assault rifle or SMG set up to get a feel for the different exo abilities in the short time available to play. Call of Duty games are designed from the ground up for hours and hours of entertainment, but the event didn’t really represent the kind of hardcore attitude that drives so many people to play the game in competition or online with friends and in front of audiences. I haven’t really seen the spark that I saw in (particularly because that multiplayer reveal had a larger focus on new game modes) though I’m more than ready to write the campaign off for the cheese we've seen thus far. There’s obviously a paramilitary corporation driving the action and pushing wars into different locations, but multiplayer offers no basis for that. In the end I focused more on getting a feel for the way Advanced Warfare adds and changes movement mechanics. I must have done pretty well given repeated first-place finishes. Diehard fans will no doubt find a lot to love but I couldn't leave the event feeling anything but slightly discouraged. Some of the locomotion mechanics feel too similar to Titanfall to feel like a mistake, especially as players boost back and forth or strafe boost out of fire or behind cover. Unfortunately, without the dual-front gameplay that allowed Titanfall to present players with multiple threats requiring very different responses, Advanced Warfare still feels like Ghosts in many ways. We don't often write negative previews, given the nature of game development and the way projects come together in the final months leading up to launch and even at this early stage, Call of Duty: Advanced Warfare seems just as polished and playable as you may expect. Unfortunately, it just doesn't feel as inspired as I would have hoped and while the exoskelton-equipped bodies stacked up during my playtime, the game stayed the same. The title will certainly do well on next-generation consoles and no one can deny the lasting brand appeal on legacy hardware with massive install bases. Look for more coverage of Advanced Warfare in the coming weeks. Activision has revealed a variety of collector’s editions, though you should definitely check out the campaign preview in .

From: www.gamerevolution.com

Assault Android Cactus on PS4, PS Vita: 8 Ways to Play

Added: 11.08.2014 14:00 | 9 views | 0 comments


Hello! I’m Tim, the coder and art guy of Witch Beam, a three-person team making Assault Android Cactus which is heading to PS4 and PS Vita later this year. Assault Android Cactus is an intense arena shooter in the arcade tradition where each character has an unlimited primary weapon that powers up over the course of the level and a sub weapon that works on a cooldown. Where a shmup might have different ships, we have different androids, and we had a lot of fun designing our eight characters and drawing on our favorite arcade influences to give them each their own feel and keep them fun to play.

From: feedproxy.google.com

Assault Vector is an interesting sic-fi strategy shooter that's out right now for iPad and iPhone

Added: 08.08.2014 14:05 | 6 views | 0 comments


Assault Vector is an interesting sic-fi strategy shooter that's out right now for iPad and iPhone Assault Vector is an intriguing, lo-fi science fiction escapade that mashes together elements of a puzzler, a roguelike, and a strategy game. And it works pretty well. You control a ship bobbing around on a hexagonal grid. Every grid space you move counts as a single turn. After your turn, the bad guys have a turn. Different enemy ships have different arcs of fire, and if you come to res...

From: feedproxy.google.com

One Piece: Unlimited World Red Review | GAW

Added: 07.08.2014 17:13 | 12 views | 0 comments


One Piece: Unlimited World Red is an action/adventure game based on the popular anime franchise, One Piece. Derrick of Gamer Assault Weekly gives you his review of the game.

From: n4g.com

SNES Classic Cybernator Is Suiting Up For An Assault On The Wii U Virtual Console Tomorrow

Added: 06.08.2014 23:15 | 5 views | 0 comments


Article: SNES Classic Cybernator Is Suiting Up For An Assault On The Wii U Virtual Console Tomorrow

In North America, that is

From: www.nintendolife.com


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