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News with tag Brave  RSS
Broforce February Update Trailer (HD)

Added: 12.02.2014 8:32 | 0 views | 0 comments


When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run 'n' gun as dozens of different bros and eliminate the opposing terrorist forces that threaten our way of life. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm, and limbs in the name of freedom. This. Is. Broforce.

From: www.gamershell.com

Lucario confirmed for Smash Bros Wii U/3DS roster

Added: 11.02.2014 4:36 | 12 views | 0 comments


Super Smash Bros. Brawl for the Wii U is currently in development, and we've updated our roster with additional picks from the comments. Get ready to see some familiar faces and some that might suprise you as we delve through the first, second, and third party characters we (and you) think need to make the cast of Wii U's Smash Bros game...

From: www.gamesradar.com

Check Out Brand New Alpha Footage From Survival Platformer, Rain World

Added: 10.02.2014 19:16 | 7 views | 0 comments


Rain World comes a new trailer, which introduces what looks like pups of the games Slugcat species, and the protagonist attempting to get them to safety. But thats not always an easy task, with the games harsh environment and deadly fauna always at the players heels.

From: n4g.com

Bravely Default Beginners Tips- From Jobs and Abilities to Brave Points

Added: 08.02.2014 15:15 | 6 views | 0 comments


Brandon Guerrie (Prima Games): There are a lot of features in Bravely Default. Here, we break down some useful tips for those starting out, and how to get your own town established.

From: n4g.com

Weekly Recap Feb 8th: Microsoft Appoints New CEO, Xbox Brand Is Safe, PS4 Saves Sony

Added: 08.02.2014 11:21 | 7 views | 0 comments



Microsoft gets a new CEO, the PS4 saves Sony and the Xbox brand is safe. These stories and this edition of the weekly recap.

From: www.cinemablend.com

PlayStation Blogcast 108: The Brave and the Gold

Added: 08.02.2014 2:28 | 7 views | 0 comments


Subscribe via On this week's show, we highlight next week's massive PlayStation Store bounty, running through on PS Vita, as well as more Dark Souls and Tomb Raider: Definitive Edition talk.

From: feedproxy.google.com

Mother Brain Revealed As An Enormous Super Smash Bros. Assist Trophy

Added: 07.02.2014 11:15 | 10 views | 0 comments


News: Mother Brain Revealed As An Enormous Super Smash Bros. Assist Trophy

Mother NO!

From: www.nintendolife.com

Mother Brain Revealed As An Enormous Super Smash Bros. Assist Trophy

Added: 07.02.2014 11:15 | 1 views | 0 comments


Article: Mother Brain Revealed As An Enormous Super Smash Bros. Assist Trophy

Mother NO!

From: www.nintendolife.com

Why EVE Online's developer and Oculus are publishing a game together

Added: 07.02.2014 1:43 | 1 views | 0 comments


. This will lock-in the first-person space battle simulation as an Oculus exclusive, which is great news for the HMD developer but a potentially risky move for CCP.

If launching a game exclusive to a new home console like the Xbox One or PS4 can limit its audience, making it exclusive for an unreleased piece of PC tech makes that risk even greater. But in an interview with GameSpot, CEO of CCP Hilmar Veigar Petursson gave us this response: "Why overthink it? I just think, 'It's cool. it's awesome. Let's do it.' It's not really a gigantic investment for us. I mean it's right up our alley." Referring back to his talk at the D.I.C.E. summit titled "The Human Brain is the Platform" where he said that gaming can be more meaningful than real life in some ways, Hilmar said, "We'd be speaking out of our asses if we didn't follow through on it."

"They have the platform, so it's a logical thing to do it with them. And we didn't initially self-publish EVE Online, so it's not something that we're stuck on." Hlimar said, "And when I imagine the Oculus Rift store, you click on the game, you get it; what is publishing in that world? Once our customers get in the game, that's really when our relationship really starts. So the question of how they get in the game, that's not really something we think as much about.

"We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

"For me, I've been a part of this system where you put a game out on the Internet and have people just show up; it's just been about giving them the experience they really want. That mentality of 'shipping' a game versus 'launching' a game is strange. When you think about it differently, 'shipping' is like putting a box on a ship, and then it goes away and you don't care about it. 'Launching' is like building a rocket and now you're in the launch process.

"Often these semantics of what it means to publish don't make a ton of sense. We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

And on the Oculus side, one of their goals has been to help publishers bring made-for-VR experiences to their system. A representative for the company told GameSpot, "We want to ensure that the content that supports the Rift at launch is aspirational, across the board, without exception. Our co-publishing of Valkyrie is our endorsement of that experience."

There's no announced release date for the final version of Oculus (and thus, no date for Valkyrie) but Oculus has said that they're still exploring what they can add to the experience to make it even more immersive. If our experience with both the system and the game is anything to go on, they don't have much farther to go. Check out the video below to see Valkyrie and the latest version of the Oculus in action.

From: www.gamespot.com

Why EVE Online's developer and Oculus are publishing a game together

Added: 07.02.2014 1:43 | 5 views | 0 comments


. This will lock-in the first-person space battle simulation as an Oculus exclusive, which is great news for the HMD developer but a potentially risky move for CCP.

If launching a game exclusive to a new home console like the Xbox One or PS4 can limit its audience, making it exclusive for an unreleased piece of PC tech makes that risk even greater. But in an interview with GameSpot, CEO of CCP Hilmar Veigar Petursson gave us this response: "Why overthink it? I just think, 'It's cool. it's awesome. Let's do it.' It's not really a gigantic investment for us. I mean it's right up our alley." Referring back to his talk at the D.I.C.E. summit titled "The Human Brain is the Platform" where he said that gaming can be more meaningful than real life in some ways, Hilmar said, "We'd be speaking out of our asses if we didn't follow through on it."

"They have the platform, so it's a logical thing to do it with them. And we didn't initially self-publish EVE Online, so it's not something that we're stuck on." Hlimar said, "And when I imagine the Oculus Rift store, you click on the game, you get it; what is publishing in that world? Once our customers get in the game, that's really when our relationship really starts. So the question of how they get in the game, that's not really something we think as much about.

"We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

"For me, I've been a part of this system where you put a game out on the Internet and have people just show up; it's just been about giving them the experience they really want. That mentality of 'shipping' a game versus 'launching' a game is strange. When you think about it differently, 'shipping' is like putting a box on a ship, and then it goes away and you don't care about it. 'Launching' is like building a rocket and now you're in the launch process.

"Often these semantics of what it means to publish don't make a ton of sense. We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

And on the Oculus side, one of their goals has been to help publishers bring made-for-VR experiences to their system. A representative for the company told GameSpot, "We want to ensure that the content that supports the Rift at launch is aspirational, across the board, without exception. Our co-publishing of Valkyrie is our endorsement of that experience."

There's no announced release date for the final version of Oculus (and thus, no date for Valkyrie) but Oculus has said that they're still exploring what they can add to the experience to make it even more immersive. If our experience with both the system and the game is anything to go on, they don't have much farther to go. Check out the video below to see Valkyrie and the latest version of the Oculus in action.

From: www.gamespot.com


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