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The best platform games ever (that aren#39;t Mario)

Added: 03.07.2015 17:00 | 47 views | 0 comments


Platform games are one of gaming's most enduring staples, and you can't really mention them without talking about Mario. Except I am. Put simply, there's no point in me trying to list the best platform games of all time because, like it or not, Mario titles would take up at least 50% of the entries. The best platform game ever made is probably Super Mario Galaxy 2 (so says our list). But let's not argue about that. Let's look at the challengers.

There's more to the competition than just Sonic the Hedgehog. In fact, you're about to read about 25 amazing platform games that don't have Mario in them. And they're in order too, so let's start with 25 and work our way up to the top. Let's-a go! *Gunshot*.

Ah, a familiar face. Crash is surely one of PSone's most enduring icons and his first adventure is arguably his best. The tight, corridor-like nature of the levels mean Naughty Dog (yes, of Uncharted fame) was able to cram loads of polygonal detail into every frame, making this still look surprisingly lush, especially on a PSP or Vita's screen.

The gameplay is much harder than most people remember, and finding all of the wumpa fruit (there's a blast from the past) requires some pretty serious skills and searching on later levels. It's true that non-homing jumping in 3D space doesn't work very well a lot of the time, but Crash's shadow at least allows you to see where you're landing. It's still fun, charming and easy to get hold of via PSN.

It's rare for a platform game to out-concept the infamous Glover in the 'most ridiculous premise for a platform game' contest. But Vince is the third-best voodoo doll belonging to the owner of a magic shop in New Orleans, who comes to life when zombie dust is spilled during a robbery/kidnapping.

Vince himself is a wisecracking platform hero (no, wait - come back!) who can defeat his enemies by inflicting pain on himself. Chuck yourself in a fire if it helps (and it probably will). From the world design to the N'orleans Jazz-influenced soundtrack, Voodoo Vince has a ton of personality to go alongside the tight 3D platforming design. Still surprisingly good-looking, too. That original Xbox has still got some clout, I'm tellin' ya...

Shantae is one of those games that hardly anyone talks about, but deserves much more acclaim. Shantae herself is a Middle-Eastern belly dancer and in this, her third game, she must team up with her former enemy, Risky Boots (great name – love it) and save her town from a typically pantomime-evil threat.

What follows is classic platform action, where new abilities unlock secrets in previously-visited areas. It's very similar to an old (unrelated) game called Monster World IV – in fact, it could feasibly pass as a sequel to that game. But this is better. Some might be put off by the ridiculous moments of cartoon fan-service (those costume changes are gratuitous to say the least), but it's all tame and feels good-natured. Look out for the new-gen sequel currently in development.

It's remarkable how well the oldest game on this list has stood the test of time. While you could boil this first Dizzy sequel down to an overly-punishing 'fetch and carry' quest, you'd be doing it a massive disservice. The design of this static-screened world is still a treat for the imagination. A desert island with pirate gold lying beneath the surface of the water, complete with a treehouse village, a sub-aquatic world (with a shipwreck) and cursed treasure to boot.

The one-hit-and-you-have-to-restart 'feature' is cruel, but it actually gives the game an immense feeling of peril. Every jump near a hazard – be it a jellyfish or burning torch – must be judged perfectly, or you have to start again. And each moment of discovery when you work out where an item goes is a moment of air-punching glee. Even though the whole game fits into 48k of RAM, it's still brilliant.

Channeling the likes of Rocket Knight Adventures, Giana Sisters is a fast-paced, flowing and beautiful platformer. It's dripping with classic platform iconography, too. Coloured jewels floating the air, begging to be collected. Lush forest backgrounds… glistening water… it's exactly like the platformers of the 1990s, only rendered in spectacular modern detail.

It is, however, extremely difficult. It is certainly possible to master its versatile moveset, but doing so will take a lot of time and patience. Fortunately, it's totally worth the effort, so it won't feel like a chore. And when you're dashing, spinning and leaping around like you own the place, you'll feel amazing.

Disney platformers in the early 1990s were pretty much universally brilliant, whether on 16-bit or 8-bit machines. The Lucky Dime Caper may be an 8-bit title, but it's got everything you could want. Donald himself is beautifully drawn, full of personality and charm. The movement is solid and smooth and the mallet attack feels suitably meaty.

The levels are now the stuff of cliché, what with a water area, a forest, an ice zone and desert, but you can tackle the first three in any order, then the next three in any order, too. The soundtrack is superb and the sense of drama it creates by the time you reach the final level is palpable, followed by some of the most celebratory music ever committed to cartridge. Such a pity the game isn't more readily-available today.

It's very rare to have something from your childhood remade in a way that's sympathetic to what you remember, but Castle of Illusion's HD redux is exactly that. Some moments, like the leaves in the spiders' webs, look and sound exactly how you remember them… although if you go back and play the original now, you'll be amazed at quite how old it feels.

From the over-sized library to the confectionary-filled sweet level, everything is lovingly-rendered and delivered in an organic-looking, non-regimented way. Mickey looks superb in 3D and the scattering of collectible items is challenging enough to be rewarding, but certainly not impossible. Whether you play on PSN or iOS, the experience is the same. This is quality, retro-styled gaming, only modern enough to feel fresh and relevant today. Just a shame the 'bottom bounce' has been replaced with a standard jump attack. Ah well, can't have everything.

Obviously there are many Mega Man games that have a special place in a lot of hearts, but Mega Man 2 is the most iconic. It's also one of the most hardcore platforming experiences around, with ultra-precise and solid controls, fearsome enemy patterns, and carefully rationed upgrades that come to you as you swear your way through screen after screen of chunky scenery.

It also sounds magnificent, with a classic soundtrack made up of bleeps, bloops and fizzes. Forget its actual age, there is a timelessness to Mega Man 2. It's a distillation of the joy of pressing a button to interact with a little sprite on your TV screen. The game design is spectacularly great, with an understanding of timing and challenge far beyond many games, even today.

After Mario and Sonic made platformers THE genre to play, everyone wanted in on the action. By 1993, there was an element of platformer fatigue. But even the biggest critics of the fad would have to concede that Aladdin is a very special video game. With sprites designed by Disney animators themselves, this was as close as you could get to actually playing an animated movie on your home console.

It's the Genesis/Mega Drive version, of course, that we're championing here. The SNES version, while still good, simply doesn't have that authentic feel of the Mega Drive version. With MIDI-fied versions of the feature film's classic songs, technically astonishing collision detection (knives split apples mid-air) and a tonne of gameplay variation, this is how you do a movie tie-in.

A lot of indie platformers play around with various gimmicky mechanics, but rarely make them feel as cohesive as Sound Shapes. At its heart is a simple (but not simplistic) 'stick to grey surfaces and avoid red ones' idea, which gets difficult very quickly. But this is coupled with a superb musical element.

As you play a level, you add notes to the music, building the soundtrack and avoiding various threats that all bounce along with the beat. It's mesmerising and utterly, utterly brilliant. The fact that it works with actual music tracks too – imported via DLC – makes this even more delightful. This is so much more than the sum of its parts. Like music, really.

There is an argument for one of the original SNES versions of Donkey Kong Country, but those games' controls lack the precision of the Returns series, which were given Retro Studios' usual classy treatment. This Wii U game has quality written all over it (erm… in invisible ink). And no, it doesn't count as a Mario game.

Not only is the platforming gameplay as enjoyable as ever, it all sounds absolutely phenomenal, thanks to another sensational score by David Wise, who worked on the original Donkey Kong Country. I actually know someone who listens to music from the game on a loop, it's that good. Not me, I hasten to add. But maybe you will.

The 32-bit scene was comparatively light on side-scrolling platformers, most likely because they were seen as a 'last-gen' genre now that 3D worlds had arrived. Klonoa blended the best of both sides, offering precise, smooth, colourful gameplay with 3D visuals.

It's still a 2D platformer, of course. And one that moves absolutely beautifully, despite the now prehistoric tech specs of the humble PSone. Flowing, precise and smooth, Klonoa is sheer class. It's a relatively rare game to get hold of in disc form these days, but you can buy it on the PSN to play on PS3, PSP or Vita. So do that.

There are several entries in the Ratchet Clank series that could easily fit on this list, including the PS2 original (and the new RC remake on PS4 will probably be best of all). But this PS3 game is everything the series stands for, and at its most imaginative, too.

There's the 3D platforming and melee combat we've come to know and love, plus a load of customisable and upgradeable weapons, and some time-warping puzzle-solving to boot. All of this is wrapped up in super-slick production values and topped off with a funny and entertaining script. Can't get much better than that, really. This is exemplary platforming by one of the master development teams of the genre, Insomniac.

Bionic Commando already had a legion of fans hanging onto the glory days of the '80s arcade scene. But this XBLA remake is a revelation for anyone who loved the game the first time around. Everything's better. From the graphics to the controls and the freedom of movement, Bionic Commando: Rearmed is the perfect example of an HD upgrade done right.

The game is mostly the same as it always was, only with a better ending and a few new features thrown in for good measure. And the arm itself makes for a rather unique-feeling platformer, as you swing around, blowing up walls to find secrets and generally feeling like a bionic version of Spider-Man. With a gun. What's not to like?

It's amazing to think that Cave Story is actually already over a decade old. But this 3D remake of the original platformer/shooter hybrid is undoubtedly the best way to play it. This is the definitive version of the game.

But why is it so good? It's the amalgamation of screen after screen full of smoothly-moving (and exploding) sprites, tight controls, a clever upgrade system and good old fun. Yes, it's one of those increasingly rare things – a game that is fun just to control. Add in one of the most subtle, yet brilliant, branching route systems ever seen and you've got a classic on your hands. Well… more like 'in them'.

3D platformers were everywhere in the late-1990s, but even with the mighty Super Mario 64 already owning the platform (sorry, I mentioned Mario), Rare managed to create something truly special on N64 in the shape of Banjo-Kazooie. The two-character set-up works beautifully, with Banjo and Kazooie complementing each others' movesets and playable both as a team and individually.

The textures may look primitive today, but there's still a lot of charm to the game's colourful world, and the Xbox 360 HD re-release is perfectly acceptable, if a little simplistic in terms of geometry. That still can't dull the game's humour, open design and depth of exploration. Oh, and it turns out that Kazooie is a girl. Amazing how few people realise that.

Dave Perry must have learned a lot from developing Cool Spot, because by the time Earthworm Jim came around, everything was working. Jim works as a character because his shape can morph into anything. He can use himself as a skipping rope. Mario can't do that. The 8-direction shooting lends a Gunstar Heroes vibe to proceedings as you monkey-swing and bounce around the levels, giving this entry genre-straddling elements, while remaining most certainly a platform game at heart.

But for all the technical accomplishment and game design (excluding that water level – but even that was fixed in the HD remake, so get that), it's the game's humour that makes it stick in most people's minds. You could call it low-brow, but that just resonated with bogey-hungry '90s kids everywhere. While it does feel very… ''90s' today, it's still brilliantly playable and you should get it.

There's a reason why Sonic 2 is the series entry most people remember playing when they were kids.

It was the game to get for Christmas in 1992. Taking the super-smooth movement of the original game and ramping up the level variety, scale, speed and spectacle, Sonic Team created a timeless platform adventure. And, unlike the original game, the second level is just as good as the first. As is the third, for that matter. Emerald Hill, Chemical Plant and Aquatic Ruin form a holy trinity of gaming playgrounds.

While both the drop-in/drop-out co-op and split-screen 2-player mode have clear flaws, that doesn't mean you can't have fun with a friend. Competing for rings in the pseudo-3D special stage is still loads of fun, but it's the game's longevity that's kept it on this list. People still speedrun it. The new iOS conversion is technically more advanced than the original, while remaining outwardly authentic. However you play Sonic 2, on whatever platform you choose, you will have fun. Fact.

The Castlevania template had already been established long before the 32-bit era arrived. And before Konami turned the series into a 3D adventure, there was time to release the pinnacle of the series' 2D evolution. Symphony of the Night combines pixel-perfect 2D platform combat with 3D background elements to incredible effect. The fact that the 3D is now pretty shaky and roughly-textured somehow makes it all the more wonderful. This has become an icon of retro gaming.

It's aged beautifully in terms of gameplay, too, serving up a huge, lavish adventure, rich with stat-boosting items and new weapons to uncover – not to mention one of the best hidden endings ever. After the PlayStation version, the game also appeared on Sega Saturn, offering extra content including a new playable character. But other elements were weaker, so it's a tough call to say which is best. Both, basically.

Sackboy may be available on PS4 (with some amazingly cute friends), but it's his second PS3 adventure that remains the definitive LBP experience. The built-in levels are more imaginative than those of the original, and the joyous presentation – not to mention Stephen Fry's lovable narration – make just moving around this craft-themed world a pleasurable experience.

But it's the creation suite that really makes this indispensible. You can create regular levels, as you could in the first game, sure, but now you can actually make different genres of games. Yes, making games in a game. What a time to be alive.

Some games are built to reward skill. But few have such a sadistic slant, encouraging you to die a hundred times in preparation of nailing a level with a perfect run. In fact, it even celebrates your catalogue of failures, with an incredible, climactic cascade of replay Meat Boys all dying around that one, lone survivor.

All of this would be for nought if the game played badly, but Super Meat Boy's controls offer incredible precision. When you die, it is simply because you didn't perform well enough. Granted, the graphics are basic by today's standards, but that's because there needs to be no margin for error. A platform is a platform, a wall is a wall. This is ultra-purified platforming action – and it's the meat in the sandwich that matters, not how prettily the bread is cut.

Proof (as if proof were needed) that it's the way a game plays and not how it looks that makes it either a great experience or an also-ran. N+ is all about momentum. It takes some getting used to, certainly, but the potential for perfect runs makes this a mouthwatering prospect for anyone with an eye on getting the best score.

It's mega-hardcore, too. A single wrong move and you're dead, forced to watch a chain reaction of explosion around the screens as pieces of debris (and you) fly around, detonating more explosives. It's this knife-edge of tension juxtaposed against the beauty of a clean run that makes N+ such a delight.

Metroid was pushing all the boundaries when it first released on NES back in 1986, but it was rougher than tree bark with a sore throat and a hangover. Yes, that is rough, you're right. But Super Metroid cemented that formulative… er... formula so perfectly a few years later, it spawned two decades of imitators. The level design and control set are perfectly married, ensuring every area has something new to offer every time you learn a new ability.

The 16-bit visuals may look, shall we say, 'functional' by today's standards, but the music remains some of gaming's best – and actual tunes are used brilliantly sparingly. Super Metroid is designed to give you a sense of melancholic isolation and it gets under your skin. The series translated into 3D perfectly with Metroid Prime, but while Prime is the , Super Metroid remains one of the best platformers ever made.

Is PoP a platformer? Yes. Environmental traversal makes up so much of the game, and requires dexterity and quick-thinking to keep your character from a fall, just like Sonic or he-who-must-not-be-named. But if you do fall… well there's PoP's best stuff.

Being able to rewind time is a brilliant concept and even though it was relatively new when Sands of Time came out, it was done in exemplary fashion. Indeed, play the game too much and you start reaching for the undo button in other games. And even real life. Hit by a bus? That's OK, just rewind time and… oh yeah. Damn.

Rayman Legends is simply the best platform game ever made that doesn’t have Mario in its name. With sublime, intuitive controls that see you sprinting, sliding, wall-jumping, swimming and thwacking enemies into next week, this a joy to play – and easy to pick up if you're a newbie. It works best on Wii U, which is no surprise considering it was designed to be exclusive to that console, before going multi-platform late in development. The HD art is beautiful, the minigames an absolute riot (Kung Foot is worth the asking price alone) and the level layouts are a masterclass in game design, with secrets everywhere and constant rewards for skilful play.

As if that wasn't enough, the multiplayer co-op is exceptional, combining the best of helpfulness and bastardry as you race each other to gather lums, cut a rope to send your mate down a hole to their death or, y'know, actually work together to 100% each level. It's massive too, even going so far as to include levels from Rayman Origins. It's impossible to be disappointed with this game. If you have any interest in platformers at all, you need to play this. Just as soon as you've played Super Ma...(snip!).

These Xbox 360 oddballs can shine again on Xbox One

Added: 30.06.2015 22:16 | 59 views | 0 comments


Fully faithful and flawless backwards compatibility is no easy feat. When the architecture is alien and outdated, as it with the Xbox 360 in comparison to its successor, it makes software emulation especially difficult and prone to erratic behavior. Even Microsoft, a giant in software development, needs time to finalize its solution: on the Xbox One, pinned to a hope that your old games don’t realize they’re living in a fake computer-generated world.

The Xbox One’s forthcoming ability to play Xbox 360 games is not only important from a game preservation standpoint, but from the interests of players, who have invested money and time in a library they love. And though not every game will be compatible from day one, the goal is to include everything from Arkham Asylum to Zuma. Sure, Red Dead Redemption and Skyrim are the obvious choices to start with, but now’s the time to speak up for the weirder games too.

The Xbox 360 is truly one of the console greats, ten years after it first greened up the world… but it didn’t start that way. Even compared to limp launches like Wii U, PlayStation 2, and others, the game selection was rocky. By the end of 2006, though, things were really coming together for the Xbox 360 thanks to a robust selection of original titles from unlikely places. The best of that crop: Burger King’s Sneak King.

Fine. Sneak King might not be the standard bearer other ‘06 360 games were. It wasn’t Dead Rising and it certainly wasn’t Gears of War. Sneak King was just the very first game that asks you to surprise people working at a construction site. With burgers. As a man with an enormous, crowned, leering face. Who is also wearing tights. And a cape. Anyone who played Sneak King on their Xbox 360 was changed by the experience and Xbox One owners deserve to share that magic.

To say that Rez's trippy atmosphere and electronica soundtrack make you feel like you're on drugs does this one-of-a-kind shooter a disservice. Instead, it'd be more accurate to say that it makes you feel like a cyberspace hacker zooming through a wireframe world, stacking layers of rhythm onto sonically astounding beats that drive you forward like a metronomic force of nature. In other words, it makes you feel amazing.

To think that Rez was originally released for Dreamcast is mind-boggling - and the Xbox 360 port delivers all the same trance-inducing action and transcendental abstractions of technology of the original, all HD-ified. Crimson Dragon on Xbox One was nice and all, but adding backwards-compatible support for Rez HD would get us even closer to the Panzer Dragoon experience on new-gen.

El Shaddai: Ascension of the Metatron is … well, ‘weird’ is putting it mildly. Designed by Devil May Cry and Okami lead developer Takeyasu Sawaki and inspired by the apocryphal book of Enoch, El Shaddai tells the story of fallen angels and the hero Enoch's quest to prevent a great flood. You wander around abstract yet gloriously cel-shaded environments, fighting off demons and receiving mission objectives from a man named Lucifel. He's your guardian angel, a snappy dresser, and he talks to God (yep, the Hebrew capital-G God) via cell phone. It's Western religion as told by Eastern game developers, and I guarantee it's unlike anything you've ever played.

But it's not just a strange interpretation of a long-abandoned book of the Bible - it's also one hell of an action game. Enoch has several weapons at his disposal, which he must first steal from enemies by weakening them with basic attacks. Different enemies are weak against specific weapons, and your weapons even degrade over time, requiring you to either purify it mid-battle or snag a new one off your foe. It's frantic yet nuanced, and hopefully backwards compatibility will help give this cult title a new lease on life.

Vanquish is the delirious climax in a game of cross-continental telephone, played between star designers in America and Japan. First, designer Shinji Mikami directed the future of third-person action games with Resident Evil 4, a deft blend of shooting, exploration and moments that compressed just the edge of your couch. It also inspired the stop-and-pop mayhem of Gears of War, which upped the pace and spectacle, and ultimately completed the groundwork for Mikami’s big post-Gears game for Platinum, called Vanquish.

Though Vanquish is a ‘cover-based shooter’ in classification, it’s a chaotic robo-skateboard assault game in execution. As a nimble man strapped inside an iPod-white rocket suit, you crash to the floor and slide back and forth between bits of cover, piercing through enemy lines and making hasty retreats as the shootouts oscillate. It’s an electric game of three-dimensional navigation, balanced on the edge of survival: blast around too much and you’ll overheat, stay too still and you’ll get crushed. That central tension has yet to be replicated in any other modern shooter, giving Vanquish a clearly defined space to fill on the Xbox One’s back-compat roster.

While Square Enix has been gallivanting about with Lightning and friends for the past few years, fans looking for a more traditional Final Fantasy experience have gone wanting - and yet the best Final Fantasy game in years has been under our noses this whole time. Helmed by series creator Hironobu Sakaguchi, Lost Odyssey follows the voyage of Kaim, an immortal man struggling to regain his vanished memory. Many of these memories are revealed through short stories written by award-winning author Kiyoshi Shigematsu, and they're equal parts gripping and heart-breaking. The gameplay may adhere to traditional turn-based JRPG tropes, but the narrative is one of the best in the genre.

The shift to backwards compatibility might even do it some favors, too. Most of the biggest gripes about Lost Odyssey were focused on its exorbitant load times between the world map and random battles, though they're largely mitigated if you install the discs to the hard drive. Since backwards compatible games are downloaded to your Xbox One directly from Microsoft's servers, everyone should get the best Lost Odyssey experience regardless of whether they own a physical or digital copy of the game.

Before you play Crackdown on Xbox One some time in 2016, you have to play, er, Crackdown on Xbox 360. On paper it sounds like A Generic Videogame – super-soldiers from ‘the Agency’ roam around an open world leaping up and over buildings, picking up collectables and shooting bad guys – but Crackdown is the twist in the double helix of videogame DNA. It’s also the closest you’ll come to feeling like a superhero without being hemmed in by a crummy licence. Crackdown paved the way for Prototype and the sillier, less-mean Saints Row games, and will still leave you feeling like you’re about to lose your lunch while you bound up and over and down down down the other side of a skyscraper. There’s even an achievement for scaling and then leaping off the highest building in the game, but you’ll have to max your stats out to get up there in the first place by hunting orbs.

Playing original Crackdown will also ready you for the orb collectathon – which sounds about as appealing as picking up every single piece of confetti from a confetti festival that erupted across your neighbourhood, but nevertheless leaves you wide-eyed at 2am while your muscle-bound Agent slams into the concrete, hours after playing hopscotch on the city’s skyscrapers and rooting out over 500 of those glowing gems. Do we have to spell it out for you, Agent? Your. Xbox. One. Needs. This. Game.

Though it may as well be called Child of Rez, Tetsuya Mizuguchi’s blaring return to the rhythm shooter gave the Xbox 360 an eclectic, truly modern mash-up of music and visual combat. Child of Eden’s wildly colorful, freeform environments pair with the upbeat backing from Japanese electro-pop group Genki Rockets to form some kind of emotional shortcut to happiness – even if it all becomes nonsensical given more thought. In the moment, with the room swimming in neon colors and uplifting music making you buoyant in it, every level makes complete sense. It makes all the sense in the world to shoot the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix.

Just so we’re clear: You’re shooting the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix. That is something you can and must do in the video game called Child of Eden. We, the human race, could not be more compatible with the concept, so let’s get the darn thing working on the Xbox One.

The premise of 50 Cent Blood on the Sand is ridiculous: Fiddy and G-Unit are hired to play a concert in Some Middle Eastern Country (cultural sensitivity lacking somewhat in 2009) but instead of being paid, they’re given a human skull that’s peppered with diamonds and pearls. The skull is promptly stolen from them by a nefarious chap called Kamal, with Misters Cent and Unit giving chase. Guns battles and fist fights ensue.

Blood on the Sand plays like a hip-hop version of Gears of War or Army of Two, replete with satisfying co-op, but more arcadey. Fiddy’s own music plays in the background, and when you don’t have an automatic rifled glued into your hands, you battle up-close with the bad guys. Jackson also provides quips and one-liners that are far too expletive-laden for us to publish here. While the story is utter tripe, the cutscenes are hugely entertaining in a B-movie sort of way – and that, really, roughly sums up the whole game. Take a look at the Xbox One's upcoming release schedule: between the polished sequels and the hyperactive indie buffet, the middle ground is a wasteland. 50 Cent’s riotous, overblown ego trip is the game that’s like nothing else out there.

Nier looked like the very embodiment of Square-Enix’s weaknesses during the height of its fallow period that just so happened to coincide with the Xbox 360’s heyday. Convinced it had to chase the almighty bro dollar, Square’s Japanese studios eased off making idiosyncratic fare like Radiata Stories and started licensing its best properties to underfunded Western studios (Front Mission Evolved) and adding stoic, dull-eyed beefcake leads to its RPGs like it did with Nier. This action RPG is ugly. It opens with alienatingly boring, mechanically limp quests that last for hours. Its enemies literally look like mad, unfinished notebook doodles. It then blooms into one of the most affecting, beautiful games available on the console.

All the things that initially seem like weaknesses in Nier turn out to be strengths bolstered by the game’s hazy, surreal story of survival and its weirdly endearing characters. Grimoire Weiss is like a persnickety, snide cousin of C-3P0 who also happens to be a book. Kaine is a vicious, honorable trans champion that struggles with an evil spirit living inside her. They hang out with a puppet in dungeons that shift between bullet hell shooter challenges and text adventures. It takes a long time to get to Nier’s sweetest meats, but when you do it’s an incomparable experience that plays best on Xbox 360 compared to a rickety PS3 version. Fingers crossed that the backwards compatibility support keeps it that playable.

Far from the overgrown promises of the first Fable, where we still wait for an apple seed to grow into a tree, Fable 2 fully delivers on a simple idea: reward the player no matter what. It sounds like a Molyneux Special, the kind of promise that seems empty and in opposition to the challenge we seek in games, but it really works.

And so Fable 2 becomes this role-playing game where you can’t die, but you can lose your good looks. You can’t get lost, but you might not find every single, fascinating secret the world of Albion has to offer. You can’t truly be defeated, but your reputation might not grow in the way you’d hoped. There is always more treasure to find, more enemies to slay in fanciful combat, new magic spells to learn and minor rewards to push you toward eventual victory, even if you’re the worst Fable 2 player imaginable. It still doesn’t sound like good game design, but soon enough you stop thinking of victory and simply how you’re exploring and existing within a vivid world, free from thoughts of winning or losing. Now your choices feel less like bargaining with a game for a good outcome, and more like having a stake in how the land thrives or withers under your will.

Speaking of decisions: Who made the call to restrict this, the best Fable, to just the Xbox 360 after all this time?

Alan Wake is well known (though not nearly well-enough played), so hurrying it onto the backwards compatibility list isn’t really about exposing a new audience to the atmospheric adventure from Remedy. It’s about delivering, in one nice package, the entire tale - something the original game didn’t quite get right. To experience the full story of Alan and his missing wife, Alice, you have to complete not only the main game, but its two follow-up pieces of DLC as well, a fact that put off many players the first time around.

There’s a reason people keep begging Remedy to revisit its tortured writer; the world of Alan Wake is dark and scary and, above all, really interesting. Yeah, the game has some silly product placement and it holds your hand a wee bit too much at times, but overall its presentation is an immensely clever dive into the guilty conscience of a guy with a crippling (and possibly lethal) case of writer’s block. It’s a game that makes you as afraid of things that go bump in the night as you are of the things you say to your loved ones in the middle of an argument. It’s both supernatural and very human. So we can forgive a few Energizer logos here and there, right?

The sequel to a game that made players nearly break their controllers in rage (in a long, proud line of games that prompt the same ire), Ninja Gaiden 2 is every bit as tricky as its forbearers, and is so damn difficult that beating it can feel nearly impossible. Yet many of us took that as a challenge instead of a reason to quit, and Ninja Gaiden 2 delivered a powerful journey as our reward.

Sadly the series hasn't held up well in recent years, with Ninja Gaiden 3 and Yaiba: Ninja Gaiden Z going from bad to downright embarrassing. That makes Ninja Gaiden 2 the last great game in the series (at the moment at least), which only makes the case for making it part of Xbox One's backwards-compatible collection stronger. Keep the best Ninja Gaiden alive in the hearts and hard drives of players, so we remember how good the franchise used to be, and could well be again.

If you brushed aside the just-okay third-person shooter mechanics in Shadows of the Damned for a moment, you would find a unique tale of woe, vengeance and redemption, all told with a sense of humor that would make Conker blush. This is a game that gives us a sidekick named "Johnson" who turned into a "Big Boner" gun (he shoots bones, get it?) and a redneck demon who loves strawberries. It also introduces us to dear Garcia. Oh, what can I say about Garcia?

There are video game protagonists, and then there are video game protagonists. Garcia "I'm not sure I can type his nickname without getting into trouble" Hotspur is definitely the latter; a man I would follow into the depths of hell. And did! As rough around the edges as he is, Garcia gets major kudos for his taste in fashion, his love of puns and his relentless pursuit to rescue his beloved. We should all be so lucky to have a little Hotspur in our lives.

You might think that Project Gotham Racing is a racing game, but it’s really a skill tester fused with a gambling simulator. It just so happens that the wrapper around this machine of pure addiction is one of the most nuanced and perfectly balanced racers in history, and features a circuit list with some of the world’s most iconic locations. It’s also the precursor to the incredible Forza Horizon series – after Bizarre Creations was shuttered, its development team scattered, with a good number of them joining Playground Games.

That’s a lot to take in. PGR’s Kudos rewards system has evolved into Horizon’s own form of leveling up, which asks you to not only be awesome, but to keep being awesome for as long as possible to multiply your points. Keep your skill-chain going, hit the max multi, earn and repeat – or prove your stamina by not letting up for the whole race. Do it by the now-usual methods of drifting, drafting, launching off jumps and keeping your machine at max speed. In PGR4, though, there’s little room for error on the tight city circuits, and it takes only a brief, cruel, lapse in concentration to see your hard-earned streak fall away, the multiplier tumbling off the screen like a shooting star that’s been snuffed out mid-streak. God knows who owns the PGR licence, but this is a racer that deserves at least one more lap on Xbox One.

Despite its near-universal acclaim as a smart and fun evolution of Metroid-style platform adventures, Shadow Complex has yet to receive any kind of port almost six years later. Early Xbox Live Arcade favorites like Super Meat Boy, Braid, and Castle Crashers have gone on to enjoy lasting success across multiple platforms, but there's been no such luck for Shadow Complex … probably because developer Chair has been too busy making the equally brilliant (and way more lucrative) Infinity Blade games to worry about it since then.

So Shadow Complex should be made backwards compatible on Xbox One for the sake of cultural preservation alone. But historical significance aside, it's a killer little game about blasting your way through a secret paramilitary installation, collecting new equipment, and levelling up like a freakishly fun hydra of Samus Aran, Alucard, and Bill Rizer. That's gotta be worth something.

Bayonetta has been the subject of much controversy over the years, not limited to hyper-sexual moves of its protagonist, the Wii U-exclusive release of Bayonetta 2, to seriously, are you seeing this outfit? But despite all that, Bayonetta stands as a pinnacle of quality in the gaming world, an air-tight beat 'em up with huge and hugely satisfying battles that made it into an instant classic. Both in art and mechanical execution, it's stood as a strong genre contender, making it a perfect candidate to get some of that backwards compatibility love.

Coming from the same school of over-the-top violence from which Devil May Cry and God of War graduated, Bayonetta gives the genre a sexy twist in more than just the obvious ways. You can destroy your enemies with semi-sexual (but mostly just painful) torture devices, and you do not know true power until you summon a vicious hair-demon and turn a mansion-sized enemy into gorey chunks with a few strong button presses. It's a system that's as gratifying now as it was back then, and going straight to hell alongside the game's gun-heeled heroine would have just as much kick on a brand new console.

It gets waved off as a “hobo punching sim”, but Condemned is a well-tuned, creepy game that consistently makes smart choices about how to make you feel vulnerable and frightened. First, it takes away the buckets of ammo that you’re used to in first-person games, forcing you to rely on melee combat with whatever’s close to hand. Second, it lets your opponents pick up whatever you’ve left behind and use it against you - including that pistol that wasn’t worth hanging onto because it had only two bullets in it. Even its collectibles are disturbing; normally scouring levels for hidden trinkets is a distraction, but finding Condemned’s dead birds and shards of metal just adds to the overall feeling of unease. It also has one of the flat-out scariest moments in gaming history. You’ll never feel quite the same in a department store after playing it.

Not a lot of people got around to playing Condemned; it was a 360 launch title, it was a new IP, and its emphasis on fisticuffs belied its intriguing story and excellent voice acting. What looked like a dumb beat-em-up was actually a sharp detective adventure about a cop trying to clear his name while hunting down a mysterious and exceptionally lethal opponent. There was even some clue-hunting with forensic equipment. Its graphics suffer a bit with the passage of time - Condemned certainly looks like a 360 launch title - but it has more than enough great ideas in it to deserve a second chance.

Let’s be honest about this: the combat in Enslaved is terrible. It’s not deep or interesting or even particularly challenging. It’s not broken or painful, but it’s just kind of there and not in any way a thing you would play Enslaved for. But that’s ok, because that’s not why Enslaved is on this list. Enslaved is on this list because it offers one of the best - perhaps the best - performances in a video game. As hero Monkey, Andy Serkis raises the bar for game acting so high that you’d need a rocket to clear it. Seriously, he’s that good.

Beyond that, though, Enslaved’s vision of a world slowly being reclaimed by nature after an apocalyptic catastrophe is stunning and, in a rare move for games in which you’re the star, humbling. It shows that whatever might happen to people, life will go on. Trees will grow as our monuments to our own cleverness rust and decay, flowers will bloom while we grapple with the realization that we’re not actually the most powerful thing on the planet. On top of all of that, Enslaved also has an outstanding soundtrack and a pretty darn good story. The ending is a bit controversial (I personally enjoyed it), but if you found yourself at all intrigued by Horizon’s version of a green post-apocalypse, Enslaved is certainly worth playing.

We already know that Microsoft has a soft spot (in its wallet) for Symphony of the Night, and is willing to go out of its way to accommodate the title in the Xbox library. Back in the days when there was a strict 50MB size limit on all Xbox Live Arcade games, a special exception was made for the 95.32 MB Symphony, with Microsoft confirming the game would be released without cuts. That didn't seem as special after Microsoft raised the cap to 150MB two months later, but that's not the point. The point is that Symphony has something going for it, and now it's even easier to make it available for an up-to-date console, so the process should surely repeat again.

Of course, all that effort was a reaction to fan interest, and given the game's quality, that isn't surprising. The first Castlevania title to utilize RPG-style leveling and a map that could be explored in any order you choose, Symphony makes big, inspired changes to a well-loved franchise and still respects what made it great. The result is the most highly acclaimed Castlevania game to date, and its 2D exploration and fighting is as fun as it's ever been. With that and their shared history, how could Microsoft not awaken Symphony of the Night anew?

It's hard to beat the value of a 5-in-1 game package, especially when those five are some of the most highly regarded games of the last generation - or any, if you ask PC players. A veritable gift-basket of games from the folks at Valve, The Orange Box brings together some of the company's most recent single-player games (sob) through the Half Life 2 collection and Portal, plus a handsome helping of Team Fortress 2 that is forever free to play. And these days, the whole thing retails for $20. Seriously, it's a hell of a deal.

The Orange Box admittedly has a few downsides, specifically that Half Life 1 isn't part of the package and Team Fortress 2 can't receive updates, so there's nary a ridiculous hat in sight. But for players who are Xbox-centered and don't have or want ready access to the PC versions, The Orange Box is still a powerhouse of games that have aged remarkably well and are still fun to play. Yes, even without the hats.

Bulletstorm is the same sort of crunchy, primal fun you got from games like Unreal Tournament and Doom. It's all about shooting really big guns that transform enemies into really big piles of Kibbles 'n Bits. The recoil, sound effects, and amount of gib these weapons produce makes you feel like you're firing off cinder blocks instead of bullets. But the guns are just half the fun. Bulletstorm actively encourages - and rewards - you for utilizing giant cactuses, electrified fences, and (of course) exploding barrels to dispatch your foes. It's a veritable playground of murder.

For those of you who have seen Mad Max: Fury Road, remember how everything was loud and crazy and there was rock music all the time? Yeah, welcome to Bulletstorm. If there was a guy wearing red pajamas playing a flaming guitar in this game, he'd fit right in. Everything is pushed to the extreme here, from the over-the-top executions to the amount of curse words flying out of voice actor Steve Blum's mouth. Also there's a cyborg who openly resents you and wants you to die. And he's your sidekick. This game is great.

Dun nuh. Duh nuh, duh nuh, duh nuh - AI AI AI! That's a lackluster text-based rendition of the intro to Ozzy Osbourne's 'Crazy Train', the song that'll inevitably start running through your mind as you surrender yourself to the neon wonders of Pac-Man Championship Edition DX. That's because racking up points in this feverish, fiendishly addictive arcade reboot revolves around racking up a crazy train of ghosts nipping at your heels.

As you alert hordes of sleeping ghosts, zig-zagging through randomly selected bits of classic Pac-Man level layouts, the pressure builds and builds - until finally, you decide it's time to gobble up a Power Pellet. As expected, those ghosts suddenly turn blue and turn tail - but instead of four measly targets, you're now devouring a massive conga line of delicious, shadowy morsels. That euphoric sensation is just as endorphin-spiking now as it was then, and the bolstered rumble of the Xbox One controller would make it all the sweeter.

Asura’s Wrath ignited debate, even among its own developers, on whether it was even really a video game. We now know that:

1) it was obviously a video game and
2) considering the scene where you get stabbed by a sword so huge it goes right through THE MOON, it was extremely, ridiculously, irrevocably SUCH a video game.

Though open-ended action is light throughout Asura’s Wrath (hence the debate), its tale of revenge hinges on button-prompts that appear during numerous and titanic cutscenes. Think: God of War, but with a spaceship-infused Indian mysticism and an over-the-top trajectory that doesn’t forsake the oddly heartfelt story at the bottom. The passively felt creativity on display in every frame may have robbed it of becoming an action classic, but Asura’s Wrath still emerges as one of gaming’s weirdest and most exciting stories.

Xbox and Metal Gear Solid have a strange relationship, especially considering that two of the main (and arguably most important) games in the series are still exclusive to Sony platforms. Metal Gear Solid 5: The Phantom Pain will be available in just a couple of months, and while you probably won't get to play much of Solid Snake's adventures on the Xbox, you can catch up on the storied life of his father, Big Boss, with the Metal Gear Solid HD Collection.

Like The Orange Box, this collection is a hell of a value, combining three of the greatest, most idiosyncratic stealth-action titles ever created. Follow the rise of Big Boss in MGS 3: Snake Eater as you sneak through unforgiving jungles to stop Metal Gear precursor Shagohod from launching an all-out nuclear war. Then, build up the Boss' empire in the Monster Hunter-inspired Peace Walker. If you're only looking for backstory for Ground Zeroes and The Phantom Pain, these two games will get you nicely up to speed. MGS 2: Sons of Liberty rounds out the package; a strange and oddly prophetic sequel to the PlayStation classic. While the Xbox may never get the complete saga, this collection compiles three of gaming's most virtuous missions.

Though the odds are incredibly low for us ever seeing Wet again in any form, I have to admit: I genuinely like that game for providing a unique experience that we haven't seen since … ever, really. Foul-mouthed anti-hero Rubi Malone deserves another shot at glory.

Wet takes the grindhouse film feel of mob bosses and over-the-top violence playing on a grainy film reel and upped the action to something on par with The Matrix. Rubi doesn't just run-and-gun her way through bad guys; she slows down time, dives through the air, powerslides into danger, runs on walls, leaps from car to exploding car and freefalls from airplanes as the world crumbles around her. There are plenty of games out there that give us awesome power fantasies, but nothing comes close to the Max Payne-meets-Crouching Tiger Hidden Dragon trip that is Wet.

Super Puzzle Fighter 2 Turbo is undoubtedly among the greatest competitive puzzle games in existence, and Puzzle Fighter HD gives it a glossy widescreen touch-up and some welcome rebalancing (including a mode that removes a learn-this-or-you'll-never-win bug involving the color-clearing diamond piece). Like so many great puzzlers, it's a simple premise: stack multicolored, domino-like blocks into colossal gems, then shatter them with bomb pieces to rain down trash blocks on your opponent. But the theme of chibi Capcom fighters, a '90s-tastic soundtrack, and astonishing gameplay depth make it endlessly playable.

Fellow editor Maxwell and I still play this on a semi-regular basis, and I successfully got my college roommates hooked on the bliss of the bombs (not a drug euphemism). The addiction comes from the back-and-forth nature of the best-of-three matches: if you don't close out a win with an all-out attack, those trash blocks will eventually revert to gems that your opponent can use to crush you instead. It's risky, rewarding, and rambunctious one-on-one fun that I'm still enjoying after nearly 10 years of play.

Nothing beats the feeling of a cool breeze whistling through your dreadlocks. This is doubly true when that breeze is hitting you at 90 miles-per-hour as you swing from rooftop to rooftop. Bionic Commando, specifically the remake developed by GRIN and released in 2009, shares a lot in common with the Fast and the Furious franchise. It's full of cheesy characters, cheesier dialog, and a paper-thin plot that just a vehicle for delivering action setpieces; but when that action gets going, hoo boy, it is a trip.

GRIN had one job when making a 3D Bionic Commando: make the grappling fun. And they nailed it. Leaping off a 30-story building, grappling a traffic light right before you land, and using the momentum to swing yourself halfway across the map is a breeze. And you can easily transition from tossing enemies around in combat to tossing yourself around the environment. Mechanically, everything in this game flows together very well. But that's not how this game is remember. Instead, it's remembered for the 'Wife Arm' or for being yet another needlessly gritty reboot. Bionic Commando deserves to live on the Xbox One library as one of gaming's best B-movies.

Make no mistake: Onechanbara on 360 is mediocre at best. It's a simplistic hack-'n'-slash swordfighter, with stark, empty levels populated by goofily animated zombies and ... that's about it. The blood effects are snazzy, but spurts of crimson vital fluids can only excite for so long. Onechanbara foregoes substance for a distinctly Japanese style: hilariously campy and embarrassingly pervy in equal measure. This should become clear when the opening cutscene almost instantly features our heroine Aya in a shower scene, quickly transitioning into a Batman-esque 'suit up' montage with Aya's schoolgirl-outfitted little sister, Saki.

But adding this entirely skippable game to the Xbox One's back-comp list would send a message. Backwards compatibility isn't about reviving only the best and brightest experiences that a preceding console has to offer - it should ultimately be an effort to support all that console's games, no matter how schlocky or low-budget they might be. Bringing over an oddity like Onechanbara could encourage other publishers to feel comfortable letting their weird sides show - even if such a gesture brings joy to only a small niche of gamers.

Castle Crashers Remastered E3 2015 Announcement Trailer

Added: 19.06.2015 20:35 | 11 views | 0 comments


Castle Crashers Remastered will feature the following: – 5x increase in texture sizes! – Uncapped framerate — 60fps – Various performance updates and improvements to gameplay and online multiplayer – New mini game: Back Off Barbarian Back Off Barbarian Jump. Dart. Move and groove to the music. Whatever you do, just stay away from the enemies! Back Off Barbarian is a simple but addicting mini-game where players move quickly using the D-Pad to avoid the enemies. As time passes, more enemies are added into the level and the players will find it harder to get around in the environment. Up to 4 players can be supported online or offline. Back Off Barbarian will only be available on the Remastered edition of Castle Crashers.

From: www.gamershell.com

Castle Crashers Remastered Announced for Xbox One/PC, E3 2015 Trailer

Added: 19.06.2015 20:34 | 7 views | 0 comments


Hack, slash, and smash your way to victory

From: www.gamershell.com

The Castle 1.0.1 / 5.2.0 Source

Added: 16.06.2015 1:38 | 10 views | 0 comments


Explore a dark fantasy setting and deal with a variety of unsettling creatures in this basic first-person shooter

Tags: Castle
From: spd.rss.ac

So, Er, Castle Crashers is Getting Remastered for Xbox One

Added: 15.06.2015 23:16 | 6 views | 0 comments


Looks like we're gonna see another remaster on the Xbox One.

From: n4g.com

Ryu and Roy Confirmed for Super Smash Bros. Wii U and 3DS

Added: 14.06.2015 15:16 | 6 views | 0 comments


[UPDATE] During today's event, Nintendo announced Street Fighter's Ryu and Fire Emblem's Roy are coming to Super Smash Bros. for Wii U and 3DS as DLC characters. The character model and moves are based on Ryu from Street Fighter II, Nintendo explained in the video. He also has two final smashes, becoming the first character ever to have two powerful finishing moves.

Ryu and Roy are available right now in Super Smash Bros. for Wii U and 3DS as paid characters. Nintendo warns that the game's servers may experience heavy strain, so you may want to try again later.

Nintendo made quite a few more announcements today during the briefing, including the fact that Ryu and Roy (among others) are getting their own amiibo toys.

  • New Miiverse costumes: Megaman EXE, Zero, Isabelle, Splatoon Inklings, and Heihachi from Tekken
  • Suzaku Castle from Street Fighter will be available as a paid stage
  • New Miiverse stage will show posts that appear in character-specific communitites
  • All 51 Smash Bros. characters will eventually have Amiibo toys
  • Upcoming DLC stages will include DreamLand from the original game on Nintendo 64
  • New elimination-style tournament mode coming in August
  • New feature will let you post replays directly to YouTube (Wii U only)

Pricing details for all of this DLC is available on the for everything you need to know about the show.

From: www.gamespot.com

Ryu and Roy Confirmed for Super Smash Bros. Wii U and 3DS

Added: 14.06.2015 15:16 | 11 views | 0 comments


[UPDATE] During today's event, Nintendo announced Street Fighter's Ryu and Fire Emblem's Roy are coming to Super Smash Bros. for Wii U and 3DS as DLC characters. The character model and moves are based on Ryu from Street Fighter II, Nintendo explained in the video. He also has two final smashes, becoming the first character ever to have two powerful finishing moves.

Ryu and Roy are available right now in Super Smash Bros. for Wii U and 3DS as paid characters. Nintendo warns that the game's servers may experience heavy strain, so you may want to try again later.

Nintendo made quite a few more announcements today during the briefing, including the fact that Ryu and Roy (among others) are getting their own amiibo toys.

  • New Miiverse costumes: Megaman EXE, Zero, Isabelle, Splatoon Inklings, and Heihachi from Tekken
  • Suzaku Castle from Street Fighter will be available as a paid stage
  • New Miiverse stage will show posts that appear in character-specific communitites
  • All 51 Smash Bros. characters will eventually have Amiibo toys
  • Upcoming DLC stages will include DreamLand from the original game on Nintendo 64
  • New elimination-style tournament mode coming in August
  • New feature will let you post replays directly to YouTube (Wii U only)

Pricing details for all of this DLC is available on the for everything you need to know about the show.

From: www.gamespot.com


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