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Cities XXL Teaser Trailer (HD)

Added: 12.12.2014 12:07 | 11 views | 0 comments


The Cities XL franchise returns with Cities XXL: a bigger, better city builder pushing the city limits to the edge of your imagination, as seen in the stunning world reveal trailer. Running on a vastly improved game engine, Cities XXL offers classic and extended city-building content, including over 1000+ buildings, 70+ maps including new landscapes and environments, and ecological features making CitiesXXL the ‘greenest’ Cities XL game yet. Discover in the first Cities XXL video the sprawling cityscapes and city-life in action, to get a sense of the scale and grandeur of the game.

From: www.gamershell.com

New Cities XL Sequel Announced

Added: 11.12.2014 20:00 | 15 views | 0 comments


The next installment in the Cities XL franchise boasts a handful of new features.

Tags: Cities
From: www.ign.com

The Crew review - Eurogamer

Added: 10.12.2014 15:11 | 20 views | 0 comments


Eurogamer: "The Crew is an astonishing achievement. The game world takes care of that single-handedly, offering the entirety of the continental United States, masterfully compressed and pruned into a playable, driveable space. But it's not the vastness that's impressive, it's the level of fidelity and the authenticity of its character. Cities and towns are oversized, compared to the network of roads and acres of countryside between them, but that's in order to make each one a convincing, recognisable and explorable space in and of itself. Dallas might never be the sole inspiration for an open world game, for example, but here you can roll through the dust-skirted suburbs as the downtown skyscrapers rise to meet you. What's more every location, regardless of size or significance, feels hand-crafted, with appropriate architecture, distinctive buildings and local flora and fauna."

From: n4g.com

Persona 4 Arena Ultimax Review | Gambitcon

Added: 26.11.2014 9:12 | 13 views | 0 comments


The Laymen's Gamer tears into the latest in the fighting game spin-off series of the Persona 4 franchise, Persona 4 Arena Ultimax! Citing that the game never seeks to fix what is not broken, The Laymen's Gamer also says that the game feels very familiar: almost too familiar. Click the link to read more!

From: n4g.com

Review: Secret Journeys: Cities of the World (Pure Nintendo)

Added: 22.11.2014 23:11 | 34 views | 0 comments


Pure Nintendo: "If my information is accurate, this is the final hidden object game Selectsoft is releasing on the eShop. If so, Secret Journeys: Cities of the World ends things on as high a note as can probably be expected from the average series. Its changes are indeed very small, but theyre just enough for me to bump up my score ever so slightly. Of course this applies to fans of the genre, ideally those whove played one of the prior entries. Im quite content to pass some time with these games, but should Selectsoft decide to resume porting these titles (of which theres still many) at a later date, the price must be dropped if theyre to find eShop success comparable to that found with mobile."

From: n4g.com

Review: Secret Journeys: Cities of the World - NLife

Added: 15.11.2014 19:11 | 25 views | 0 comments


NLife: "If you enjoy global sightseeing, but feel it needs the excitement of a flea market exploding all over it, then Selectsofts series of hidden objects games are made for you. Secret Journeys: Cities of the World plays almost exactly like its predecessor, City Mysteries, only shifting the backdrops to different parts of the world."

From: n4g.com

Civilization: Beyond Earth Review

Added: 23.10.2014 15:45 | 8 views | 0 comments


I am looking at the number 585. It's below the "hours played" tab for my copy of

But absent a more subversive method of dealing with your foes, there's always old-fashioned battle. Military units still hold sway over most of the game space, trading turn-based fire between the hexagonal parcels of land and besieging cities. They fall back on Civilization's traditional archetypes: melee, ranged, cavalry, and siege, even as their outward appearances morphs from astronauts with rifles and moon rovers to bipedal robots and giant kaiju. The ones you field depend on your progression towards one of the three affinities, and in a welcome bit of streamlining, the upgrades get rolled out automatically with each new level--no more paying for promotions for each individual unit. Better still, a new, similarly tiled orbital layer plays host to satellites which can be launched for quick industrial bonuses, or support coverage for your armies in the field.

Beyond Earth's combat suffers from some balance issues though, and that's curious for a game that leans so heavily on proven systems. Cities are comically easy to take--most melee units fare much better at city capturing, and you can often halve a city's defenses in a single attack--resulting in situations where cities tediously trade ownership turn after turn. The fragility extends to the units themselves, many of which die in a single hit. By consequence, a small standing army is less tenable than it was back on Earth, and I find myself less invested in the fate of any one unit when it can be snuffed out by an orbital strike at any given moment.

I am finding that I play more games through to completion in Beyond Earth. In inverse of my experience with Civilization V, my favorite part might be the ending, where a civ has to lay its cards face-up in a bid for one of the five methods of victory, and any semblance of "civilization" goes out the window as everyone else tries to drag them back down like the proverbial crabs in the bucket. The three affinity-specific victories don’t play out all that differently, nor does a fourth concerned with making contact with an unseen, advanced alien race. Each entails researching a few specific technologies, then designating your cities to produce a structure or two that sometimes have minor idiosyncrasies, like consuming your surplus energy each turn. But the path to victory is more elegantly interwoven with the early and middle game this time around, and of course, global domination, ever the crude way out, remains as tempting as ever when another world leader shows up uninvited to talk some smack. The more things change, the more they stay the same, then; a journey to a planet halfway across the universe reaffirming the draw of the same old creature comforts--a plot of land, and just one more turn.

From: www.gamespot.com

Civilization: Beyond Earth Review

Added: 23.10.2014 15:45 | 11 views | 0 comments


I am looking at the number 585. It's below the "hours played" tab for my copy of

But absent a more subversive method of dealing with your foes, there's always old-fashioned battle. Military units still hold sway over most of the game space, trading turn-based fire between the hexagonal parcels of land and besieging cities. They fall back on Civilization's traditional archetypes: melee, ranged, cavalry, and siege, even as their outward appearances morphs from astronauts with rifles and moon rovers to bipedal robots and giant kaiju. The ones you field depend on your progression towards one of the three affinities, and in a welcome bit of streamlining, the upgrades get rolled out automatically with each new level--no more paying for promotions for each individual unit. Better still, a new, similarly tiled orbital layer plays host to satellites which can be launched for quick industrial bonuses, or support coverage for your armies in the field.

Beyond Earth's combat suffers from some balance issues though, and that's curious for a game that leans so heavily on proven systems. Cities are comically easy to take--most melee units fare much better at city capturing, and you can often halve a city's defenses in a single attack--resulting in situations where cities tediously trade ownership turn after turn. The fragility extends to the units themselves, many of which die in a single hit. By consequence, a small standing army is less tenable than it was back on Earth, and I find myself less invested in the fate of any one unit when it can be snuffed out by an orbital strike at any given moment.

I am finding that I play more games through to completion in Beyond Earth. In inverse of my experience with Civilization V, my favorite part might be the ending, where a civ has to lay its cards face-up in a bid for one of the five methods of victory, and any semblance of "civilization" goes out the window as everyone else tries to drag them back down like the proverbial crabs in the bucket. The three affinity-specific victories don’t play out all that differently, nor does a fourth concerned with making contact with an unseen, advanced alien race. Each entails researching a few specific technologies, then designating your cities to produce a structure or two that sometimes have minor idiosyncrasies, like consuming your surplus energy each turn. But the path to victory is more elegantly interwoven with the early and middle game this time around, and of course, global domination, ever the crude way out, remains as tempting as ever when another world leader shows up uninvited to talk some smack. The more things change, the more they stay the same, then; a journey to a planet halfway across the universe reaffirming the draw of the same old creature comforts--a plot of land, and just one more turn.

From: www.gamespot.com


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