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Xbox One reveal event breaks viewership records

Added: 29.05.2013 0:03 | 7 views | 0 comments


Microsoft reports 8.45 million people watched online stream in first 24 hours; Spike TV netted 1.73 million viewers.

Over 8.45 million people watched the today. The company says viewership at this level makes the Xbox One reveal event "one of the top-most concurrent streamed events of all time."

Through Xbox.com, Microsoft saw almost three times as many people watching the livestream concurrently than other other major event in the website's history. The event was streamed by Akamai, which reports the Xbox One presentation was among the most watched live broadcasts from the company in its history.

The event nearly doubled peak traffic records for Akamai, Microsoft said, and passed the viewership records set by events like the 2010 World Cup, the Royal Wedding in 2011, and 2012 election night.

Not only was the Xbox One event a hit online, but viewers tuned in through traditional televsion at a record clip. Citing Nielsen data, Microsoft said 1.73 million people watched the briefing on Spike TV and the event was the number one TV show for men 18-34 at 10 a.m. on May 21.

The Xbox One is due out this holiday season. Microsoft will share more details about the platform next month during the 2013 Electronic Entertainment Expo.

The company's presence at the trade show will be focused on games. Microsoft will release , eight of which are all-new franchises.

From: www.gamespot.com

Cities in Motion 2 Review [NoobFeed]

Added: 26.05.2013 23:17 | 16 views | 0 comments


Ron from NoobFeed takes on Cities in Motion 2. Despite a few hitches, it provides enough depth and resources to be considered a well-furnished upgrade of the original. If micro-management is your favorite thing to do, Cities in Motion 2 is a game you dont want to miss.

From: n4g.com

SimCity 4.0 update detailed

Added: 24.05.2013 15:53 | 5 views | 0 comments


Latest overhaul to city-building game adds Launch Park for early adopters, Edgewater Bay region, and various bug fixes.

, expected to go live shortly.

The update adds the new Launch Park (available only for SimCity early adopters), as well as the Edgewater Bay region, and various tweaks and bug fixes.

With the update applied, SimCity players will be able to see their current server in the options menu and have "more detailed" rollover information on whether or not Sims received happiness from a park or from shopping. Previously, this information was generic, Maxis said.

SimCity launched in March and was beset by to date.

The full SimCity 4.0 update details are below.

New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
New: Your current server will now be shown in the options menu.
New: More detailed rollover information on buildings telling player#146;s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city#146;s development.
Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor#146;s city. This was causing a problem where students would disappear from a city in some cases.
Tuning: Sims will lose a small amount of happiness if they don#146;t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

From: www.gamespot.com

Children Of The Sun, Take Note: The Mysterious Cities of Gold Is Coming To Wii U And 3DS

Added: 23.05.2013 23:00 | 11 views | 0 comments


Article: Children Of The Sun, Take Note: The Mysterious Cities of Gold Is Coming To Wii U And 3DS

Classic anime series is getting the video game treatment

From: www.nintendolife.com

The Mysterious Cities of Gold is coming to 3DS

Added: 23.05.2013 20:20 | 17 views | 0 comments


Neko Entertainment has announced The Mysterious Cities of Gold for the 3DS. The game is based on a French/Japanese animated series from the 80#8242;s that I'm not familiar with, but perhaps some folks here are more aware of it. The game allows the player to switch between three main characters (Esteban, Zia, and Tao), is [...]

From: feedproxy.google.com

Cities in Motion 2 Review | ComboCaster

Added: 18.05.2013 18:17 | 14 views | 0 comments


To create a network that can satisfactorily should start by knowing your customers and this aspect Cities in Motion 2 gives us formation than that which would be required to. We know the various types of people who inhabit the city, since the workforce is less qualified to large businesses. Students, tourists and all the rest of the population, they all have specific needs that the player must take into account when you are considering your transport network. There are plenty of means of transport available, each with associated costs and a degree of difficulty. Buses are probably the means of transport simpler to implement. First because they require only roads and it usually exists in a city, which leaves us only with the role of choosing the paths and put stops. Unfortunately the buses do not take many passengers and here start the problems and choices that the player has to make, assessing customer needs to know what type of transportation that should create.

From: n4g.com

Ubisoft: Core gamers 'starving' for next-gen

Added: 16.05.2013 14:27 | 7 views | 0 comments


Assassin's Creed publisher says core audience chomping at the bit for new platforms; Ubisoft market share rises to 11.2 percent.

The wait for next-generation consoles will soon be over, and according to Ubisoft, gamers will be eager to adopt the new platforms. As part of its latest earnings report, Ubisoft said the eight-year wait for new consoles has left gamers "starving" for next-gen platforms.

The company also detailed the various long-term opportunities it sees in next-gen platforms. Ubisoft said the social nature of these platforms will make players even more connected, which in turn will yield greater average revenue per user.

Overall, Ubisoft said it believes the arrival of next-gen platforms will lead to record sales for the industry. Outside of the Wii U, the only announced next-generation platform thus far is .

Ubisoft CEO Yves Guillemot said in prepared remarks that gamers today want to express themselves without limitation, noting that new platforms for Sony and Microsoft will key in on this to their benefit.

"We live in a world of self-expression. Everywhere, everyone is creative and wants to add value," Guillemot said. "Customization, or curating, is a huge growth area across all services and that holds true for games. People want to play in their own way, they want to define their own experience and they want to share the way they're playing."

Ubisoft also revealed new market share figures for the industry's leading publishers. Citing NPD, GFK, Chart-Track, and Nielsen data, the company said it was the third largest publisher in the business, with its market share jumping to 11.2 percent in the past year, up from 8.8 percent a year ago.

Activision Blizzard was the top publisher in the year (19.5 percent), with Electronic Arts (18.4 percent), Nintendo (10.8 percent), and Take-Two Interactive (6.4 percent) rounding out the top five.

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From: www.gamespot.com

Ubisoft: core gamers 'starving' for next-gen

Added: 16.05.2013 14:27 | 7 views | 0 comments


Assassin's Creed publisher says core audience chomping at the bit for new platforms; Ubisoft marketshare rises to 11.2 percent.

The wait for next-generation consoles will soon be over and according to Ubisoft, gamers will be eager to adopt the new platforms. As part of its latest earnings report, Ubisoft said the eight-year wait for new consoles has left gamers "starving" for next-gen platforms.

The company also detailed the various long-term opportunities it seems in next-gen platforms. Ubisoft said the social nature of these platforms will make players even more connected, which in turn will yield greater average revenue per user (ARPU).

Overall, Ubisoft said it believes the arrival of next-gen platforms will lead to record sales for the industry. Outside of the Wii U, the only announced next-generation platform thus far is .

Ubisoft CEO Yves Guillemot said in prepared remarks that gamers today want to express themselves without limitation, noting that new platforms for Sony and Microsoft will key in on this to their benefit.

"We live in a world of self-expression. Everywhere, everyone is creative and wants to add value," Guillemot said. "Customization, or curating, is a huge growth area across all services and that holds true for games. People want to play in their own way, they want to define their own experience and they want to share the way they're playing."

Ubisoft also revealed new marketshare figures for the industry's leading publishers. Citing NPD, GFK, Chart-Track, and Nielsen data, the company said it was the third largest publisher in the business, with its marketshare jumping to 11.2 percent in the past year, up from 8.8 percent a year ago.

Activision Blizzard was the top publisher in the year (19.5 percent), with Electronic Arts (18.4 percent), Nintendo (10.8 percent), and Take-Two Interactive (6.4 percent) rounding out the top five.

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From: www.gamespot.com


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