Overleveled: Slippery Climb
Added: 09.04.2014 3:14 | 5 views | 0 comments
Slippery Climb is arguably the most memorable level from the original Crash Bandicoot. Ask anyone whos played it, and theyll likely tell you just how difficult the level really is. However, though Slippery Climbs reputation comes from the challenge it presents, theres more to the level than sheer difficulty. Naughty Dog crafted a level that was not only a showcase in challenge, but also an example of great level design.
From:
n4g.com
| Evochron Mercenary v2.808 Demo
Added: 08.04.2014 12:08 | 2 views | 0 comments
- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.
From:
www.gamershell.com
| Cliff Bleszinski: Project Morpheus 'is legit' but 'more of a fan' Oculus' Introduction
Added: 07.04.2014 12:14 | 7 views | 0 comments
VRFocus - Former Epic Games developer and Oculus VR investor Cliff Bleszinski has commented on Sony Computer Entertainment's (SCE) Project Morpheus virtual reality (VR) headset and how its introduction compared to that of the Oculus Rift headset. Speaking at the 2014 Game Developers Conference in March, Bleszinski noted that, while Project Morpheus was a legitimate headset, the company perhaps didn't go about the right way of introducing it.
Tags: Games, Gain, Click, Epic, Rick, Developers, Game Developers, Conference, Developers Conference, Project, Oculus, Oculus Rift, Soul
From:
n4g.com
| Broken Sword 5: Serpent's Curse Review: "Point-and-Click Like Its 1996" | Hardcore Droid
Added: 07.04.2014 9:14 | 6 views | 0 comments
Kickstarter has become the place for old folks to spend their money recapturing gamings glory days. Well, I was around for those days and there were good things, but also bad. The goal should be to build upon the good, leaving the bad behind to make new, better things. But the internet has spoken and it wants a facsimile of the very first Broken Sword.
From:
n4g.com
| IGN's Year of Adventure: Point Click Here!
Added: 07.04.2014 2:39 | 2 views | 0 comments
Do you have fond memories of King's Quest, Space Quest, Maniac Mansion and Zak McKracken? We're reliving the glory days of adventure gaming.
From:
www.ign.com
| The Cliff Bleszinski Effect
Added: 04.04.2014 21:15 | 7 views | 0 comments
Front Towards Gamer's Scott Gable discusses the effect of Cliff Bleszinski's Blog post the day after Oculus Rift was acquired by Facebook, and why he should have waited to voice his opinion on the topic.
From:
n4g.com
| Inspire Me, A Quirky Point And Click Adventure
Added: 04.04.2014 20:14 | 8 views | 0 comments
Amber writes: "Developer Blyts, a game studio based in Argentina, are soon starting their Kickstarter campaign to receive funding for their upcoming game Inspire Me which will be released on PC, Mac and Linux. I received information about Inspire Me recently and thought it was both quirky and unique on many levels, which is why Im sharing this with you now."
From:
n4g.com
| Dead Synchronicity: Tomorrow Comes Today Preview The World Ends With Point-and-Click | Twinfinite
Added: 03.04.2014 15:14 | 5 views | 0 comments
Alex from Twinfinite writes:
"Dead Synchronicity: Tomorrow Comes Today seems to be an incredible example of what fun and interesting things that indie developers like Fictiorama Studios have in store. Such a mature point-and-click adventure is both refreshing and intriguing. While it appears to have some minor drawbacks, it is definitely worth checking out thus far."
Tags: Studios, Dead, World, With, Click, Sure, While, Preview, Also, Today, Enix
From:
n4g.com
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