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From: www.gamesradar.com

From: www.gamesradar.com

Our favorite moments from the E3 2015 press conferences

Added: 17.06.2015 5:46 | 22 views | 0 comments


During every gauntlet of E3 press conferences, there's always one. One moment that stands out above the rest; the kind of experience you look back at fondly, long after the game it was tied to has come and gone. It could be a hilarious line, like "Attack its weakpoint for massive damage" or "one million troops... WOW." Or maybe it's that moment when months of hype pay off with a spectacular reveal, or a seemingly impossible announcement totally blindsides you (in a good way).

Whatever it ends up being, that memorable moment is something to treasure. Now that the press conferences are in the books, it's time to reflect on the moments that wowed, shocked, and delighted us. Stay awhile and reminisce with us about these less-than-a-week-old events, won't you?

Back in the early days of Xbox, then-president of the Interactive Entertainment Business division at Microsoft Don Mattrick likened backwards compatibility to backwards thinking. "If you're backwards compatible, you're really backwards," the Wall Street Journal in a 2013 interview, stating that only five percent of users would utilize the feature anyway.

If only Mattrick could have heard the thunderous approval from the crowd at Microsoft's E3 press conference, when it was announced that that backwards compatibility will arrive on the Xbox One this fall.

Guerilla Games doesn't have much of a reputation to those who haven't played a Killzone game, but their next game on PS4 offers the kind of world that'll command anyone's attention. As with Enslaved: Odyssey to the West, this post-apocalypse isn't a barren desert; it's a lush, overgrown jungle resting atop a collapsed metropolis, and it's absolutely gorgeous. There seems to have been some kind of robot rebellion leading up to this strange future, because wildlife like deer and birds have been replaced by metal simulacrums (that use car alarm noises to call for help).

The trailer gives you just enough time to fall in love with the female protagonist Aloy, who seems as tenacious and capable as Lara Croft. Her arsenal is an interesting mix of old and new: arrows with bullets for heads, spears made from sharpened machine parts. And then BAM - in charge some colossal cyborg dinos, complete with blue lasers and primal screams. Watching Aloy take down one of the beasts with some metal tethers and a stab to its robot heart is enough to make Horizon shoot to the top of your 'most anticipated games' list.

It was pretty great to recognize Angela Bassett as boss Six in the trailer for Rainbow Six: Siege; her likeness was so accurate that it even recreated her distinctive mouth movements perfectly. An actress of her stature joining the game’s cast was announcement enough, but when the woman herself walked out to share the stage with Aisha Tyler to discuss her role, we kind of lost our minds.

Bassett is an Oscar-nominated actress with a 20-year career that’s included turns as Betty Shabazz and Tina Turner, who (unlike so many others) regards her role in a shooty video game with the same craftsmanship that she does any other acting performance. She treated her appearance on Ubisoft’s stage with elegant, effortless grace, giving her digitized role - and the audience that would be enjoying it - respect. Her appearance at Ubisoft’s press conference also put two women of color on the same E3 stage, a sight practically unicorn-like in its rarity. It was a moment of true class in a sea of hype and awkwardness, and we loved it.

I don't know about you, but I spent the first few seconds of Sony's press conference saying, "No, no" with intense disbelief, and the three minutes that followed watching a boy and his giant bird dog explore a temple while trying not to cry. After years and so, so many vaporware jokes, we not only saw The Last Guardian emerge from obscurity, but there was a release date attached to its fuzzy, feathery tail. Does anyone else hear a triumphant music number coming from nowhere?

The trailer itself was fairly calm, showing the unnamed little boy we all remember from 2009 shouting to call his towering Falcor-like guardian. Most of the gameplay involved him moving onto different platforms, manipulating objects to make a new path, and making death-defying leaps of faith with the belief that the guardian would catch him, oh lord please catch him! Yet it was so charming, so beautiful, so lost to us for so long that even that simple bit of gameplay was enough to get us making incomprehensible noises of joy at each other. And then they followed it up with a splash image that simply read 2016, and the tears were unstoppable.

Let me take you on a journey back in time to PlayStation Experience 2014, where Sony and Square Enix pulled one of the greatest bait-and-switch moves in game conference history. In the middle of a long evening of new game announcements and trailers, a trailer was shown filled with the nostalgic images of Final Fantasy 7. 'This is it,' thought literally everyone watching at home. 'This is when that Final Fantasy 7 remake finally gets announced.' The trailer continued: Cloud fighting Shinra's grunts, the Highwind taking flight, and Sephiroth stepping through the fire. Any moment now those visuals were going to change into something new, something modern. A new FF7 was right around the corner.

Except it wasn't. Instead it was a port of the PC version to PS4. We all died a little inside that night. But at E3 2015, Sony and Square Enix redeemed themselves by finally, at long last, announcing the remake Final Fantasy fans have been clamoring for. A new Final Fantasy 7, redone with a fresh visual style, is on the horizon. The internet's reaction can be summed it with one phrase: 'NO WAY!!' followed by 'WAIT, WAIT, NO WAY!!' It was a huge surprise, tempered only by the fact that Sony's press conference was filled with huge surprises.

Nintendo’s been getting pretty good at having some fun with their Directs and Digital Events, but the E3 transformation of Reggie Fils-Aime, Satoru Iwata and Shigeru Miyamoto into muppets - and then into muppet versions of characters from Star Fox - was their most delightful move yet. Nintendo didn’t take the gimmick too far, but did let the muppet hosts stick around for a while, mostly just to dance. It was pure, unfiltered happiness, which is basically Nintendo’s shtick.

It was a perfect reminder amongst the gore and guns of other press conferences that not everything has to be gritty or mature to be fun. Nothing wrong with a well-placed headshot, of course, but the muppets of Nintendo channelled childlike joy that left us grinning. : “You know and I know the warmth you feel whenever there’s a muppet around.” Everything really is better with muppets.

Sony's press conference was filled with games we had long-suspected of being vaporware, but arguably more surprising was Yu Suzuki taking the stage to reveal Shenmue 3. Okay, so it was to reveal a Kickstarter for Shenmue 3, but still. While The Last Guardian and a Final Fantasy 7 remake were at least churning in the rumor mill, the revival of Shenmue came completely out of left field.

Chills are still running up the arms of Dreamcast diehards and Shenmue supporters the world over, and financial pledges for the Shenmue 3 Kickstarter have poured in at a rate that's shattered records (and looks poised to overtake Bloodstained as the crowdfunding platform's most-funded video game project). Hearing that beautiful orchestral theme again, it's hard to blame fans for getting swept up in the moment.

When Bethesda finally pulled the lead-lined curtain off of Fallout 4, I was satisfied. It looked great, but after years of waiting to hear even the slightest peep about the next game in one of my favorite series, I was ready to keep waiting until next year to actually play it. After all, there was a ten-year wait between Fallout 2 and Fallout 3, right? Waiting ‘til spring or fall 2016 would be nothing next to that.

But Bethesda decided to get the whole thing out of the way at once, announcing a Fallout 4 release date of November 11. It makes sense in retrospect, since Skyrim, Bethesda Game Studios' last big project, shipped three years ago. That's plenty of time for a big, seasoned studio to get another project together, I just… just wasn't ready to get my hopes up for it. Sniffle.

When Nier New Project director Yoko Taro took the stage at Square Enix's press conference, it felt like a fractured dream after hours of restless tossing and turning. Square Enix's press conference was easily the most boring of the lot, long on time and short on announcements that weren't already announced the day before, but then… there was that helmet. And everybody watching who hadn't played Nier - which was a cult hit at best, so a lot of them - had no idea what was happening.

See, the helmet was a replica of Emil's weapon-form head from the original game, but nobody said anything about it. They didn't even acknowledge it was there, letting Taro deliver a standard "please look forward to it" speech as if he didn't have a terrifying Majora's Mask reject sitting on his scarf-wrapped shoulders. Which he did... unless it was just a mass delusion. Actually, it might have been a mass delusion.

Daily Deals: Disney Infinity: Clone Wars, 40% Off Arkham Knight for PC, Xbox One With Two Games and $50 Credit

Added: 16.06.2015 23:06 | 2 views | 0 comments


Yoda and other Star Wars Infinity figures are up for pre-order, plus Steam sale highlights, and Batman: Arkham Knight PS4 bundles are back,

From: www.ign.com

The 15 biggest surprises of E3 2015

Added: 16.06.2015 21:54 | 32 views | 0 comments


… what else could there possibly be? And yet all the press conference holders managed to surprise everyone in some way, making this particular E3 a genuine thrill no matter what kind of games you’re into.

So, we’ve decided to round up the biggest and best surprises of E3 2015. Why? Well, maybe you missed a few of these. Or perhaps you just want to bathe in the warm glow that comes from an ‘dream game’ being announced. Or you just want to leave a comment grumbling about the continued absence of Half-Life 3. Fill your boots, buddy: here the 15 biggest surprises from this year’s E3.

“If everything’s a dream, don’t wake me.” Cloud had the right of it way back in 1997. A remake of the timeless Final Fantasy 7 has always seemed like a pipe dream for fans the world over, and yet, here we are. It’s actually happening.

While we may not have seen their faces, Cloud, Tifa and co will be returning to Midgar in a full remake that sees a far more modern take on the Mako reactor-run city. The skyscrapers may look a lot more pristine than the boxy ones we remember on PS1, but the dingy streets of the Sector 7 slums and that barren playground filled with memories of Aeris capture the spirit of FF7 in way I only thought possible in feverish fanboy dreams.

There's been speculation about who would star in Dishonored 2 since the day Bethesda dubbed Dishonored a series-starter (which was itself within a week of that game's launch, so it's been a while). There were whispers of "Wouldn't it be cool if Emily..." in the in-between space, but the thought of the little girl under Corvo's care in the original game becoming an assassin in her own right seemed unlikely. But if Dishonored is good at anything, it's making the unlikely work, and Dishonored 2's announcement was headlined by the assassin Empress herself ripping through a target's mechanical forces with brand-new black magic.

While the industry has made progress in recent years (and particularly at this E3) when it comes to showcasing interesting and admirable female characters, many developers are still reluctant to put a lady as the lead in a triple-A series. Not only did we get that out of Dishonored 2's announcement, which focused on Emily tearing her way through her mark's many defenses in cool and collected fashion, but the fact that Corvo will also be playable wasn't mentioned until after the conference was over. In an industry where a male protagonist will get first billing when both are an option, putting Emily forward as the face of the game is a shock - and a good one.

This was the first time that Square Enix has had its own E3 press conference in quite a while, but you wouldn't know it from the show itself: most of the publisher's big announcements were actually at the Sony show the night before. Still, there was at least one pleasant (and not completely undefined) surprise: a new Nier, coming from Platinum Games.

The untitled sequel (or prequel or side-quel or whatever it actually is) to the cult hit JRPG looks to star a white-haired young woman with a nice, sharp sword, but that's pretty much all we know for now - it's still super early in development, and we'll apparently learn fall. Still, the original Nier had some really cool ideas and a surprising story scattered amongst its many stumbling blocks, so hopefully Platinum can go back and do the premise justice.

The chances of this actually happening were always somewhere between England winning the World Cup and The Last Guardian actually being shown off. And Yu Suzuki teasing a picture of a forklift truck by saying he'd 'found this at E3' just seemed to be the trolliest thing he could have done. We've been hurt too many times before. Indeed, evidence suggests there was a story on this very website in 2005 saying that Shenmue 3 was likely to be announced later that year. Bollocks.

And even when Yu Suzuki himself took to the stage and asked for people to back Shenmue 3 on Kickstarter, it still seemed like the game would be thwarted. Surely there aren't enough people that care to be able to fund a $2 million game on Kickstarter? To everyone's immense surprise (probably Suzuki's too), the game hit that target in mere hours. And now it's happening. Shenmue 3 is happening. Time to put in a betting slip on England, just in case…

Some of us never gave up hope of seeing The Last Guardian again. Even as the years ticked by, and Fumito Ueda left the project, some of us still believed that the game was actually fundamentally complete - it just needed finishing and, perhaps, porting to PS4.

Well, it looks like that is exactly what's happened. And Ueda-san himself was even in the audience to take a bow. Granted, the game still looks a little last-gen (another surprise, eh?) and I'd bet anything that you will get unintentionally killed by an overly-affectionate nuzzling giant rat thing pushing you off a precarious walkway more than once. But if it can capture even 50% of Ico or Shadow of the Colossus' magic, then that can all be excused. Some of us (the same ones, admittedly) still believe this could be another classic. But its existence is enough, either way.

This whole VR thing seems to be getting out of hand. Oculus, Sony, Valve, and now Starbreeze are all making their own headsets that attempt to put you inside the action like a Keanu Reeves film (take your pick). But when Microsoft finally showed us what HoloLens can actually do (and with Minecraft, no less!), our jaws were suitably dropped.

Instead of putting you inside the game, Hololens puts the game in the real world. It's like those AR Cards that come with your 3DS, but by strapping the visor on, your entire field of view can display game objects in your living room. Microsoft demonstrated this by giving us a bird's-eye view of a world inside Minecraft. You can interact with the world like some digital god, picking up, moving, and placing new objects, peeking your head inside buildings, raising the world up to look underground, and even summoning lightning strikes. It's an impressive tech demo, and we can't wait to see what comes next for HoloLens.

“This was a hellacious undertaking – much more than when we signed up for it.” So said Matt Stone, co-creator of South Park: The Stick of Truth, back in March 2014. Given the rocky history of the South Park game (which switched publishers, and got multiple delays that meant it released onto old hardware, post-PS4/XO launch) a sequel seemed near-impossible. And yet we got news of a second game, Fractured But Whole (lol etc) at Ubi’s press conference.

In fact, Ubi is clearly both proud and confident of the series, as it decided to open the whole press conference with the reveal. And quite rightly so: Stick of Truth is an impressive RPG that flourished on supposedly ‘old’ tech last year. So, it’s a surprise that a sequel exists - given the history - but a very, very welcome one.

Skylanders toys are incredibly popular. Amiibo figures are incredibly popular. So, like mixing peanut butter and chocolate to make a delicious (if terribly fattening) snack, Nintendo and Vicarious Visions are teaming up to bring Nintendo characters Donkey Kong and Bowser to Skylanders: SuperChargers. The iconic ape and turtle ... thing ... will be equipped with new gear such as a flaming warhammer, and will also be compatible with unique vehicles in which to ride.

What made this partnership even more surprising is that back when Skylanders was little more than an idea, Nintendo rejected the idea of publishing the toys-to-life game. Now that the genre has become deeply ingrained into popular culture, it looks like Nintendo and the Skylanders franchise are ready to kiss and make up. It's heartwarming, really.

Honestly, this thought must have crossed every Xbox One owner's mind as they stare at their collection of Xbox 360 games starting to collect dust on the shelf. We've only got so many HDMI ports on these tellies, you know. But then, totally out of the blue, there it is: an announcement that Xbox One will have full backwards compatibility. And you don't have to pay anything extra for content you already own.

Of course, it's a rather lackluster line-up of games that are supported at present. And the chances of getting OutRun Online Arcade snapped alongside Game of Thrones is unlikely due to the license expiration issue. And you don't really play the games off the discs you own - you put them in and then download the game in question to your hard drive. But even so, it's way better than nothing and put a big smile on a lot of faces.

And before you ask, no, it's not a Conker semi-sequel exclusive to Project Spark (thank God). Sea of Thieves is the pirate MMO you've wanted ever since you mirthfully tittered at Jack Sparrow's antics in Pirates of the Caribbean, and it looks to have that trademark Rare spark of whimsy and adventure that made us fall in love with the developer back in the day. The lush, tropical environments and seafaring exploration shown in the debut trailer will shiver your timbers, even if that sounds like a massive HR violation.

What we saw of Sea of Thieves during infused with even more vibrant color and a hint of the supernatural (i.e. a bunch of swashbuckling skeletons). And if the online collaboration works as advertised, starting up a pirate crew of your very own should be an incredible experience, even if the captain puts you on on poopdeck-swabbing duty between battles.

It has been too long since the last Ghost Recon game. When Ubi announced it was going to close out its conference with a reinvention of a classic franchise, and we first saw a camera pan of that skull (a long time Ghost Recon image)... we just knew. And to be clear, the world is a better place with an open-world, utterly beautiful, wonderfully violent Ghost Recon game in it.

Ubi was a massive tease about it too, only revealing the name of the game right at the end of the footage (when, admittedly, most had guessed it anyway). Perhaps the biggest surprise, though, is how well the Ghost Recon brand seems to mesh with the free-form gameplay offered by large, open spaces. It may be ‘just another shooter’ to some, but this has the potential to be rather special.

I’m not really sure what’s going on in Recore’s larger game, but here’s what I do know: you can resurrect your mechanical doggie friend as a larger doggie friend. Or maybe he’s more gorilla-like in his new body. Whatever. Doesn’t matter. Mechanical animal pals with what I assume to be a “core” of the title at their center, which can be moved from metal frame to metal frame, allowing your companion to essentially shapeshift. It seems likely that this ability will be core (I’m sorry, I really am) to the gameplay.

One thing I also know is that Recore stars a young woman, who’s picking fights in a desert landscape with large technobeasts as she searches for...what? Not treasure, at least not of the gold and shiny kind, but something precious, almost certainly. There was very much a Lara Croft vibe going on with the small bit of action we saw, though in a most inhospitable landscape. Recore is quite a welcome surprise addition to the roster of Xbox One exclusives.

In a show like , which was full of slick-looking sequels, the wholly original For Honor stood out like a sword in a stone. It plays to the fantasy fun of Deadliest Warrior, where combatants from different time periods somehow find themselves in a Dark Ages Dynasty Warriors feud. And while any brand new game is always exciting, For Honor is most surprising for one simple fact: it looks stellar.

Sure, the idea of multiplayer-focused matches between sword-wielding savages isn't new, per se - PC games like Mount Blade and War of the Vikings have been doing that for years. But the concept comes to life when mixed with Ubisoft's production values: the graphics look stellar, the animations are forceful, and the warriors themselves all look like powerful, armored bruisers. We weren't planning for one of our most anticipated multiplayer games from E3 to involve steel swords instead of lightsabers, but now we've seen For Honor, and here we are.

During its press conference, EA managed to get World Cup winning football legend Pele onto its stage. Pele is arguably the most well-known footballer of all time, so his presence should be a Big DealTM. No-one expected this year’s FIFA to carry so much clout, especially as it’s a (largely) European sport at a (largely) American show. We have to admit, we were quietly impressed when he appeared on stage. And then…

...things took a turn for the worst. When asked to tell a story about how he coined the phrase ‘the beautiful game’, Pele simply said “No” (which rather stunned EA’s host) and started to go on a long-winded monologue about Brazil and Swedish women instead. While what he was saying was vaguely interesting, it totally killed the momentum of EA’s show. So much so, that we decided to make a meme out of the scenario, which blew up on Twitter. And that was quite surprising too…

The Nintendo World Championships were pretty great, filled with thrilling competition and plenty of heart-pounding moments, but the biggest surprise came during the pre-show, when EarthBound creator Shigesato Ioti appeared on screen and delivered a personal, heartfelt speech about what the series means to him, and announced the arrival of EarthBound Beginnings on the Wii U eShop.

Why is this a big deal? Well, for one, it marks the arrival of a game that had already been fully translated and prepped for release on the NES back in 1990, but was cancelled because it was deemed to be a waste of money - a niche game in a niche market. With EarthBound Beginnings' release in the Wii U eShop, Nintendo is continuing to admit that this series does in fact exist outside of Japan. It also makes the future of of the series on North America and Europe much more exciting. Could we see an official release of Mother 3 on our shores? EarthBound Beginnings' existence makes it more likely than ever.

E3 2015: Nintendo Announces New Skylanders-Compatible Amiibo

Added: 16.06.2015 17:13 | 2 views | 0 comments


During Nintendo's press conference today, the company announced that more new Amiibo are on the way along with "more games for them to inhabit." And one surprising new game you'll be able to use those Amiibo in is the upcoming .

Nintendo is release two Amiibo that will be able to cross-over into the Wii U version of Activision's figure-collecting game. Those two toys will be Hammer Slam Bowser with a Clown Cruiser vehicle and Turbo-Charged Donkey Kong with Barrel Blaster vehicle. The base of both figures will have a plastic piece on the base that lets you switch the figures compatibility between use as either an Amiibo or a Skylander.

From: www.gamespot.com

E3 2015: Nintendo Announces New Skylanders-Compatible Amiibo

Added: 16.06.2015 17:13 | 6 views | 0 comments


During Nintendo's press conference today, the company announced that more new Amiibo are on the way along with "more games for them to inhabit." And one surprising new game you'll be able to use those Amiibo in is the upcoming .

Nintendo is release two Amiibo that will be able to cross-over into the Wii U version of Activision's figure-collecting game. Those two toys will be Hammer Slam Bowser with a Clown Cruiser vehicle and Turbo-Charged Donkey Kong with Barrel Blaster vehicle. The base of both figures will have a plastic piece on the base that lets you switch the figures compatibility between use as either an Amiibo or a Skylander.

From: www.gamespot.com


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