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News with tag Combat  RSS
Action ! Combat !

Added: 09.08.2013 17:42 | 1 views | 0 comments


Combat action.

Tags: Combat
From: www.fupa.com

How the Wonderful 101's Combat Will Kick Your Ass

Added: 09.08.2013 15:30 | 13 views | 0 comments


A developer commentary on the challenging enemies and deep combat of The Wonderful 101.

Tags: With, Kids, Combat, York
From: feeds.ign.com

Combat shooting !

Added: 08.08.2013 17:42 | 1 views | 0 comments


Combat practical shooting simulation.

Tags: Combat
From: www.fupa.com

Mario Luigi: Dream Team - GR Review

Added: 08.08.2013 4:14 | 12 views | 0 comments


WAKE UP! 15 years ago, you'd go to the store, spend hours laboring over your "new game" decision and tear open the cellophane in the car so you could check out inserts, cartridge art, and The Almighty Instruction Booklet. The developer created the world you were about to enjoy, and his word is law, and it is written in the instruction booklet. That was our ritual growing up. My brother and I would trade the box and the booklet, make note of each button's use and any plot information, and by the time we reached the floor in front of our oversized wood entertainment center, we were well versed in everything we needed to know before playing the game. Now, developers ensure you don't get lost with detailed and, more importantly, playable tutorial sequence. Press A to jump, yeah-yeah, we know all that crap, but as games get bigger, so do the gameplay systems. It's an natural way to include more people in our favorite hobby. In fact, some tutorials are so well-disguised that you're too engaged by the narrative to notice you're actually learning something. Unfortunately, Mario & Luigi: Dream Team makes the mistake of vastly over explaining its relatable and friendly brand of RPG gameplay ultimately equating to a nap on the ride back from the store.
I have to wonder if the effect is intentional! Mario & Luigi games have appeared on three separate Nintendo handhelds and recently told the who normally drives the conflict. On Pi'illo Island, you'll be chasing Princess Peach through a series of dreamshellip; or are they nightmares? The Pi'illo Folk has been trapped in nightmare crystals for centuries thanks to an evil force, and that force kidnapped Peach during one early Dream World jaunt. Now you'll have to dive into Luigi's dreams to free the Pi'illo and rescue Peach. While this sounds like a compelling setup, the execution is excruciatingly slow, with frequent interruptions and copious amounts of funny-accent dialogue creating a clog even the most skilled plumbers would struggle with. Dream Team's incessant instruction and self-celebratory dialogue feel painful and keep you from enjoying the gameplay more than they enable it. The developers, Alpha Dream, may have been playing too much Animal Crossing: New Leaf. Thankfully they've retained the franchise's signature "active" battles. Once you've engaged an enemy on either 2D or 3D maps (more on that in a second), you enter battle. Mario's evasive and attack-emphasizing is assigned to A, and Luigi to B, even if it is the . Timing your inputs is easy to learn, difficult to master, and new enemies will force you to cycle and stay fresh for every new test. You can't stomp your feet on a spiked opponent, right? Mario and Luigi are outfitted in gear named "So-so boots" or "Acceptable overalls" so you'll have to keep that in mind and destroy all manner of Pi'illo wildlife with the appropriate attack. Combat is only one mechanic, and there are several kinds of gameplay within the Dream World. While the overworld is fully modeled in 3D (with some of the handheld's best glasses-free depth), the Dream World operates in 2D and, as you're actively jumping around in Luigi's brain, Dreamy Luigi stands in for the other brother with a batch of unique platforming abilities. Luigi-trees slingshot Mario with mustache branches, as a gust from the Luigi-vortex waiting in the background pushes question mark boxes forward for Mario. Even better, battles let you multiply Luigi by the hundreds and gather him up for devastating effect. Rolling up a huge ball of Luigis by tilting the 3DS from side to side and crushing the enemy with an enthusiastic mashing of the A button feels great. You can aid the brothers in battle by activating power badges on the touchscreen too. The first you get lends health in a pinch while others add attack power and more. The Dream World (as weird as it seems to abandon the well-made 3D over world for classic Mario-brand side-scrolling) proves to be inventive and entertaining, once you've cleared the massive tutorial hurdle. Even the cast of Atlus's Persona 4 would think they had had of the explaining. I like using the touchscreen to manipulate Luigi, and any game that lets me flip the DS sideways and interact with just the touchscreen in fun ways scores points with me, but I couldn't stand another second of chattering dialogue. My A button may have fallen off, but digging deep enough, getting lost in Dream Team's topsy-turvy worlds, results in satisfying mechanics as usual. You'll want Leo to come and deliver sweet release at some point. Even viewed from Luigi's subconscious lens, which turns a groundskeeper into a rabbit-chasing, lawn-loving fiend early on, many characters drone on without fail. There's a lot more to enjoy in Dream Team than this review might suggest, but you'd have to sit through a lot more exposition than this in-game. Fans of the series will find more to love than the rest, but Paper Mario 3D allows players of all levels to get to the point a lot faster. Though Dream Team has one of the better 3D effects, in both 2D and 3D gameplay, you're more likely to shut your eyes than cross them. There are hours of entertainment for patient players willing to read and giggle at silly accents, but I'd rather explore Bowser's dreams instead. Copy provided by publisher. Exclusive to 3DS.

From: www.gamerevolution.com

Webzen shuts down Arctic Combat

Added: 07.08.2013 10:17 | 3 views | 0 comments


North America, South America and Europe servers will shut down on September 2.

that it will be shutting down the overseas online services of its MMO FPS Arctic Combat.

Starting from this month until September 2, the company will gradually shut down the servers in North America, Europe, and South America. The game's item shop, download page and 1:1 inquiry service option were already closed down.

Gamers who spent money on Arctic Combat will be reimbursed with bonuses on other titles published by Webzen and gPotato. These other games include Continent of the Ninth Seal (C9), MU Online, Allods Online, Rapplez, Flyff, Terra Militaris, Dragonica, and Age of Wulin (the European version of Age of Wushu).

Arctic Combat is an MMO first-person shooter set in modern times. The last update for the game added four-player co-op mode that featured AI-controlled enemy aliens, new weapons and new maps.

From: www.gamespot.com

Webzen shuts down Arctic Combat

Added: 07.08.2013 10:17 | 4 views | 0 comments


North America, South America and Europe servers will shut down on September 2.

that it will be shutting down the overseas online services of its MMO FPS Arctic Combat.

Starting from this month until September 2, the company will gradually shut down the servers in North America, Europe, and South America. The game's item shop, download page and 1:1 inquiry service option were already closed down.

Gamers who spent money on Arctic Combat will be reimbursed with bonuses on other titles published by Webzen and gPotato. These other games include Continent of the Ninth Seal (C9), MU Online, Allods Online, Rapplez, Flyff, Terra Militaris, Dragonica, and Age of Wulin (the European version of Age of Wushu).

Arctic Combat is an MMO first-person shooter set in modern times. The last update for the game added four-player co-op mode that featured AI-controlled enemy aliens, new weapons and new maps.

Dragons Crown Review | PixelPerfectGaming

Added: 06.08.2013 21:19 | 13 views | 0 comments


Dragons Crown is an action adventure game that is very similar to Capcoms Dungeons Dragons: Chronicles of Mystara its core mechanics are based on hacking and slashing your enemies into oblivion and casting devastating offensive magic. But unlike Capcoms recent offering, Dragons Crown offers the player enough flexibility to build their character as they level. Its an adventure that can be experienced more than once, where no two characters are alike. Combat is a heart-pounding affair as you battle hordes of undead monsters, lizard men and dark sorcerers, among others. As you battle the evil forces that plague Hydeland, your AI controlled party members will immediately engage the enemy and offer back up support when needed. Fighting consists of using basic and special attacks. By repeatedly pressing the Square button, your character will execute a series of basic attacks. If these attacks hit an enemy, they will restore any missing MP (Magic Points) that were previously u...

From: n4g.com

No Street Fighter V until 2018 - Capcom producer

Added: 06.08.2013 6:30 | 1 views | 0 comments


Tomoaki Ayano says that road to fifth Street Fighter title will be "long and arduous"; explains that new Ultra Street Fighter IV characters are not simple rips from Street Fighter X Tekken.

It looks like fans wanting a fifth Street Fighter game will have quite a while to wait.

Capcom producer Tomoaki Ayano said in that it will take the company until the year 2018 for Street Fighter V. "Game development is a long and arduous process. If you look at the history of the series, it took six years to go from Street Fighter II to Street Fighter III, and nine years to go from Street Fighter III to Street Fighter IV," he said.

He added that the new Ultra Street Fighter IV characters--Elena, Rolento, Hugo, and Poison--are not simple character rips from Street Fighter X Tekken. "If we [copied and pasted them from SFxTekken], they would undoubtedly be the strongest characters in the game. The reason for this is down to the difference in gameplay systems, most notably Boost Combos," he said.

"Boost Combos formed the basis of the battle system in Street Fighter X Tekken and do not exist in Street Fighter IV. Besides adjusting the characters for a game engine without Boost Combos, each will need to have many moves added as well, such as Ultra Combos and Super Combos.A simple rip wouldn#146;t allow us to make the necessary changes, so a lot of work is going on behind the scenes."

No Street Fighter V until 2018 - Capcom producer

Added: 06.08.2013 6:30 | 1 views | 0 comments


Tomoaki Ayano says that road to fifth Street Fighter title will be "long and arduous"; explains that new Ultra Street Fighter IV characters are not simple rips from Street Fighter X Tekken.

It looks like fans wanting a fifth Street Fighter game will have quite a while to wait.

Capcom producer Tomoaki Ayano said in that it will take the company until the year 2018 for Street Fighter V. "Game development is a long and arduous process. If you look at the history of the series, it took six years to go from Street Fighter II to Street Fighter III, and nine years to go from Street Fighter III to Street Fighter IV," he said.

He added that the new Ultra Street Fighter IV characters--Elena, Rolento, Hugo, and Poison--are not simple character rips from Street Fighter X Tekken. "If we [copied and pasted them from SFxTekken], they would undoubtedly be the strongest characters in the game. The reason for this is down to the difference in gameplay systems, most notably Boost Combos," he said.

"Boost Combos formed the basis of the battle system in Street Fighter X Tekken and do not exist in Street Fighter IV. Besides adjusting the characters for a game engine without Boost Combos, each will need to have many moves added as well, such as Ultra Combos and Super Combos.A simple rip wouldn#146;t allow us to make the necessary changes, so a lot of work is going on behind the scenes."


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