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From: www.gamesradar.com

Oculus Rift Could Come to Xbox One or PS4, Company Suggests

Added: 06.05.2015 17:17 | 5 views | 0 comments


VRFocus reports on Oculus VR suggests that its Oculus Rift virtual reality (VR) head-mounted display could support consoles such as Xbox One in the future.

From: n4g.com

Compass Point West Tips, Tricks, Cheats, and Strategy Guide

Added: 03.05.2015 7:17 | 8 views | 0 comments


Compass Point West is a new MMO Battle strategy game for the iOS and Android platforms. Your goal in this game is to build up your little old Western town into a powerful metropolis, done through a blend of city building, exploration, and good old-fashioned gunfighting.

From: n4g.com

H1Z1 Studio Looks to Past for Its Future

Added: 28.04.2015 18:32 | 6 views | 0 comments


Daybreak Game Company was hit with layoffs not long after it ceased to be known as Sony Online Entertainment.

From: www.ign.com

Daybreak (Formerly Sony Online) Celebrating Independence With Giveaways, Live Streams

Added: 28.04.2015 10:17 | 45 views | 0 comments


Game Informer: Its been nearly three months since Sony Online Entertainment was sold off to investment firm Columbus Nova. In that time, the company has rebranded as Daybreak Game Company and is ready to celebrate its new independence. This week, Daybreak has revealed its logo and a full slate of live streams featuring six of its titles.

From: n4g.com

The World of Zurit Indiegogo Campaign Started

Added: 24.04.2015 15:12 | 10 views | 0 comments


Alive Games Company aims to shake the market and develop a groundbreaking shooter/RPG game

From: www.gamershell.com

The great things shooters used to do that have fallen out of fashion

Added: 24.04.2015 15:00 | 36 views | 0 comments


Summarising how much shooters have changed since the first time somebody fired a gun in a game is impossible. There are too many variations, whether you’re talking about the smelly machismo of a series like Duke Nukem, or the agonising firework displays of a ‘bullet hell’ arcade game. Instead, we’ve spoken to a number of the industry’s leading developers about their favourite shooter features from times gone by. Suffice to say that the genre’s history doesn’t begin with the launch of Call of Duty 4.

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Name: Adrian Chmielarz, Developer: The Astronauts, Key game: Bulletstorm

“I’d love to see someone bring back the forgotten hero of the shooter genre: a level you know inside out. Most modern shooters are all about pushing forward. You enter a combat area, deal with the enemies, move on to the next area, rinse, repeat. At best there’s a little bit of backtracking. Now, recall Doom 2. The map overlay, and getting familiar with the place. Cleaning up rooms from demons. Discovering secrets. Opening up new areas and connections, morphing parts of the level into something different. The levels were alive, you could feel their presence – they were a friend and a foe at the same time.”

Name: Lasse Middelbo Outzen, Developer: Press Play, Key game: Max: The Curse of Brotherhood

“A game we keep going back to here at the studio is Sunset Riders from Konami, which we play through a PC coin-op emulator. We originally picked it up out of sheer nostalgia, but we soon realised that the slow-moving bullets actually provided fantastic gameplay – especially when played as four-player co-op. The game is basically a 2D side-scrolling shooter starring pink cowboys who have to shoot their way through the land. What really makes it shine is that it is constantly throwing upgrades and new gameplay at you. It is a good example of how few [ingredients] are required to create a fantastic game.”

Name: Jamie Winsor, Developer: Undead Labs, Key game: State of Decay

“Bunny hopping, or bunny jumping, was the best way to separate the scrubs from the pros. You might ‘know’ a level in a modern shooter, but mastering the fastest route to the best power-ups or to reach a choke point faster than your opponents was sometimes more important than your aim. It wasn’t about just mashing the space bar, either, it was about rhythm. The technique typically involves a mix of jumping, strafing, and camera movement done in concert to gradually increase your movement speed to a point that was greater than you could achieve by just holding the button down. Couple this with rocket or grenade jumping and you were sure to get the upper hand in map position.”

Name: Rami Ismail, Company: Vlambeer, Key game: Nuclear Throne

“Quake is very much about [visible ammo] with the missiles flying around – you saw them, you knew when they would hit you, and you’d take one step to the side. Nowadays, by the time you’ve seen a missile, you’re dead. Devs don’t draw in bullets any more because they move very fast. Instead, when somebody shoots, they make an invisible ray from the gun to where it would hit, and then check if a player’s there. The bullet does not actually exist in the game. I miss that. I want bullets. I want to be able to dodge a bullet by a millimetre and not be like, ‘here’s a ray, it has 95% accuracy’. It’s why a knife throw kill is really fun, because the knife is actually there and you can see how it flies.”

Name: Stewart Gilray, Company Just Add Water, Key game: Oddworld: New ‘N’ Tasty

“I’ve played through Oddworld: Stranger’s Wrath three or four times at least and each time I’ve done it I use ammo slightly differently, [which affects] how quickly you can dispatch some of the big bounties in different ways. It’s true that using live ammo in certain ways will get you through quicker, but you won’t get as big an award, or if you do it more stealthily you get more moolah, but it takes longer to finish. And that’s great, it breaks up [the usual routine] where you’ve got a gun that fires lead – oh the character’s dead, move on. I got kind of bummed when someone said in a review for Stranger’s Wrath HD last year that ‘this is the most linear game I’ve ever played in my life’.”

H1Z1 Is Getting Female Avatars

Added: 23.04.2015 12:51 | 9 views | 0 comments



Daybreak Game Company had mentioned previously that they would add females to H1Z1. They wanted to get the basic gameplay mechanics fixed, stomp out some of the bugs and make sure that the core items and customization systems were set up first. Well, now the time has come for them to add in the female avatars.

Tags: Gain, Company
From: www.cinemablend.com

Rock Band 4 Will Be Co-Published By Peripheral Company Mad Catz

Added: 21.04.2015 13:48 | 10 views | 0 comments


Not only will video game peripheral company Mad Catz make .

From: www.gamespot.com

Rock Band 4 Will Be Co-Published By Peripheral Company Mad Catz

Added: 21.04.2015 13:48 | 8 views | 0 comments


Not only will video game peripheral company Mad Catz make .

From: www.gamespot.com


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