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From: www.gamesradar.com

From: www.gamesradar.com

Price drop: $6.00 off TP-Link RE200 AC750 Universal WiFi Range Extender Easy WiFi Booster, now only $73.99

Added: 03.07.2015 23:20 | 10 views | 0 comments


Save $6.00 on TP-Link RE200 AC750 Universal WiFi Range Extender Easy WiFi Booster! The price of TP-Link RE200 AC750 Universal WiFi Range Extender Easy WiFi Booster has been dropped by $6.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

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Destiny: Dev shares The Taken King Subclass That will OP Crucible E3 2015

Added: 03.07.2015 23:15 | 6 views | 0 comments


"In order to take take on the bitter King who is vexed over your Guardians for killing his son, Crota, over a million times in the raid, new powers are needed to make his defeat epic. Each Guardian will acquire new subclassesThe Hunter (Nightstalker) void bow, Titan (Sunbreaker) burn hammer, and the Warlock (Stormcaller) arc energy. In addition to some new cool powers, players will experience a new raid, storyline, public events, weapons, and more." GamerFitnation

From: n4g.com

The Bread Pub Brawlers PS4 Review-Vigilant Gamers

Added: 03.07.2015 22:15 | 6 views | 0 comments


Brawl with up to 8 (max 4 human) opponents for Fun and Profit in Pubs of all sorts with your own baked Bread Brawlers! Earn and save Dough to pay off your Tabs, unlocking gredients for you to customize your Brawler with.

Tags: Brave, Easy, Puls
From: n4g.com

Phoenix Down 39.2 - Metal Gear Solid 3: Snake Eater

Added: 03.07.2015 16:19 | 10 views | 0 comments


Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination. The boys continue the year of Metal Gear Solid. Hosts: Drew Leachman Matt Quinn

From: n4g.com

Gaming#39;s most amazing unlockables (that are nearly impossible to unlock)

Added: 02.07.2015 23:15 | 53 views | 0 comments


You could argue that it’s foolish for developers to put so much effort into creating things so few players will find, but trust us: in the following cases, it’s worth it. Even if you have to fight tooth and nail for a trinket that's - in the grand scheme of things - completely insignificant, something about seeing what others won't makes it all worthwhile. Here's the best of the best you overachievers will get, which will certainly leave you better off than those poor saps saddled with the .

After sampling these slides, you may be asking yourself: where are all the guns? Gaming has its fair share of unlockable, world-melting super weapons too, and we've collected all those in a separate feature, . Between these two features, you're sure to unlock the most potent weapons and abilities gaming has to offer - or blister your thumbs up real good trying.

Suggested by: Sliet

How to unlock it: The title 'Big Boss' isn't something that's handed out lightly in the Metal Gear universe - and this game is no exception. First, you need to finish MGS4 on any difficulty. This will unlock the 'Boss Extreme' difficulty mode, the toughest difficulty mode in the game. You then have to finish MGS4 again on this new difficulty mode, all while fulfilling several additional challenges. These include: finishing the game in less than 5 hours, no kills, no detection, and no using of health items. You basically have to know MGS4 better than your extended family, and have your entire route through it mapped out in advance.

The amazing things you get: Beating MGS4 under these grueling conditions earns you the 'Big Boss' emblem (along with several other lesser emblems). Between them, these accolades unlock several new weapons (The Patriot) and items (Stealth Camo), but by far the most interesting is the . This unusual facemask strikes fear into the hearts of all who gaze upon it. Most enemies will instantly cower and drop all their weapons when they see you approach; others simply faint. Snake laments looking like a demon in the MGS5 trailer, but this is a true demonic visage.

Suggested by: Horusalis

How to unlock it: Obtaining Final Fantasy 7's most powerful summon can be handled in a couple different ways, but each is a hair-ripping challenge. The summon itself is found on Round Island, a donut-shaped spit of land that's impossible to explore without a gold chocobo. Obtaining the gold chocobo is the tricky part, as you must either go through a long and exhaustive chocobo breeding process that's about as much fun as helping a horse give birth, or defeat Ruby Weapon (one of the game's optional super bosses) and exchange the item you receive for a feathered friend. Alternatively, Knights of the Round is also part of the Master Materia set, but you have to defeat a different (and more challenging) super boss to get that.

The amazing thing you get: To be fair, Knights of the Round is a Thirteen ornately armored knights roll up on whatever you're fighting and deliver a barrage of sword slashes, fireballs, and comet strikes. Of course, the coup d'etat is when King Arthur himself takes the field and delivers a screen-shattering final blow. And since damage for each of the 13 hits is calculated individually, this attack easily exceeds the 9999 damage limit of other summons. Safer-Sephiroth's universe-ending Super Nova has got nothing on these overpowered knights of the roundtable.

How to unlock it: Emeralds. You have to collect so many emeralds. First up are the eight classic Chaos Emeralds, which let you transform into Super Sonic. Once you have all those, you then need to collect eight more Super Emeralds to unlock Hyper Sonic. What all this means is that you'll be spending a lot of time in the . These sadistic dexterity challenges find Sonic running along a spherical arena collecting blue orbs while avoiding red ones. Oh sure, those stages start out nice and easy, but the longer you take, the faster it gets, until you're making split-second turns one after the other afraid to blinkbecause the screen ismoving sofastyoucan'tlookawaythesoundof collectingblueorbswill haunt yournightmares.

The amazing thing you get: In the right hands, Hyper Sonic can absolutely destroy Sonic the Hedgehog 3. He moves faster than Sonic (and Super Soinc), flashes between different colors, and has a mid-air dash that can destroy all enemies on the screen. But where things get really interesting is when you collect all eight Super Emeralds as Tails or Knuckles. Tails becomes Super Tails, who's joined by a trio of super-powered birds that automatically attack enemies; while Knuckles becomes Hyper Knuckles, who can clear the screen of foes by slamming into walls.

How to unlock it: Accessing Darksiders 2's most powerful armor set requires you to collect lots and lots of stuff. We're talking Banjo-Kazooie-levels of collectibles here, including (but not limited to) 40 tome pages, 30 relics, and 69 stonebites. Each one of these things is a tiny little item tucked away behind inconspicuous rocks or dark corners in the game's world. Basically, everywhere you'd never look. And a lot of them are in dungeons - dungeons you'll have to replay multiple times if you want to find everything. Darksiders 2 is a fun game, but having to redo the same dungeon multiple times while looking for the apocalyptic equivalent of a needle in a haystack is about as much fun as having to redo your taxes.

The amazing thing you get: Darksiders II does reward you handsomely for your troubles, transforming Death into something that should be on an '80s death metal album cover. Each piece of this set provides a massive boost to Death's core stats, save for one: resistance, your Achilles' heel. Perhaps the most controversial aspect are the two purple horns that are included free with the Abyssal Spaulders. I guess all the metal spikes and engraved demon faces didn't make the Pale Rider demonic enough, so what the hell, throw a pair of horns on top of him. Why not?

How to unlock it: No matter what difficulty you choose, Dead Space 2 is a harrowing, frightening journey. Necromorphs pop out of vents, demon babies swarm at you, and seemingly sane folk turn into alien zombies at the drop of a hat. However, at its most difficult setting--Hardcore--you’ll have to fight tougher, more resilient foes with fewer resources than ever. If you manage to survive that ordeal, however, you’ll be rewarded.

The amazing thing you get: A foam finger with powers akin to Unitology’s most powerful god (Did they have a god? We never could quite get a handle on that religion). Similar to the “We’re number one” props you can buy for three bucks at homecoming, but with the power to completely de-limb an enemy in a matter of milliseconds, the “Hand Cannon” is by far game’s best weapon. Plus, in lieu of projectiles and accompanying noises, the Hand Cannon’s psychic super-powers are accentuated by Isaac gruffly exclaiming “Pew! Pew!”

How to unlock it: For many, the toughest part of Square’s debut on the PlayStation platform was managing to remove the accompanying Final Fantasy VII demo disc from the tray. Once that was done, the fortunate fighting game fans looking for something new were treated to Tobal No. 1’s “Quest Mode,” where you progress through dungeons filled with enemies and randomized potions that can be used to power or poison yourself or your enemies. The first three dungeons (which unlock the final three enemies in arcade mode) run under 10 floors each and can be completed in under 15 minutes each. But the final dungeon is a beast, spanning 30 floors and taking over an hour to complete.

The amazing thing you get: If you manage to make it all down to the final level, you’ll unlock a cute little robot named Toriyama Robo, the android alter-ego of famed character artist Akira Toriyama (creator of Dragon Ball, and designer of Chrono Trigger and Tobal’s cast). Lose at any point during the preceding 29 levels, however, and you’ll have to start all over again. BRUTAL.

How to unlock it: If you’re the exploring type in Super Mario World, you’ll find a Star Exit in five of the game’s worlds in Dinosaur Land. Each of those leads to Star World levels that are slightly tougher than the standard stages, but they also introduce different-colored baby Yoshis. These adorable Yoshis have slightly different abilities compared to the garden-variety green dino: the blue one flies, the red one shoots fireballs regardless of what he eats. However, there’s even more after Star World. Beating those levels unlocks Special World, with hard-as-nails levels belied by surfer slang stage names like Tubular and Mondo.

The amazing thing you get: Special World’s insanity includes hellish situations like a level without platforms (that Mario must traverse by remaining in his balloon power-up form the entire time) and a stage that deviously mixes trampolines and Bullet Bill. But completing the run will literally transform Super Mario World. Besides giving the environments a brownish autumn hue, plenty of enemy sprites are drastically (and oddly) altered. How so? Pirahna plants turn into pumpkin heads, Bullet Bills turn into birds, and Koopa Troopas perform the ultimate mindfreak by wearing Mario and Luigi masks. We imagine that this mode is like seeing the world through Mario's eyes while he's tripping balls on peyote.

How to unlock it: There are dozens of masks to unlock in Link’s second Nintendo 64 adventure, and while some (like the one that turns you into a powerful Goron) are easily unlocked, there’s plenty of useless ones that are fairly difficult to acquire. If you can snag every mask in the core campaign--including the one you get for basically stalking a couple for three days straight instead of saving the world, and the one you have to wait to buy mere minutes before the moon crashes into Termina--you’ll earn a final mask that turns the game’s childlike Link into a god.

The amazing thing you get: Remember how fun it was to have the projectile sword attack in the original Legend of Zelda? Remember how disappointed you were when that effect wasn’t translated to 3D in Ocarina of Time? Well, besides turning Young Link into a character straight out of Dragon Ball Z, slipping on the Fierce Deity Mask allows our hero to shoot spectacularly devastating Sword Beams at enemies, overpowering any foe in the game with just a few strikes--even the final boss!

How to unlock it: Snagging an “A” rank at the end of a Resident Evil 2 campaign is no easy feat. In addition to finishing the story in under three hours with three saves or less, you can’t succumb to temptation and use first aid sprays or unlocked weapons that use infinite ammo. Granted, you’ll probably get good enough at the game to do this in the process of playing through the game six times, because you’ll need to do that to unlock the series’ weirdest character.

The amazing thing you get: After all that repetition, you’ll gladly welcome a change of pace, which is exactly what “The Tofu Survivor” provides. You see, in addition to Leon, Claire, and Hunk, a sentient block of bean curd was also witness to the horrors of Raccoon City’s zombie outbreak. Unlike all of the aforementioned human heroes, Tofu has no access to firearms, and must fend off the undead with nothing more than a knife. So your reward for surviving a difficult run through RE2 is an even more difficult run. But this time, you’re food!

How to unlock it: Throughout the course of Vandal Hearts, there are six keys hidden on select battlefields throughout the strategy RPG. Snagging each key is usually no easy feat; in a game where proper troop placement is vital, you’ll usually have to send a soldier out to a remote part of the map to investigate a slight crack in the ground (or in one case, send a flying-type troop to pluck a key out of a lava pool). Your reward for finding each of these? The Trials of Toroah, a series of stages meant to punish your troops with unfair conditions, like traversing a spiral-staircase pyramid as archers rain hell down on you, or a straight path through a gauntlet of the game’s toughest bosses. Your reward for THAT, however, is truly awesome.

The amazing thing you get: Completing the trials gives you the ability to promote the game’s protagonist, Ash, into a Vandalier, which is basically the debug mode of character classes. In addition to some sweet gold armor, Vanadlier-class Ash also has access to every single spell in the game, which includes a high-damage spell that can hit every opponent on the map. So basically, instant victory all the time. Cheap? Yes. But dammit, you earned it.

How to unlock it: After completing the initial run-through in the Wii’s sublime remake of Punch-Out, you’ll enter “Title Defense” mode, where every character--even gaming’s biggest loser, Glass Joe--is exponentially tougher to beat. If you can run through the entire roster a second time, you’ll unlock another new mode called “Last Stand” that mimics the retirement system of the NES original: lose three times, and your career's finished.

The amazing thing you get: If you can stay upright during Last Stand (or more realistically, reset the game before notching a defeat), at some point you’ll randomly encounter the game’s coolest new fighter, Donkey Kong (sorry, Disco Kid). Once you’ve traded blows with Nintendo’s famous gorilla, you’ll be able to pick him for an exhibition match at any time. All you had to do was put your entire game progress on the line!

Before you back that Kickstarter, consider the following...

Added: 02.07.2015 22:00 | 13 views | 0 comments


Kickstarter has seen a resurgence lately, what with the mega-success of recent nostalgia-fueled projects like Yooka-Laylee, Bloodstained, and Shenmue 3. After a lull last year for big-name, video game Kickstarters, it seems like gamers in general are once again ready to part with their money in the hopes of bringing new experiences to life. Which is great! But there are a few things you ought to think about before throwing some of your hard-earned cash at a project.

Rather than hard-and-fast rules, think of these as points to ponder when you're considering a contribution. No two Kickstarters are identical, so it's always a case-by-case affair - but if you consider the following, you'll feel that much better when you do decide that a project is worth your support. You shouldn't be cynical, but sometimes it pays to be skeptical.

As a general rule, Kickstarters aren't always the wondrous community efforts that they appear to be at first glance. Tucked away in the FAQ for Yooka-Laylee is the fact that there was "a plan in place using personal finances to get the game done no matter what happens." Bloodstained was already 90% funded before it was revealed to the public; the primary purpose of the Kickstarter was to in Sony's case.

These standout spiritual successors are on a different scale than the low-budget projects that really do need every last dollar if they hope to exist. It's not that your money is going into the pockets of some big corporation behind the scenes, but many Kickstarters won't explicitly list out the specifics of how exactly your contributions help make the game possible.

Now, I've never been the producer on a video game, so I have no experience balancing cost charts and divvying up funding into a realistic budget. But common sense dictates that not all stretch goals - extra modes, more bosses, bigger levels, and so on - are entirely dependent on the money that exceeds the initial funding goal. While that may be true for features that require additional salaries, like voice acting or console ports, other stretch goals are just there to be an appealing carrot on a stick.

Take Bloodstained, where an extra $250,000 of funding unlocked such goals as a Speed Run and Boss Rush modes. There's no way in hell that implementing these modes costs that much; plenty of indie platformers that were made in their entirety for less than $250,000 have 'em. Rather, they're more like little objectives to help build up excitement and nudge would-be backers into chipping in for the greater good, like the thought of a corporate sponsor matching your contributions to a fundraiser.

Banjo-Kazooie holds a special place in many of our hearts, with cherished memories of collecting Jiggies, Musical Notes, Eggs, Mumbo Tokens, Feathers, and Extra Honeycomb Pieces while sitting in front of a colossal CRT television. Yooka-Laylee was engineered to tap into that nostalgia, given that that it's a game about two animal buddies teaming up, from a studio founded by ex-Rare developers. And while Yooka-Laylee's looking great so far, it's not going to replicate the experience you had as a kid.

That's because you probably played the original Banjo-Kazooie in 1998, and you're not a kid anymore. When we're young, each game feels like a substantial purchase, and we have all the time in the world to play and replay them. Nowadays, you're a grown-up with responsibilities, strapped for time and burdened by an ever-growing backlog. Of course you're going to experience this game differently. That doesn't mean Yooka-Laylee won't be fantastic in its own way, and could outshine your fondest Banjo memories. But short of establishing a psychic link with your younger self, that experience you remember is going to remain in the past.

If there was such a thing as an albino four-leaf clover, it still couldn't match the rarity of a Kickstarter that successfully meets its estimated delivery date. It's no one developer's fault, really; there will always be unforeseen hurdles that get in the way of making a game. But at this point, you should just ignore those projected timetables, because that development schedule is basically an optimistic delusion.

They're called estimates for a reason: unlike a big-name publisher putting out a AAA game behind schedule and squandering millions of marketing dollars in the process, there aren't as many repercussions for a Kickstarter missing its deadlines. Those creators would no doubt like to deliver their product to you in a timely fashion, but they're not under any contract to ensure that a game code pops up in your email by a certain date or they're fired. You already gave them your money; all you can really do now is wait.

I believe it was the late rapper Notorious B.I.G. who famously said "Mo' project funding, mo' potential to make unrealistic assumptions about the scope of your project." With a creative medium like video games, it's understandable that additional resources would make developers' minds race with possibilities for making their project grander than the one they had originally planned. But that temptation has consequences, because at some point, those ambitions need to be reined in to the realm of the financially realistic.

The Double Fine Adventure that eventually became Broken Age made over eight times the amount it was asking for, but still needed content shaved off to be completed two years behind schedule. Chris Robert's . Or you might get a situation like the Ouya, which blew past its $950,000 goal for a total of $8.5 million, delivered the product exactly as promised, and then collapsed when consumers suddenly realize they had backed something they never really wanted in the first place. More funding than expected doesn't sound bad on paper, but it can impact a project's progress in ways that are tricky to quantify, unlike money.

Yes, nostalgia is a potent and powerful sensation, but don't let it cloud your judgment. You have to keep the perspective that, no matter how much of your own savings you're putting into a Kickstarter, the most you're going to get back is a game (and sure, maybe some extra bits of swag and brief face-time with the developers). It can be a rush donating $100, or $1,000, or $10,000 and feel like you're driving a project to the finish line - but please, consider what your future self will think of that sum once you've beaten that game and moved on with your life.

That last contribution figure isn't uncommon, either. Consider on the eve of its final day. Toejam and Earl may be peerless in the funky fresh department, but they've never done anything that deserves 10 grand of one person's money. If you're paying sums that could cover months' worth of your rent to help make a video game you have no stake in, you're either paying more than you can reasonably afford, or you're being fiscally irresponsible. Probably both, actually.

Movies and TV shows often employ something called 'stunt casting', where a famous celebrity plays a smaller part in an attempt to add legitimacy and publicity to a project. Stunt casting can also apply to the development side of games; take Keiji Inafune's role as producer for .

When a Kickstarter makes a big deal out of an affiliated name, you might want to look for the fine print that describes their actual role on the team. The ill-fated vehicular combat shooter had famed sci-fi author Neal Stephenson as... something. Only he knows what.

There's never a guarantee that a Kickstarter will be successful, even if it gets funded in the allotted time. In most cases, 'success' can be measured simply by whether or not the project ever comes to fruition. are two examples of games that were never completed even after they took backers' money. Other times, the end result may be a disappointment; many of those who had high hopes for the Ouya or Planetary Annihilation felt burned by the finished product.

But ultimately, Kickstarter is not a conventional transaction, where you pay X amount and get Y possession guaranteed. Rather, you should back the projects that you want to see happen, without the expectation of getting anything in return - at least, not for a good long while. Think of those reward tiers as a time-capsule gift to yourself; a pleasant surprise two years from now after this Kickstarter feels like a distant memory. Otherwise, the wait for gratification will be agonizing.

FIFA Ultimate Team Team of the Week (TOTW) July 1st

Added: 02.07.2015 21:19 | 5 views | 0 comments


Each week EA Sports creates a FIFA Ultimate Team Team of the Week (TOTW) based on players in the real world that are in form for that week. Take a look at the team that will be available for one week from 1st July at 6pm.

From: n4g.com


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