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From: www.gamesradar.com

Wander Review

Added: 23.06.2015 1:36 | 0 views | 0 comments


Unlike other massively multiplayer games, Wander does not begin with you tuning sliders and picking palettes to create a character or accepting a fetch quest from a non-player character, because neither of those options exist. Nor do you have to kill ten of X, because combat or creatures are nowhere to be found. The only to-do list is the list of achievements, most of which read like chores. Wander focuses on exploration and wants to be a refreshing new contender, yet it’s nothing more than a glitchy, boring mess.

Instead of embracing the aforementioned genre standbys, Wander starts you off playing as a humanoid tree creature known as an Oren. This Tolkien-inspired being moves around the island at a grueling pace trying to find a transformation stone as soon as possible. The forest floor only has a few paths at the beginning, yet you can still find a dead end, requiring you to backtrack at the speed of a turtle. The game, whose sole purpose is exploration, penalizes you for doing just that in the first five minutes.

Exploring as an Oren can be difficult when the form takes up a third of the screen.

Once finding the stone in a nearby cave, the Oren shrinks and becomes a Hira: a nimble figure with fins that act as a wingsuit. Once you transform, there’s no reason to even think about returning to your prior ineffective form. However, shortly after freeing myself from the Oren’s fetters, the game crashed, and I knew this would be an unpleasant walkabout.

As a Hira, you can glide like an ice skater, walk under water, stop time, and burrow through earth. Oh wait--those are movement glitches, bugs, not features. The graphics are another imperfection. Although it was made with CryEngine, Wander looks like an extension of Playstation Home. Textures are flat and dull, if they even load at all. Trees and vegetation flicker in and out of existence as they sway in the coastal breeze. Ponds vanish, and you swim through the air and on dry beds of rock. The plants farther down the road are identical to the ones that came before, and my eyes glazed over scanning the thick brush for something unique or captivating. Each summited outcropping teases a view of a breathtaking landscape, but disappointment sinks in every time. The Hira is a marooned sailor destined to die from monotony on an island prison.

Here is the Hira sporting a trendy skirt made from stone.

Wander’s narrative is supplied via lore stones, which are similar to the audio logs found in games like . These rocks provide meaningless blurbs discussing flora and fauna rather than any actual story or plot. After finding the first lore stone, the map room is unlocked. In this cave, you can also switch between four different forms, such as an aquatic lizard or a flying griffin, at will. However, the relief map itself is useless without a “You Are Here” marker.

In addition to the lore and transformation stones, pillars give the gift of speech. Each found stone lets players speak necessary words, like “hello,” and extremely specific terms that you will never need to utter, like “thermal.” You say sentences by drawing the corresponding glyph on the DualShock’s touchpad and hoping the gods accept your handwriting. Chances are they won’t. Thankfully, there’s an alternative method, but it requires cycling through each individual gleaned word on the D-pad. Then, when the controller is idling on the coffee table, random words will sound without any input--not to mention, the same tutorial for the Rozhda language system plays, even if it’s your tenth time finding a glyph. The touchpad is also used to summon fireflies, but they never heeded my call, so I can only guess at their function. Luckily, I didn’t find any chatty players, so I was never forced to piece together a fragmented phrase from an obtuse mechanic.

The Azertash makes aquatic navigation easier, yet without a dedicated dive button I wouldn’t recommend heading to the ocean floor.

The only respite provided in Wander is the lovely soundtrack composed by Benjamin Woodgates. The soothing vocals contrast with the grating gameplay and give life to the vacant land. However, the music rarely plays, and most sounds that graced my ears were the chirping of invisible wildlife. Otherwise, Wander is a sandbox constructed from rotted wood that lacks toys. Without character customization or any semblance of proper communication, the game has nothing to offer in place of its sacrifices. Like Sisyphus on a treadmill, I fruitlessly walked around in hopes of discovering something worthwhile. Unless this game can find its way, discovery will remain a lost cause.

From: www.gamespot.com

HBHUD's Review of Puzzle Dragons Z + Puzzle Dragons Super Mario Bros. Edition

Added: 23.06.2015 1:15 | 5 views | 0 comments


"Presumably the result of Nintendos recent forays into the world of mobile gaming, Puzzle Dragons Z + Puzzle Dragons Super Mario Bros. Edition is a neat little bundle of two different takes on the very popular Puzzle Dragons mobile franchise. Each seems to have the ultimate purpose of trying to better appeal to the traditional gaming audience and to help shake off the stigma that the franchise carries thanks to its micro-transaction laden origins. Thankfully one of the two games in this package does manage to succeed in that admirable goal, and much to my surprise it wasnt the one centered around everyones favourite plumber." - Matt Broitman, HBHUD

From: n4g.com

Dark Souls 3 will send the series out in style

Added: 23.06.2015 0:00 | 14 views | 0 comments


"Withered beauty," was how game director Hidetaka Miyazaki described Dark Souls 3 during his E3 2015 presentation. This game, as with the rest of the Souls series, reveals in finding beauty among death and decay. And in Dark Souls 3, death surrounds you as the world itself faces an impending apocalypse.

With the largest gaming event of the year now behind us, let's recap all the information surrounding Dark Souls 3 that came to light both at - and around - E3 2015. A lot of the nuts-and-bolts details on the game are still forthcoming, but in broad strokes there is a lot here for Souls fans to sink their teeth into.

Considering Dark Souls 2 was released just last year, and Bloodborne hit store shelves back in March, a 2016 release window for Dark Souls 3 makes sense. It gives us a bit of breathing room from the last two games, and enough time to discover all the secrets hidden therein.

The Souls games (and Bloodborne) are usually released early in the year - with the lone exception of Dark Souls - so if history is any indication we'll be seeing this game land sooner rather than later. As for platforms, Dark Souls 3 will be available on PlayStation 3, Xbox One, and PC, making it the first Souls game built specifically for current-generation hardware.

After taking a break from the Souls' series to work on Bloodborne, game director Hidetaka Miyazaki is back in the director's chair for Dark Souls 3. Miyazaki made his directorial debut with 2006's Armored Core 4, a franchise he later stepped away from to work on 2009's Demon's Souls. After that game became an unexpected success, Miyazaki went on to direct Dark Souls and Bloodborne, leaving Dark Souls 2 in the hands of co-directors Tomohiro Shibuya and Yui Tanimura. Now he's back at the helm, and will hopefully give this game that extra creative spark many felt was missing from Dark Souls 2.

During the runup to E3 2015, there were going around about Dark Souls 3 thanks to some leaked images and poorly timed Tweets. At Microsoft's E3 press conference, we finally got the definite word that, yes, Dark Souls 3 is a thing that exists and, yes, it's coming to current-gen hardware. However, there was one more surprise in store for Souls fans, tucked away in the game's European press release:

"But above all, we are blessed to have such a supportive and loving community," stated Herve Hoerdt, Vice President of Marketing Digital at BANDAI NAMCO Entertainment Europe, "and we are happy to dedicate this final episode to them!" The phrasing "final episode" certainly doesn't bode well for the future of the Souls series, but then again Bloodborne has demonstrated the demand for this style of game is going away anytime soon.

Not much is known about the story of Dark Souls 3, other than a few cryptic hints director Hidetaka Miyazaki offered up at E3 2015. According to him, Dark Souls 3 will take place during the apocalypse, with some nonspecific threat looming large over the lives of its denizens. Considering the Souls series has always been one of death and melancholy, a doomsday scenario feels almost like a given.

Miyazaki also went on to confirm that the series' hallmarks - a large, sprawling world; punishing difficulty; and unique online features - will all be making a return in this next outing, however no other details were forthcoming. It was basically another way of saying, 'Yes, we're aware of why people like these games, and we're going to do more of that.'

While details on the setting and story were scarce, one area Miyazaki was happy to expound upon was combat; specifically, weapon arts. Each class of weapon in Dark Souls 3 will have its own unique ability to use in combat. For example, the longsword can perform a sweeping strike that bypasses an opponent's shield, while the scimitars can be duel-wielded to unlock a spinning attack that hits multiple opponents.

Miyazaki explained these extra flourishes were added to give players more variety in combat, as well as to make the less-popular weapons more attractive to players. In addition to swords, bows, and all other forms of martial weapons, Miyazaki also mentioned the game's magic system will receive a similar treatment. Details on that treatment were, of course, not forthcoming.

Hatred

Added: 22.06.2015 22:21 | 8 views | 0 comments


Achievements: Easy "Cheers!" achievement: Enter the "Options" menu, select "Gameplay", then set the "Are You Drunk...

Tags: Easy, Enter
From: megagames.com

Cast of the Seven Godsends Demo

Added: 22.06.2015 17:44 | 8 views | 0 comments


http://www.store.mergegames.com/castseven-digital The evil emperor Zaraaima has kidnapped the infant heir to the land of Dareca. King Kandar must call upon the aid of the seven gods of Dareca as he traverses the six worlds of his kingdom in a bid to save his son. He must face the emperor’s hordes as he battles through dark woods, slimy swamps, sinister mills, infernal volcanos, snowy mountains, golden cities and demonic castles. Each world is guarded by level bosses each sworn to bring about the king’s swift demise. To help him in his quest King Kandar can envoke god-given armour, wield different weapons and cast fanatical spells. Can the King save his son and his kingdom or will Dareca fall into the evil emperor’s grasp? Features Easy controls - only two buttons to play (shoot and jump) Six very different and long worlds to conquer Checkpoint save positions throughout worlds Five basic weapons to master Seven god-like armour sets 15 different bonus items to boost your hero Thirty-five magic combat spells to utilise Over 50 different enemies Twelve mid and end-of-level bosses Four difficulty levels Different endings Hand-drawn pixel graphics with a 16-bit look-and-feel Special art gallery with achievements to unlock Easter eggs to discover.

From: www.gamershell.com

Earn to Die 2: Exodus

Added: 22.06.2015 15:16 | 0 views | 0 comments


You have survived the zombie apocalypse so far, but do you have the skills to keep going? In Earn to Die 2: Exodus, there is a brink of hope to escape the zombie infested cities. Manoeuvre your way through the cities in the run down cars you have at your disposal. Earn cash, upgrade your cars, and drive through the hordes of zombies to the evacuation ship on the other side of the country.

Tags: Easy
From: www.miniclip.com

ZTGD | LEGO Jurassic World Review

Added: 22.06.2015 15:16 | 2 views | 0 comments


Ken McKown writes: Each entry in the LEGO series of games proves to me that TT Games has a ton of heart. Each franchise they tackle feels expertly designed for fans of that property. LEGO Jurassic World is no exception. The beloved dinosaur series finally gets the LEGO treatment, and the details from the music, to the quotes being the Achievement names is near perfection. Each iconic scene from every movie is here, including the latest chapter in the series. It tugged at my nostalgia more than any previous LEGO game, and even though the mechanics remain the same, it felt more alive than most of its predecessors.

From: n4g.com

Batman: Arkham Knight Leaked In the Middle East: But Do You Really Want It?

Added: 21.06.2015 23:15 | 1 views | 0 comments


Batman: Arkham Knight has been available to various users in the Middle East as early as the beginning of June 2015 but at the cost of potential censorship.

From: n4g.com


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