Monday, 18 November 2024
News with tag English  RSS

From: www.gamesradar.com

From: www.gamesradar.com

Hear the First Sample of Mighty No. 9 Voice Acting

Added: 10.04.2015 11:17 | 1 views | 0 comments


Comcept shocked the world when they announced that Mighty No. 9 would feature only English voice acting, even in its native Japan. As the game nears completion, the studio has today released the first sample of voice acting.

From: n4g.com

Announcement Trailer (English Dubbed Version)

Added: 08.04.2015 16:40 | 24 views | 0 comments


Check out Level-5's next transmedia project, following in the footsteps of Yo-Kai Watch and Inazuma Eleven.

From: feeds.ign.com

Head of Sony Korea gets Served Playing Bloodborne English Subtitles (Parody)

Added: 07.04.2015 22:17 | 6 views | 0 comments


The head of Sony Computer Entertainment Korea Shiro Kawauchi streams himself playing Bloodborne and gets totally served. He makes no bones about his dissatisfaction with From Software's game in this video which shows him dying again and again.

From: n4g.com

Life Is Strange Episode 02 - Out of Time - BGU

Added: 05.04.2015 10:18 | 3 views | 0 comments


Paul James writes "The overall narrative is progressing at a snails pace while forcing players to play through some horribly mundane segments to prove their worth and abilities. Im still intrigued by the looming threat hanging over the town but the day to day plot is at present dragging the experience down. Ive never found myself so disinterested in a plot driven game before, but Out of Time succeeded in doing that, and I can only roll my eyes in disgust at the butchering of the English language that has occurred along the way. This is a major step-back for the series and if I could rewind time and not experience Out of Time, I would be a happy man."

From: n4g.com

Shin Megami Tensei: Devil Survivor 2 Record Breaker Auctions Trailer (HD)

Added: 02.04.2015 20:23 | 7 views | 0 comments


Your days are numbered. Your character in Shin Megami Tensei: Devil Survivor 2 Record Breaker is stuck in a world that has been invaded and is on the brink of non-existence. At the same time, you and your friends have gained the ability to summon demons via your cell phone, and with it, a power to fight against fate. The countdown begins; will you be able to save the future of mankind? With new abilities and demons, a brand new character, fully voiced English story dialogue, and over 100 hours of gameplay, the new content in Record Breaker greatly expands on the original DS game. Most importantly, Record Breaker will introduce a brand new chapter to the captivating story. Both newcomers and veterans alike will have a chance to learn more about the world of Devil Survivor 2, with the option of skipping to the new content right away or playing through the original game first. Either way, hard decisions will have to be made in order to survive. Coming May 5, 2015 to the Americas on Nintendo 3DS. fo: http://www.atlus.com/devilsurvivor2rb/

From: www.gamershell.com

Last-gen cliches that should totally disappear (but probably won#39;t)

Added: 02.04.2015 18:00 | 15 views | 0 comments


Mass Effect. Uncharted. Deadly Premonition. The list of classics from the last generation of consoles is too numerous to count, and the gaming landscape is more vast and varied now than it’s ever been. But even with all of the fantastic moments found on the PlayStation 3, Xbox 360, and yes, even the Wii, we hope that this next generation leaves some of the past behind it.

Things become cliche for a reason: a particular design element or aesthetic worked once, then everyone else decided to copy it because it was successful. But now that we're on to a new set of consoles, perhaps its time to drop some of these cliches like a bad habit. Oh, who am I kidding? This stuff isn't going anywhere, and I'll tell you why.

The cliche: No matter where you go, whether it's a space station, an ancient tomb, or 19th-century England, if there's a fight breaking out, there's a well-placed chest-high wall to hide behind. Thanks to the popularity of cover-based shooters like Gears of War and Uncharted, their appearance has skyrocketed, and shows no end in sight.

Why it won't go away: It's pretty easy to fill up a level with a few fallen pillars, brick barriers, or other obstacles for the hero to hide behind, and since cover-based shooters aren't exactly going anywhere, we're likely to see more of this in the future. Hopefully game developers will at least make these protrusions feel like an extension of the world, rather than a conveniently placed set of granite rectangular prisms (looking at you, Mass Effect 2).

The cliche: The music builds, the tempo quickens, and suddenly: THE DROP. Now, the klaxons are blaring, and what sounds like the soundtrack for a robot apocalypse plows into your eardrums. The first time you heard dubstep, it was thrilling in its aural audacity. But now that everything from amateur YouTube Call of Duty videos to has some kind of dubstep breakdown, it all seems to have lost its edge.

Why it won't go away: Despite becoming the butt-rock of electronic music, dubstep is still surprisingly popular (hence all the YouTube Call of Duty videos and Enrique Iglesias songs). It's almost become a joke at this point, thanks to games like Borderlands insisting on not letting this music genre die already (though I have to admit, the dubstep gun in Saints Row 4 was pretty funny).

The cliche: It's the year 20XX, and it's the apocalypse. Whether the world has been taken over by fast zombies or slow zombies doesn't matter; the undead roam the Earth, and they're going to take a bite out of you. Which, of course, turns everyone else into a zombie except you (must be all those leafy green herbs you've been munching on).

Why it won't go away: Zombies are such an ingrained part of pop culture at this point, even outside of games, that you can probably get a game greenlit by saying it's like "[insert game name here] with zombies.” Plus, it's comparatively easier to devise an AI that simply hunts down the closest warm body and eats it than it is to make an enemy that moves and reacts to your attacks. And by spending fewer resources on AI, you can just fill the screen with loads of undead.

The cliche: Slap two words together, combine them into one glorious bastardization of the English language, and you've got a brand new buzzword to trot out in front of an audience of thousands. It's gotten so bad that we heard "drivatars" and "levolution" within a few hours of each other at E3 2013. In case you don't know, those are fancy words for "player-created AI" and "stuff blows up real good."

Why it won't go away: Because publishers never learn. You watch, E3 2015 is going to roll around and Ubisoft will break out words like "clambineering" to describe the new climbing physics for their latest Assassin's Creed title. Hey, at least we get to chuckle a little bit while we watch executives and paid presenters say these words unironically.

The cliche: That game you just picked up? Well, there's going to be a mess of content coming for it in the next year or so. Sure, you can buy all of it individually like a sucker, or you can grab them all with this handy Season Pass for only $30! Except for this character pack; that's a pre-order exclusive. And that set of weapons. Oh, and we're making stuff to come after the Season Pass has run its course. You'll have to buy that separately, too.

Why it won't go away: It's all about money. While Season Passes are nice and all, there's no clear demarcation for what constitutes a "season" of gameplay. And everything released after that season is over requires a separate purchase. I'm all for paying for content, but I think that if the DLC ends up costing as much as the core game, maybe make that Season Pass all-inclusive. Or at least offer a 'Season Two' Pass.

The cliche: Wandering around a zombie-filled apocalypse? Or perhaps you're marooned in a mysterious forest? Whatever game you're playing, you can scrounge around for pieces of wood and some scraps of metal and convert them into a crude implement of pain, or find some rags and make a set of magically sterile bandages. It doesn't matter if you're playing a Super Mario-esque platformer, if there's an excuse to combine two items into another, better item, we'll find a way to fit it in.

Why it won't go away: Minecraft sold about a gazillion copies, so clearly every game needs to feature some kind of crafting system. And what better way to pad your game out than requiring players to hunt down five different herbs every time you want to craft a potion?

The cliche: OK, soldier, we need to dump a whole bunch of lore on you and give you directions to your next mission, but we don't want to put all of this in an expensively-designed cutscene. So we'll just slow your walk speed down to geriatric levels and force you to inch your way forward while you listen to us over your walkie-talkie.

Why it won't go away: It's a storytelling crutch that lets players have some semblance of control while other characters talk at them. And because games like The Order: 1886 make frequent use of the cliche even now, it's likely not going anywhere any time soon.

The cliche: Our heroes are conflicted, deep individuals who want to help out, but must also confront the hidden dark side buried within their souls. Sometimes, you must embrace the evil within to defeat the enemy without, and shaving your head is the only way you can come to terms with your anti-hero status. Or something.

Why it won't go away: Everyone can relate to a brooding male protagonist! Well, except for half of the global population, but who's counting? Plus, everyone knows that shaving your head is like a shortcut to Badass Town (Badasston?), and it essentially raises your coolness level by at least 20 points (which is actually rather difficult to do, at least from my experience). Hair's really hard to animate, too.

The cliche: Perched high up on top of a massive cathedral lies a magical spot that will let you attune your spirit with the Earth and give you the location of all the hidden collectables on the map. All you have to do is climb up there to access it. Oh, and you can replace 'cathedral' with 'radio tower' and 'attune your spirit' with 'break the radio tower', depending on the game.

Why it won't go away: People like climbing stuff, and it was fine when Assassin's Creed did it. But then every other Ubisoft game had you climbing towers to unlock bits of the map; yes, even the open-world racer The Crew had you drive to hidden satellite dishes to unlock new races. It's so prevalent, it's bleeding out of Ubisoft games and into other titles, and even games like Dying Light are featuring some kind of tower climb. Whatever happened to buying a map?

I have hope that by the time we leave the PS4 and Xbox One behind we'll have a whole different set of cliches to jettison. Until then, keep a look out for the game about the zombie space marine with the dubstep DLC pack, and you can be the first to shout 'Bingo!' when you spot it. Are there any last-gen cliches you want gone? Let me know in the comments!

Looking for more? Why not read this list of .

Last-gen cliches that should totally disappear (but probably won#39;t)

Added: 02.04.2015 18:00 | 26 views | 0 comments


Mass Effect. Uncharted. Deadly Premonition. The list of classics from the last generation of consoles is too numerous to count, and the gaming landscape is more vast and varied now than it’s ever been. But even with all of the fantastic moments found on the PlayStation 3, Xbox 360, and yes, even the Wii, we hope that this next generation leaves some of the past behind it.

Things become cliche for a reason: a particular design element or aesthetic worked once, then everyone else decided to copy it because it was successful. But now that we're on to a new set of consoles, perhaps its time to drop some of these cliches like a bad habit. Oh, who am I kidding? This stuff isn't going anywhere, and I'll tell you why.

The cliche: No matter where you go, whether it's a space station, an ancient tomb, or 19th-century England, if there's a fight breaking out, there's a well-placed chest-high wall to hide behind. Thanks to the popularity of cover-based shooters like Gears of War and Uncharted, their appearance has skyrocketed, and shows no end in sight.

Why it won't go away: It's pretty easy to fill up a level with a few fallen pillars, brick barriers, or other obstacles for the hero to hide behind, and since cover-based shooters aren't exactly going anywhere, we're likely to see more of this in the future. Hopefully game developers will at least make these protrusions feel like an extension of the world, rather than a conveniently placed set of granite rectangular prisms (looking at you, Mass Effect 2).

The cliche: The music builds, the tempo quickens, and suddenly: THE DROP. Now, the klaxons are blaring, and what sounds like the soundtrack for a robot apocalypse plows into your eardrums. The first time you heard dubstep, it was thrilling in its aural audacity. But now that everything from amateur YouTube Call of Duty videos to has some kind of dubstep breakdown, it all seems to have lost its edge.

Why it won't go away: Despite becoming the butt-rock of electronic music, dubstep is still surprisingly popular (hence all the YouTube Call of Duty videos and Enrique Iglesias songs). It's almost become a joke at this point, thanks to games like Borderlands insisting on not letting this music genre die already (though I have to admit, the dubstep gun in Saints Row 4 was pretty funny).

The cliche: It's the year 20XX, and it's the apocalypse. Whether the world has been taken over by fast zombies or slow zombies doesn't matter; the undead roam the Earth, and they're going to take a bite out of you. Which, of course, turns everyone else into a zombie except you (must be all those leafy green herbs you've been munching on).

Why it won't go away: Zombies are such an ingrained part of pop culture at this point, even outside of games, that you can probably get a game greenlit by saying it's like "[insert game name here] with zombies.” Plus, it's comparatively easier to devise an AI that simply hunts down the closest warm body and eats it than it is to make an enemy that moves and reacts to your attacks. And by spending fewer resources on AI, you can just fill the screen with loads of undead.

The cliche: Slap two words together, combine them into one glorious bastardization of the English language, and you've got a brand new buzzword to trot out in front of an audience of thousands. It's gotten so bad that we heard "drivatars" and "levolution" within a few hours of each other at E3 2013. In case you don't know, those are fancy words for "player-created AI" and "stuff blows up real good."

Why it won't go away: Because publishers never learn. You watch, E3 2015 is going to roll around and Ubisoft will break out words like "clambineering" to describe the new climbing physics for their latest Assassin's Creed title. Hey, at least we get to chuckle a little bit while we watch executives and paid presenters say these words unironically.

The cliche: That game you just picked up? Well, there's going to be a mess of content coming for it in the next year or so. Sure, you can buy all of it individually like a sucker, or you can grab them all with this handy Season Pass for only $30! Except for this character pack; that's a pre-order exclusive. And that set of weapons. Oh, and we're making stuff to come after the Season Pass has run its course. You'll have to buy that separately, too.

Why it won't go away: It's all about money. While Season Passes are nice and all, there's no clear demarcation for what constitutes a "season" of gameplay. And everything released after that season is over requires a separate purchase. I'm all for paying for content, but I think that if the DLC ends up costing as much as the core game, maybe make that Season Pass all-inclusive. Or at least offer a 'Season Two' Pass.

The cliche: Wandering around a zombie-filled apocalypse? Or perhaps you're marooned in a mysterious forest? Whatever game you're playing, you can scrounge around for pieces of wood and some scraps of metal and convert them into a crude implement of pain, or find some rags and make a set of magically sterile bandages. It doesn't matter if you're playing a Super Mario-esque platformer, if there's an excuse to combine two items into another, better item, we'll find a way to fit it in.

Why it won't go away: Minecraft sold about a gazillion copies, so clearly every game needs to feature some kind of crafting system. And what better way to pad your game out than requiring players to hunt down five different herbs every time you want to craft a potion?

The cliche: OK, soldier, we need to dump a whole bunch of lore on you and give you directions to your next mission, but we don't want to put all of this in an expensively-designed cutscene. So we'll just slow your walk speed down to geriatric levels and force you to inch your way forward while you listen to us over your walkie-talkie.

Why it won't go away: It's a storytelling crutch that lets players have some semblance of control while other characters talk at them. And because games like The Order: 1886 make frequent use of the cliche even now, it's likely not going anywhere any time soon.

The cliche: Our heroes are conflicted, deep individuals who want to help out, but must also confront the hidden dark side buried within their souls. Sometimes, you must embrace the evil within to defeat the enemy without, and shaving your head is the only way you can come to terms with your anti-hero status. Or something.

Why it won't go away: Everyone can relate to a brooding male protagonist! Well, except for half of the global population, but who's counting? Plus, everyone knows that shaving your head is like a shortcut to Badass Town (Badasston?), and it essentially raises your coolness level by at least 20 points (which is actually rather difficult to do, at least from my experience). Hair's really hard to animate, too.

The cliche: Perched high up on top of a massive cathedral lies a magical spot that will let you attune your spirit with the Earth and give you the location of all the hidden collectables on the map. All you have to do is climb up there to access it. Oh, and you can replace 'cathedral' with 'radio tower' and 'attune your spirit' with 'break the radio tower', depending on the game.

Why it won't go away: People like climbing stuff, and it was fine when Assassin's Creed did it. But then every other Ubisoft game had you climbing towers to unlock bits of the map; yes, even the open-world racer The Crew had you drive to hidden satellite dishes to unlock new races. It's so prevalent, it's bleeding out of Ubisoft games and into other titles, and even games like Dying Light are featuring some kind of tower climb. Whatever happened to buying a map?

I have hope that by the time we leave the PS4 and Xbox One behind we'll have a whole different set of cliches to jettison. Until then, keep a look out for the game about the zombie space marine with the dubstep DLC pack, and you can be the first to shout 'Bingo!' when you spot it. Are there any last-gen cliches you want gone? Let me know in the comments!

Looking for more? Why not read this list of .


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved