PlayStation at PAX Prime 2015
Added: 27.08.2015 20:06 | 39 views | 0 comments
If you’re heading to PAX Prime this weekend, make sure to swing by the PlayStation booth (#222) to see our latest games, take part in fun activities, and grab some cool merch. We’re bringing our virtual reality headset, Project Morpheus, as well as nearly 40 games. That includes this year’s most anticipated blockbusters, like Star Wars Battlefront, Assassin’s Creed Syndicate, Uncharted: The Nathan Drake Collection and Street Fighter V. Plus we’ll have upcoming digital titles like Drawn to Death, Fat Princess Adventures, Abzu and Enter the Gungeon for you to try. If that’s not enough the Indie MEGABOOTH/MINIBOOTH (#612) will be teeming with inventive PS4 games to check out. Phew!
Tags: PlayStation, Star, Street, Wake, Play, Creed, Prime, Enter, Star Wars, Fighter, Street Fighter, Indie, Princess, Collection, Project
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| Whispering Willows iOS Review: Enter At Your Own Risk | AppUnwrapper
Added: 27.08.2015 9:18 | 20 views | 0 comments
Appunwrapper writes: "They say first impressions are everything. In the case of Whispering Willows on iOS, this is mostly true. My first reaction to it was "what is this madness?!" when I booted up the game on my iPad Air 2 and it was upside-down. This was both puzzling and annoying, as I've always held my iPad with the home button to the left and now I couldn't. So, off to a bad start. But no big deal, right? I flipped my iPad around and started the game."
From:
n4g.com
| Everything we know about (the new) Hitman
Added: 26.08.2015 22:30 | 79 views | 0 comments
With their new Hitman, developer IO Interactive wants you to 'Enter a world of assassination.' Their vision for the latest entry in this long-running stealth series is an ever-expanding world of targets, tools, and cunning tricks populated not only by the developers, but by the community and your friends. This has led to some very unorthodox choices in how Hitman is being developed and distributed, which we'll cover in the slides that follow.
At E3 earlier this year, IO unveiled a new trailer (embedded below) that gives a good overview of how Hitman will play. In it, Agent 47 is after a man named Viktor Novikov at a fashion show in Paris. We've played this part of the game - a couple of times, actually - and between that and our talks with the developers we're ready to give you a detailed breakdown of what you can expect from Hitman. The game itself launches on December 8th for PC, PS4, and Xbox One. However - as you'll soon discover - this release date is just the beginning.
Agent 47 - the series' bald, brooding antihero - has been working the assassination circuit going on 15 years now. Starting in 2000 with Hitman: Codename 47, this peerless assassin has since starred in seven Hitman games (two of which are on mobile). And during that time Agent 47 has maneuvered all sorts of people into overly elaborate and complex deaths. CEOs, mob bosses, the Vice President of the United States; no one is safe from his creative mind.
You don't spend 15 years pulling off assassinations without learning some new tricks - such as the Batman-style Instinct vision seen in Absolution. However, this new game will step back from special abilities and refocus on what made the series great: creativity. Speaking with , creative director at IO Interactive Christian Elverdam said, "We’ve moved away from trying to create new abilities for Agent 47, since we want tools and planning to be a bigger part of the game. We want Hitman to be a more creative game, about figuring out what’s going on."
From Morocco to Italy to Paris, each stop on Hitman's globetrotting parade of death is designed to feel like a world unto itself. As editor Leon Hurley described , "[Each] level is a clockwork simulation of a living environment that, with enough observation and experimentation, you can manipulate." This is Hitman at its finest: you arrive in a space, size it up, choose a plan of attack, and execute. It's a razor-sharp toy chest; a playpen for sharp-dressed killers.
"One of the series’ strengths the new game is trying hard to recapture is that feeling that every level has somehow been designed for you and you alone," Hurley continued. "There are so many options and potential opportunities that only the ones that make sense to you spring out." Whether it's poisoning a drink or an axe to the chest, if you can imagine it, Hitman wants it to be a possibility. And they're not hurting for ideas. We counted with the game.
Hitman is treating its release date a bit differently from other AAA titles. In short, you won't be able to buy the full version of Hitman on day one because it won't be finished yet. Instead, Hitman will be built online with new locations and other content being added over time. We spoke to about this early access-style approach, "The specifics, about how much content we start with and the specific pace of it, we will talk about later. But for now, just imagine there are going to be locations appearing".
Once Hitman is 'finished' you will be able to purchase the full game as you would normally. "Once we’re done building all the locations...we will put it on a disc so you can buy it as a disc if you want," said Elverdam. So why go through all this trouble? Elverdam hopes that, by rolling out content gradually, it will give the team more opportunities to do things like time-sensitive assassinations (more on those in a sec) and respond to user feedback. "By doing it where we release it over time," said Elverdam, "we actually get [the] opportunity to figure out how people are playing our game and maybe react to things, like disguise mechanics and game balancing."
In addition to the classic, Hitman-style assassination missions, there are two other types you'll have to contend with. Time-sensitive assassinations, according to Elverdam, are the dev team's way of dropping new targets into existing locations. When this happens, all you'll get is a mugshot and 48 hours to make the kill. Screw up the hit and that's it; the mark is gone, forever. "That’s something we haven’t been able to do before: this feeling," said Elverdam. "I just can’t wait to sit there with a sniper rifle knowing that when he’s dead he’s dead. If I screwed it up? I screwed it up. He won’t come back."
The Contract modes from Hitman: Absolution are making a comeback here as well. If you didn't play Absolution, here's how they work: by assassinating any NPC in a location you essentially put a bounty on that character's head, which gets sent to your friends. The manner in which you killed that unlucky NPC determines what other players will need to do in order to get the maximum payout. As Leon Hurley pointed out , "Easy if it’s the bloke on the gate, not so much if it’s a guard behind several security checkpoints and your mate’s specified a 'suit only' run (so no disguises)."
Tags: Vita, Onto, United, Easy, When, However, Instinct, With, Xbox, There, Hitman, Enter, Interactive, Leaf
From:
www.gamesradar.com
| Early Access Preview: Zombie Playground | Rely on Horror
Added: 26.08.2015 18:18 | 21 views | 0 comments
Rely on Horror, CJ Melendez writes: "Some of you might be like me and enjoy your fair share of grim and serious zombie fiction, where theres some gritty drama between rival human groups, loads of extreme violence, and lots of gore. But other times you might want to look at some bright colors and feel a bit more upbeat, right. Cartoons were fun, remember? Theres no reason for us to be so mature all the time! And zombie fiction can do with a little levity now and then. Enter Zombie Playground, a whimsical little Steam title where kids battle zombies. Thats the premise and its a simple yet effective one."
From:
n4g.com
| Pure Hold'em Review | TSA
Added: 26.08.2015 10:18 | 15 views | 0 comments
TSA:
The lack of a good poker or Texas Holdem game on next-gen consoles has been a bit of a surprise, especially when you think about the popularity of the smaller XBLA and PSN poker games last gen. After spending more hours of my life than Id like to admit playing the small and admittedly dull Holdem game on Xbox 360, I was more than ready for a game to take up the mantle on PS4 and Xbox One. Enter Pure Holdem, a game that does nothing more than try to deliver a simple but solid round of Texas Hold Em.
From:
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| The Inner World
Added: 25.08.2015 22:11 | 23 views | 0 comments
Enter the world of Asposia where Robert is in for the adventure of a lifetime along some very interesting characters
From:
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| Volume Review | WGTC
Added: 25.08.2015 0:18 | 49 views | 0 comments
WGTC:
As much as I love indie games, its been getting harder and harder to keep the flame alive. For a while there, most indies getting released were a variation of two formulas: obtuse puzzlers or dark narratives featuring young/naive protagonists. The glut of obnoxious puzzlers left me wanting something different, which I eventually found in Thomas Was Alone, the debut title from Mike Bithell. Sure, it was a quirky platformer, but it told a fascinating story and featured gorgeous narration from Danny Wallace. Enter Volume, a quirky stealth title from Bithell that tells a vaguely interesting story and once again sports beautiful narration from Wallace.
From:
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| Battlefield 4 Night Operations Coming Next Month, Trailer Released
Added: 24.08.2015 19:13 | 19 views | 0 comments
Enter the combat in darkness
From:
www.gamershell.com
| We've Been Soldiers And Athletes. Time For A Structural Analyst
Added: 20.08.2015 1:18 | 14 views | 0 comments
INFRA is a game about a town thats gone to the dogs. Its big employers have gone bust, and everything is breaking down. Enter you, a guy who will walk around and survey some routine structural damage.
From:
n4g.com
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