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DICE Tested Its Frostbite Engine On Wii U, Wasn't Enamoured With The Results

Added: 07.05.2013 10:00 | 0 views | 0 comments


Article: DICE Tested Its Frostbite Engine On Wii U, Wasn't Enamoured With The Results

Dat "unprecedented relationship"

From: www.nintendolife.com

DICE to create Star Wars games using Battlefield engine - tech boss talks Turbolasers

Added: 07.05.2013 9:55 | 3 views | 0 comments


EA and Disney sign multi-game, multi-developer deal.
This week's Big News is very much EA's partnership with Disney to work on multiple - yes, multiple - Star Wars projects. DICE, Visceral and BioWare are involved. Just think, a few years from now we'll probably be re-enacting Return of the Jedi's Ewok battle using Frostbite - or at least, staring mournfully at "connection lost" screens while pop-up notifications attempt to sell us lightsaber extensions, at 400 MP an inch.

From: www.oxm.co.uk

Battlefield 4 - Yet Another New Screenshot

Added: 07.05.2013 7:17 | 8 views | 0 comments


DSOGaming writes: "The developer and the publisher of this highly anticipated first-person shooter has released another new screenshot, showcasing the great visuals that their Frostbite 3.5 engine is capable of."

From: n4g.com

EA and Disney team up for Star Wars games

Added: 06.05.2013 21:28 | 0 views | 0 comments


As part of multi-year exclusive arrangement, DICE and Visceral will work on new "core" Star Wars games.

Electronic Arts and The Walt Disney company today announced a new multi-year exclusive agreement to develop and publish new games based on Star Wars characters and stories.

As part of the agreement, EA will create new Star Wars titles for a "core gaming audience." These games will span "all interactive platforms" and "the most popular game genres." Disney, meanwhile, will retain rights to create new Star Wars games for mobile, social, tablet, and online markets.

"Every developer dreams of creating games for the Star Wars universe," EA Labels president Frank Gibeau said in a statement. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans."

Battlefield studio DICE and Dead Space outfit Visceral Games are currently making new Star Wars games, joining BioWare, which will continue to support . The new games from DICE and Visceral will run on the Frostbite 3 engine.

"The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay," Gibeau said.

Financial terms of the EA-Disney deal were not disclosed. EA will report earnings tomorrow after market close, where formation about the deal is expected to be divulged.

The fate of remains unclear.

Disney purchased the Star Wars brand last October for .

From: www.gamespot.com

News: EA still has a 'strong partnership' with Nintendo, despite Wii U absence

Added: 02.05.2013 11:04 | 4 views | 0 comments


Madden NFL 25 to skip Wii U, too.

Both Battlefield 4 and Madden NFL 25 are set to skip a release on Wii U, with a Wii U version of FIFA 14 still in doubt.

But in a statement provided to Nintendo World Report explaining the company's decision not to ship Madden NFL 25 on the console, EA said that it still has a "strong partnership with Nintendo and will continue to evaluate opportunities for delivering additional Madden NFL products for Nintendo fans in the future."

Back in March, DICE producer Patrick Bach explained that EA hadn't developed Wii U support into its Frostbite engine, suggesting multiple...



From: www.videogamer.com

Army of Two: The Devil's Cartel Review - The Digital Fix

Added: 19.04.2013 17:18 | 15 views | 0 comments


Its roughly thirty minutes into the seven hour campaign before you realise that Army of Two: The Devils Cartel isnt actually very good. Newbies to the franchise will find the slick opening thrilling, as it sets up the main plot of rescuing a kidnapped Mexican politician whilst simultaneously introducing us to the two new protagonists: Alpha and Bravo. Their origin story, set five years earlier, concisely outlines the reasons for making Salem and Rios (from the first two instalments) bit-part characters. The lushly drawn environments make an exciting canvas on which the smartly animated duo let loose with all manner of weaponry. The Frostbite 2 engine expertly renders the damage inflicted by bullets as pillars crumble, cars explode and crates are reduced to splinters. Theres even a point where the script makes a comment about exploding red barrels in video games, planting the idea that we may be taken on a Whedonesque journey of sassy asides and deadpan self-reference.

From: n4g.com

Battlefield Developer Seeking Intern To Implement Oculus Rift Support In Frostbite

Added: 19.04.2013 10:18 | 23 views | 0 comments


Battlefield series developer DICE is investigating support for the Oculus Rift VR headset with its Frostbite engine, the technology that powers an array of Electronic Arts games, according to a job listing.

From: n4g.com

Former Battlefield producer would like to see DICE return to future setting

Added: 18.04.2013 15:14 | 13 views | 0 comments


Gordon Van Dyke says a Battlefield 2142 successor "would be amazing," but questions if DICE has "the balls" to leave the modern setting.

Former Battlefield producer Gordon Van Dyke would like to see developer DICE leave the "safe haven" of the modern setting and make a new future-set Battlefield game. However, he questioned if the Swedish develop has the courage to do so.

"Battlefield 2142 successor on Frostbite Engine would be amazing," Van Dyke ). "But does DICE got the balls to leave the safe haven of a modern war setting? Hope so."

This fall's takes place in a modern setting.

Van Dyke worked on and acknowledged that the game came up short with what was possible. Leveraging the power of the Frostbite Engine and effective leadership could make a 2142 successor shine, he argued.

"When I worked on Battlefield 2142, we definitely didn't hit the games [sic] full potential, and I think under the right leadership they could now," he .

Van Dyke . He also contributed to an unannounced new franchise at Visceral Games.

He now is an executive producer at Paradox Interactive, where he oversees the brand.

From: www.gamespot.com

Former Battlefield producer would like to see DICE return to future setting

Added: 18.04.2013 15:14 | 9 views | 0 comments


Gordon Van Dyke says a Battlefield 2142 successor "would be amazing," but questions if DICE has "the balls" to leave the modern setting.

Former Battlefield producer Gordon Van Dyke would like to see developer DICE leave the "safe haven" of the modern setting and make a new future-set Battlefield game. However, he questioned if the Swedish develop has the courage to do so.

"Battlefield 2142 successor on Frostbite Engine would be amazing," Van Dyke ). "But does DICE got the balls to leave the safe haven of a modern war setting? Hope so."

This fall's takes place in a modern setting.

Van Dyke worked on and acknowledged that the game came up short with what was possible. Leveraging the power of the Frostbite Engine and effective leadership could make a 2142 successor shine, he argued.

"When I worked on Battlefield 2142, we definitely didn't hit the games [sic] full potential, and I think under the right leadership they could now," he .

Van Dyke . He also contributed to an unannounced new franchise at Visceral Games.

He now is an executive producer at Paradox Interactive, where he oversees the brand.

From: www.gamespot.com


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