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News with tag Future  RSS
How Call of Duty: Advanced Warfare's Future Tech Works in Multiplayer

Added: 24.07.2014 17:25 | 0 views | 0 comments


At this year's E3, we were given a glimpse at what the next entry in the Call of Duty series has to offer. We saw a demo showcasing future war in

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From: www.gamespot.com

Opinion The Destiny of Timed Exclusive Content, What Does the Future Hold?

Added: 23.07.2014 23:13 | 2 views | 0 comments


MP1st - Timed exclusive content is nothing new. Microsoft got the ball rolling last generation when it started locking down Call of Duty expansions on the Xbox 360 for 30-day periods before jumping over to the PlayStation 3. To many, it was an annoyance. To others, it was bragging rights. But for the most part, it was more or less harmless. 30 days isnt all that long to wait. But more importantly, when you get your hands on that content, its still relevant. Can we say the same thing for content over a year old?

From: n4g.com

Has Battlefield been moved to a 3-year dev cycle?

Added: 23.07.2014 15:13 | 0 views | 0 comments


Future Battlefield games could be developed on a 3-year development cycle, EA has suggested, moving away from the 18-month to 2-year cycles seen with previous Battlefield titles.

From: n4g.com

The Future of Santa Monica Studio

Added: 22.07.2014 18:19 | 10 views | 0 comments


PlayStation Blog writes: "Kinetica, God of War, Journey, Hohokum, and The Order: 1886 these are just a few examples of our studios strong internal and external legacy encompassing a broad spectrum of innovative and diverse titles. As we at Santa Monica Studio continue our odyssey to develop great games for PS4 (No hints!) both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo. The goal create a flexible identity for all of our games, a united banner for all we do."

From: n4g.com

The Future of Santa Monica Studio

Added: 22.07.2014 16:13 | 8 views | 0 comments


PlayStation Blog writes: "Kinetica, God of War, Journey, Hohokum, and The Order: 1886 these are just a few examples of our studios strong internal and external legacy encompassing a broad spectrum of innovative and diverse titles. As we at Santa Monica Studio continue our odyssey to develop great games for PS4 (No hints!) both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo. The goal create a flexible identity for all of our games, a united banner for all we do."

From: n4g.com


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