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Free-to-play mobile titles tend to make traditional game fans furious, and when you come across a hair-pulling experience like Namco Bandai's Tales of Phantasia, it admittedly becomes hard to defend the controversial formula. Tales of Phantasia is a 16-bit classic action / RPG that was a huge hit in Japan, but has had a limited Western release since its debut on the Super Famicom (Super Nintendo). The original game received a fan translation that takes some creative liberties with the story and its characters (think unwarranted profanity - lots of it), and a poor Game Boy Advance remake, but otherwise, English-speakingfans will have to make do with Tales of Phantasia for mobile. What a shame, then, that Namco considers this poorly-constructed adaptation a worthy ambassador for newcomers to the series. Tales of Phantasia is free to download, which should rightfully set off some warning bells. How does the free-to-play formula even work in this instance? |
Last week was a rough week to be King. Gamezebo broke the news on Monday that the company was trying to to discuss all of these matters in a frank, open and honest way. |
Here's one last piece of fun and unexpected news to leave you with before the weekend: Milkbag Games and NimbleBit have teamed up to bring us a brand new game about dancing animals called , the developers have also released a 20-second teaser trailer that depicts various zoo visitors gathered around different animal exhibits, which are all brought to life through NimbleBit's signature and adorable 8-bit visual style. But then the lights go low, the disco ball drops down, and the zoo animals then get their 1970s on! That's all we know about Disco Zoo so far, but I don't think I'm the only one who can't wait to learn more. Keep checking back on Gamezebo for all the latest news regarding this seriously funky game's platforms and release date. |
War. War never changes. Well, except for humanity's new tendency to play our little battle games on a digital plane instead of with real guns and soldiers. That's a change, and a pretty relieving one at that. Front Wars by Gregory Challant is one such example of a war simulation. It actually looks and plays almost identically to Famicom Wars / Advance Wars, a Nintendo series that hasn't seen an update in quite some time (the studio behind the series, Intelligent Systems, has been hard at work on alternative war / strategy games like the excellent Fire Emblem: Awakening for the Nintendo 3DS). While Front Wars is nowhere near as polished as even the earliest Advance Wars titles, there's still quite a bit to like here - provided you're not bothered by Challant's, er, "flattery" of Intelligent Systems' work. There is one major difference between Front Wars and Advance Wars, however: Whereas the latter is based off fantasy scenarios and made-up wars, Front Wars lets you play through prominent battles that defined the Second World War. You literally send cute, large-headed soldiers to their deaths on the shores of Normandy. It's bizarre. |
After several games and staked its claim in the gaming world by having players combine two different elements in order to create a third, and then using that third to create a fourth, and so on until a rich and resource-filled world materialized right before their very eyes. While Doodle Kingdom builds upon this tried and true formula with a fresh thematic twist, the game also tries a few new things to usher in this latest era in the Doodle universe as well. This time around, there are an initial 116 elements to discover across 13 different categories, and if you're a fan of any Doodle game before it, then the odds are you'll feel right at home in this one. Things start out simple enough, with your typical "Human + Forest = Berries and Lumber" equations, until the main draw of Doodle Kingdom begins to kick in: the medieval fantasy elements! Given its name, the game has an inherently medieval theme, and a lot of the elements you'll discover fit into this mold perfectly: from Golems and Dwarves, to Catapults and Forges, to even Unicorns and a Pegasus. It's certainly a breath of fresh air for the game and the series, and one that really ramps up the challenge by forcing you to push your imagination to its limit (related: if anyone knows what the heck a Unicorn can be combined with, you know where to reach me). |
A lot has certainly happened in the world of mobile gaming since Get Set Games' original experience. And then it's one more power-up and before you know it, you're skyrocketing through the clouds without a care once again. |
X-Men: Battle of the Atom is a new free-to-play card battle game that lets you face off against the forces of evil at the head of a famous band of mutant superheroes including Scotius Summerisle, Stepford Cuckoos, the Glob, Cipher, and Cypher. Wait, who? If you're a casual X-Men fan - you enjoyed the movies, maybe read a few trade paperbacks - then the first thing to know about Battle of the Atom is that it's probably not the X-Men you X-pect. As a tie-in with the "Battle of the Atom" comic crossover that began in the fall of 2013, the mobile game features "hundreds of characters spanning 50 years of X-Men history," according to the App Store description. To fill a roster that broad, Aeria Mobile brought in just about everyone who ever appeared in a mutant comic book, from past, present, future, and even alternate worlds. |
On Monday morning, Gamezebo broke news of a story too strange to be believed. King, the makers of Candy Crush Saga, had . While this won't affect the likes of Skittles or SweeTarts, app developers whose games have 'candy' in their name braced for the oncoming storm. But according to a King spokesperson, that storm may not really be coming. "We have trademarked the word 'CANDY' in the EU, as our IP is constantly being infringed and we have to enforce our rights and to protect our players from confusion. We don't enforce against all uses of CANDY - some are legitimate and of course, we would not ask App developers who use the term legitimately to stop doing so." |