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There's something to be said for the classics. Actually, there's a lot to be said for them, or they wouldn't get to be classics in the first place. Brave Frontier definitely has its sights set on giving mobile gamers nostalgic feelings of the JRPGs of bygone days, with some collectible card game bits sprinkled in for good measure. That's a sound strategy, and the result is fun enough to be worth the free download. Every good RPG needs a land to save, and in the case of Brave Frontier, it's called Grand Gaia. This magical locale is home to hidden power for those who can vanquish its strange creatures, but it's been sealed off by some fallen gods. That's where you come in. As a Summoner with immense promise, you've been granted access to Grand Gaia via Lucius' Gate. With a guide named Tilith to introduce you to core concepts like summoning units, fusing them together to make them more powerful, and leading them into combat, it doesn't take long to get started on setting things right. |
Bridge Constructor by HeadUp Games is a bridge-building mobile game that lets you exercise your physics prowess. It also offers a strong, important reminder: Not everyone is cut out for building bridges. It's OK for a bridge to fall apart on your screen, but in real life, smiling sheepishly and shrugging while cars plummet into ravines simply isn't acceptable. So, if you don't know anything about engineering, is it still worth giving Bridge Constructor a go? Sure it is. The game challenges you to build serviceable bridges. There's no need for them to pass any hoity-toity government inspections. If the whole shebang collapses but the cars driving across manage to outrun the destruction, the point's still yours. No jail time! |
Like most 30-somethings with a love for video games, I have fond memories of the days when arcades reigned supreme. And when I was a kid playing games at my local pizzeria (it sounds clichéd, but it's true!), I put an embarrassing number of quarters in the ol' Galaga machine. My story, I have to assume, is not unique. If I were to speculate, I'd say that Miles Tilmann (aka Pixeljam) and James Kochalka would have very similar stories to tell. After all, they teamed up to make Glorkian Warrior: Trials of Glork -- a game that loves Galaga just as much as I do. |
A couple of years ago, Russian game publisher Game Insight brought us the prehistoric village-builder . In it, we took on the role of an adventurous scientist who helps a primitive tribe rebuild their village. In the new sequel to that game, The Tribez and Castlez, we once again don the scientist's lab coat, this time setting our sights on saving a medieval kingdom. Unfortunately, that change in scope is more or less the only way to differentiate the two games, which means Tribez veterans have little in the way of new experiences to enjoy in the sequel. The Tribez and Castlez begins with the first game's mad scientist (at least I think it's him; he seems to have grown some hair since then) and his pretty tribal sidekick Aurora touching down in the middle of a medieval kingdom. Actually, they don't just touch down--they crash land Dorothy-in-Oz-like on top of a magical crystal. In one way, this helps the Prince of the realm since it sends a marauding army of greenskins running. In another, it causes problems for him since he then needs a significant portion of his kingdom rebuilt. |
Block Fortress: War is a real-time strategy (RTS) game from Foursaken Media. It's also hard. Damned hard. Nobody really expects a real-time strategy title to be as easy-going as a walk through a grove of block-shaped trees. We're talking about war, after all. People die in wars. Zombies explode in wars. Nevertheless, casual RTS fans will probably balk at Block Fortress: War's steep learning curve. Even genre veterans may quickly realize they've met their match. Block Fortress: War takes place in the far-flung future. Space has been colonized, and the universe is very square. That's not to say it's lame: it's literally made out of cubes. |
I've not felt the draw of a Puzzle Quest game since the first one. The novelty of RPG mechanics met with match-three gameplay wore out for me quickly as I realized even the developers behind them weren't sure what made those games great. Now I have Block Legend. It's full of obligatory pixel art and chiptunes and the super deformed character design you expect from an indie dev. What it's not is a game -- it's not even a match-three game. It is, however, a blend of puzzle and turn-based RPG. |
Obvious moves aren't that interesting. So when it came to light that EA founder Trip Hawkins had a new startup working on a game to teach kids social and emotional learning (SEL), it raised some eyebrows. Well, mine anyway, and possibly ) unfolds on a planet called Ziggurat where anthropomorphic dogs and cats once lived together in harmony. But something has happened to upset the balance, and it's up to your child's customized canine character to get to the bottom of it, starting with a special town called Greenberry. Your guide is named YouDog, a mentor figure who's one part Yoda, one part Mr. Miyagi and one part man's best friend. |
I'm new to the series, so I wasn't entirely sure what to expect when I started up Frontline Commando 2 for the first time. In some ways it's about what I expected: burly dudes that almost could have come from that one really popular game about throwing bullets at one another. But it's also a well-constructed shooter that isn't ridiculously heavy-handed with the in-app purchases. I'd even call it "a lot of fun." There's a story behind the events of Frontline Commando 2, but it's pretty much just a backdrop. Bad guys doing bad guy things has and will always be a great excuse. Each mission takes place in a fairly enclosed area with a few cover points and quite a few enemy soldiers to shoot at. There's no open movement, however - players can tap arrows on either side of the screen to move to a new piece of cover in that direction (best used for avoiding explosives or getting a better angle for a shot), but that's the extent of the movement. Instead, they'll be using the on-screen virtual buttons to focus on aiming, shooting, and reloading. And not getting shot, obviously. |