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From: www.gamesradar.com

Need For Speed's E3 2015 Reboot Does Not Disappoint

Added: 17.06.2015 0:09 | 5 views | 0 comments


The last few Need For Speeds have done a commendable job catering to different driving preferences, but this latest installment just might be the most accessible version yet. The franchise has been around long enough that it has different fanbases from different eras, whether it's the period when the cars tended to grip the pavement and the era when there was more of an emphasis on drifting. Customization and tuning is commonplace in all kinds of racing games, and while the next offers a wealth of options to personalize your handing, having a Grip vs Drift slider makes the experience very pick up-and-play.

Given that arcade racing is my favorite genre, I'm often confident that I can place well (if not first) in my multiplayer racing booth demos at E3 year after year. Need For Speed threw me for a loop, given that its design is not as straightforward as point to point races. In a form of thoughtful rebranding Need For Speed's multiplayer score attack is called 8-Player Rep Attack. It keys in on the kind of skill-based driving that has been very popular these many years. It's not surprising for Need For Speed developer Ghost Games, which is primarily made up of former talent from Criterion Games, a studio known for the risk-taking driving from the Burnout series. From slick drifting to near miss car passes, you'll earn points toward your rep when you're competing with seven others at Rep Attack.

My match started with a point-to-point race, and while I placed first, I didn't earn the most rep points, probably because I did not drift enough and stayed far from incoming traffic. That wasn't the end of the competitive session, though. With the match over, every driver was left with several minutes to accumulate rep points however they saw fit. Some opted to lure cops into a chase, others just free roamed. Within my seven minute time limit, I managed to do all these things and ended up with a very respectable third place ranking.

In all, I enjoyed how the controls and my preferred grip setting felt. More importantly, the hands-on experience managed to emulate the intensity and visual realism of the flashy E3 2015 trailer. The isolated feeling from touring the dark streets of Ventura Bay (a fictional version of Los Angeles) were punctuated by the light-bleeds from the street lights and headlights. Need For Speed's attention to detail is never more apparent than in the garages. Rather than present them in their most pristine state, the cars in your collection have a "just driven" look, as if you had each of your cars out in the wet weather sometime in the last couple hours.

Need For Speed comes out on November 3, 2015.

From: www.gamespot.com

Ghost Recon: Wildlands Breaks Ubisoft's Open-World Mold

Added: 16.06.2015 22:39 | 1 views | 0 comments


Not a single tower was captured during the entire demo!

Tags: World, Ghost
From: www.ign.com

The 15 biggest surprises of E3 2015

Added: 16.06.2015 21:54 | 32 views | 0 comments


… what else could there possibly be? And yet all the press conference holders managed to surprise everyone in some way, making this particular E3 a genuine thrill no matter what kind of games you’re into.

So, we’ve decided to round up the biggest and best surprises of E3 2015. Why? Well, maybe you missed a few of these. Or perhaps you just want to bathe in the warm glow that comes from an ‘dream game’ being announced. Or you just want to leave a comment grumbling about the continued absence of Half-Life 3. Fill your boots, buddy: here the 15 biggest surprises from this year’s E3.

“If everything’s a dream, don’t wake me.” Cloud had the right of it way back in 1997. A remake of the timeless Final Fantasy 7 has always seemed like a pipe dream for fans the world over, and yet, here we are. It’s actually happening.

While we may not have seen their faces, Cloud, Tifa and co will be returning to Midgar in a full remake that sees a far more modern take on the Mako reactor-run city. The skyscrapers may look a lot more pristine than the boxy ones we remember on PS1, but the dingy streets of the Sector 7 slums and that barren playground filled with memories of Aeris capture the spirit of FF7 in way I only thought possible in feverish fanboy dreams.

There's been speculation about who would star in Dishonored 2 since the day Bethesda dubbed Dishonored a series-starter (which was itself within a week of that game's launch, so it's been a while). There were whispers of "Wouldn't it be cool if Emily..." in the in-between space, but the thought of the little girl under Corvo's care in the original game becoming an assassin in her own right seemed unlikely. But if Dishonored is good at anything, it's making the unlikely work, and Dishonored 2's announcement was headlined by the assassin Empress herself ripping through a target's mechanical forces with brand-new black magic.

While the industry has made progress in recent years (and particularly at this E3) when it comes to showcasing interesting and admirable female characters, many developers are still reluctant to put a lady as the lead in a triple-A series. Not only did we get that out of Dishonored 2's announcement, which focused on Emily tearing her way through her mark's many defenses in cool and collected fashion, but the fact that Corvo will also be playable wasn't mentioned until after the conference was over. In an industry where a male protagonist will get first billing when both are an option, putting Emily forward as the face of the game is a shock - and a good one.

This was the first time that Square Enix has had its own E3 press conference in quite a while, but you wouldn't know it from the show itself: most of the publisher's big announcements were actually at the Sony show the night before. Still, there was at least one pleasant (and not completely undefined) surprise: a new Nier, coming from Platinum Games.

The untitled sequel (or prequel or side-quel or whatever it actually is) to the cult hit JRPG looks to star a white-haired young woman with a nice, sharp sword, but that's pretty much all we know for now - it's still super early in development, and we'll apparently learn fall. Still, the original Nier had some really cool ideas and a surprising story scattered amongst its many stumbling blocks, so hopefully Platinum can go back and do the premise justice.

The chances of this actually happening were always somewhere between England winning the World Cup and The Last Guardian actually being shown off. And Yu Suzuki teasing a picture of a forklift truck by saying he'd 'found this at E3' just seemed to be the trolliest thing he could have done. We've been hurt too many times before. Indeed, evidence suggests there was a story on this very website in 2005 saying that Shenmue 3 was likely to be announced later that year. Bollocks.

And even when Yu Suzuki himself took to the stage and asked for people to back Shenmue 3 on Kickstarter, it still seemed like the game would be thwarted. Surely there aren't enough people that care to be able to fund a $2 million game on Kickstarter? To everyone's immense surprise (probably Suzuki's too), the game hit that target in mere hours. And now it's happening. Shenmue 3 is happening. Time to put in a betting slip on England, just in case…

Some of us never gave up hope of seeing The Last Guardian again. Even as the years ticked by, and Fumito Ueda left the project, some of us still believed that the game was actually fundamentally complete - it just needed finishing and, perhaps, porting to PS4.

Well, it looks like that is exactly what's happened. And Ueda-san himself was even in the audience to take a bow. Granted, the game still looks a little last-gen (another surprise, eh?) and I'd bet anything that you will get unintentionally killed by an overly-affectionate nuzzling giant rat thing pushing you off a precarious walkway more than once. But if it can capture even 50% of Ico or Shadow of the Colossus' magic, then that can all be excused. Some of us (the same ones, admittedly) still believe this could be another classic. But its existence is enough, either way.

This whole VR thing seems to be getting out of hand. Oculus, Sony, Valve, and now Starbreeze are all making their own headsets that attempt to put you inside the action like a Keanu Reeves film (take your pick). But when Microsoft finally showed us what HoloLens can actually do (and with Minecraft, no less!), our jaws were suitably dropped.

Instead of putting you inside the game, Hololens puts the game in the real world. It's like those AR Cards that come with your 3DS, but by strapping the visor on, your entire field of view can display game objects in your living room. Microsoft demonstrated this by giving us a bird's-eye view of a world inside Minecraft. You can interact with the world like some digital god, picking up, moving, and placing new objects, peeking your head inside buildings, raising the world up to look underground, and even summoning lightning strikes. It's an impressive tech demo, and we can't wait to see what comes next for HoloLens.

“This was a hellacious undertaking – much more than when we signed up for it.” So said Matt Stone, co-creator of South Park: The Stick of Truth, back in March 2014. Given the rocky history of the South Park game (which switched publishers, and got multiple delays that meant it released onto old hardware, post-PS4/XO launch) a sequel seemed near-impossible. And yet we got news of a second game, Fractured But Whole (lol etc) at Ubi’s press conference.

In fact, Ubi is clearly both proud and confident of the series, as it decided to open the whole press conference with the reveal. And quite rightly so: Stick of Truth is an impressive RPG that flourished on supposedly ‘old’ tech last year. So, it’s a surprise that a sequel exists - given the history - but a very, very welcome one.

Skylanders toys are incredibly popular. Amiibo figures are incredibly popular. So, like mixing peanut butter and chocolate to make a delicious (if terribly fattening) snack, Nintendo and Vicarious Visions are teaming up to bring Nintendo characters Donkey Kong and Bowser to Skylanders: SuperChargers. The iconic ape and turtle ... thing ... will be equipped with new gear such as a flaming warhammer, and will also be compatible with unique vehicles in which to ride.

What made this partnership even more surprising is that back when Skylanders was little more than an idea, Nintendo rejected the idea of publishing the toys-to-life game. Now that the genre has become deeply ingrained into popular culture, it looks like Nintendo and the Skylanders franchise are ready to kiss and make up. It's heartwarming, really.

Honestly, this thought must have crossed every Xbox One owner's mind as they stare at their collection of Xbox 360 games starting to collect dust on the shelf. We've only got so many HDMI ports on these tellies, you know. But then, totally out of the blue, there it is: an announcement that Xbox One will have full backwards compatibility. And you don't have to pay anything extra for content you already own.

Of course, it's a rather lackluster line-up of games that are supported at present. And the chances of getting OutRun Online Arcade snapped alongside Game of Thrones is unlikely due to the license expiration issue. And you don't really play the games off the discs you own - you put them in and then download the game in question to your hard drive. But even so, it's way better than nothing and put a big smile on a lot of faces.

And before you ask, no, it's not a Conker semi-sequel exclusive to Project Spark (thank God). Sea of Thieves is the pirate MMO you've wanted ever since you mirthfully tittered at Jack Sparrow's antics in Pirates of the Caribbean, and it looks to have that trademark Rare spark of whimsy and adventure that made us fall in love with the developer back in the day. The lush, tropical environments and seafaring exploration shown in the debut trailer will shiver your timbers, even if that sounds like a massive HR violation.

What we saw of Sea of Thieves during infused with even more vibrant color and a hint of the supernatural (i.e. a bunch of swashbuckling skeletons). And if the online collaboration works as advertised, starting up a pirate crew of your very own should be an incredible experience, even if the captain puts you on on poopdeck-swabbing duty between battles.

It has been too long since the last Ghost Recon game. When Ubi announced it was going to close out its conference with a reinvention of a classic franchise, and we first saw a camera pan of that skull (a long time Ghost Recon image)... we just knew. And to be clear, the world is a better place with an open-world, utterly beautiful, wonderfully violent Ghost Recon game in it.

Ubi was a massive tease about it too, only revealing the name of the game right at the end of the footage (when, admittedly, most had guessed it anyway). Perhaps the biggest surprise, though, is how well the Ghost Recon brand seems to mesh with the free-form gameplay offered by large, open spaces. It may be ‘just another shooter’ to some, but this has the potential to be rather special.

I’m not really sure what’s going on in Recore’s larger game, but here’s what I do know: you can resurrect your mechanical doggie friend as a larger doggie friend. Or maybe he’s more gorilla-like in his new body. Whatever. Doesn’t matter. Mechanical animal pals with what I assume to be a “core” of the title at their center, which can be moved from metal frame to metal frame, allowing your companion to essentially shapeshift. It seems likely that this ability will be core (I’m sorry, I really am) to the gameplay.

One thing I also know is that Recore stars a young woman, who’s picking fights in a desert landscape with large technobeasts as she searches for...what? Not treasure, at least not of the gold and shiny kind, but something precious, almost certainly. There was very much a Lara Croft vibe going on with the small bit of action we saw, though in a most inhospitable landscape. Recore is quite a welcome surprise addition to the roster of Xbox One exclusives.

In a show like , which was full of slick-looking sequels, the wholly original For Honor stood out like a sword in a stone. It plays to the fantasy fun of Deadliest Warrior, where combatants from different time periods somehow find themselves in a Dark Ages Dynasty Warriors feud. And while any brand new game is always exciting, For Honor is most surprising for one simple fact: it looks stellar.

Sure, the idea of multiplayer-focused matches between sword-wielding savages isn't new, per se - PC games like Mount Blade and War of the Vikings have been doing that for years. But the concept comes to life when mixed with Ubisoft's production values: the graphics look stellar, the animations are forceful, and the warriors themselves all look like powerful, armored bruisers. We weren't planning for one of our most anticipated multiplayer games from E3 to involve steel swords instead of lightsabers, but now we've seen For Honor, and here we are.

During its press conference, EA managed to get World Cup winning football legend Pele onto its stage. Pele is arguably the most well-known footballer of all time, so his presence should be a Big DealTM. No-one expected this year’s FIFA to carry so much clout, especially as it’s a (largely) European sport at a (largely) American show. We have to admit, we were quietly impressed when he appeared on stage. And then…

...things took a turn for the worst. When asked to tell a story about how he coined the phrase ‘the beautiful game’, Pele simply said “No” (which rather stunned EA’s host) and started to go on a long-winded monologue about Brazil and Swedish women instead. While what he was saying was vaguely interesting, it totally killed the momentum of EA’s show. So much so, that we decided to make a meme out of the scenario, which blew up on Twitter. And that was quite surprising too…

The Nintendo World Championships were pretty great, filled with thrilling competition and plenty of heart-pounding moments, but the biggest surprise came during the pre-show, when EarthBound creator Shigesato Ioti appeared on screen and delivered a personal, heartfelt speech about what the series means to him, and announced the arrival of EarthBound Beginnings on the Wii U eShop.

Why is this a big deal? Well, for one, it marks the arrival of a game that had already been fully translated and prepped for release on the NES back in 1990, but was cancelled because it was deemed to be a waste of money - a niche game in a niche market. With EarthBound Beginnings' release in the Wii U eShop, Nintendo is continuing to admit that this series does in fact exist outside of Japan. It also makes the future of of the series on North America and Europe much more exciting. Could we see an official release of Mother 3 on our shores? EarthBound Beginnings' existence makes it more likely than ever.

With Wildlands, Ghost Recon Makes a Big Comeback at E3 2015

Added: 16.06.2015 20:00 | 4 views | 0 comments


When Tom Clancy's Ghost Recon: Wildlands was first unveiled at Ubisoft's E3 2015 press conference, it initiated a guessing game among GameSpot staff members. Ubisoft's open-world action formula has become easily identifiable: many of the animations, many of the trailers' techniques and camera angles, many of the gameplay hooks are shared between Ubisoft series, so when the first glimpses of Wildlands arrived, the challenge was set. There is a large and attractive open world here, along with both stealth- and action-focused gunplay. Could this be

What grabbed me wasn't Ubisoft's promise that Ghost Recon; Wildlands was the largest open world the company had ever created, but rather that the missions populating this world opened up so many opportunities for military role-playing. Far Cry supports stealth, of course, but these four-person tactics are incredibly appealing to anyone who's ever fancied themselves special operatives in a political hotspot. Ubisoft's presenters refer to WIldlands as a playground, but what struck me about the game wasn't its playfulness, but its solemn earnestness. If Far Cry 4 is aimed primarily at cooperative comedians, then Ghost Recon: Wildlands is for straight-faced allies ready to believe in their cause.


From: www.gamespot.com

With Wildlands, Ghost Recon Makes a Big Comeback at E3 2015

Added: 16.06.2015 20:00 | 6 views | 0 comments


When Tom Clancy's Ghost Recon: Wildlands was first unveiled at Ubisoft's E3 2015 press conference, it initiated a guessing game among GameSpot staff members. Ubisoft's open-world action formula has become easily identifiable: many of the animations, many of the trailers' techniques and camera angles, many of the gameplay hooks are shared between Ubisoft series, so when the first glimpses of Wildlands arrived, the challenge was set. There is a large and attractive open world here, along with both stealth- and action-focused gunplay. Could this be

What grabbed me wasn't Ubisoft's promise that Ghost Recon; Wildlands was the largest open world the company had ever created, but rather that the missions populating this world opened up so many opportunities for military role-playing. Far Cry supports stealth, of course, but these four-person tactics are incredibly appealing to anyone who's ever fancied themselves special operatives in a political hotspot. Ubisoft's presenters refer to WIldlands as a playground, but what struck me about the game wasn't its playfulness, but its solemn earnestness. If Far Cry 4 is aimed primarily at cooperative comedians, then Ghost Recon: Wildlands is for straight-faced allies ready to believe in their cause.


From: www.gamespot.com


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