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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

How Spider-Man games can make the next movie better

Added: 08.04.2015 22:00 | 19 views | 0 comments


Spider-Man is one of the most popular fictional characters of all time, even bigger than Sherlock Holmes, Garfield, or Theodore Roosevelt. After some hit or miss films, Peter Parker is gearing up for a whole new reboot in 2017, and with it coming hot off the heels of the lackluster Amazing reboot, the filmmakers really need to get it right. Good thing Spider-Man's many games contain the blueprints for movie success.

The get the wallcrawler as much as any other form of media. It’s about time the filmmakers recognize that. Now, in an ideal situation, the movie producers would set aside the time to play every Spider-Man game ever made, but they’re probably busy. So, with any luck, they’ll find this feature and use these in-game examples to lead them to movie magic.

Despite how often Peter Parker mopes about his loved ones dying, he should be all smiles when he puts on the mask. Ideally, Spider-Man is constantly throwing out one liners, making comments about how goofy a villain’s costume looks, or making some meta comment about a bad guy's complicated plot. This happens occasionally in the movies, but just as often Peter is crying about Uncle Ben/Aunt May/Mary Jane, telling a villain to act rationally, or looking wistfully at someone’s grave. Movie Peter can be a real bummer.

Meanwhile, Spidey’s a regular comedian in his games. The PSone's CD tech allows for Spider-Man to be his talkative self for the first time in his self-titled release, and he hasn't shut up since. Even when a game isn’t that great, Peter's constant quips help cover the action. Spider-Man: Shattered Dimensions goes so far as to cast four distinct Spider-Men, all with their own brand of humor, allowing even the weakest moments to flow. A steady stream of comedy can lighten the most boring 'flip three switches' puzzles or villainous exposition delivered by Alfred Molina.

Parker is a 15-year-old high school student when he's bitten by a radioactive spider, and he hasn't aged all that much since. Unlike Batman or Iron Man, Spider-Man is a more relatable age to younger comic fans, and the producers smartly cast younger guys in the role. However, the films often rush through his teen years, getting him closer to adulthood than necessary. Tobey MaGuire's Peter is living in Manhattan halfway through his first movie, and by the trilogy’s end he’s proposing to Mary Jane. Amazing handles his youth better, but is still quick to get him to graduation in the sequel.

Ultimate Spider-Man - based on the comic of the same name - introduces Peter as a teen and keeps him that way. He’s a stressed out kid trying to balance homework and foiling bank robberies. Hopefully the next movie will keep him just as young, but even an adult Parker can feel young. Just be sure to avoid the mistakes of Spidey's Sega CD game - he sounds like a dopey old uncle making bad jokes at Thanksgiving.

Most Spider-Man movies have a scene or two where Peter starts to understand his Spider-Sense, the psychic warning system that alerts him to danger. Unfortunately, he just as often forgets those warnings, sometimes getting shot in the leg by cops, or ambushed by The Lizard, or caught by surprise in one of Green Goblin’s traps. When his Spider-Sense is active, that should never happen. For the most part, the games do their best to keep that in mind.

Often Spidey games use Spider-Sense as the reason he can dodge attacks as well as Kratos or Bayonetta, making his dexterity much more believable than theirs. The Amazing Spider-Man film tie-ins take it a step farther, using Spider-Sense to replicate the kind of enhanced vision seen in Arkham Asylum or Assassin's Creed. The powers are just vague enough in the comics that the tingling sensation can be used in a variety of ways… if you're creative enough.

Up until recent negotiations between movie studios, Spider-Man films were treated like a remote island, kept far away from all the other Avengers. Now we know that Parker will get to meet the likes of Iron Man and Captain America, the real question is just how familiar will they get? Now that the film producers have this opportunity to play with those interpersonal dynamics in more than just a couple scenes. As the games show, Spider-Man is great at playing with others.

Having characters constantly run into one another is core to the Marvel Universe - why do you think they all live in New York? - and a number of Spidey games use that to their advantage. From the original arcade game to Marvel Heroes 2015, Spider-Man fits in with just about any team of Marvel heroes. Plus, Web of Shadows and Marvel: Ultimate Alliance's plots depend on Spidey's connections to guys like Wolverine and Human Torch. Soon Spidey will be just as chummy on film as he is in games, so we need all of Spider-Man and his amazing friends that we can get.

This problem goes beyond Spider-Man, because it's difficult to find any comic book villains that are a big enough threat for an entire film. After facing enemies on the level of Green Goblin or Doctor Octopus, a guy made out of sand just doesn't seem as threatening. Movies like Amazing Spider-Man 2 end up overpowering B-level guys like Elektro for variety's sake, and it just feels weak. However, that doesn’t mean they don’t have a role to fill. Some villains are only worth five minutes of screen time, instead of being excluded entirely.

Spidey’s games find time to explore his dense rogues gallery without overexposing the lesser ones. Each stage in Shattered Dimensions is a contained level that follows a single villain, such as Kraven, Sandman, and The Vulture. Every nemesis gets enough time to make an impact, but aren’t seen so long that you get sick of them. The Beetle, Ringer, Swarm, and similar goofs aren't worthy of a climactic battle, but they're good for a quick back and forth with Spidey before he leaves them webbed to lightpost.

There's at least one Spider-bad guy that gets way less than he deserves on film. For readers in the '90s, Venom was a thing of nightmares. He's faster and stronger than Spider-Man, much more dangerous, and he's constantly threatening to eat people's brains. He isn't a bleach blonde twerp that tries to take Spider-Man's photo and is easily beaten by loud noises. Spider-Man 3 turns a beast into clown, and if Venom ever returns to the films, they need to make him half as menacing as he is in the games.

First seen in Spider-Man Arcade, Venom's vicious in just about every appearance, even when he's on your side in games like Maximum Carnage. His slimy green tongue is a highlight of the Marvel vs. Capcom games, and one of the first things Venom does in Ultimate Spider-Man is eat a child. This is a bad, bad man, and strong enough to fill a whole movie if you treat him right.

This whole article would be more concise with one slide saying 'don't do anything from Spider-Man 3,' but let's dig into this while on the subject of Venom. The black symbiote suit that spawns his arch nemesis is first worn by Spidey, and it changes him. Yes, it makes him more violent, but it also turns him into a bad boyfriend with an emo haircut and an interest in Bob Fosse. All this from a random rock that falls from outer space?

Spider-Man's second-most famous outfit handles much better in Web of Shadows. You can shift into the black costume at any moment, making Spidey's attacks fiercer and more devastating - like a Marvel version of Kratos. The suit's evil influence is also made more obvious in-game moral choices like choosing sides in a gang war or helping the Black Cat steal valuables from the mob. If Spidey's going bad, go all the way.

Spider-Man is a vigilante, one who'll be arrested should the cops ever find out who he is. Having a secret identity prevents that, and it also protects Peter's loved ones from being murdered by every one of his villains. So why in the hell does Spider-Man take his mask off so often in his movies? Whether stopping a speeding train speeding, helping a kid out of a burning car, or simply letting the cops remove it, he can't keep the damn thing on.

So, while you could knock the games for rarely exploring the life of Peter out of costume, he at least keeps his mask on at all times. Even the worst Spidey game - for the record, that's Web of Fire - keeps Peter's identity protected throughout, rarely even animating Parker's face. Sure, in the movies people want to see Spider-Man's handsome face, but save that for dates with Gwen Stacy or conversations in Aunt May's kitchen.

The Amazing Spider-Man films were supposed to be more than just a trilogy of Andrew Garfield's costumed adventures. The original plan was to spin-off into a series of films, including The Sinister Six, and solo pictures starring Venom and Black Cat. The next reboot seems to wash that all away, making Amazing Spider-Man 2 stuffed full of scenes that set up a future that's never coming. Don't count your sequel money before it opens.

Perhaps you could chalk it up to the studio cycle Activision uses for the 15-plus years of Spider-Man games, but sequels are rarely planned for. More often the character bounds from one bang-up to the next, getting a fresh status quo each time. Ultimate Spider-Man, Web of Shadows, and Shattered Dimensions aren't trying to build to some universe-spanning battle that may happen in five years. That urgency means there's much more time for punching The Lizard in the face right now.

Cross your fingers that the next director of Spider-Man reads this, because the world deserves a Spidey film as good as his best games. If any other fans have tips from the games, share it all in the comments!

And if you're looking for more comic book fun, check out the .

Xbox's Spencer "Building Great Game Demos", Comments On Xbox Original Brute Force, Thanks Community

Added: 08.04.2015 21:17 | 3 views | 0 comments


Xbox headman Phil Spencer has been busy on twitter lately and today hasn't been different for the head of the Xbox game division. Spencer comments on a question regarding Xbox title Brute Force, thanks the community for their feedback and asks for more feedback. Other good news is that Spencer tweets on how the Xbox teams are building great game demos for the upcoming shows.

Tags: Green, Gain, Xbox, Other
From: n4g.com

Skullcandy SLYR Xbox One Halo and Black/Green Headsets get big discounts

Added: 07.04.2015 21:17 | 1 views | 0 comments


The kullcandy SLYR Xbox One Halo Headset and Skullcandy SLYR Xbox One Black/Green Headset have been discounted by 30 percent, dropping their prices to just $69.99.

From: n4g.com

Making History: The Great War 1.0.58702.116

Added: 07.04.2015 15:02 | 1 views | 0 comments


A turn-based strategy game that takes you into the events of World War I so you can change things

Tags: Green, World
From: spd.rss.ac

The Sims 4: Get To Work, GTA V Pillars of Eternity Are This Weeks Best Selling PC Games

Added: 07.04.2015 14:17 | 11 views | 0 comments


The latest PC UK retail, Steam Digital and Green Man Gaming charts have been revealed and as we can see, The Sims 4: Get To Work, Grand Theft Auto V and Pillars of Eternity: Hero Edition are this weeks best selling titles in UK, on Steam and on GMG.

From: n4g.com

Top 7... attacks that casually end all life as we know it

Added: 06.04.2015 19:00 | 19 views | 0 comments


Video games are known for letting us mere mortals wield ludicrous amounts of power. You are the Master Chief, the Free Man, or the Chosen One, destined to save mankind and somesuch. Over the course of your journey, you unlock increasingly spectacular weapons and abilities. A crowbar gets replaced by a rocket launcher, a puny fireball becomes a gigantic meteor. Eventually, however, things get a little out of hand.

Overkill doesn't begin to describe the magnitude of these video game moves. Each one has the power to end all life as we know it - but only deals 9999 damage. They're breathtaking the first time you see them, but after repeat viewings they leave you wondering about the unspoken consequences. Is it really worth calling down a world-ending meteor strike just to knock off a few random monsters? Whatever you decide, here are the seven most destructive moves that casually end all life as we know it.

Nothing elevates a small-arms skirmish into an international incident faster than nuclear arms. Deploying Call of Duty's tactical nuke is a bit like pulling a gun during a knife fight. It announces to everyone that "shit just got real" and this little tussle is officially over. After calling down the thunder, a ten-second timer appears on the screen, accompanied by an air raid siren. A blinding, all-encompassing flash of white soon follows, and, in the immortal words of '90s metal band Drowning Pool, the bodies hit the floor.

Detonating a tactical nuke is an automatic win for both the user and his or her team, no matter the current score. Of course, everyone dies in the process and the area they were fighting over becomes irritated wasteland, but let's not split hairs. Let's also not split hairs about the long-term environmental impact of nuclear detonations of any size or potential loss of human life in and around the impact zone. You won the match, dammit, and that's what counts.

I'm not sure which would be more destructive to the Earth: the detonation of a small, nuclear warhead or the impact of two giant meteors. And in a way, I'm thankful for that. Naruto villain Madara Uchiha possesses one of the most excessive attacks in the entire series. It's play out in three steps, though it really could stop at step one: imprisoning the opponent inside a giant tree. Step two: a giant meteor descends from the heavens and crushes the magic tree (along with the person inside). Considering this would literally kill anything you'd think the attack was over. But no, it keeps going.

Step three: a second, larger meteor suddenly appears and smashes into the first (which has already smashed into the foe) causing a massive explosion (why?) that would likely blast the entire planet back to the ice age. Little piece of advice: if you have to measure your opponent's strength based on the number of world-ending meteors you need to drop on their head, the maybe it's time to put diplomacy back on the table.

The Novalith Cannon is a giant space gun that fires giant space bullets at planets - like an old six-shooter on an intergalactic scale. Like most strategy game superweapons, it's insanely expensive and wildly impractical to use in an actual game. These arguments feel moot, however, when you're on the receiving end of its bombardment, watching your worlds get reduced to space rubble in two shots.

It's interesting to note that, according to the Sins of a Solar Empire Wiki [LINK], the Novalith Cannon used to have a glitch where it would crash your game if you fired it at one of your own planets. This unintentional safety switch has since been fixed, though I'm not sure if that's really a good thing. As with any firearm, never point the Novalith Cannon at something you don't intend to destroy.

Ah yes, Dragon Ball Z, now here's a cast of characters that knows how to blow up a planet. Namek is the obvious example, but it seems every couple of episodes someone starts screaming about how they're going to blow up the Earth or how they can't let an attack hit the Earth. Towards the end of the series, Super Buu even has a move straight-up called Human Extinction Attack that does just what it says. But let's talk about Broly and his Gigantic Meteor, the attack linked above.

That explosion at the end is freaking huge. Just look at the size of it - and that's the view from space. It's like the size of all of North America. Now, I'm no scientist, but one would assume if the planet was racked by a continent-sized blast like that there would be some repercussions. Massive earthquakes would ripple across the surface, and the amount of dust and particulate matter thrown into the atmosphere would surely usher in a new ice age. But hey, at least Broly won the fight.

Planetary Annihilation is a massive strategy game on a celestial scale, with marathon matches that can take hours - or even days - to finish. But when it finally comes time to call it quits, nothing shuts your opponent down faster than the Annihilaser. This game-ending weapons transforms a specific type of planet into your very own Death Star. It takes ages to build and massive amounts of resources, but once finished this super weapon can vaporize an entire system of planets in mere minutes.

Stopping an Annihilaser rampage is difficult to be sure, but not impossible. One option is to strap a bunch of continent-sized rockets to a nearby moon and ram that sucker straight into it. Yes, that's absolutely something you can do in this game, and it's just as glorious as it sounds. Though, you have to wonder what sort of future is in store when entire planets start getting destroyed wholesale.

Now we really start getting into crazy territory. For those unfamiliar, Super Robot Wars is a long-running series of turn-based strategy games in Japan. Most of these games bring together dozens of popular characters and robots from various anime series, but a handful of these games are comprised entirely of original characters. These "original" games also tend to be the most outrageous when it comes to overpowered attacks, as the developers aren't beholden to any sort of source material.

Enter Shu Shirakawa and his giant robot, Neo Granzon. Shu's strongest attack is to have Neo Granzon generate three micro black holes which it then smashes together with its robot hands to form a single, violent energy orb. Shu then softballs the orb at his opponent, and when it detonates the resulting blast can be seen engulfing the entire universe. And then the two just pop right back into the fight and keep going. What? How is this even a fight when one person can literally end entire realities?

Lo and behold. We have arrived at what is possibly the most over-exaggerated attack in the roleplaying genre - nay, in the entirety of gaming. After transforming into some sort of angel-cloud-monster-thing, Safer-Sephiroth, the penultimate boss of Final Fantasy VII, unleashes his ultimate attack: Super Nova. This move summons a comet that tears through the Milky Way galaxy, destroying multiple planets before detonating our sun. The resulting blast consumes both Safer-Sephiroth and the entire party in the hellfire of an exploding star.

And then he does it a second time and a third time. Enough already, the Milky Way can only handle getting completely annihilated so many times. It doesn't help that this attack takes several full minutes to complete, enough time for a quick bathroom break, grab a sandwich, and file your taxes. It's also a testament to how far Cloud and the party have come: one day they're terrorists blowing up power plants, the next they're having someone explode stars in their face.

Okay, forget this entire list, we have the one true winner right here. All others pale in comparison to the Chaos Dunk, a jam so powerful and destructive it led to the Great B-Ball Purge and the B-Ball Removal Department. Famed b-baller Charles Barkley is one of the few to have successfully performed a Chaos Dunk, though the fallout had a damning impact on b-ball and the future of humanity.

For more great GamesRadar+ content be sure to check out .

Top 7... attacks that casually end all life as we know it

Added: 06.04.2015 19:00 | 13 views | 0 comments


Video games are known for letting us mere mortals wield ludicrous amounts of power. You are the Master Chief, the Free Man, or the Chosen One, destined to save mankind and somesuch. Over the course of your journey, you unlock increasingly spectacular weapons and abilities. A crowbar gets replaced by a rocket launcher, a puny fireball becomes a gigantic meteor. Eventually, however, things get a little out of hand.

Overkill doesn't begin to describe the magnitude of these video game moves. Each one has the power to end all life as we know it - but only deals 9999 damage. They're breathtaking the first time you see them, but after repeat viewings they leave you wondering about the unspoken consequences. Is it really worth calling down a world-ending meteor strike just to knock off a few random monsters? Whatever you decide, here are the seven most destructive moves that casually end all life as we know it.

Nothing elevates a small-arms skirmish into an international incident faster than nuclear arms. Deploying Call of Duty's tactical nuke is a bit like pulling a gun during a knife fight. It announces to everyone that "shit just got real" and this little tussle is officially over. After calling down the thunder, a ten-second timer appears on the screen, accompanied by an air raid siren. A blinding, all-encompassing flash of white soon follows, and, in the immortal words of '90s metal band Drowning Pool, the bodies hit the floor.

Detonating a tactical nuke is an automatic win for both the user and his or her team, no matter the current score. Of course, everyone dies in the process and the area they were fighting over becomes irritated wasteland, but let's not split hairs. Let's also not split hairs about the long-term environmental impact of nuclear detonations of any size or potential loss of human life in and around the impact zone. You won the match, dammit, and that's what counts.

I'm not sure which would be more destructive to the Earth: the detonation of a small, nuclear warhead or the impact of two giant meteors. And in a way, I'm thankful for that. Naruto villain Madara Uchiha possesses one of the most excessive attacks in the entire series. It's play out in three steps, though it really could stop at step one: imprisoning the opponent inside a giant tree. Step two: a giant meteor descends from the heavens and crushes the magic tree (along with the person inside). Considering this would literally kill anything you'd think the attack was over. But no, it keeps going.

Step three: a second, larger meteor suddenly appears and smashes into the first (which has already smashed into the foe) causing a massive explosion (why?) that would likely blast the entire planet back to the ice age. Little piece of advice: if you have to measure your opponent's strength based on the number of world-ending meteors you need to drop on their head, the maybe it's time to put diplomacy back on the table.

The Novalith Cannon is a giant space gun that fires giant space bullets at planets - like an old six-shooter on an intergalactic scale. Like most strategy game superweapons, it's insanely expensive and wildly impractical to use in an actual game. These arguments feel moot, however, when you're on the receiving end of its bombardment, watching your worlds get reduced to space rubble in two shots.

It's interesting to note that, according to the Sins of a Solar Empire Wiki [LINK], the Novalith Cannon used to have a glitch where it would crash your game if you fired it at one of your own planets. This unintentional safety switch has since been fixed, though I'm not sure if that's really a good thing. As with any firearm, never point the Novalith Cannon at something you don't intend to destroy.

Ah yes, Dragon Ball Z, now here's a cast of characters that knows how to blow up a planet. Namek is the obvious example, but it seems every couple of episodes someone starts screaming about how they're going to blow up the Earth or how they can't let an attack hit the Earth. Towards the end of the series, Super Buu even has a move straight-up called Human Extinction Attack that does just what it says. But let's talk about Broly and his Gigantic Meteor, the attack linked above.

That explosion at the end is freaking huge. Just look at the size of it - and that's the view from space. It's like the size of all of North America. Now, I'm no scientist, but one would assume if the planet was racked by a continent-sized blast like that there would be some repercussions. Massive earthquakes would ripple across the surface, and the amount of dust and particulate matter thrown into the atmosphere would surely usher in a new ice age. But hey, at least Broly won the fight.

Planetary Annihilation is a massive strategy game on a celestial scale, with marathon matches that can take hours - or even days - to finish. But when it finally comes time to call it quits, nothing shuts your opponent down faster than the Annihilaser. This game-ending weapons transforms a specific type of planet into your very own Death Star. It takes ages to build and massive amounts of resources, but once finished this super weapon can vaporize an entire system of planets in mere minutes.

Stopping an Annihilaser rampage is difficult to be sure, but not impossible. One option is to strap a bunch of continent-sized rockets to a nearby moon and ram that sucker straight into it. Yes, that's absolutely something you can do in this game, and it's just as glorious as it sounds. Though, you have to wonder what sort of future is in store when entire planets start getting destroyed wholesale.

Now we really start getting into crazy territory. For those unfamiliar, Super Robot Wars is a long-running series of turn-based strategy games in Japan. Most of these games bring together dozens of popular characters and robots from various anime series, but a handful of these games are comprised entirely of original characters. These "original" games also tend to be the most outrageous when it comes to overpowered attacks, as the developers aren't beholden to any sort of source material.

Enter Shu Shirakawa and his giant robot, Neo Granzon. Shu's strongest attack is to have Neo Granzon generate three micro black holes which it then smashes together with its robot hands to form a single, violent energy orb. Shu then softballs the orb at his opponent, and when it detonates the resulting blast can be seen engulfing the entire universe. And then the two just pop right back into the fight and keep going. What? How is this even a fight when one person can literally end entire realities?

Lo and behold. We have arrived at what is possibly the most over-exaggerated attack in the roleplaying genre - nay, in the entirety of gaming. After transforming into some sort of angel-cloud-monster-thing, Safer-Sephiroth, the penultimate boss of Final Fantasy VII, unleashes his ultimate attack: Super Nova. This move summons a comet that tears through the Milky Way galaxy, destroying multiple planets before detonating our sun. The resulting blast consumes both Safer-Sephiroth and the entire party in the hellfire of an exploding star.

And then he does it a second time and a third time. Enough already, the Milky Way can only handle getting completely annihilated so many times. It doesn't help that this attack takes several full minutes to complete, enough time for a quick bathroom break, grab a sandwich, and file your taxes. It's also a testament to how far Cloud and the party have come: one day they're terrorists blowing up power plants, the next they're having someone explode stars in their face.

Okay, forget this entire list, we have the one true winner right here. All others pale in comparison to the Chaos Dunk, a jam so powerful and destructive it led to the Great B-Ball Purge and the B-Ball Removal Department. Famed b-baller Charles Barkley is one of the few to have successfully performed a Chaos Dunk, though the fallout had a damning impact on b-ball and the future of humanity.

For more great GamesRadar+ content be sure to check out .


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