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From: www.gamesradar.com

What#39;s the toughest game you#39;ve finished?

Added: 27.03.2015 18:00 | 49 views | 0 comments


One of the best ways to tell a game you love it is to play on the hardest difficulty. It's a show of commitment, a sign of willingness to learn the in's-and-out's of a game in exchange for an engrossing challenge that'll blister your thumbs and rattle your brain. And only a select, dedicated few ever attempt such a feat - let alone succeed. Just look at any global achievement or trophy rankings if you don't believe me. Hell, most players don't typically finish the game in question, regardless of difficulty.

Each entrant on this list has accomplished something most players never will. They stand alone, stoic and proud, having faced horrors and surmounted challenges that have destroyed so many others. But where do you fall within these hallowed halls? Nearly every game out there either has some crazy achievement to unlock or is just innately difficult. Which one rises to the top as your crowning gaming achievement?

Ninja Gaiden is like a Shakespearean romance: beautiful, but cruel and unfair and with a really horrible camera system. Maybe that analogy doesn't work. Point is, Ninja Gaiden isn't just hard because of its unrelenting, swarming enemies and overpowered bosses. It's fundamentally broken - and staying with a broken game is diamond-on-diamond hard. Keeping track of Ryu Hayabusa’s jumping, spinning frame as he runs along walls means the slob on the camera gets left behind, clipping and pin-balling against the environment, trying its best to keep up. Learning the camera’s limitations is just as gruelling as mastering the actual game - how and when to block, exploiting enemy patterns, and budgeting my spend in the shops. Coming out of a fight with an inventory full of potions was a symphony of controller, man and game, with each playing its own movement.

Getting all of this right (or at least learning the technical limitations) was beyond satisfying, and there are parts of this game that are forever burned into my cortex. This was complete mastery, a stubborn, defiant 'up yours' to a gremlin - the sodding camera - that threatened to tank one of the greatest action games ever made. I loved you, Ninja Gaiden, but what should I have expected? The course of true love never did run smooth.

The Game Gear version of Sonic 2 is insane. It's identical to the already-tough Master System version, only there's one crucial difference: the zoomed-in viewpoint. This may make Sonic big and detailed, showcasing the 8-bit handheld's power, but it also makes it impossible to react to anything ahead of you. Maybe Sonic Team forgot during the conversion that 8-bit Sonic 2 also features one of the most ludicrous spring sections in any game ever. Single springs, hundreds of feet apart. No way to see them coming. With insta-death in-between. That's probably why you can rack up countless extra lives in Green Hill Zone. You really need them.

So I actually 'learned' Sonic 2. The exact cloud tiles under which lay an invisible spring to reach a Chaos Emerald way up in the sky. How many microseconds I had to release the d-pad in order to scrub enough speed to reach the next platform in Green Hill's boss level. The sequence of pipe direction changes to beat the boss. I did it all, got all of the Chaos Emeralds, finished the secret level and saved Tails. Can I do that today, some 23 years later? NOPE.

"What," I hear you cry, "the game where you play as a small, sticky blob? The charming LittleBigPlanet-alike where you build the soundtrack as you collect little happy notes?" Yup, that’s the one. The one with Death Mode. The practically impossible Death Mode that must be completed in its entirety in order to gain a shiny platinum trophy. And I wanted that trophy. Badly. So badly that I think, somewhere in the darkness, part of my brain is still playing Sound Shapes.

Twenty unique mini levels unlock once you’ve completed the main campaign. The goal is to collect a number of randomly placed notes within a time limit, dodging various deadly hazards: 20 notes in 30 seconds, 19 notes in 37 seconds, you get the idea. There’s no way to cheat, and no tips. It's just you and your thumbs. Facing death over and over again, I reached a zen-like state. I would do levels 50 times in one sitting. And yes, I won in the end. My last level was Aquatica: a hell spawned combination of underwater flight and spinning blades. I don’t think I could even speak when it was over.

While it may not be a full game, BioShock Infinite's Clash in the Clouds DLC is definitely the hardest stand-alone dollop of game I've ever played. While its baseline goal is pretty simple - clear a given stage of all enemies to advance, rinse and repeat - in a fit of unquenchable achievement thirst, I decided to attempt the Blue Ribbon Challenge.

For those who haven't heard about this study in gaming masochism, it works like this: every stage has a Blue Ribbon condition, where you're rewarded with a bit of colorful digital fabric for abiding by a specific handicap. Sometimes it's easy ("Defeat all enemies with the shotgun"), sometimes it's tricky ("Defeat five enemies with a single Devil's Kiss blast"), and sometimes it's so punishing and exact that you'll want to rip your hair out and eat it because you've gone a bit over the edge. We're talking challenges where you have to make specific enemies kill themselves with a specific move while airborne, or spend ten minutes picking off baddies with environment traps and then lose because two guys shot each other at the last second. Oh yeah, and there's SIXTY STAGES! And yet, somehow, I pulled it off after hours of incredible adversity, ripping victory from the putrid pits of failure. I AM THE BEAST OF AMERICA!

Crushing difficulty doesn't add new variables to Uncharted 2's environmental puzzles, and it doesn't make the wall-scaling, cliff-leaping exploration segments any more death-defying. Actually, that second point isn't entirely true, because you are dead if an enemy catches you climbing that lamppost. Crushing difficulty lets baddies absorb more damage, making fast and frequent headshots essential to your survival, and lets any shmuck with a pistol drop you after a few shots, meaning you either find cover or die outright.

One of Uncharted's common criticisms is that it devotes too much time to stop-and-pop gunfights. I totally agree, but I love Uncharted 2 so much that I still felt compelled to bump up the difficulty and start over every time I finished. Thankfully, Crushing isn't too bad once you learn to always stay near cover, but that final battle / hide-and-seek match with Lazarevic was almost too much - almost. I have a Gold Trophy to prove I could do it, which, according to the timestamp, I earned at 4:19 on a Sunday morning. Priorities.

Imagine if Super Ghouls 'n Ghosts and Rastan had a baby. Now imagine that baby leaping out of its crib, knocking you to the ground, and putting you into a headlock until you blacked out. That aggressive little tyke would be Volgarr the Viking, a hardcore 2D platformer that takes after its brutal forefathers with gameplay that demands your absolute focus. The magnificently bearded protagonist Volgarr takes after Capcom's Sir Arthur in all the best ways, from his weighty, fixed-trajectory double-jumping, to his power-ups (found in hidden chests) that shatter when you take a single hit. If you lose your fire sword and sweet steel shield midway through a level, you may as well jump headlong into the nearest lava pit.

Volgarr's difficulty curve is the best kind: seemingly impossible at first, but full of patterns and predictable enemy movements that you'll pick up on after the first dozen or so deaths. And like a Super Nintendo cartridge with no battery saves or passwords, quitting out means restarting the whole shebang from scratch. Or so I thought, because if memory serves, I finished the game completely oblivious to the fact that you can resume your progress by simply walking to the left at the beginning of each stage. Oh well, still worth it.

This throwback downloadable is one of my all-time favorites, even if it's the most taxing title I've ever completed. The game is agony and ecstasy: the pain of dying dozens, even hundreds of times in the same brutal stage, followed by the joy of finally completing it. Super Meat Boy starts with a modest challenge, then escalates to the point where I'm very close to smashing the controller.

Super Meat Boy's fake-out finale was the moment when I nearly gave up. I spent close to two hours trying to beat what I thought was the last stage, and I was near tears when I beat it. Then SMB goes all Metroid on me, surprising me with an 'escape the exploding stage' challenge. The whiplash of emotions had me cursing the Heavens so loud that I'm surprised my neighbors didn't call the police. It's a credit to the game that I pushed through my rage to ultimately beat the game and about half of the new game +.

"I made it to Shredder in the original TMNT :( But gave up and didn't beat it."

Sophia's story of struggle and loss is a somber tribute to all those who have fallen short of these trying challenges. And, to be fair, we all have more failures than successes in the realm of gaming, but it's those very same failures that make our achievements shine that much brighter. So, what about you? What is the most difficult game (or in-game challenge) you've ever completed? Let us known in the comments below.

For an added challenge on GR+ look up .

Try the FREE Great Days Out app today!

Added: 26.03.2015 9:48 | 8 views | 0 comments


Put down your controller and enjoy a brilliant day out with this great free app

Tags: Green, Daly
From: www.xb1.co.uk

How to best calibrate your display for gaming

Added: 26.03.2015 4:18 | 3 views | 0 comments


Lawrence Green of G4@Syfygames writes: "If youre a pro gamer or aspiring to become one, you can stop reading right here. You probably have your gaming rig and monitor cranked to level 11, calibrated for maximum performance. You can just tell when something needs to be tweaked, or at least you know you should be fully calibrated and adjusted. If youre more of a casual or dedicated gamer who likes to maximize their gaming, calibration may be something youve heard of doing, but havent looked into just yet. You may be relying on the "Game" setting on your display, calling it good enough," leaving the rest for down the road for when and if you can get to it."

Tags: Green
From: n4g.com

Price drop: $3.00 off MesmerEyez Natural Blendz Cosmetic Contact Lenses Forest Green 1 Month, now only $21.99

Added: 25.03.2015 1:20 | 3 views | 0 comments


Save $3.00 on MesmerEyez Natural Blendz Cosmetic Contact Lenses Forest Green 1 Month! The price of MesmerEyez Natural Blendz Cosmetic Contact Lenses Forest Green 1 Month has been dropped by $3.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Making History: The Great War 1.0.58593.110

Added: 24.03.2015 22:53 | 2 views | 0 comments


A turn-based strategy game that takes you into the events of World War I so you can change things

Tags: Green, World
From: spd.rss.ac

15 Reasons Playing Nintendo Games On Your Phone Will Be Awesome

Added: 24.03.2015 17:48 | 25 views | 0 comments


1. A Mario Endless Runner Actually Has Potential



A Mario endless runner is the first joke that came to mind when Nintendo announced their mobile intentions. But they've shown keen insight in NES Remix. Tiny barrages of breakneck platforming are always fun when designed carefully.


2. Nintendo Makes Amazing Puzzle Games



Outside of PopCap, no one makes amazingly addictive puzzle games quite like Nintendo. Why in the world would you play Candy Crush when you could have games similar to Dr. Mario, Tetris Attack or Picross at your fingertips?


3. Kirby's Touch Controls Are Already Perfect



It's easy to forget that Nintendo arrived at touch controls early with the DS. That's a decade of refinement. Kirby and The Rainbow Curse on Wii U reminded us how inventive Nintendo can be with touch screen design.


4. More Pokémon Is Inevitable



There's been some dabbling in mobile games with Camp Pokémon. Fingers crossed they're gearing up for a major release. With classic Final Fantasy games already successful on the app store, we know the potential for a full Pokémon RPG is huge.


5. Advance Wars Could Finally Return



Tactics and strategy RPGs are another genre that fit well into mobile's limitations. Everyone's been eager to see a new Advance Wars title after a 7 year absence. This is the perfect occasion for Nintendo to launch a new assault.


6. Nintendo Makes Great Brain Teasers



Brain Age titles have sold over 30 million copies world wide. While the science behind these games remains sketchy, there's no doubt Nintendo knows how to make these quick brain drills fast and fun. A refresh for the mobile age will kill.


7. Wario Ware Makes Great Use of New Hardware



Wario's been Nintendo's diplomatic emissary to test out new hardware. His mini-game collections are inspired bursts of creative design. With dual touch, multiple cameras, and gyroscopes, phones are ready made for Wario's wicked ways.


8. Raising A Nintendog Would Be Adorable



How many poor Nintendogs have languished in neglect from the inconvenience of lugging around a 3DS? Imagine just whipping out your phone to pet your puppy. Or, Nintendo could even branch out to turtles, parakeets, and pigs.


9. Nintendo Makes Excellent Pinball Games



Pinball games work well on phones and Nintendo has a collection of cool pinball titles like Metroid Prime and Kirby's Pinball Land. They usually involve an imaginative spin on a classic franchise, so more of these would be welcome.


10. Swipe to Swing in Mario Golf



Nintendo has a fine tradition of first class golf titles, and the addictive nature of the 3DS game's multiplayer has us excited at the potential for a mobile version. We can already picture driving down the green with grandpa's ghost.


11. Nintendo's Got Rhythm



The mobile platform presents its own distinct challenges. Nintendo's roster of rhythm music games like Rhythm Heaven and Elite Beat Agents make for a great fit with their polished, simple designs and vibrant art.


12. Punch-Out!! in Your Palms



Epic's mobile hit Infinity Blade proves that the Punch-Out template works perfectly on phones. Their success has been undeniable, so it wouldn't be a risky prospect for Nintendo to step into the ring with their famous franchise.


13. Nintendo Knows How to Use Tilt in Creative Ways



Nintendo's been using gyros ever since R.O.B. the Robot back in 1985. Since then, it's consistently implemented gyroscopes and their tilt functions in interesting ways, and you can be sure they'll bring that design expertise to mobile too.


14. An Animal Crossing App Has Potential



Animal Crossing New Leaf had a street pass feature that let you visit the towns of people you encountered in real life. What if you could trade turnips and furniture with everyone in the vicinity of your phone, or all your Facebook friends?


15. Nintendo Invented the Mobile Gaming Market



The original Game Boy became a worldwide phenomenon, due in large part to Nintendo's approach to crafting experiences tailored to the needs of gaming on the go. They know this territory better than anyone and should easily excel on phones as well.


From: www.gamespot.com

15 Reasons Playing Nintendo Games On Your Phone Will Be Awesome

Added: 24.03.2015 17:48 | 35 views | 0 comments


1. A Mario Endless Runner Actually Has Potential



A Mario endless runner is the first joke that came to mind when Nintendo announced their mobile intentions. But they've shown keen insight in NES Remix. Tiny barrages of breakneck platforming are always fun when designed carefully.


2. Nintendo Makes Amazing Puzzle Games



Outside of PopCap, no one makes amazingly addictive puzzle games quite like Nintendo. Why in the world would you play Candy Crush when you could have games similar to Dr. Mario, Tetris Attack or Picross at your fingertips?


3. Kirby's Touch Controls Are Already Perfect



It's easy to forget that Nintendo arrived at touch controls early with the DS. That's a decade of refinement. Kirby and The Rainbow Curse on Wii U reminded us how inventive Nintendo can be with touch screen design.


4. More Pokémon Is Inevitable



There's been some dabbling in mobile games with Camp Pokémon. Fingers crossed they're gearing up for a major release. With classic Final Fantasy games already successful on the app store, we know the potential for a full Pokémon RPG is huge.


5. Advance Wars Could Finally Return



Tactics and strategy RPGs are another genre that fit well into mobile's limitations. Everyone's been eager to see a new Advance Wars title after a 7 year absence. This is the perfect occasion for Nintendo to launch a new assault.


6. Nintendo Makes Great Brain Teasers



Brain Age titles have sold over 30 million copies world wide. While the science behind these games remains sketchy, there's no doubt Nintendo knows how to make these quick brain drills fast and fun. A refresh for the mobile age will kill.


7. Wario Ware Makes Great Use of New Hardware



Wario's been Nintendo's diplomatic emissary to test out new hardware. His mini-game collections are inspired bursts of creative design. With dual touch, multiple cameras, and gyroscopes, phones are ready made for Wario's wicked ways.


8. Raising A Nintendog Would Be Adorable



How many poor Nintendogs have languished in neglect from the inconvenience of lugging around a 3DS? Imagine just whipping out your phone to pet your puppy. Or, Nintendo could even branch out to turtles, parakeets, and pigs.


9. Nintendo Makes Excellent Pinball Games



Pinball games work well on phones and Nintendo has a collection of cool pinball titles like Metroid Prime and Kirby's Pinball Land. They usually involve an imaginative spin on a classic franchise, so more of these would be welcome.


10. Swipe to Swing in Mario Golf



Nintendo has a fine tradition of first class golf titles, and the addictive nature of the 3DS game's multiplayer has us excited at the potential for a mobile version. We can already picture driving down the green with grandpa's ghost.


11. Nintendo's Got Rhythm



The mobile platform presents its own distinct challenges. Nintendo's roster of rhythm music games like Rhythm Heaven and Elite Beat Agents make for a great fit with their polished, simple designs and vibrant art.


12. Punch-Out!! in Your Palms



Epic's mobile hit Infinity Blade proves that the Punch-Out template works perfectly on phones. Their success has been undeniable, so it wouldn't be a risky prospect for Nintendo to step into the ring with their famous franchise.


13. Nintendo Knows How to Use Tilt in Creative Ways



Nintendo's been using gyros ever since R.O.B. the Robot back in 1985. Since then, it's consistently implemented gyroscopes and their tilt functions in interesting ways, and you can be sure they'll bring that design expertise to mobile too.


14. An Animal Crossing App Has Potential



Animal Crossing New Leaf had a street pass feature that let you visit the towns of people you encountered in real life. What if you could trade turnips and furniture with everyone in the vicinity of your phone, or all your Facebook friends?


15. Nintendo Invented the Mobile Gaming Market



The original Game Boy became a worldwide phenomenon, due in large part to Nintendo's approach to crafting experiences tailored to the needs of gaming on the go. They know this territory better than anyone and should easily excel on phones as well.


From: www.gamespot.com


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