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From: www.gamesradar.com

Play the Creative and Casual Way: Ujoy Chaos Combat New Patch Brings House System

Added: 13.08.2015 17:18 | 18 views | 0 comments


Ujoys 3D mobile ARPG Chaos Combat isnt only about fast-paced fighting or grindingly killing. A brand new system that improves the gameplay has been announced this week, the House System.

From: n4g.com

Minigames that can absolutely stand on their own

Added: 12.08.2015 18:15 | 52 views | 0 comments


Sometimes it's the simple things in life that make the greatest difference. Consider the minigame: a bite-sized experience nestled within a larger video game. We all know some terrible examples - ones that force you to complete arbitrary nonsense so mind-bogglingly boring, you'd rather watch your theoretical future son be left at the theoretical future altar by his theoretical future spouse then finish one more hacking puzzle.

But every now and again, a minigame comes along that cuts through this bleak miasma of mediocrity with the shining rays of clever game design. Like a fine wine or exquisite, European cheese, this minigame is the perfect blend of complexity and accessibility. It's ingenious systems keep you coming back time and again, sometimes siphoning hours from the main storyline; or in extreme cases, eclipsing it completely. What follows are the creme de la creme; peerless minigames that will deliver your son from his theoretical, future heartache.

Video games have a rich history of card game sidequests (some of which are included later in this list). The Witcher 3's Gwent is certainly among the best, even without the . It's a trading card game built around speed and efficiency. You can tailor your deck to fit a certain playstyle. You can fake out your opponent with different tricks and strategies during a match. But the most refreshing thing about Gwent is that it will end - no matter what - in three rounds or less.

The limited play time adds gravitas to each card placed on the table. Strategies must be decided upon quickly, and their results are felt almost instantly. A bad call in the first round could easily lead to an early defeat in the second. Unless that first round was a feint; a ploy to lure your opponent into wasting their best cards. Gwent, like all great TCGs, is a game of calculated risks. What's nice is that it doesn't take another 45 minutes to see if your bet paid off.

This unassuming casino game hides an interesting mix of Minesweeper and Sudoku. Just like in Minesweeper, you want to reveal all the panels on the grid that do not contain mines (or, in this case, Voltorbs). Revealing one of those is an instant Game Over. Avoiding the Voltorbs is where the Sudoku aspect comes into play. With a bit of mathematical reasoning - and luck - you can deduce which tiles are most likely to contain Voltorbs based on the clues provided and which tiles you've already flipped over.

For example, look at the screenshot above. You see the red box in the bottom left-hand corner? The '02' means the numbers in the column add up to two, while the '3' next to angry-face Voltorb means three of the tiles are Voltorbs. Each row and column is labeled like this, and by comparing them all against each other, you can puzzle out where the Voltorbs are hiding. It's basically one big logic puzzle, and clearing a really challenging board feels like you've achieved Holmesian-levels of deductive reasoning.

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Winning at Command Board feels just like winning at Monopoly. While you're swimming in an ocean of cash, your opponents are stuck paddling around the board bleeding money at every turn. It's a . But the Monopoly comparisons don't stop there. You earn your fortunes by buying up colored spaces on the board and - stop me if you've heard this before - improving those spaces so that their rent increases. And you better believe that owning all the spaces of an identical color nets you a hefty rent multiplier. The only thing missing is a diminutive old chap with a cane and tophat.

A well-executed game of Command Board is really a thing of beauty. When you exploit the board to its fullest, snag the high-traffic sections you want, and exploit those territories for all they're worth, it makes victory taste that much sweeter. To help speed the game along, each player can also spend cards for special abilities - such as rolling three dice instead of one - to tilt the odds in their favor. The only real drawback is the braindead AI, which can only stumble blindly into victory when the stars align and Lady Luck has completely abandoned you.

used to invoke images of Fallout 3's word search or BioShock's rip-off of Pipe Dreams. But Deus Ex: Human Revolution puts them all to shame. Its hacking challenges require you to think fast, act faster, and juggle about a half-dozen tasks all at once. Your objective is clear: bypass a series a nodes until you reach the one controlling whatever it is you're hacking. Along the way, there are various bonus nodes you can hack for extra credits or items, but doing so will almost always trigger the security AI. And once that's done, your hack becomes a mad dash for the virtual finish line.

The security AI is basically doing the opposite of what you're doing, only with the efficiency of a machine. It wants to reach you, you want to reach the final node. You can slow down the AI by reinforcing nodes you've already captured, or by using special programs you've collected to disable it temporarily. This is where the juggling act starts, as you jump between reinforcing some nodes, capturing others, using programs to maintain control, and more. It's a fun minigame that throws just enough techno-jargon at you to make you feel like a hacker.

thanks to its wonderfully challenging platforming, quirky personality, and a little soccer distraction called Kung Foot.

At first, you won't even notice this totally optional minigame because it's unassumingly tucked away in the main menu. But once you hop into it for the first time with a friend or two in tow, it's nigh impossible to escape its addictive grasp. It's so simple: You just run around trying to kick a soccer ball into the opponent's goal by using the platforming and physics established by Legends' campaign. Hours turn into days, days into months, and before you know it you'll have missed the birth of your child - a heinous crime that has only one remedy: more Kung Foot (and maybe a nice bottle of Gulden Draak).

You're familiar with Rapunzel, right? That gleefully light-hearted story about the little girl who's kidnapped and confined against her will in a tall tower in the middle of a wooded glen, whose captor climbs her hair like a rope because ladders make way too much sense? In , you can enjoy that delightful children's tale as a puzzle minigame found in Vincent's favorite watering hole, the Stray Sheep bar.

The gameplay here mimics the block-based puzzle stages of Catherine's (somehow more bizarre) main story. As the fabled prince smitten by Rapunzel's beautiful voice and physical appearance, you have a limited number of moves to manipulate a series of blocks and scale them to your objective. Every few stages, a new bit of the minigame's narrative is unveiled via a series of rhymes <(a href="http://catherinethegame.wikia.com/wiki/Rapunzel_Story_Transcript" target="new">full transcript here), eventually uncovering a tale that's almost as tragic as Vincent's own life.

When it comes to Final Fantasy minigames, two of the most loved are both grid-based trading card games: Final Fantasy VIII's Triple Triad, and FFIX's Tetra Master. In both games, the goal is to control as many of the cards on the playing field as possible (think Tic-Tac-Toe, but far more complex) by the time its grid has been filled out. Here's the kicker: you can gain control of the opponent's cards. In Triple Triad, this was super basic: If the card you played had a higher value assigned to it than the opponent's adjacent card, you'd win.

But in Tetra Master, each card had its own HP, damage, and defensive stats, and could potentially attack any adjacent cards or diagonal ones. This added a shiz-ton more strategy to the game, even allowing for combo attacks that could sweep the entire board at once (thus explaining those seemingly random situations in which an your opponent would suddenly flip every card you had and win the game). Compared to Triple Triad, Tetra Master offered a far deeper layer of strategy, even though its systems were woefully ill-explained.

In hindsight, it's pretty wild to think that one of the Xbox 360's first successful downloadables started life as a minigame in Project Gotham Racing 2. Geometry Wars, a twin-stick arcade shooter, can be found within the in-game garage between races. What began as a neat side attraction eventually became the primary reason for booting the game back up long after we'd scratched our racing itch.

Its ruleset is brilliantly simple: controlling a claw-shaped ship, you have to blow up as many enemies as you can before getting destroyed yourself. It wasn't long before bragging about record PGR lap times gave way to bragging about high scores in Geometry Wars. And because of its popularity, it eventually led to the creation of Geometry Wars: Retro Evolved 2--one of the .

The World Ends With You is one of the most memorable JRPGs in the Nintendo DS catalog thanks to its story, neat battle system, carpal tunnel-inducing control scheme, and, of course, Tin Pin Slammer. The goal of this minigame? To slide your pins around the board in an attempt to knock your opponent's pins out of bounds. Basically, it's 1971's Milton Bradley board game , except the DS stylus replaces the plastic guns and little metal pellets. Crossfiiiiiuuur!

Trying to outmaneuver your opponent made the game addictive enough on its own, but the addition of "whammies," or special moves, made things a bit teresting. You could, for instance, summon a giant mallet from out of nowhere, which would spin in a circle and send every pin it made contact with flying. You'll get caught up in the Crossfiiiiiuuur! Of course, that's not to mention the stage variations, which add handicaps to change the rules on-the-fly, or the fact that you can collect hundreds of pins, each with unique stats and properties. And when you finally overcome a particularly grueling match-up, victory will have never tasted so sweet. Crossfiiiiiuuur!

In the world of Might and Magic VII: For Blood and Honor, peasants and adventurers alike gambled in taverns by way of Arcomage - a tabletop game not unlike Magic: The Gathering (freakin' nerds). Each player has a deck of cards, a tower (which acts as an HP counter), and a defensive wall (think MTG's creatures) that protect said tower. Each turn, you generate resources that can be spent to play cards that either fortify your wall, replenish your tower's hit points, or attack your opponent's tower, creating a delicate balancing act of knowing when to strike and when to play it safe.

In its earliest forms, Arcomage was a mere minigame in a single-player RPG, meaning you'd only ever get to play against AI opponents. It became popular enough, though, that The 3DO Company eventually released a standalone version that could be played with others via LAN or an Internet connection. These days, enhanced variations of it, such as the Android game , are readily available and surprisingly popular.

Few things in life are as exciting as recounting tales of the good ol' days, back when Windows ME was the hot new OS (that everyone quickly grew to hate) and people had to sit through this before they could connect to the World Wide Web. It was during this now-ancient time period that we lost many a night to Mephisto farms, Diablo grinds, and, eventually, Taco Baal Runs in Blizzard's beloved hack-and-slash RPG, Diablo II. But there's another aspect to the game that dungeon crawler veterans will recall with ease: playing .

Now, it may not have been immediately apparent at the time, but everyone soon picked up on the joke: trying to rearrange your inventory just so you could pick up that rare hunting knife meant moving items around just so, dropping them on the ground to swap others in, then out, then back again. And just when you started to think that the Horadric Cube was a space-saving godsend, you discovered that it only complicated the sadistic game of inventory Tetris by increasing the number of windows you had to manage in order to maximize your rearrangement efficiency. Ah yes, the good ol' days, indeed.

An action RPG is perhaps one of the last places you'd expect to find a highly customizable rail shooter, but Kingdom Hearts II's Gummi shooting segments were surprisingly enjoyable. On the surface, Gummi ships were just a neat way to open up the next world for Sora and his crew to explore. But if you were willing to spend a bit of time poking through everything Gummis had to offer, it was easy to get hooked.

We've spent hours unlocking new Gummi pieces just so we could build new ship designs from scratch. The sheer variety of vessels you could create was downright impressive, ranging from basic starships to freakishly inventive designs . Best of all, the on-rails shooting was enjoyable all its own, complete with operators Chip Dale, who sounded an awful lot like Slippy from Star Fox 64.

In the mid- to late-'90s, digital pets were all the rage. Anyone who was anyone had a Tamagotchi or a Nano Baby; ownership of one of these was mandatory to get any kind of street cred on the middle school playground. But this craze also made its way into a staggering number of console games, including 1998's Sonic Adventure, in which you could hatch and raise living, breathing plant-people called Chao.

Though you couldn't really do much with the Chao in the first Sonic Adventure, its sequel allowed you to affect the baby Chao's alignment to good or evil. If you were playing as, say, Sonic, cooing to the baby and patting its delicate head would make it a good Chao. The process for making an evil Chao? Step one: Bash a Chao egg into into sharp rocks over and over, forcing it to hatch prematurely. Step 2: Kick / slap the baby Chao until it cries out in utter, heartbreaking despair. Step 3: Respond to those cries with complete indifference.

Christ.

Seeing Blitzball appear in a list of awesome minigames will cause you to react in one of two ways: either you'll agree, or you'll tell the writer of this very article to please go cartwheel into highway traffic. Still, many came to fall in love with Blitzball. It's basically underwater rugby, where two opposing teams - such as Tidus and Wakka's own Besaid Aurochs and the damnable Al Bhed Psyches - try to drop kick a medicine ball through the other's goal.

Matches are frustrating early on, seeing as the RPG stats of your player roster matters just as much as (if not more than) your skill. But once you scout out some free agents, level up your team, and win a few games, it's easy to to play for hours on en - just kidding, we all know Blitzball is fu***** terrible.

15 Secrets Hidden in Destiny: The Taken King's We Are Guardians Trailer

Added: 10.08.2015 23:56 | 34 views | 0 comments


A New Trailer



Destiny: The Taken King launches on September 15, and it'll feature a whole new story about Oryx, father of Crota, and his army of Taken. Developer Bungie recently released a trailer called "We Are Guardians," which shows off some of what players can expect from the new expansion. It has a lot of hints about the story, so we've made a gallery to analyze all of the secrets that appear in the video.


You'll Play on Phobos, a Moon of Mars



The trailer shows a player's ship flying toward Phobos, one of the moons of Mars. The first mission of The Taken King's story takes place on Phobos, and it introduces the Taken, an enemy that has massacred the Cabal and has come to war against Guardians and the Awoken.


The Expansion Will Take You to Saturn



Although Saturn's never been featured in the game before, it is in Destiny's Grimoire story compendium. Now, it seems that The Taken King will take you to the planet. The trailer shows a Guardian's ship flying toward the planet in the same way as in loading screens in the base game. Notably, Saturn's rings have a massive hole blasted in them, likely due to the war Oryx has brought to the solar system in his quest for vengeance following the defeat and death of his son, Crota, in The Dark Below.


Oryx, The Taken King, Is Quite the Enemy



Oryx has come from the depths of space to wage war against Guardians and the Cabal. He has brought a huge army of Taken, and in this image, he commands his fleet from his flagship, the Dreadnaught.


The Dreadnaught Has a Lot of Power



The flagship will play a pivotal role in The Taken King: It is the new explorable location. Players will be able to complete quests and patrol missions throughout the ship. In this screenshot, the Dreadnaught charges its main weapon to fight against the forces of the Awoken Queen, who has marshaled her fleet to meet the Taken army.


Oryx Decimates the Queen's Fleet in the Dreadnaught



The Dreadnaught obviously has massive power, as it's able to sweep aside the Queen's ships with its blast. Considering the ship's capabilities, it will be interesting to learn how Guardians got into the ship in order to explore it and take down Oryx.


Oryx's Has Force-Like Powers



The King of the Taken has magical abilities in addition to a massive space fleet. He is shown here using a magical force to incapacitate a Guardian.


A Captured Guardian Fights Back Against Oryx



Although Oryx has the ability to use invisible forces, somehow the incapacitated Guardians manages to pull out a pistol and fight back--though it's unclear exactly how (or if) a handgun can damage a being as powerful as Oryx.


It Looks Like There'll Be Platforming Missions at the Cosmodrome



The trailer shows a gameplay segment that takes place in the Cosmodrome, the first explorable location in the main game. The expansion looks like it takes players up into the towers at the Cosmodrome for platforming sequences.


There's a Cool New Helmet With Antlers on It



The Taken King comes with a lot of new gear, and one of the new head pieces will be this strange-looking helm with antlers on it. There's no word yet on what it's called or what it does, but it'll be a Warlock helmet.


The Devil's Lair Strike Is Being Revisited



This is the first look at one of the revised Strikes coming in The Taken King. The expansion will feature three old Strikes that have been reworked to include the Taken instead of the normal enemies. As shown in this screenshot, the Devil's Lair strike will be one of the missions getting a revision.


The Awoken Have Taken Over a Fallen Ketch Ship



A distinctive Fallen flagship is shown flying toward the space battle with Oryx, flanked by ships of the Awoken Queen's fleet. This suggests that, following the events of the House of Wolves expansion, the Queen has taken control of one of the Fallen's ships and is using it to fight.


There Are Multiple Dreadnaughts Fighting in the War



Although Oryx's Dreadnaught will be the focus of the expansion, the King of the Taken appears to have brought several other Dreadnaughts along with him to invade the solar system. This suggests that Oryx has several commanders and officers under him controlling parts of his fleet.


Going Inside a Ship, and a New Voice for the Ghost



The trailer also shows the interior of a Guardian's ship. The ships you get as a player are very seldom featured in the base game; they exist almost exclusively as cosmetic items. This shot also shows the Ghost, your companion in the game. The Ghost will be voiced by Nolan North after the expansion launches. Peter Dinklage, the original voice of the companion, is being completely replaced in the game.


Inside the Guardian's Ship



This is a shot of the Guardian pushing his ship's throttle forward. The appearance of the ship's interior hints that Guardian vessels could play more prominent roles in The Taken King.


There's an Absolutely Massive Space Battle Happening



The fight with Oryx looks like a war on a bigger scale than anything we've seen in Destiny before. It's huge, and from the scenes in the screenshot, it involves a lot of different fleets and armies. The space war could just be a cinematic set-piece moment, or it could play a recurring role throughout the events of the expansion.


From: www.gamespot.com

15 Secrets Hidden in Destiny: The Taken King's We Are Guardians Trailer

Added: 10.08.2015 23:56 | 40 views | 0 comments


A New Trailer



Destiny: The Taken King launches on September 15, and it'll feature a whole new story about Oryx, father of Crota, and his army of Taken. Developer Bungie recently released a trailer called "We Are Guardians," which shows off some of what players can expect from the new expansion. It has a lot of hints about the story, so we've made a gallery to analyze all of the secrets that appear in the video.


You'll Play on Phobos, a Moon of Mars



The trailer shows a player's ship flying toward Phobos, one of the moons of Mars. The first mission of The Taken King's story takes place on Phobos, and it introduces the Taken, an enemy that has massacred the Cabal and has come to war against Guardians and the Awoken.


The Expansion Will Take You to Saturn



Although Saturn's never been featured in the game before, it is in Destiny's Grimoire story compendium. Now, it seems that The Taken King will take you to the planet. The trailer shows a Guardian's ship flying toward the planet in the same way as in loading screens in the base game. Notably, Saturn's rings have a massive hole blasted in them, likely due to the war Oryx has brought to the solar system in his quest for vengeance following the defeat and death of his son, Crota, in The Dark Below.


Oryx, The Taken King, Is Quite the Enemy



Oryx has come from the depths of space to wage war against Guardians and the Cabal. He has brought a huge army of Taken, and in this image, he commands his fleet from his flagship, the Dreadnaught.


The Dreadnaught Has a Lot of Power



The flagship will play a pivotal role in The Taken King: It is the new explorable location. Players will be able to complete quests and patrol missions throughout the ship. In this screenshot, the Dreadnaught charges its main weapon to fight against the forces of the Awoken Queen, who has marshaled her fleet to meet the Taken army.


Oryx Decimates the Queen's Fleet in the Dreadnaught



The Dreadnaught obviously has massive power, as it's able to sweep aside the Queen's ships with its blast. Considering the ship's capabilities, it will be interesting to learn how Guardians got into the ship in order to explore it and take down Oryx.


Oryx's Has Force-Like Powers



The King of the Taken has magical abilities in addition to a massive space fleet. He is shown here using a magical force to incapacitate a Guardian.


A Captured Guardian Fights Back Against Oryx



Although Oryx has the ability to use invisible forces, somehow the incapacitated Guardians manages to pull out a pistol and fight back--though it's unclear exactly how (or if) a handgun can damage a being as powerful as Oryx.


It Looks Like There'll Be Platforming Missions at the Cosmodrome



The trailer shows a gameplay segment that takes place in the Cosmodrome, the first explorable location in the main game. The expansion looks like it takes players up into the towers at the Cosmodrome for platforming sequences.


There's a Cool New Helmet With Antlers on It



The Taken King comes with a lot of new gear, and one of the new head pieces will be this strange-looking helm with antlers on it. There's no word yet on what it's called or what it does, but it'll be a Warlock helmet.


The Devil's Lair Strike Is Being Revisited



This is the first look at one of the revised Strikes coming in The Taken King. The expansion will feature three old Strikes that have been reworked to include the Taken instead of the normal enemies. As shown in this screenshot, the Devil's Lair strike will be one of the missions getting a revision.


The Awoken Have Taken Over a Fallen Ketch Ship



A distinctive Fallen flagship is shown flying toward the space battle with Oryx, flanked by ships of the Awoken Queen's fleet. This suggests that, following the events of the House of Wolves expansion, the Queen has taken control of one of the Fallen's ships and is using it to fight.


There Are Multiple Dreadnaughts Fighting in the War



Although Oryx's Dreadnaught will be the focus of the expansion, the King of the Taken appears to have brought several other Dreadnaughts along with him to invade the solar system. This suggests that Oryx has several commanders and officers under him controlling parts of his fleet.


Going Inside a Ship, and a New Voice for the Ghost



The trailer also shows the interior of a Guardian's ship. The ships you get as a player are very seldom featured in the base game; they exist almost exclusively as cosmetic items. This shot also shows the Ghost, your companion in the game. The Ghost will be voiced by Nolan North after the expansion launches. Peter Dinklage, the original voice of the companion, is being completely replaced in the game.


Inside the Guardian's Ship



This is a shot of the Guardian pushing his ship's throttle forward. The appearance of the ship's interior hints that Guardian vessels could play more prominent roles in The Taken King.


There's an Absolutely Massive Space Battle Happening



The fight with Oryx looks like a war on a bigger scale than anything we've seen in Destiny before. It's huge, and from the scenes in the screenshot, it involves a lot of different fleets and armies. The space war could just be a cinematic set-piece moment, or it could play a recurring role throughout the events of the expansion.


From: www.gamespot.com


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