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From: www.gamesradar.com

From: www.gamesradar.com

Top 10 Sexiest Female Non-Human Characters In Video Games

Added: 10.08.2015 1:18 | 10 views | 0 comments


WatchMojo: "Come on, admit it. Join WatchMojo as we countdown our picks for the Top 10 Sexiest Female Non-Human Characters In Video Games. For this list, were taking female creatures from both a fantastical or sci-fi background and ranking them on how well their actions, attitudes and looks made gamers blush. On that note, characters like Bayonetta wont be included since theyre technically still human, in the conventional sense."

From: n4g.com

Deus Ex: Mankind Divided Will Make Player Choices More Impactful, Boss Fights Will Be Optional

Added: 08.08.2015 22:18 | 32 views | 0 comments


Siliconera spoke with Deus Ex: Mankind Divided producer Stephan Roy to find out more about the games conversation battles, stealth routes, and how player choices will work in the Human Revolution sequel.

From: n4g.com

Horror Adventure DISTRAINT Launching on Halloween

Added: 04.08.2015 9:18 | 10 views | 0 comments


Hardcore Gamer: "It appears that game developer Jesse Makkonen simply cant stop creating. After launching Silence of the Sleep he went straight to work on The Human Gallery and now has another (small) side project in the works."

From: n4g.com

Street Fighter 5 roster: who#39;s in, and who we want

Added: 03.08.2015 19:46 | 62 views | 0 comments


For all the flashy graphics, cool moves, and complex combos, a fighting game is only as good as its cast. Without a strong roster of compelling, unique fighters to choose from, brawls will end up feeling kinda 'meh'. But Capcom's legendary Street Fighter series has always offered a diverse range of awesome characters - and it looks like will be no different. Whereas Street Fighter 4 put a lot of emphasis on its eccentric newcomers, SF5 looks like it'll bring back old favorites - with a few new twists.

Only a handful of fighters have been revealed so far, but rumors are always afoot about who might secure a spot in the roster. We've rounded up all the for-sure fighters who will be in SF5 - and just for the fun of it, included our picks for some hopefuls (or ridiculous long-shots) that might make a return. So, which character will you be choosing as your go-to main? Time to make your selection.

These guys and gals will definitely be in Street Fighter 5.

It simply wouldn't be Street Fighter without series frontman Ryu. With his iconic gi, noble fighting spirit, and fireballs aplenty, Ryu is back to kick some butt in SF5. As always, his suite of specials - hadokens, shoryukens, and hurricane kicks - make him a well-rounded fighter that can deal with any situation, against any opponent. Ryu's the kind of character that appeals to beginners and veterans alike, thanks to his versatility and timeless moveset.

In SF5, Ryu seems to have retained his signature moves - including his normal attacks, such as the crouching medium kick that easily combos into a point-blank hadoken. His V-abilities are also perfect for anyone who loved Street Fighter 3: Third Strike. Ryu's V-Skill is a parry (the only one in the game), while his V-Trigger, Denjin Renki, lets him power up fireballs for extra guard-breaking power.

The first lady of fighting games is back, and it looks like her kung fu is better than ever. You no doubt know Chun-Li for her adorable hair buns, spiked bracelets, and thigh muscles that look beefy enough to snap bones like twigs. Like Ryu, Chun-Li has her standard special moves at the ready: lightweight kikoken projectiles, lightning legs that strike like a machine gun, and a variety of tricky flip kicks that can throw opponents off-balance.

Her playstyle favors agility over big damage, but Chun-Li's more than capable of some devastating combos and meaty hits. Counter to Ryu's lightning-based V-Trigger, Chun-Li enhances herself with the power of flowing water, which makes her normal attacks deal additional hits. Her V-Skill also enables tons of tricky mix-ups, since she does a short hop into the air.

In English versions of Street Fighter, he's Charlie; in Japanese, he's Nash. Convenient, then, that his full name clears up any possibility of mistaken identity. Charlie is a staple of the Street Fighter Alpha series, before he met a heroic end saving Guile and Chun-Li from a fatal explosion. So if he's dead, how is he back for SF5? One look at his new form, which appears to be bits and pieces of rotting flesh stapled together like Frankenstein's monster, should provide some answers.

Not only has Charlie's appearance changed - he also has some new game-changing special moves in addition to his previous toolkit of sonic booms and flash kicks. Through some kind of strange magic (no doubt related to the jewel embedded in his forehead), Charlie can now teleport around the screen for devious mix-up opportunities. He's also got a face-electrifying command grab, and his V-Trigger lets him instantly dash in any direction. Crazy!

For us, the moment M. Bison returned to Street Fighter was the most important day of our lives. But for him... it was Tuesday. The classic big bad of Street Fighter is back, and that head of white hair under his trademark cap indicates that yes, the ol' dictator can actually age. Known for his mighty Psycho Crusher and unrelenting Scissor Kicks, M. Bison is the perfect fit for players that like to apply pressure on their opponents and never let up.

In addition to his lightning-fast teleport, it looks like Bison will have another tool to get close to fighters that like to keep him at bay: a projectile reflector that sends a burst of Psycho energy back at whoever's chucking fireballs. And his V-Trigger mode lets Bison unleash his raw Psycho power on the poor opponent, complete with devastating double-headstomps and additional hits on his Scissor Kicks.

SPIRAL ARROW! Prepare to protect your legs for dear life, because Cammy's probably going to kick her way clear through your shins. This British special forces agent has been a fan favorite ever since her debut as a new challenger in Super Street Fighter 2, getting by without a projectile thanks to her screen-crossing dive attacks. Cammy's one of the most nimble, tricky-to-read fighters in the whole franchise, and her extensive, finesse-demanding combos always get spectators pumped up.

In SF5, one of Cammy's existing moves has become an invaluable asset: the Axel Spinknuckle, which is now her V-Skill. This attack was already pretty effective at throwing your rival off-balance in previous games, but it can actually pass through opponents in SF5, making it one of the simplest and most effective cross-up attacks imaginable. Cammy's V-Trigger, Delta Drive, also makes all her special moves safer by giving them similar phase-through properties. Your enemies will be spinning in circles trying to figure out which way they should block.

We never would've guessed it before, but this stylish punk from the streets of England is back after being AWOL since Street Fighter Alpha 3. Birdie seems to have neglected his workout regimen, since he's got a spare tire where his six-pack used to be. That might have to do with his voracious appetite for junk food, a new character trait that factors into his existing chain-grabbing moveset. Basically, this is Birdie by way of SF4's Rufus, minus his iconic mohawk with the physically impossible circle in the middle.

Birdie's suite of V-Gauge abilities all revolve around food. His V-Trigger, called Enjoy Time, has him scarf down a hot pepper and go red with heat, adding extra damage and guard-break to his attacks. And his three distinct V-Skills feel like something out of Smash Bros.: Birdie can gulp down a donut for a V-Gauge boost, a banana for a stationary, opponent-tripping peel, or an energy drink which he rolls along the ground as a projectile. And Birdie's never sated - every match ends with him hungrily digging into a pastry that's the size of a small child.

Acting as the American yin to Ryu's Japanese yang, Ken Masters is as much a part of the series as his trusty sparring partner. The brash, dragon-punch-happy fighter is literally letting his hair down in SF5, showing off a magnificent mane of blonde locks and loosening up his trademark red gi to reveal his slick Under Armour-esque suit. Ah, Ken - ever the showman.

As before, Ken's special move set is a tweaked version of Ryu's tuned for quicker attacks and constant offense, with hurricane kicks that travel faster and Shoryukens that are more damaging (and flashier) in exchange for increased risk. When Ken activates his Heat Rush V-Trigger, he goes full-on Human Torch, adding searing flames to all his attacks. Meanwhile, his V-Skill encourages constant aggression, as it lets you dash in to close the gap if your opponents flee from your red-hot feet.

If Akuma and The Flying Spaghetti Monster had a lovechild, it would probably look exactly like Necalli, the first newcomer to be revealed for the SF5 roster. Necalli's tentacle-like dreadlocks flop around wildly whenever he goes in for the attack, which is pretty much always, given his in-your-face special moves and brutal command grab. He may not be one for conversation - or words in general - but Necalli lets his V-shaped tribal markings and 'crazed warrior' stare do the bulk of the talking.

Those who enjoy C. Viper's tricky Seismic Hammer attack in SF4 will appreciate Necalli's Culminated Power V-Skill, which slams the ground to trip up the opponent from any range. And when you're ready to go Super Saiyan, you can activate the Torrent of Power V-Trigger, which turn Necalli's hair into an explosion of demonic tendrils and significantly alters his moveset (including a super move that can only be activated in this mode).

Everyone's favorite high-flying, narcissistic pretty boy is back. Vega earned the nickname of the 'Spanish Ninja' with his acrobatic attacks and wall-jumping slashes, and his metal claw provides incredible reach on his normal strikes (provided the opponent hasn't knocked it off). If you're the kind of player who likes to frustrate the competition by wearing them down with tricky mixups and keep-away tactics, you'll be all over Vega and his beauty-preserving mask.

Dashing off of walls and into the air is still the crux of Vega's offense in SF5, and his iconic rolling attack gets an upgrade with an overhead kick to cap it off. The Matador Turn V-Skill lets Vega nimbly dodge incoming attacks - great for bypassing fireball spam - which can transition into a knockdown counterattack. There's also Bloody Kiss, Vega's V-Trigger, where he flings a rose at his target (not unlike SF3/4's dapper boxer Dudley); if it hits, Vega will unleash a savage zig-zag of slashes to carve up his enemy.

These characters are likely to be included in SF5's roster, but there's no official word from Capcom as of yet.

Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! With the way people gravitated to him when SF4 first debuted, Sagat seems like a no-brainer addition to the hypothetical SF5 roster. Less of a villain and more of a principled antihero, Sagat's eye patch, scar, and obsession with moves named after large feral cats are all a well-established part of Street Fighter lore. We're just hoping that, if he is in SF5, he won't be as overpowered as he was in his first SF4 incarnation.

Of the four brand-new fighters to be introduced in the Street Fighter 4 roster, Viper's the one with the most staying power. Capcom set out to create a cool, technically complex heroine that felt like she could belong in the King of Fighters universe, and the result was a hit with players who don't mind difficult inputs for combos. Plus, her part in Marvel vs. Capcom 3 made her something of a hit - her crazy Seismic Hammer and Thunder Knuckle setups are always a sight to behold.

Believe it or not, Poison had never been playable until Street Fighter X Tekken (unless you somehow picked up the ridiculously obscure Final Fight Revenge). But popular demand spurred Yoshinori Ono to include her in the game, and the resulting elation following her announcement was an encouraging sign for fans of the transgendered fighter. Now, with two fighting games under her belt - including a strong showing in Ultra Street Fighter 4 - there's no reason Poison can't come back for SF5.

Here's another female fighter who should totally stick around for SF5. Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent. Adding her to the Super Street Fighter 4 roster was a stroke of genius, and her aerial attacks and kunai-tossing work just as well in 2.5D as they do in regular ol' 2D.

Alright, we could probably go on stating obvious character inclusions all day. Blanka, Zangief, E. Honda, Dhalsim - we have no doubt in our minds that they'd make the cut for SF5, and if they're ever confirmed, we'll gladly add them to the list. But it's interesting to hypothesize about the borderline characters; fighters who have enough clout to sneak their way into the SF5 roster. The more the merrier, we say, so if Capcom sees fit to include the followings fighters, we'd be delighted.

Despite only appearing in Street Fighter Alpha 3, Karin’s a fan favorite who never misses the chance to demean her assailants. Born into the rich Kanzuki family, Karin fancies herself to be Sakura's rival after Sakura trounced her in a scuffle. Like Dudley, she’s always accompanied by her loyal butler; unlike Dudley, she rarely treats her butler with much respect. But all is forgiven when you see her crazy kick loops in the corner!

Everyone's favorite loincloth-wearing tyrant deserves to make the jump to 3D. Ever since he debuted in Street Fighter III: 2nd Impact, he's been a fairly popular mid-to-high-tier character, knee-dropping and Chariot Tackle-ing his opponents into oblivion. His Aegis Reflector super move can also be a game-changer, bouncing back incoming projectiles and setting up nasty unblockables on knockdown. We'd gladly welcome this metal-controlling megalomaniac into the SF5 roster.

When it comes to Capcom games, Maki’s been around the digital block. First appearing in Final Fight 2 as an analogue for the absent Guy, Maki resurfaced in Capcom vs SNK 2 before finally landing a gig in the Street Fighter lineage, with a slot in the Street Fighter Alpha 3 ports for the Game Boy Advance and PSP. Like Guy, she's another disciple of the Bushin-ryu style, using her tonfa to lay the smackdown on Mad Gear goons and rivals alike. Maki and Ibuki would get along like ninja peas in a pod.

It seems like SF fans have been quietly waiting to see the triumphant return of Q. This terribly mysterious fighter might be man, machine, or monster - no one's seen underneath his metal mask and lived to tell about it. His fighting style is also quite unlike any other character in the series' history: a sort of lanky, lumbering brute that can withstand absurd amounts of punishment when played correctly. Something tells us that Q is just enough of an oddball sleeper hit to make it into the next game.

This zany pro wrestler has only appeared in Street Fighter Alpha 3, but she gets a nod in SFxT via Kuma's alternate costume. With her ridiculously impractical attire and a grappling style fashioned after Zangief's piledrivers, R. Mika deserves life in 3D for the next crossover. Like Hugo, she utilizes her butt as a weapon, flinging herself into the opponent backside first for maximum damage. It's all for her fans, and the Japanese wrestler's moxie comes through in her win quotes: "Don't underestimate me! I believe in my dreams!"

So, which fighter are you planning to play as (or hoping makes a comeback)? Let us know in the comments below!

And if you're looking for more, check out .

The 24 biggest, must-see games of Gamescom 2015

Added: 03.08.2015 17:55 | 87 views | 0 comments


And here we go! Gamescom, the games industry's other big expo, starts tomorrow in Cologne, Germany. We're going to have a bigger GR+ contingent than ever before out on the show floor, scrambling for demos and nodding sagely through press conferences, and even more of us covering the show from our respective offices all over the damn planet. It is, without doubt, going to be a big deal.

But enough about us. You know what's more important? The actual games. And oh boy, are there a lot of them this year. To help you stay focused, as Gamescom news starts hurtling into your face at a rate of knots over the next week, we've compiled this handy and delightful list, running down the biggest and best titles getting a fresh showing this year, alongside what we reckon we're specifically likely to see. So without further ado, click on to start with probably this year's biggest game of all, and then proceed to hype yourself silly over the following pages too.

Fallout 4 made its grand debut just before E3 2015, but now that the warm glow of long-rumored confirmation is fading - maybe that was just all the radiation in the first place - it's time for Bethesda to get down to brass tacks. For all the combat, story, and building demonstrations, we've still only seen a fraction of The Commonwealth (AKA post-apocalyptic Massachusetts). Here's hoping that Fallout 4's Gamescom presence will include a grand tour of whatever's left of downtown Boston, The Institute, and places beyond. We've only been waiting a decade to return to massive Star Wars battles, so there's absolutely no pressure for EA and DICE to put on a good show at Gamescom for Star Wars Battlefront. An impressive E3 demonstration bought it some time, but we've still only had hands-on play sessions with the Battle of Hoth multiplayer map and some of the co-op survival missions. Snow speeders are great, but it's speeder bikes or bust at Gamescom. By rights, Mirror’s Edge: Catalyst shouldn’t exist. Faith’s first parkour adventure came smack in the middle of EA’s late-00s rush of original single-player games, and while it earned a fervent following of loyalists, it never found mass sales success. DICE has bucked the odds and returned to its beautiful dystopia, doubling down on what made the original great and fixing its flaws. Not many got to play its gun-combat-free demo at E3, so thankfully Gamescom will give us a fresh shot at its free-running pleasures. There aren't too many shooters out there that are appropriate to play with your kids or younger siblings, so Plants vs. Zombies: Garden Warfare is like a breath of fresh air from the typically violent genre. It has all the hallmarks of a good team-based military shooter, but with wacky zombie scientists, peashooters, and a plant that swallows enemies whole. The first Garden Warfare came out of nowhere last year and surprised us with its charming take on the genre, and the sequel looks to expand on those ideas, giving us new plants, new zombies, and new modes to continue the eternal struggle. It's not reinventing the wheel, but it will have a zombie pirate named Captain Dreadbeard. Unexpected but very welcome, Dark Souls 3’s E3 announcement was quite the surprise, given that series mastermind Hidetaka Miyazaki seemed to have moved on with this year’s Bloodborne. But the man is back, directing the third entry of the series that shot him to (relatively) mainstream fame, promising a game that will add the last bits of refinement to an already almost perfectly honed series, before he evolves it in a new direction in years to come. A new, more aggressive combat style - likely inspired by Bloodborne’s much less defensive approach - compliments DS’ traditionally methodical play, with new combat stances putting players, literally and figuratively, in a better position to take the initiative. Expect to see both combat and story - such as it is - fleshed out more at GC. This is Destiny 2.0. The next major chapter of the story starts here, with Hive god-king Oryx waging all-out war on the galaxy. The core gameplay gets an overhaul, with highly modified Taken variants of every enemy species appearing to remix and rework expected combat behaviours completely. As for the new content? There’s loads. Destiny’s biggest, most ambitious raid by far. New sub-classes for all Guardian types, with brand new Super abilities. A raft of new story and strike missions, and side-quests, making up a whole new campaign. Remixed versions of existing strikes, a bunch of new Crucible maps, and whole new PvP modes. And of course, a sizeable level-cap increase, alongside big changes to the levelling system. It’s not so much an expansion as a full, game-wide reboot. Final Fantasy 15 has had a good long while to incubate. While most other games in the series have had a two or three year development cycle, FF15 has been under construction for a full ten years, so long that the developers had to abandon the original title because 'Versus 13' is so 2013. Yet it's managed to beat back every cancellation rumor, emerging with a new, meaty demo last March, and now its cast of boyband hopefuls will be strolling nonchalantly into Gamescom 2015 as well. It's uncertain exactly what we'll see - something brand new, or the same demo with a few improvements - but when a game's been kept hidden from the public for over a decade, any sign of life is a good one. It's that time of year again: the Assassin's Creed train is rolling into the station, and coincidentally, it's bringing a few extra trains along for the ride. Assassin's Creed Syndicate is set in 1868 London, just as the Industrial Revolution is just getting underway. That means a slew of new toys to play with, like fully drivable carriages, a grappling hook, and steam trains that our Assassin protagonists can use as mobile fight platforms. And that is protagonists, plural, because Syndicate stars a pair of Assassin twins who you can switch between as you desire while you explore open-world London. Each has a unique fighting style that emphasizes different ways to approach the Assassin's Creed model: Jacob goes in fists flying, while Evie has stealth assassination on lock. Evie has kept to the shadows in most promotional material so far, but Gamescom promises to finally shine a light on how she operates. We suspect there will be much stabbing. Expect fo on the competitive portions of Rainbow Six at Gamescom. We’ve already seen Terrohunt, and the regular 5vs5 online modes, but now’s the time to learn about more traditional PvP stuff. We already know about the one-life-and-you’re-out team deathmatch options, but expect far more - especially considering Siege is betting its entire hand on being an online-only outing. Will we see some kind of objective-based multiplayer modes, that split the main game’s missions into individual slices of play? Very likely. The path to Homefront's sequel has been tumultuous, but if publisher Deep Silver can keep believing, so will we. is set in the year 2029, where the armed forces of the Greater Korean Public have shifted their focus from the western United States to an East Coast occupation, with Philadelphia as the linchpin. Rather than playing as yet another seemingly invincible super-soldier, you're an everyman member of the local militia, using guerilla tactics to get the upper hand in the fight against your oppressors. It's an intriguing spin on near-future warfare, and if you're partial to strategic flanking and indirect combat against an enemy with superior firepower, The Revolution could be right up your alley. The original Crackdown will forever be known as "that game that you bought because it gave you access to the Halo 3 beta but that's okay, because it turned out to actually be pretty fun." It’s an open world adventure hopped up on comic books and steroids, allowing players to leap over buildings, sprint at superhuman speed, transform cars, and more, all wrapped up in an incredibly compulsive levelling system. Basically, the more you did of X, the cooler X became. A new developer took the reigns for Crackdown 2, but couldn't replicate the joy of the original. Series creator David Jones is back for this third installment, so we'll be watching closely to see if lessons have been learned. It's been a rocky road to release for Metal Gear Solid 5: The Phantom Pain, but in less than a month, none of that will matter, because Big Boss' final, vengeful chapter of the Metal Gear saga is almost here. The Phantom Pain represents the culmination of years of tactical espionage action, applying the series' trademark stealth gameplay and absurd attention to detail to a pure open world. Players can sneak through massive environments, recruit soldiers by hilariously launching them into the air with balloons, and build and customize their own mercenary empire. Konami's giving The Phantom Pain one last hurrah before release at Gamescom, providing the first chance for the public to play the game before it hits retail on September 1st, and we can't wait to check it out. The jury’s still out on Halo 5, but that only makes this week’s Gamescom appearance more exciting. We know that, while the core shooting is resolutely Halo, the new, Destiny-style focus on aerial play, verticality, and powered-up melee makes the overall combat flow rather different. We’ve seen a campaign demo at E3 that had common with Call of Duty’s scripted, AI-driven spectacle than Halo’s usual emergent, player-driven combat. But we’ve also seen great things in Warzone, Halo 5’s large-scale, multi-objective multiplayer mode, which blends PvP with campaign-style tasks over a vast, vehicle-strewn battlefield. Despite what we’ve seen elsewhere, it feels like a rallying cry for all that Halo has traditionally been about. Surely Gamescom’s showing will focus on cementing further reassurance? We’ll see in a few days. Everything has been turned upside down in XCOM 2. The aliens have won, and Earth now rests in the palm of their hand. Humanity is undergoing complete subjugation, and XCOM itself has been labeled a rogue organization. After suffering greatly during the initial stages of the invasion, XCOM has reinvented itself to combat the exterrestrials' dominance. It’s a faster, leaner strike force that hits hard before flying off into the night in a totally-not-from-the-Avengers helicarrier. From half-human, half-snake mutants, to sword-wielding XCOM troopers, and the fresh ability to carry injured soldiers to safety, there are a ton of next features to get excited over in XCOM 2. The sequel to one of last-gen’s most under-rated action games, Mafia 3 has immense potential. The follow-up to an initially confusing, but ultimately excellent crime epic - Mafia 2 is effectively a sumptuously realised linear tale, played out against the arrestingly atmospheric film set of a pseudo open-world city - it remains to be seen whether Mafia 3 will maintain its predecessor’s focus or opt for a more traditional free-roaming structure a la Grand Theft Auto. Our hopes are for the former, but either way, if new developer Hangar 13 can maintain 2K Czech’s affecting characterisation and atmospheric world-building while handling the new game’s apparent four protagonists, we could be looking at one of the most interesting actioners of the next couple of years. While Deus Ex: Human Revolution was a worthy restart to the classic series, it dropped a few balls here and there. Prescriptive, combat-only boss encounters, limited hub areas and less than stellar open-combat… Square willingly admitted to all of these transgressions at E3. We’ve already seen examples of a far improved fighting system, bringing this up to spec to most modern FPS-es-es. We’ve even seen a boss fight ended with nothing but a quick chat. Hopefully, Gamescom will expand on this promise and show us a real-life version of the game we’re all imagining. Only maybe without the weird bit where 1000 dancing Adam Jensens break out into New York, New York. That bit’s probably just us. Everything IO Interactive has said and shown so far of Agent 47’s latest outing is perfectly pitched for fans of well-paid global contract murder: huge levels rammed with hundreds of NPCs. Multiple routes, options, disguises and weapons. The thing is, we’ve really only seen the promise so far, by way of one mission set in massive fashion show in a Paris castle. The scale and ambition of that setting alone is daunting, but what we haven’t really seen yet is any action. Square’s got to be planning some decent gameplay demos, taking in at least a couple of radically different example hits at Gamescom. And there are all the interesting, online enabled, dynamic challenge features to expand upon too. More than two years after making its E3 debut, Avalanche Studios’ Mad Max is finally ready to grind players into the blasted pavement of its post-apocalyptic wasteland. The PS4/Xbox One demo at this year’s E3 offered a taste of what it’s like to customize Max’s Magnum Opus, the loving name for his custom war-ready roadster, but didn’t provide much of a look into how the story plays out. Gamescom comes just weeks ahead of the game’s release, so the experience on the show floor will be close to the full, dusty, violent thing. Fingers crossed it’s a lovely day. As a proof of concept, the 2013 Tomb Raider reboot was a resounding success. Launching to nigh-universal acclaim and the highest sales ever in the series' history, Tomb Raider showed how to do right by a character while taking things in a new direction. The team at Crystal Dynamics will have to prove that its vision is no one-hit wonder, and Rise of the Tomb Raider (currently) looks to do exactly that. With current-gen power rendering its exotic locales, and the promise of bigger, more elaborate tombs to raid, it's got us anxious to see and learn more. This temporally focused sci-fi shooter's gone through some time distortions of its own, being pushed back into 2016 to give it some breathing room away from the Christmas heavy-hitters. That's no bad thing - Max Payne creator Remedy has been releasing high-quality, low-expectations chunks of action for 20 years now, and Quantum Break looks like a natural evolution of its best work, incorporating MP's chronologically-disturbed shoot 'em ups and Alan Wake's more considered fantasy narrative. Following Jack Joyce on a bullet-riddled journey to find out why he’s suddenly gained time-altering powers (and including an in-game live-action TV show about the bad guys that shifts depending on your actions), it should play out like Life is Strange colliding with Hard Boiled. By which I mean: it should be really, really cool. Call of Duty: Black Ops is back. Considering the previous two entries were also two of the biggest money makers in Activision’s indefatigable series, a third BLOPS is no surprise. What is surprising is how magical and absurd this entry’s Zombies mode is. Gamescom represents an early, welcome chance to dive into all that Jeff Goldblum, all that Ron Perlman, all that Heather Graham starring Zombie campaign action that Treyarch has somehow squeezed into what used to be a pretty stone faced military series. It’s time to see how the latest NBA 2K plays. Expect the answer to be ‘slick as hell’, especially if Visual Concepts has made the necessary tweaks to defence and in-game presentation that fans have demanded. It’s unlikely we’ll see the new Spike Lee-made story mode at Gamescom, as the MyCareer stuff is usually held back until REAL close to launch, but for those hungry to know what’s in there, expect some info to dribble out of the event. Yeah, yeah, the pun is intentional. Oh, and there should be info about the much-maligned online, and still-not-quite-ripe MyTeam modes too. Double-yoo tee eff is Scalebound, anyway? No one knows, and that's why it's so fun to speculate! All we can do for now is extrapolate based on what we've seen in the announcement trailer, and there is a lot going on there: giant monsters, dragons, medieval weaponry, magic, wireless headphones and a human with a transforming set of scale armor. Perhaps the most interesting tidbit of all, however, is Platinum Games being listed as the developer. This is the studio behind games like Bayonetta, Vanquish and Metal Gear Rising: Revengeance, some of the biggest and best action games of all time. Okay, Platinum also made Legend of Korra and Anarchy Reigns, so it's not a flawless record, but hopefully the backing of Microsoft as publisher will ensure a quality product. Only time - and Gamescom - will tell. If you put Streets of Rage, Hotline Miami, and about 16 pints of blood in an industrial-sized blender, the resulting mess would look a lot like Mother Russia Bleeds. This wildly violent, side-scrolling beat-'em-up is being published by Devolver Digital, which has a track record of picking up cream-of-the-crop indies. And after MRB's savage debut during , we're excited about getting our hands dirty, bruised, and possibly broken when we jump into the fray at Gamescom. It's not just the excessive pixelated brutality that has us intrigued, mind you - we're hankering to see what those drug-induced manias, gimp-suited enemies, and toilet-based executions are all about too.

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