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Bioshock Infinite: 10 Reasons Its Game Of The Year

Added: 24.03.2013 5:18 | 1 views | 0 comments


WC: One of the most anticipated video games of the year, BioShock Infinite, finally hits stores early next week, and the early consensus seems to be that Irrational Games latest is without question the best in the franchise. Ironing out the few annoyances that plagued the previous games and adopting a vibrant new setting that keeps things fresh, Infinite keeps true to the BioShock name with its absorbing storytelling and thrilling action, while also evolving sufficiently so that players dont feel like theyre paying for the same experience. If BioShock 2 proved a slight disappointment largely due to Irrational Games lack of involvement this has been remedied for the best, and hopefully not last, entry into the series. Its a competitive year for gaming with the next-gen race gearing up, but here are 10 reasons why Bioshock Infinite just might be the game of the year.

From: n4g.com

PAX: Ken Levine: Players can be psychopathic alcoholics

Added: 24.03.2013 3:18 | 1 views | 0 comments


At the Irrational Games panel at PAX East today, the team behind BioShock Infinite talked about the challenges of player agency in the game specifically when interacting with Elizabeth, the player's constant companion. "The player can be a psychopathic alcoholic because we don't know what the player is going to do," says creative director Ken Levine. "You have to embrace that lunacy, if you fight it and you lock the player in place... it's not the player's game, it's our game -- but it has to be your game."

From: n4g.com

IGN Live Presents: Bioshock Infinite and the Evolution of AI

Added: 23.03.2013 12:58 | 0 views | 0 comments


Join us as we discuss Shodan, Big Daddy, and Elizabeth with Irrational Games.

From: www.ign.com

BioShock Infinite Creating Elizabeth BTS Trailer (HD)

Added: 22.03.2013 10:22 | 2 views | 0 comments


Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.

From: www.gamershell.com

BioShock Infinite cost $200 million to produce and market – Report

Added: 22.03.2013 2:51 | 0 views | 0 comments


Analysts estimate game development to have cost $100 million; additional $100 million spent on marketing and promotion.

According to a article citing unnamed analysts, BioShock Infinite may have cost its parent company Take-Two Interactive $100 million to develop, with a further $100 million spent to promote and market the game to the public.

BioShock Infinite is the third instalment in the series and has been in development at Irrational Games for four years, with a 200 person team working on the project. The game follows on from 2007's .

The cost of developing games has risen across the board in recent years. Last month, using a "hypothetical profitability model", Sterne Agee analyst Arvind Bhatia predicted that Grand Theft Auto V#150;s creation based on a 250-person team during a five-year development period. An additional $69 million to $109.3 million is expected to be spent in marketing costs to raise awareness for the game.

By comparison, during its six years of production--across four continents and through the hands of more than 800 developers--2011's Star Wars: The Old Republic reportedly cost publisher EA in development costs alone.

For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.

From: www.gamespot.com

BioShock Infinite creative director denies claims game cost $200 million to produce and market

Added: 22.03.2013 2:51 | 4 views | 0 comments


Analysts estimate game development to have cost $100 million; additional $100 million spent on marketing and promotion. [UPDATE]: Creative director Ken Levine refutes the claims.

According to a article citing unnamed analysts, BioShock Infinite may have cost its parent company Take-Two Interactive $100 million to develop, with a further $100 million spent to promote and market the game to the public.

BioShock Infinite is the third instalment in the series and has been in development at Irrational Games for four years, with a 200 person team working on the project. The game follows on from 2007's .

The cost of developing games has risen across the board in recent years. Last month, using a "hypothetical profitability model", Sterne Agee analyst Arvind Bhatia predicted that Grand Theft Auto V#146;s creation based on a 250-person team during a five-year development period. An additional $69 million to $109.3 million is expected to be spent in marketing costs to raise awareness for the game.

By comparison, during its six years of production--across four continents and through the hands of more than 800 developers--2011's Star Wars: The Old Republic reportedly cost publisher EA in development costs alone.

For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.

[UPDATE]: BioShock Infinite creative director Ken Levine has , refuting the claims made by the New York Times report. "200 million for Infinite? Did someone send some checks to the wrong address?"

A spokesperson speaking on behalf of the game declined to provide GameSpot with an official statement clarifying the cost of development.

From: www.gamespot.com

BioShock Infinite creative director denies claims game cost $200 million to produce and market

Added: 22.03.2013 2:51 | 4 views | 0 comments


Analysts estimate game development to have cost $100 million; additional $100 million spent on marketing and promotion. [UPDATE]: Creative director Ken Levine refutes the claims.

According to a article citing unnamed analysts, BioShock Infinite may have cost its parent company Take-Two Interactive $100 million to develop, with a further $100 million spent to promote and market the game to the public.

BioShock Infinite is the third instalment in the series and has been in development at Irrational Games for four years, with a 200 person team working on the project. The game follows on from 2007's .

The cost of developing games has risen across the board in recent years. Last month, using a "hypothetical profitability model", Sterne Agee analyst Arvind Bhatia predicted that Grand Theft Auto V#146;s creation based on a 250-person team during a five-year development period. An additional $69 million to $109.3 million is expected to be spent in marketing costs to raise awareness for the game.

By comparison, during its six years of production--across four continents and through the hands of more than 800 developers--2011's Star Wars: The Old Republic reportedly cost publisher EA in development costs alone.

For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.

From: www.gamespot.com


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