Saturday, 12 October 2024
News with tag Legend  RSS
Hackinformer's Review of The Legend of Zelda The Wind Waker HD

Added: 06.05.2015 0:17 | 3 views | 0 comments


Today we will be reviewing The Legend of Zelda: The Wind Waker HD for the Nintendo Wii U. If it sounds like you have heard of this game before, as in some years ago, then youre right. It is an HD Remaster of the original Legend of Zelda: The Wind Waker title from the Nintendo Gamecube.

From: n4g.com

Legend of Grimrock 2 iPad Version Gone Gold

Added: 05.05.2015 17:31 | 9 views | 0 comments


Legend of Grimrock 2 for iPad is 100% complete

From: www.gamershell.com

Updated list of videogame art books getting big discounts

Added: 03.05.2015 20:17 | 17 views | 0 comments


An updated list of discounted videogame art books includes The Legend of Zelda: Hyrule Historia (44% off to $19.63) The Art of the Uncharted Trilogy (34% off to $26.48), The Art of Dragon Age: Inquisition (31% off to $27.76) and The Art of The Mass Effect Universe (32% off to $27.19).

From: n4g.com

How The Legend of Zelda Wii U's Open World Could Spark A New Sense of Adventure

Added: 03.05.2015 7:17 | 3 views | 0 comments


The next Legend of Zelda game for Wii U is finally dropping the drawbriges and letting us loose upon Hyrule's vast majesty. Here's what we want to see when we start exploring.

From: n4g.com

Ys VI: The Ark of Napishtim Review I Hey Poor Player

Added: 03.05.2015 0:17 | 2 views | 0 comments


Hey Poor Player's Francis DiPersio writes - "While beloved in Japan since its inception on the PC Engine, Nihon Falcoms Ys series has often struggled to find relevancy in the western market. With Nintendos phenomenally successful The Legend of Zelda series claiming the action-adventure throne, the Ys series has largely gone unnoticed by generations of console gamers, and thats a crying shame."

From: n4g.com

How The Legend of Zelda Wii U's Open World Could Spark A New Sense of Adventure

Added: 02.05.2015 17:00 | 4 views | 0 comments


How would Nintendo solve that? How would they create a consistent story but still allow non-linear exploration? I have an idea, and it's pretty simple: they could decouple the narrative progression from the item and dungeon progression. Look at The Legend of Zelda: Majora's Mask for an example: the Zora storyline is a self-contained arc which unfolds primarily in the Great Bay. The Gorons' snowy plight is resolved by completing tasks within Snowhead itself. These "story pockets" often required certain items to resolve, and you could bookmark them and return to them if you did discover where that item lay. However, access to those pockets was still restricted by the hub and spoke approach to its world, as in Ocarina of Time. Resolving these narrative events with items is far more satisfying, and feels far less artificial, than opening a new route to travel through, or overcoming a physical barrier to exploration. When exploring an open-world Hyrule, I shouldn't run into those barriers. But if I want to progress the narrative? That's when a hero like Link should run into problems to resolve.

From: www.gamespot.com

How The Legend of Zelda Wii U's Open World Could Spark A New Sense of Adventure

Added: 02.05.2015 17:00 | 2 views | 0 comments


How would Nintendo solve that? How would they create a consistent story but still allow non-linear exploration? I have an idea, and it's pretty simple: they could decouple the narrative progression from the item and dungeon progression. Look at The Legend of Zelda: Majora's Mask for an example: the Zora storyline is a self-contained arc which unfolds primarily in the Great Bay. The Gorons' snowy plight is resolved by completing tasks within Snowhead itself. These "story pockets" often required certain items to resolve, and you could bookmark them and return to them if you did discover where that item lay. However, access to those pockets was still restricted by the hub and spoke approach to its world, as in Ocarina of Time. Resolving these narrative events with items is far more satisfying, and feels far less artificial, than opening a new route to travel through, or overcoming a physical barrier to exploration. When exploring an open-world Hyrule, I shouldn't run into those barriers. But if I want to progress the narrative? That's when a hero like Link should run into problems to resolve.

From: www.gamespot.com


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