Saturday, 12 October 2024
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From: www.gamesradar.com

From: www.gamesradar.com

Pahelika: Revelations HD | iLLgaming Review

Added: 13.03.2015 8:18 | 28 views | 0 comments


Pahelika: Revelations, although a sequel to Pahelika: Secret Legends is a self-contained game by the Indian studio Ironcode Gaming. Originally launched back in 2011, the HD update brings the game up to date with the list of changes, a better graphics engine core which allows high resolutions scaling without any degradation in graphics. The in-game art has been overhauled for high resolution support.

From: n4g.com

League of Legends Client 5.5

Added: 12.03.2015 17:22 | 18 views | 0 comments


Lead your Champion to glory by waging war on your enemies and crushing them to nothingness.

From: spd.rss.ac

League of Legends Champion and skin sale: 10.03 - 13.03

Added: 10.03.2015 20:18 | 2 views | 0 comments


Grab these champions and skins on sale for 50% off for a limited time:

From: n4g.com

Top 7... Hardest hard modes in gaming

Added: 09.03.2015 18:23 | 27 views | 0 comments


Some people like to argue games today are too easy, and that we've forgotten what it means for something to be 'Nintendo hard'. I don't think that's true. The difficulty is still there, but only for those who seek it out. As games seek to reach a wider and wider audience, they have become more flexible. Load up a random, modern game and chances are you'll be asked to pick a difficulty ranging from easy to hard to groin-shot-nightmare-extravaganza. Most people don't pick that last one.

Some of these insane difficulty modes are unlocked straight away, while others are only awarded after you've finished the game on a lesser mode. However you get them, these are the hardest of the hard, capable of transforming otherwise enjoyable games into masochistic exercises of personal torment. They're not for the faint of heart, but they'll fetch you some hefty bragging rights should you persevere.

XCOM is one of those games where everything can go wrong without a moment's notice. One turn you're silently sneaking between the trees, searching for a crashed UFO. And then BAM! you're neck-deep in Floaters who are flying all over the place handing out grenades like party favors while a couple of Sectoids roll up and hit your flank. And it's around now that Rookie Redshirt panics and hunkers down right in the middle of the chaos. Why would you think that's a good idea!?

Playing on impossible difficulty basically raises the stakes for every decision up to 11. Rewards are smaller, costs are greater, and every decision you make has far-reaching consequences. If you're not on top of your game from day one - complete with an overall strategy in mind that'll carry you through to the final mission - things can and will unravel very quickly. As the game's Wiki so helpfully notes, "...every funding nation can be lost during the first month, depending on alien activity and the efficiency of XCOM's response." This might be the speediest response from the international community to any issue in this history of forever.

Playing Metro: 2033 Redux on the Ranger difficulty means you and your knife are going to be close friends. This mode attempts to make the game more realistic - or about as 'realistic' as you'd want a post-nuclear-apocalyptic Russian horror game to be - by removing several modern conveniences. An abundance of health? Gone. A decent supply of ammo? Gone. Literally the entire HUD and all the valuable information contained therein? It's outta' here, baby, and this is just Ranger Easy mode.

Ranger Hardcore ups the ante even further by making you less of a survivor and more of a - shall we say - dead man walking. You are extremely fragile, which means engaging enemies using stealth is basically your only shot at survival. And you can forget about ever having a reasonable supply of ammo. Enemies will fall to one or two gunshots, sure, but if you end up actually using your gun it had better be because the person (or horrible monster) on the other end inflicted some sort of deep, personal offense upon you.

Fire Emblem is already a tough-as-nails series. When your characters die, they're gone forever; weapons degrade over time, especially the good ones, and stat bonuses are doled out randomly when you level up. Fire Emblem: Awakening lets you mitigate - or enhance - these challenges through various difficulty options, the toughest of which is Lunatic+. This mode packs the same crippling difficulty of Lunatic, but with an added twist found only in this mode.

As it turns out, that "+" stands for a grab bag of brand-new, enemy-exclusive abilities that are randomly assigned to grunts and bosses alike. These include Luna+ (all attacks halve your defense), Pavise+ (all your attacks deal half damage), and several others. Early on, this can make fights flat-out impossible, forcing you to constantly reload the same battle over and over in the hopes you get a more favorable distribution of skills on the enemy team. Don't expect Frederick to bail you out of this one.

F-Zero GX is one of the unsung greats from the Nintendo GameCube. It offers an incredible sense of speed on par with the best in the racing genre while keeping the F-Zero basics of vehicular combat and track memorization intact. It's an edge-of-your-seat racer that demands a lot of its players, and is easily one of the most challenging racing games ever created.

This game gives you very little, and demands everything in return. Learning the layouts of each track is required. Learning the nuances of each racer is required. Practicing races over and over again is RE-FREAKING-QUIRED. It's not for everyone - which is surprising for a Nintendo release - but putting the time in will reward you with a genuine challenge that feels difficult because it's actually taxing your skills as a player, not because it's hitting you with blue shells moments before you cross the finish line.

Video games often make complicated tasks look easy, whether it's piloting a spaceship or simply firing a gun. The Guitar Hero series does this as well, simplifying the strumming of a guitar down to a few colorful buttons and a plastic switch. That is, until you round the bend with Legends of Rock on expert mode. All of a sudden, playing a pretend guitar becomes, arguably, more difficult than playing the same song on an actual guitar.

When you watch someone play a song like The Devil Went Down To Georgia on expert it looks like a friggin' Lite-Brite threw up all over the screen. There are so many colorful little circles flying all over the place you basically need to have the song memorized. If you try and keep up running on instinct alone the quick tempo will leave you in the dust. Oh, and just in case expert isn't tough enough, turn on "precision mode", which makes the window for hitting a note even tighter. The only things getting shredded here are your fingers.

Grenades. Grenades everywhere. Call of Duty: World at War, when played on Veteran difficulty, presents a fantastical version of World War II in which every soldier was given a dozen grenades per mission and expected to use them all, at risk of court martial. And every one of them is going to land right at your feet at the most inopportune time which is basically ALL the time because this game is crazy hard.

You want to talk about making meaningful choices in video games: how about choosing between getting blown up by a grenade or being cut down by machine gun fire? It's meaningful because it's the only choice you ever get to make and both options are wrong. You spend more time running away from the fight, in an attempt to avoid all the grenades, than you do breaching doors and doing the standard Call of Duty stuff. But then the game just spawns more dudes in your absence, creating a vicious cycle where you're constantly fighting without making any real progress. And then a grenade kills you.

Ninja Gaiden has built a dynasty upon the broken controllers and mournful cries of its followers. Dating back to 1988 with Ninja Gaiden on the Nintendo Entertainment System, this series has been renowned for its brutal difficulty that really puts the screws to you as soon as you press start. Master Ninja mode in Ninja Gaiden 2 is by far one of the series' greatest challenges, without relying on cheap tricks. It's simply a fast-paced game that demands players use the entirety of Ryu Hayabusa's arsenal, make snap judgements, and watch out for exploding turtles.

To give this some context, most action games - such as God of War or Devil May Cry - get "solved" within a few months to a year of their release. This means someone has posted a video of them beating the game with "100% completion, no damage, one arm tied behind their back!!" Ninja Gaiden 2 has one of these , the only difference being it took the internet SIX YEARS to pull it off. This is especially surprising given that there hasn't been another good Ninja Gaiden game released in that time to distract diehards.

So there you have it, the hardest hard modes in gaming. How many of these bad boys have you bested over the years? Are there any that you think were even harder? Tell your story in the comments, and share your victories and defeats with fellow readers.

And for even more GR+ excitement, you know you gotta' check out .

Fable Legends Xbox One Preview PAX East 2015 | Twinfinite

Added: 07.03.2015 21:19 | 7 views | 0 comments


Fable Legends was on show at PAX East this weekend and so far, it looks like Lionhead are doing the game justice to say they've changed to a free-to-play format.

From: n4g.com

Dragon Quest Heroes preorder, Dynasty Warriors 8: Xtreme Legends and more Musou games discounted

Added: 07.03.2015 1:22 | 4 views | 0 comments


New deals on Musou games include Dragon Quest Heroes preorder at $52.99, Dynasty Warriors 8: Xtreme Legends Complete Edition at $29.99 and more.

From: n4g.com

Sword Coast Legends makes YOU the digital dungeon master

Added: 07.03.2015 0:09 | 27 views | 0 comments


Hear ye, hear ye! Fans of take heed: if you're looking for more cooperative role-playing to tackle with your buddies - and I'm assuming you've already put 900 hours into Divinity: Original Sin - then take a five-foot step towards Sword Coast Legends. Based off of Dungeons Dragons' 5th Edition ruleset, this game has similar stylish designs as DA:O - and the same pause-and-go combat to boot - complete with all the genre staples you've come to expect.

At GDC 2015, I had the chance to check out an extended demo of the game, complete with a party of four distinct heroes, loot and player customization, undead hordes, and plenty of witty banter. But what really got me jazzed was the game's dungeon master mode. That's right, without needing any sort of special modding know-how, you can whip up a fully customizable adventure for your friends (or strangers online). Click ahead to learn the tools of the trade.

Just like your typical Dungeons Dragons campaign, it's the job of the dungeon master to create a fun and exciting adventure for players to enjoy. Sword Coast gives you all the tools you need to make a single dungeon - or an entire campaign - with no need for extended charts and graph paper. In the demo I saw, the developers showed off some of the tools at their disposal when working with a single dungeon, including traps and ambushes.

The ambush in question involved a lone, totally-innocent-looking Drow standing on a bridge, just waiting to get beaten up for juicy loot and experience points. When the players approached the Drow, however, that triggered the ambush, which automatically spawned a whole mess of giant spiders on both sides of the bridge. The dungeon master set all this up in real time, moments before the players entered the room. He also went ahead and locked the door leading further into the dungeon, just to be a jerk.

It's interesting to note that, to the players, the dungeon master's icon appears as a soft ball of white light, which the developers described as a "magical wisp." If you happen to see the wisp flying around in the area you're currently exploring, chances are a nasty surprise is not far behind.

While dungeon masters are omniscient, their powers aren't limitless. Just as a mage requires mana, the dungeon master relies on 'threat'. You start out with a lot of it, but nearly everything the DM does requires some, from spawning enemies to setting traps. A good dungeon master will earn more threat by providing a suitable challenge for players, one that pushes them to the edge without resulting in a string of party wipes.

As a matter of fact, if a dungeon master does decide to go all "rocks fall, everyone dies" on the players, that dungeon master actually starts to lose treat. And once the threat is all gone, the dungeon master's reign of terror (and rocks) is over. The developers emphasized that designing the role of the dungeon master is a balancing act. On the one hand, they want the DM to be lethal and encourage adversarial play, but on the other they don't want the DM to just create a string of impossible challenges (which they could easily do if left unchecked).

Naturally, as the players explore and kill monsters, they are rewarded with sweet, sweet loot. And so is the dungeon master. This loot takes the form of new tricks to play on the players. In the demo I saw, the GM stumbled across a special amulet that let him summon a zombie hoard on command - which was a type of monster he didn't otherwise have access to.

As I mentioned earlier, the dungeon master's powers are not limitless. In addition to requiring threat to harass - I mean, challenge - the players, the dungeon master also cannot award specific pieces of loot to those players. That's right, no handing out free Vorpal swords to every would-be tomb raider that crosses your path. As the developers noted, the potential for game-breaking exploits is obvious.

This wouldn't be so much of an issue if games were confined to just you and your friends - because if it's just you and your buddies, then who cares, right? But Sword Coast wants players to take their DMing skills online as well, and create quests for players who don't have a DM of their own. And they don't want every dungeon to be "The Dark Caverns of Free Vorpal Swords."

Clearly, I'm excited for the DM features in . Designing encounters seemed quick, easy, and intuitive - and for an added bit of hilarity, the DM can also assume direct control of powerful boss monsters, should they feel the need to command this personally. Of course, the developers also noted that, if you wanted, you could ignore all the DM stuff and just play the entire campaign with the AI. You know, if you can't take the pressure. BAAWK BAAWK BAAAAWK!!

Excuse us, that was brash. If you're looking for more great GR+ stories, then be sure to look up .

Dragon Quest Heroes preorder, Dynasty Warriors 8: Xtreme Legends and more Musou games discounted

Added: 06.03.2015 23:19 | 3 views | 0 comments


New deals on Musou games include Dragon Quest Heroes preorder at $52.99, Dynasty Warriors 8: Xtreme Legends Complete Edition at $29.99 and more.

From: n4g.com


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