Tuesday, 08 October 2024
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Trapped Dead: Lockdown Announcement Trailer (HD)

Added: 12.02.2015 8:14 | 3 views | 0 comments


For an unknown reason, a small American town suffers from a strange rainfall and the dead rise up from their graves. As one of five different selectable characters you manage to enter the town just before the military locks it down. Each character is connected to the town in a different way and has its own objectives. Now it's your turn to slice and shoot your way through thousands of zombies in order complete your mission in this action-packed Hack Slash RPG. The game will release on Steam for PC, Mac and Linux at March 20th, 2015; PS4 and Xbox One versions will follow later this year.

From: www.gamershell.com

Twin Souls: The Path of Shadows - New Details on the Upcoming Stealth Game from Lince Works

Added: 11.02.2015 17:10 | 8 views | 0 comments


OnlySP: Transitioning from free download to paid release is a tough task. But one which Barcelona-based indie team Lince Works intend to conquer with their game, Twin Souls: The Path of Shadows. Starting life as a student project at Universitat Pompeu Fabra, Path of Shadows, as it was then titled, gathered a strong following with its blend of solid stealth and eye-catching visuals.

From: n4g.com

Dead Synchronicity Preview | Codec Moments

Added: 11.02.2015 4:10 | 3 views | 0 comments


Matt at Codec Moments writes: "Kickstarter feels like its coming into its own now with crowd funded games starting to get into users hands in decent numbers. Dead Synchronicity is one such game that hit its funding target nearly a year ago, and now the first part, Tomorrow Comes Today, is nearing release. Described as a dark point and click adventure, weve got our hands on the preview build and spent some time exploring what it has to offer when the full release comes to PC, Mac, iOS and Linux in April this year."

From: n4g.com

Rocky Road Ahead for Godus as Key Devs Depart

Added: 10.02.2015 14:15 | 1 views | 0 comments


Key developers at the UK studio 22Cans have resigned from the company in recent weeks, while others have been asked to leave, GameSpot understands.

This latest revelation comes during a particularly difficult time for the Guildford-based developer, with management engulfed by accusations that it has failed to deliver on the rewards promised on the

"The problem with the multiplayer is, when you develop features you need to also make sure they are multiplayer-compatible," he said.

"The next step for us is adding combat, after that is the time we should look at multiplayer again."

He then went on to discuss other promises that have yet to be met, and explained why he feels the Linux version will not likely be released.

"The art book we haven't done, and that's primarily because we've been so busy. We have kept every piece of artwork, and I think we should wind back and look at that again. "

"I'm not worried about those pledges. I do worry about the Linux version pledge, because we do need the middleware that we use [Marmalade] to update to support Linux, which it currently does not."

New regrets

Molyneux adds that, while he claims that new staff will be introduced to support the struggling Godus project, there are regrets over how the whole project has been managed.

"I take the point that some of the pledges should have been met, and that we should have taken the time to work on them," he says.

"I would never do Kickstarter again in the way that we did it. Doing Kickstarter at the very start of a game can be very challenging."

When the proposed multiplayer for Godus will arrive, and when new recruits will join the studio to help on the project, remains unclear.

From: www.gamespot.com

Rocky Road Ahead for Godus as Key Devs Depart

Added: 10.02.2015 14:15 | 0 views | 0 comments


Key developers at the UK studio 22Cans have resigned from the company in recent weeks, while others have been asked to leave, GameSpot understands.

This latest revelation comes during a particularly difficult time for the Guildford-based developer, with management engulfed by accusations that it has failed to deliver on the rewards promised on the

"The problem with the multiplayer is, when you develop features you need to also make sure they are multiplayer-compatible," he said.

"The next step for us is adding combat, after that is the time we should look at multiplayer again."

He then went on to discuss other promises that have yet to be met, and explained why he feels the Linux version will not likely be released.

"The art book we haven't done, and that's primarily because we've been so busy. We have kept every piece of artwork, and I think we should wind back and look at that again. "

"I'm not worried about those pledges. I do worry about the Linux version pledge, because we do need the middleware that we use [Marmalade] to update to support Linux, which it currently does not."

New regrets

Molyneux adds that, while he claims that new staff will be introduced to support the struggling Godus project, there are regrets over how the whole project has been managed.

"I take the point that some of the pledges should have been met, and that we should have taken the time to work on them," he says.

"I would never do Kickstarter again in the way that we did it. Doing Kickstarter at the very start of a game can be very challenging."

When the proposed multiplayer for Godus will arrive, and when new recruits will join the studio to help on the project, remains unclear.

From: www.gamespot.com


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