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From: www.gamesradar.com

The 25 greatest Star Wars moments in Xbox history

Added: 03.06.2015 12:10 | 31 views | 0 comments


DICE’s Star Wars: Battlefront on its way, and formation about it sure to pop up at E3, we've been quietly considering the legacy of Lucas and co.'s ultra-franchise on Xbox consoles. And, as ever, after the quiet consideration comes the loud trumpeting of Team OXM's thoughts on the matter. What follows are 25 important, shocking or just memorably weird moments from our pick of the Star Wars adaptations, as well as other Xbox games inspired by the franchise.

Beware: major plot spoilers throughout
When all of gaming’s plot twists are eventually drawn together by centrifugal attraction, the shocker that bubbles to the fore will be KOTOR’s endgame reveal. If you’d been following the Jedi path, the discovery that your character is the brain-wiped husk of a genocidal Sith Lord threw all your actions into question. And if you were at one with the Dark Side, it felt like the best surprise birthday party ever. How do the Sith throw thunderbolts around? According to our inquiries, the source is a bag of angry cats each Sith keeps hidden about their person, generating a supply of static electricity. Whatever the explanation, it comes in handy during duels – and space combat. In 2002’s Jedi Starfighter, you can project it from your ship to frazzle anything that escapes your crosshairs. Those cats deserve RAF service medals. Originally exclusive to the PS3 version of the game, the artist formerly known as Anakin Skywalker was made available as DLC for Xbox 360 users. And a good thing too – Xbox 360’s own exclusive Star Wars character, Yoda, was a bit of a letdown, thanks to his short reach and turgid evasion. As avid practitioners of the Dark Side, we heartily endorse Vader’s habit of collaring downed foes with the Force and hurling them about. While not perhaps the best Star Wars game, this 2003 LucasArts effort is easily the most well-rounded Jedi duelling sim. Picking a standout from its arsenal of lightsaber stances, acrobatic moves and powers feels like kicking a football into the Death Star’s exhaust pipe from Alderaan. Still, the arching flip attack, where you deliver a strike to the opponent’s head while upside down, seems most worthy of celebration. There are more dead bodies in Skyrim than there are elevators on Bespin. Among them is a mouldy chunk of skeleton affixed by its feet to the ceiling of a cave, not far from a suspiciously sleek Frost Troll. A sword lies in the snow directly beneath, just out of reach. Remember that bit on Hoth in The Empire Strikes Back, when Luke narrowly avoids becoming a Wampa’s breakfast? This is what happens if you don’t practice your Force Pulling, guys. The Battlefront series has a tortuous history, rife with studio closures and cancellations. But let’s think of the good times. Let’s remember clambering into a primordial X-Wing during a hellish scrap above the surface of Coruscant. Let’s relive the thrill of swooping from the hangar bay to shred proto-TIE Fighters. Let’s recall how we stole aboard a dreadnought and lit the beast up with thermal detonators. Say what you like about this much-touted 2008 franchise refresh, but it does indeed unleash the Force to full and satisfying effect. As Darth Vader’s secret apprentice Starkiller, you’re loaded down with ways to misuse the Havok physics engine, and there are naturally none of the usual moral caveats. Wookiees giving you aggro? Seize one with Force Grip, cackle as he grabs at a friend’s arm, then fling them both into a tree. Problem solved. The temptations of the Dark Side of the Force can be difficult to resist. So much power and, more importantly, so much style. For example: did you know that any halfway-talented Sith Lord can pull off a BS tailslide followed by a pop shove-it, build to a saber spin and culminate with a 360 heelflip? Thankfully, Neversoft was alive to this particular aspect of Dark Side training and celebrated it in a Tony Hawk game. While engaging in a banterific bout of heavy drinking with (potential old flame) Ashley, you’ll be set upon by prancing tough guys in clumsy mimicry of Luke Skywalker’s first visit to Mos Eisley’s bar. This one sticks in the mind by virtue of implausibility. It’s fair enough that offworld yahoos would try to rough up Luke – at that point, he’s just some country boy with crap hair. But Shepard? What were they thinking? Every band of galaxy-saving adventurers needs a shady type like Han Solo. Nonetheless, we find the idea of the Millennium Falcon’s captain dropping bunker-busters on airfields then letting rip with an M16 a mite hard to swallow. A Solo character skin is hidden away in Mercenaries – it doesn’t alter the experience but it does prove that, whatever George Lucas may claim, Han is the kind to shoot first. As humdrum as this straight movie spinoff generally is, it does allow you to enact every Sith Lord’s wet dream – an assault on Coruscant’s Jedi Temple, sanctuary of all that is wholesome. It’s a shame the melee combat isn’t a match for the premise, and that you have to listen to Anakin throughout. “I’ll tear this place apart,” he groans, like someone who’s discovered the office printer is out of ink. Many of the best Star Wars gags are delivered by R2-D2 and C-3PO, which is saying something given that one of them only speaks binary code. The same applies to the blue Claptrap and orange loader ‘bot you discover in The Pre-Sequel!. An excerpt: “I don’t know where you learned such gusset-ridden sailor talk, but you should know that is – anatomically – quite impossible.” Love the Lego Star Wars games, but always found them a touch lacking in festive sparkle? Enter the codes ‘CL4U5H’ and ‘TYH319’ while loitering in the hub bar and you’ll be able to explore the Death Star as trusty Saint Nick. Now all you need to do is insert some appropriate music using the Xbox 360’s USB slot - and occasionally bellow things like, “HAVE YOU BEEN NAUGHTY THIS YEAR?” as you chop Stormtroopers into twitching plastic giblets. The fondest piece of make-believe ever served up by Star Wars is the idea that swords have a significant edge over laser guns. It entailed the invention of a special kind of laser, which travels at roughly the speed of a migrating pigeon. Republic Commando puts that notion firmly in its place with a single line of dialogue, delivered as you brood over a long-abandoned lightsaber. “A weapon for a more civilised age. Well guess what, times have changed.” Cold. Alas, this one’s more depressing than noteworthy. Not content with sullying our memories of Darth Vader, LucasArts had to go and drop another vintage character in there: Guybrush Threepwood, silver-tongued star of the Monkey Island games. There’s a statue of the guy on Cato Neimoidia, pointing towards a sadly non-interactive wall, and you can even play as him – or rather his Sith alter-ego Guybrush Threepkiller. Jedi vs Spartan? Now there’s a fantasy match-up you could pose at any given sleepover party without fear of a corrective beating. Alas, no dev has dared cross the streams – or, now that we think of it, pit either faction against the Ghostbusters – so we’ll have to content ourselves with in-jokes. When the IWHBYD Skull is active in Halo 2, marines occasionally compare Brutes to Wookiees. Star Wars Kid’s reign of terror has long since ended, though some old folk whisper that he still wanders the halls of Reddit late at night, whirling his home-made ’saber. Those who harbour a guilty affection for the guy might want to skate up a certain apartment block on Underground 2’s Boston level. Crash through a particular window and you’ll encounter a bespectacled figure who offers to “show you his moves”. Don’t worry; it’s less creepy than it sounds. Biggs Darklighter and Wedge Antilles are pilots for the Rebel Alliance, briefly featured in the films but explored at length in spinoffs. And, for some reason, the Final Fantasy series. Almost every game since FFVI includes a duo named for the pair: they’re members of AVALANCHE in VII, appear as guards in VIII, can be recruited as Blitzball players in X and run a shop in the first Xbox 360 instalment, Final Fantasy XIII. We didn’t fight in World War II, for reasons of youth and cowardice, but we do harbour many harrowing memories of WWII videogames. There’s the odd colourful moment in Pacific Assault’s Airfield Ambush mission, however. Head inside the radio hut by the runway, for instance, and you’ll be able to listen in on combat chatter between X-Wing pilots during the run on the Death Star. It’s not quite the Millennium Falcon under a tarpaulin, but it’s a nice touch. KOTOR 2 has plenty of things going for it, including a sympathetic, if dependably murderous arch-villain in Darth Traya, a Sith Lord who transcends both Jedi and Sith in that she regards the Force itself as an enemy. The scene on Dantooine, when she reveals her agenda to the player at last, ranks as one of gaming’s few compelling examples of full-on exposition. As is traditional for the franchise, Xbox One’s first Dead Rising includes an item creation recipe for a [cough] ‘laser sword’, which may strike the Jedi aficionado as oddly familiar. You’ll build it using gems and a flashlight, after finding the blueprint. The weapon isn’t as flamboyant as certain others, but it insta-kills regular Zs and has a gratifyingly wide arc. Why not don a helmet and pretend you’re a Yoda? Much of the time, evil behaviour in games equals sarky dialogue and sexy eyeshadow. Those of a sadistic bent may wish to get to know KOTOR’s Twi’lek teenager Mission and her faithful Wookiee chum Zaalbar. The latter swears eternal loyalty when you save his life, even if you follow the Dark path. Mission isn’t as easily won over, but given a decent Force Persuade skill you can have Zaalbar kill her. And after? You should probably have yourself arrested. Okay, so it isn’t a direct lift from Star Wars, but it’s hard to play through Halo 4’s penultimate section – in which Master Chief and Cortana fly a Broadsword fighter through the guts of the Didact’s flagship – and not hear the echo of Episode IV’s famous Death Star trench run. It’s a dazzling sequence, though a frustrating one – Luke Skywalker didn’t have moving panels to worry about. The ability to bang Wookiees together like drumsticks aside, you might like to play the original Force Unleashed because it’s the story of how the Rebel Alliance was founded. Starkiller is dispatched by Vader to unify various senators against the Emperor, the idea being that the pair will usurp Darth Sidious in the chaos. Starkiller, however, succumbs to the Light Side while hobnobbing with the rebels. Only the mad hatters of Travellers’ Tales would see in the dreaded Stormtrooper a dancefloor maniac awaiting his chance to moonwalk. Hidden away in Lego Star Wars are three Stormtrooper discos – one assembled by hand, the others activated by stepping on circles of light. Once in full swing, they’ll attract nearby Stormtroopers like moths to a glitterball (and unlock an Achievement). It’s one of many proofs that TT is now the nearest thing to the LucasArts of yore.
Technobabylon Preview (GameWatcher)

Added: 05.05.2015 11:17 | 49 views | 0 comments


From GameWatcher: "Now that LucasArts has folded (which I say like they didnt stop making good games over a decade ago) indie publisher WadjetEye has quietly and surely become the new king of quality adventure games. Other publishers like Daedalic have a bigger output but have mixed quality control, whereas WadjetEye have been knocking out unique, compelling adventures since 2006, despite the range of first-time-publishing developers under its banner. Their next upcoming release is Technobabylon from Technocrat Games, best known for the slightly dubiously titled but actually surprisingly good and harmless Nancy the Happy Whore and the Perfidious Petrol Station. Try asking for that in GameStop. Anyway, we got an early hands-on with the new title, which hopefully is less embarrassing to talk about."

From: n4g.com

Full Throttle 20th Anniversary Let's Play

Added: 01.05.2015 22:00 | 36 views | 0 comments


One of the best LucasArts adventure games ever made just turned 20. We play the first 20 minutes to celebrate.

From: feeds.ign.com

A Sad History of Cancelled Games

Added: 01.05.2015 16:00 | 83 views | 0 comments


Shelved and gone.



In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.


Star Wars 1313



Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise’s position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.


Silent Hills



Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game’s main character. When news of Kojima’s plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.


Titan



Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.


Rainbow 6 Patriots



Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.


Prey 2



Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.


Shadow Realms



Shadow Realms was a 4v1 online action-RPG being developed by BioWare’s Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.


Star Wars: Battlefront 3



Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.


Legacy of Kain: Dead Sun



Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics’ long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.


Fez 2



Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.


Dawngate



Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.


World of Darkness



World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.


Fallout Online



Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.


Bioshock for the PS Vita



BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.


NBA Live 13



NBA Live 13 was to be a reboot to EA’s long-running basketball game franchise that at the time hadn’t seen a release since 2010. However, due to lack of satisfaction over the game’s builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.


Mega Man Legends 3



Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.


From: www.gamespot.com

A Sad History of Cancelled Games

Added: 01.05.2015 16:00 | 56 views | 0 comments


Shelved and gone.



In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.


Star Wars 1313



Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise’s position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.


Silent Hills



Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game’s main character. When news of Kojima’s plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.


Titan



Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.


Rainbow 6 Patriots



Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.


Prey 2



Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.


Shadow Realms



Shadow Realms was a 4v1 online action-RPG being developed by BioWare’s Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.


Star Wars: Battlefront 3



Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.


Legacy of Kain: Dead Sun



Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics’ long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.


Fez 2



Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.


Dawngate



Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.


World of Darkness



World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.


Fallout Online



Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.


Bioshock for the PS Vita



BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.


NBA Live 13



NBA Live 13 was to be a reboot to EA’s long-running basketball game franchise that at the time hadn’t seen a release since 2010. However, due to lack of satisfaction over the game’s builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.


Mega Man Legends 3



Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.


From: www.gamespot.com


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