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From: www.gamesradar.com

From: www.gamesradar.com

Minigames that can absolutely stand on their own

Added: 12.08.2015 18:15 | 46 views | 0 comments


Sometimes it's the simple things in life that make the greatest difference. Consider the minigame: a bite-sized experience nestled within a larger video game. We all know some terrible examples - ones that force you to complete arbitrary nonsense so mind-bogglingly boring, you'd rather watch your theoretical future son be left at the theoretical future altar by his theoretical future spouse then finish one more hacking puzzle.

But every now and again, a minigame comes along that cuts through this bleak miasma of mediocrity with the shining rays of clever game design. Like a fine wine or exquisite, European cheese, this minigame is the perfect blend of complexity and accessibility. It's ingenious systems keep you coming back time and again, sometimes siphoning hours from the main storyline; or in extreme cases, eclipsing it completely. What follows are the creme de la creme; peerless minigames that will deliver your son from his theoretical, future heartache.

Video games have a rich history of card game sidequests (some of which are included later in this list). The Witcher 3's Gwent is certainly among the best, even without the . It's a trading card game built around speed and efficiency. You can tailor your deck to fit a certain playstyle. You can fake out your opponent with different tricks and strategies during a match. But the most refreshing thing about Gwent is that it will end - no matter what - in three rounds or less.

The limited play time adds gravitas to each card placed on the table. Strategies must be decided upon quickly, and their results are felt almost instantly. A bad call in the first round could easily lead to an early defeat in the second. Unless that first round was a feint; a ploy to lure your opponent into wasting their best cards. Gwent, like all great TCGs, is a game of calculated risks. What's nice is that it doesn't take another 45 minutes to see if your bet paid off.

This unassuming casino game hides an interesting mix of Minesweeper and Sudoku. Just like in Minesweeper, you want to reveal all the panels on the grid that do not contain mines (or, in this case, Voltorbs). Revealing one of those is an instant Game Over. Avoiding the Voltorbs is where the Sudoku aspect comes into play. With a bit of mathematical reasoning - and luck - you can deduce which tiles are most likely to contain Voltorbs based on the clues provided and which tiles you've already flipped over.

For example, look at the screenshot above. You see the red box in the bottom left-hand corner? The '02' means the numbers in the column add up to two, while the '3' next to angry-face Voltorb means three of the tiles are Voltorbs. Each row and column is labeled like this, and by comparing them all against each other, you can puzzle out where the Voltorbs are hiding. It's basically one big logic puzzle, and clearing a really challenging board feels like you've achieved Holmesian-levels of deductive reasoning.

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Winning at Command Board feels just like winning at Monopoly. While you're swimming in an ocean of cash, your opponents are stuck paddling around the board bleeding money at every turn. It's a . But the Monopoly comparisons don't stop there. You earn your fortunes by buying up colored spaces on the board and - stop me if you've heard this before - improving those spaces so that their rent increases. And you better believe that owning all the spaces of an identical color nets you a hefty rent multiplier. The only thing missing is a diminutive old chap with a cane and tophat.

A well-executed game of Command Board is really a thing of beauty. When you exploit the board to its fullest, snag the high-traffic sections you want, and exploit those territories for all they're worth, it makes victory taste that much sweeter. To help speed the game along, each player can also spend cards for special abilities - such as rolling three dice instead of one - to tilt the odds in their favor. The only real drawback is the braindead AI, which can only stumble blindly into victory when the stars align and Lady Luck has completely abandoned you.

used to invoke images of Fallout 3's word search or BioShock's rip-off of Pipe Dreams. But Deus Ex: Human Revolution puts them all to shame. Its hacking challenges require you to think fast, act faster, and juggle about a half-dozen tasks all at once. Your objective is clear: bypass a series a nodes until you reach the one controlling whatever it is you're hacking. Along the way, there are various bonus nodes you can hack for extra credits or items, but doing so will almost always trigger the security AI. And once that's done, your hack becomes a mad dash for the virtual finish line.

The security AI is basically doing the opposite of what you're doing, only with the efficiency of a machine. It wants to reach you, you want to reach the final node. You can slow down the AI by reinforcing nodes you've already captured, or by using special programs you've collected to disable it temporarily. This is where the juggling act starts, as you jump between reinforcing some nodes, capturing others, using programs to maintain control, and more. It's a fun minigame that throws just enough techno-jargon at you to make you feel like a hacker.

thanks to its wonderfully challenging platforming, quirky personality, and a little soccer distraction called Kung Foot.

At first, you won't even notice this totally optional minigame because it's unassumingly tucked away in the main menu. But once you hop into it for the first time with a friend or two in tow, it's nigh impossible to escape its addictive grasp. It's so simple: You just run around trying to kick a soccer ball into the opponent's goal by using the platforming and physics established by Legends' campaign. Hours turn into days, days into months, and before you know it you'll have missed the birth of your child - a heinous crime that has only one remedy: more Kung Foot (and maybe a nice bottle of Gulden Draak).

You're familiar with Rapunzel, right? That gleefully light-hearted story about the little girl who's kidnapped and confined against her will in a tall tower in the middle of a wooded glen, whose captor climbs her hair like a rope because ladders make way too much sense? In , you can enjoy that delightful children's tale as a puzzle minigame found in Vincent's favorite watering hole, the Stray Sheep bar.

The gameplay here mimics the block-based puzzle stages of Catherine's (somehow more bizarre) main story. As the fabled prince smitten by Rapunzel's beautiful voice and physical appearance, you have a limited number of moves to manipulate a series of blocks and scale them to your objective. Every few stages, a new bit of the minigame's narrative is unveiled via a series of rhymes <(a href="http://catherinethegame.wikia.com/wiki/Rapunzel_Story_Transcript" target="new">full transcript here), eventually uncovering a tale that's almost as tragic as Vincent's own life.

When it comes to Final Fantasy minigames, two of the most loved are both grid-based trading card games: Final Fantasy VIII's Triple Triad, and FFIX's Tetra Master. In both games, the goal is to control as many of the cards on the playing field as possible (think Tic-Tac-Toe, but far more complex) by the time its grid has been filled out. Here's the kicker: you can gain control of the opponent's cards. In Triple Triad, this was super basic: If the card you played had a higher value assigned to it than the opponent's adjacent card, you'd win.

But in Tetra Master, each card had its own HP, damage, and defensive stats, and could potentially attack any adjacent cards or diagonal ones. This added a shiz-ton more strategy to the game, even allowing for combo attacks that could sweep the entire board at once (thus explaining those seemingly random situations in which an your opponent would suddenly flip every card you had and win the game). Compared to Triple Triad, Tetra Master offered a far deeper layer of strategy, even though its systems were woefully ill-explained.

In hindsight, it's pretty wild to think that one of the Xbox 360's first successful downloadables started life as a minigame in Project Gotham Racing 2. Geometry Wars, a twin-stick arcade shooter, can be found within the in-game garage between races. What began as a neat side attraction eventually became the primary reason for booting the game back up long after we'd scratched our racing itch.

Its ruleset is brilliantly simple: controlling a claw-shaped ship, you have to blow up as many enemies as you can before getting destroyed yourself. It wasn't long before bragging about record PGR lap times gave way to bragging about high scores in Geometry Wars. And because of its popularity, it eventually led to the creation of Geometry Wars: Retro Evolved 2--one of the .

The World Ends With You is one of the most memorable JRPGs in the Nintendo DS catalog thanks to its story, neat battle system, carpal tunnel-inducing control scheme, and, of course, Tin Pin Slammer. The goal of this minigame? To slide your pins around the board in an attempt to knock your opponent's pins out of bounds. Basically, it's 1971's Milton Bradley board game , except the DS stylus replaces the plastic guns and little metal pellets. Crossfiiiiiuuur!

Trying to outmaneuver your opponent made the game addictive enough on its own, but the addition of "whammies," or special moves, made things a bit teresting. You could, for instance, summon a giant mallet from out of nowhere, which would spin in a circle and send every pin it made contact with flying. You'll get caught up in the Crossfiiiiiuuur! Of course, that's not to mention the stage variations, which add handicaps to change the rules on-the-fly, or the fact that you can collect hundreds of pins, each with unique stats and properties. And when you finally overcome a particularly grueling match-up, victory will have never tasted so sweet. Crossfiiiiiuuur!

In the world of Might and Magic VII: For Blood and Honor, peasants and adventurers alike gambled in taverns by way of Arcomage - a tabletop game not unlike Magic: The Gathering (freakin' nerds). Each player has a deck of cards, a tower (which acts as an HP counter), and a defensive wall (think MTG's creatures) that protect said tower. Each turn, you generate resources that can be spent to play cards that either fortify your wall, replenish your tower's hit points, or attack your opponent's tower, creating a delicate balancing act of knowing when to strike and when to play it safe.

In its earliest forms, Arcomage was a mere minigame in a single-player RPG, meaning you'd only ever get to play against AI opponents. It became popular enough, though, that The 3DO Company eventually released a standalone version that could be played with others via LAN or an Internet connection. These days, enhanced variations of it, such as the Android game , are readily available and surprisingly popular.

Few things in life are as exciting as recounting tales of the good ol' days, back when Windows ME was the hot new OS (that everyone quickly grew to hate) and people had to sit through this before they could connect to the World Wide Web. It was during this now-ancient time period that we lost many a night to Mephisto farms, Diablo grinds, and, eventually, Taco Baal Runs in Blizzard's beloved hack-and-slash RPG, Diablo II. But there's another aspect to the game that dungeon crawler veterans will recall with ease: playing .

Now, it may not have been immediately apparent at the time, but everyone soon picked up on the joke: trying to rearrange your inventory just so you could pick up that rare hunting knife meant moving items around just so, dropping them on the ground to swap others in, then out, then back again. And just when you started to think that the Horadric Cube was a space-saving godsend, you discovered that it only complicated the sadistic game of inventory Tetris by increasing the number of windows you had to manage in order to maximize your rearrangement efficiency. Ah yes, the good ol' days, indeed.

An action RPG is perhaps one of the last places you'd expect to find a highly customizable rail shooter, but Kingdom Hearts II's Gummi shooting segments were surprisingly enjoyable. On the surface, Gummi ships were just a neat way to open up the next world for Sora and his crew to explore. But if you were willing to spend a bit of time poking through everything Gummis had to offer, it was easy to get hooked.

We've spent hours unlocking new Gummi pieces just so we could build new ship designs from scratch. The sheer variety of vessels you could create was downright impressive, ranging from basic starships to freakishly inventive designs . Best of all, the on-rails shooting was enjoyable all its own, complete with operators Chip Dale, who sounded an awful lot like Slippy from Star Fox 64.

In the mid- to late-'90s, digital pets were all the rage. Anyone who was anyone had a Tamagotchi or a Nano Baby; ownership of one of these was mandatory to get any kind of street cred on the middle school playground. But this craze also made its way into a staggering number of console games, including 1998's Sonic Adventure, in which you could hatch and raise living, breathing plant-people called Chao.

Though you couldn't really do much with the Chao in the first Sonic Adventure, its sequel allowed you to affect the baby Chao's alignment to good or evil. If you were playing as, say, Sonic, cooing to the baby and patting its delicate head would make it a good Chao. The process for making an evil Chao? Step one: Bash a Chao egg into into sharp rocks over and over, forcing it to hatch prematurely. Step 2: Kick / slap the baby Chao until it cries out in utter, heartbreaking despair. Step 3: Respond to those cries with complete indifference.

Christ.

Seeing Blitzball appear in a list of awesome minigames will cause you to react in one of two ways: either you'll agree, or you'll tell the writer of this very article to please go cartwheel into highway traffic. Still, many came to fall in love with Blitzball. It's basically underwater rugby, where two opposing teams - such as Tidus and Wakka's own Besaid Aurochs and the damnable Al Bhed Psyches - try to drop kick a medicine ball through the other's goal.

Matches are frustrating early on, seeing as the RPG stats of your player roster matters just as much as (if not more than) your skill. But once you scout out some free agents, level up your team, and win a few games, it's easy to to play for hours on en - just kidding, we all know Blitzball is fu***** terrible.

WWE 2K16 roster: Bret Hart, Kevin Owens and 20 more accidentally confirmed

Added: 12.08.2015 13:22 | 42 views | 0 comments


While Yuke's' official WWE series has garnered mixed reviews in recent years, one area it’s always strong in is attention to detail outside of the ring, specifically arenas, wrestler entrances, and t-shirts worn by members of the crowd. In fact that latter apparel-based matter has become a flawless, ambient tie-up with each game's roster over the years. Simply, if a WWE superstar or diva is in the game, so too is their official merchandise, and vice versa. As a result, 2K’s recent of Finn Balor and Seth Rollins’ entrances inadvertently blows a good deal more future reveals, unveiling - at least to eagle-eyed fans - another 22 roster members in WWE 2K16 who haven’t yet been ‘officially’ announced.

With more than 120 wrestlers featured in the upcoming edition, there’s been a clamour for stars both old and new to join current-era combatants like John Cena and Randy Orton. And on this evidence, 2K and Yuke’s have delivered. Stalwarts The Undertaker, Shawn Michaels and The Rock are joined by the returning Bret ‘Hitman’ Hart, while NXT standouts Baron Corbin, Enzo Amore and Charlotte are among this year’s debutants. For all 22 in-game characters unveiled in this way, and an updated list of every guy and gal revealed so far, read on…

Last year the WCW legend made his WWE game debut as a pre-order incentive, ahead of his first ever in-ring appearance for the company against Triple H at WrestleMania 31. He lost that particular match, but there’s better news on the virtual front, with this unmistakable tee confirming his spot in WWE 2K16. Eater of worlds, new face of fear, and king of the rambling nonsensical promo, Bo Dallas’s real-life big bro has spent the year racking up victories against Dolph Ziggler, Ryback and Roman Reigns before realigning with ‘family’ member Luke Harper. His return to the series after debuting last year, then, is hardly a surprise – but it’s still pleasing to have it confirmed. Grease is the word? Meh. Try ‘woo’. That blue shirt we’ve zoomed in on here is unmistakably the ‘If you’re gonna do it, do it with Flair’ number , and former NXT Women’s champ, throughout this year. Joining her on the 2K16 roster are fellow WWE Hall Of Famer offspring: Jimmy and Jey Uso, sons of stinkface-rocking Too Cool dance buddy Rikishi. NXT champion for much of 2015, the artist formerly known as Kevin Steen burst onto the WWE scene proper at Elimination Chamber with a five-star match against John Cena, from which he emerged victorious. Subsequent losses to WWE’s answer to Superman have dampened his heat since, but you’ll at least be able to enact revenge with Mr Pop-up Powerbomb in 2K16. Still finding his feet in NXT, former NFL lineman Tom Pestock recently turned heel after an unsuccessful babyface run in which even former ECW favourite Rhyno failed to make him interesting. Still, there’s raw potential here – and if Corbin does make it to Raw over the next 12 months, you’ll be able to promote him similarly in-game. Seriously injured in a match with Samoa Joe earlier this year, it’s strongly rumoured that Kidd may never wrestle again – which would be a huge shame after he and Cesaro’s innovative tag team run earlier in 2015. You’ll at least be able to reunite the pair within 2K16 – or place either in technical masterclasses against the man consider some to be the greatest ever, Shawn ‘HBK’ Michaels. Currently used in a part-time role due to husband Tyson Kidd’s aforementioned neck knack, many experts still consider the daughter of Jim ‘The Anvil’ Neidhart to be WWE’s best in-ring female performer. Fancy seeing her embark upon a second, much-deserved Divas Championship reign? In 2K16, that power is yours. Cody Rhodes has appeared in multiple previous WWE titles, but his alter-ego Stardust was omitted from last year’s iteration after his character switch occurred after roster finalisation. No such problem this time around. We expect brother and on-off rival Goldust – currently out injured, but still contracted to WWE – to be revealed imminently, too. Underwhelming fan reaction at the turn of the year turned the man being groomed as John Cena Mk II into the 2015 reincarnation of Lex Luger. Which is a shame, as even an overexposed Reigns is 100 times more bearable in main events than 73 year-old Kane or 73 stone Big Show. Like him or not, he’ll be one of 2K16’s most powerful competitors. Altogether now: ‘der-dum, dum, dum dum dum, der-dum, dum, dum dum dum…’ The beast is back in 2K16, as he had to be: no WWE performer has been as dominant over the last two years as the former UFC champ. We still await confirmation of ‘associate’ Paul Heyman’s return as a manager, but – like Lesnar’s opponents after a Brock beating – it’s a no-brainer. Again, no surprises here. The man who was once Nicky in the Spirit Squad is now something of a WWE veteran (although we wish he’d revert to being a heel), while ‘Taker has appeared in every single one of the series’ games since it launched on PS1, as WWF Smackdown, in 2000. Treading water since his brilliant team run with ‘stunt double’ Damien Mizdow ended, 2K16 will afford you the opportunity to turn back time and reunite that pairing – before having the star-making (in Mizdow’s case) break-up never afforded the twosome in the actual WWE. (Their eventual storyline feud was a lazily written afterthought.) On the shelf since May with a busted shoulder, the indie darling formerly known as El Generico is unlikely to return to a WWE ring until the spring of next year. His inclusion in 2K16, then, is wonderful news for anyone looking to resuscitate the outstanding feud between Zayn and best frienemy Kevin Owens. When GamesRadar attended NXT live in San Jose ahead of this year’s WrestleMania, no single act was cheered as fervently as the New Jersey based tag team with the contemporary New Age Outlaws schtick. Among diehard fans, there’s no doubt their 2K debut will be welcomed with equal rapture. Sure, the shirt design is slightly different from those you can buy new, but there’s still no mistaking that this bit of apparel belongs to Calgary, Alberta, Canada’s finest son. How can we be certain? 1. The pink. 2. The skull. 3. The words ‘BRET’ and ‘HART’ emblazoned across it.

Well, duh. Like the great one was going to miss out on a WWE game for the first time in forever. Rocky’s inclusion rounds out the names revealed so far to 42, roughly one-third of the final line-up. That makes the full, current list (*deep breath*)…

Bad News Barrett, Baron Corbin, Booker T, Bray Wyatt, Bret Hart, Brock Lesnar, Cesaro, Charlotte, Col Mustafa, Colin Cassady, Daniel Bryan, Dean Ambrose, Dolph Ziggler, Emma, Enzo Amore, Eva Marie, Finn Balor, General Adnan, Jey Uso, Jimmy Uso, Kalisto, Kane, Kevin Owens, Lord Steven Regal, The Miz, Natalya, Paige, The Rock, Roman Reigns, Sami Zayn, Seth Rollins, Shawn Michaels, Sin Cara, Stardust, Sting, Stone Cold Steve Austin, Summer Rae, Tamina, The Terminator, Triple H, Tyson Kidd, The Undertaker.

Andrew Luck gets behind new Virtual Reality Software

Added: 12.08.2015 4:18 | 14 views | 0 comments


The Indianapolis Colts quarterback returned to his alma mater in the offseason to test out a new virtual reality software created by former Stanford kicker Derek Belch. The software, called STRIVR, is made up of a large head set that plugs into your laptop. The program allows quarterbacks to simulate real-time situations in the pocket. "It's real footage," Luck added. "Imagine you're standing in real practice footage. These are real players. It's not animated."

From: n4g.com

104 Questions And Answers About Destiny: The Taken King

Added: 07.08.2015 4:20 | 9 views | 0 comments


GI: Destiny has a thriving community that endlessly thirsts for formation on Bungie's burgeoning universe. With the launch of our extensive September cover story on Destiny: The Taken King, we explained as much as a cover story can contain, but there were still some lingering questions like "Whose face is on the strange coin?" and "Are there bathrooms on the tower?" The only way to cover as much ground as we need to in an interview with The Taken King's creative director Luke Smith was to take the same approach as our No Man's Sky interview from last year, and rapid-fire our way through dozens and dozens of burning questions. Game Informer's Ben Reeves sat down with Smith at Bungie to ask what's on everybody's mind.

From: n4g.com

104 Questions And Answers About Destiny: The Taken King

Added: 06.08.2015 23:18 | 10 views | 0 comments


GI: Destiny has a thriving community that endlessly thirsts for formation on Bungie's burgeoning universe. With the launch of our extensive September cover story on Destiny: The Taken King, we explained as much as a cover story can contain, but there were still some lingering questions like "Whose face is on the strange coin?" and "Are there bathrooms on the tower?" The only way to cover as much ground as we need to in an interview with The Taken King's creative director Luke Smith was to take the same approach as our No Man's Sky interview from last year, and rapid-fire our way through dozens and dozens of burning questions. Game Informer's Ben Reeves sat down with Smith at Bungie to ask what's on everybody's mind.

From: n4g.com


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