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From: www.gamesradar.com

A Sad History of Cancelled Games

Added: 01.05.2015 16:00 | 21 views | 0 comments


Shelved and gone.



In the big industry of video games, projects get cancelled for a variety of reasons. Sometimes we get to hear about it from official announcements, and sometimes we even catch wind of it from a myriad of rumors. But be it from not meeting the standards of publishers or just getting lost in development hell, some games are often given the boot before they can even reach the hands of anxious gamers. So here's a list of games that have been recently cancelled in the last few years and some history on what they were.


Star Wars 1313



Star Wars 1313 was an action-adventure game set to be a gritty take on the Star Wars universe. By the tail end of its development, it was going to follow the exploits of a young Boba Fett exploring an underground area of Coruscant known as level 1313. But when Disney purchased Lucasfilm, it made the decision to change the Star Wars franchise’s position from internal development to a licensing model for Star Wars video games. As a result, on April 3, 2013, massive lay offs were made to LucasArts and all projects were canceled, including Star Wars 1313.


Silent Hills



Silent Hills was going to be the next installment in the Silent Hill series. Hideo Kojima was set to direct the project in collaboration with film director Guillermo Del Toro. The Walking Dead actor Norman Reedus was also attached to the project to portray the game’s main character. When news of Kojima’s plans to leave Konami after finishing MGS V began to circulate, his involvement in Silent Hills was left unclear. Konami finally confirmed the game was cancelled on April 27, 2015 after a variety of reports from those involved with the project had stated that the game was no longer in development. Despite the cancellation, Konami stated the Silent Hill franchise will continue.


Titan



Titan was a new MMO game by World of Warcraft developer Blizzard Entertainment. Development of the title was speculated upon as early as 2007 when Blizzard posted job listings for a next-gen MMO. It was confirmed to be in development in 2008, but Blizzard eventually canceled it in 2014. Reasons cited behind the cancellation include a lack of passion for the project and the trending success of their smaller-scale titles.


Rainbow 6 Patriots



Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.


Prey 2



Prey 2 was a first-person shooter developed by Human Head Studios. As the sequel to 2006's Prey, it would have put players in control of a bounty hunter on the alien world of Exodus who is trying to recover his lost memories. But on October 30, 2014, publisher Bethesda confirmed that Prey 2 was cancelled due to the game not being up to its standards.


Shadow Realms



Shadow Realms was a 4v1 online action-RPG being developed by BioWare’s Austin studio. It was first announced during Gamescom 2014. Set on modern day Earth and a parallel world known as Embra, it would have had players taking on the roles of magic wielding heroes caught in a war to save humanity against the evil Shadow Legions. Unfortunately, Shadow Realms got the boot due to BioWare Austin focusing their development efforts on other BioWare family projects, such as Dragon Age: Inquisition and the next Mass Effect.


Star Wars: Battlefront 3



Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.


Legacy of Kain: Dead Sun



Legacy of Kain: Dead Sun was an action-adventure game that was to be the sixth entry in Crystal Dynamics’ long-running Legacy of Kain series. It was being developed by Climax Studios under the supervision of Crystal Dynamics. Development for the game began secretly in 2009-2010 after Square Enix Europe chose Climax Studios to take on the job of creating a next-gen Legacy of Kain game. However, Square Enix Europe canceled the title in 2012 before it was able to reach full production.


Fez 2



Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.


Dawngate



Dawngate was a free-to-play MOBA (multiplayer online battle arena) developed by Waystone Games and published by Electronic Arts. Aiming to differentiate itself from other MOBAs like League of Legends and Dota 2, Dawngate tried to implement an evolving story into its gameplay. Despite being in beta for quite some time, Waystone Games announced that the game was cancelled due to its beta not shaping up to the standards they hoped it would.


World of Darkness



World of Darkness was a vampire-themed MMO that was being developed by EVE Online developer CCP Games. Based in the supernatural world of the tabletop RPG series World of Darkness, the game was going to make heavy use of player politics and social interaction in its gameplay. However, CCP Games canceled the project on April 14, 2014 after being in development for nearly eight years.


Fallout Online



Fallout Online was an MMO that was being developed by Interplay Entertainment, the Fallout series' original creators. Officially confirmed to be in development in 2009, the MMO would eventually be canceled in 2012 after a long legal battle between Interplay and new series publisher Bethesda that resulted in an out-of-court settlement. Bethesda then got the rights back to develop a Fallout MMO.


Bioshock for the PS Vita



BioShock for the PS Vita was a game announced by former Irrational Games co-founder Ken Levine during Sony's E3 2011 press conference. It was going to be a completely new original entry in the series rather than a port of previous BioShock games. But in July 2014, it was confirmed that deals between Sony and BioShock publisher Take Two failed to materialize. And with closure of Irrational Games in 2014, whatever plans Levine had for the portable title are effectively buried.


NBA Live 13



NBA Live 13 was to be a reboot to EA’s long-running basketball game franchise that at the time hadn’t seen a release since 2010. However, due to lack of satisfaction over the game’s builds in the lead-up to launch, EA decided to cancel the game a mere six days before its planned release date.


Mega Man Legends 3



Mega Man Legends 3 was to be the next entry in the cult classic Mega Man spin-off series. It would have had players controlling two new characters named Aero and Barrett who would have joined alongside returning series characters to save Mega Man Volnutt from Elysium. Initial development of Mega Man Legends 3 was originally helmed by series creator Keiji Inafune. However, when he left the Capcom in 2010, development continued without him. Unfortunately, on July 18, 2011, Capcom canceled the game citing that it did not meet the required criteria to go into full production.


From: www.gamespot.com

How I Got Hooked On Heroes Of The Storm

Added: 01.05.2015 6:17 | 4 views | 0 comments


Ben, a total MOBA noob, shares his experience playing Heroes Of The Storm for the first time and how he's already hooked.

Tags: Heroes, Stone, MORE
From: n4g.com

MONG Podcast - 81 - Is $40 Too Much For A Season Pass?

Added: 29.04.2015 7:21 | 6 views | 0 comments


On this weeks MONG Podcast, the team discussed some of this weeks biggest gaming news like Bloodbornes shortened loading screens, Microsofts Q3 financial report, a possible Gears of War Remaster, Halo 5: Guardians getting a limited edition Xbox One, Call of Duty: Black Ops 3, the cancellation of Silent Hills, Final Fantasy XV: Episode Duscae 2.0, Telltale and Marvel teaming up, and the steep price for Batman: Arkham Knights season pass!

From: n4g.com

Shards of War Update 29.5

Added: 28.04.2015 16:15 | 3 views | 0 comments


A MOBA on the military-tech side of things which brings plenty of changes to the genre

Tags: Update, MORE
From: spd.rss.ac

MOBA Monday: 5 Tips for Support in League of Legends

Added: 28.04.2015 14:17 | 3 views | 0 comments


MMOGames columnist Jacob Crawford had been getting terrible Support play in the last few, especially in Single Queue. No one wards, no one pings, and no one secures objectives---resulting in awful matches. Here is his quick guide aiming to fix these problems---five tips for Supports in League of Legends.

From: n4g.com

The 4 ways Heroes of the Storm won over a MOBA hater

Added: 28.04.2015 0:17 | 2 views | 0 comments


Gamespresso- Since starting my time with the Heroes of the Storm beta I have found myself jumping back in again and again, day after day, playing just one last game more times than I care to count. I am the furthest thing from a die-hard MOBA player, but from that point of view, here are the reasons Heroes of the Storm just seems to work for me the way other MOBAs, like League of Legends, just never did.

From: n4g.com

Call of Duty: Black Ops 3#39;s multiplayer is faster and more acrobatic than ever before

Added: 26.04.2015 18:00 | 12 views | 0 comments


Perfecting your twitch reflexes, precision accuracy, and run ‘n' gun skills in Call of Duty multiplayer is what gets you to the top of the scoreboards, but in Treyarch's upcoming , you have a few new skills to learn if you want to be the best. The developer has made some significant changes. A new traversal system makes the game faster and more acrobatic. There are multiplayer characters with unique weapons and stories attached to them, and the customization options seem almost limitless.

With all of that, the competitive mode still feels very much like Black Ops multiplayer. It has all of the familiar gunplay, map styles, and gameplay modes that would make any CoD player feel right at home, but the changes to the pacing of the matches, abilities, and map design also give the online gunfights a fresh spin over the recent series entries. We've played the game and secured the intel on the new multiplayer features coming to Black Ops 3. Check out what's new in the following slides.

Black Ops 3's future setting enables your soldier to have access to futuristic weapons, and super advanced, cybernetic enhancements that improve your mobility. Every soldier is equipped with a thruster on his or her back, allowing you to move through the environment using extended or short burst thrust jumps, speedy powerslides, and map-spanning wall runs.

Your movement is momentum based, meaning you can rotate your view and not disrupt your movement while you chain together wall runs, powerslides, thrust jumps. Thrust jumps can boost you in any direction at any time in mid air (you just need to have enough power in your meter for a burst) and you can powerslide in any direction - even backwards. This allows you to track your target, center them in your reticle, and fire on them from any movement state you're in, which can result in some spectacularly complicated (and really cool looking) kills.

With all of the thrust jumping and wall running capabilities available to players, the multiplayer map design has also seen its share of modifications. To cater to players’ mobility, there are fairly obvious traversal paths throughout the maps' layouts. For example, in the Combine map, there are paths that allow players to circumnavigate heavily trafficked foot paths by wall running over bottomless pits. A skilled parkouring soldier can chain powerslides under obstacles, wall runs, and jump thrusts to surprise other players, and zip across the map faster than ever before.

Using the new abilities feels like an extension of jumping and vaulting in the previous Black Ops games, so veteran CoD players will most likely get used to the controls within the first few matches. Once you do get a hang of the new mobility, you’ll develop the urge to explore the map to find the fastest shortcuts to flag captures, and discover the best areas to set up incredible acrobatic kills.

Water has really only been a decoration in previous CoD multiplayer maps. You'd either die instantly if you fell into it, or it would be ankle deep and affect nothing. In Black Ops 3 you can finally jump in, swim around, and have underwater battles. And before you say, "But guns can't shoot underwater!" remember this the future, and there's probably all kinds of water ballistic science in the future.

Jumping into and boosting out of the water isn't just for the fun of it either; water can actually factor into your battle tactics. In the Hunted map, there is a pool of water in the center of the map with a large waterfall flowing into it. In a match, you can avoid gunfire by taking a dip. Once you're in, the wavy water distorts the view from the surface, allowing you to sneak away, or pop back out for a surprise attack.

The above screenshot is from Call of Duty: Ghosts

Treyarch seems to have taken the phrase, "this is my rifle, there are many like it, but this one is mine" to heart. In Black Ops 3, there are tons of options to make your weapon look unique to your soldier. Every attachment you equip on your weapon changes a specific part of the gun. Plus, each attachment has aesthetic variants, allowing you to choose between styles. For example, you can choose between a classic style cylindrical silencer or rectangular boxy version, just for visual variety.

Gunsmith also gives you the option to paint a three-sided section of your gun using an art editor similar to the previous games' Emblem editor. You'll have 64 art layers to work with (double what was available in Black Ops' Emblem editor), so there's plenty of room to be creative. On top of all of that, there is a full set of unlockable camouflages for every weapon. The visual combinations seem almost endless.

It seems a few MOBA influences have seeped their way into Call of Duty multiplayer. In Black Ops 3, you won't just be playing as a nameless soldier; before each match you'll choose from one of nine characters - called Specialists - who have their own progression system, story background, and skills attached to them. As you go into battle, you'll choose one of your character's available skills, and your character and skill choices will be locked in for the entire duration of the match.

In the match, your character's chosen ability will activate when your ability meter completely fills, but you aren't required to score kills or points to fill it (though, participating in the match helps fill your meter faster). As time goes on, your ability meter will fill itself, giving you at least one chance to use your super move per match, whether you're getting massive kill streaks or not. If you want formation on the new characters, check out our complete breakdown of Black Ops 3's Specialists.

If you're looking to get your hands on Black Ops 3's competitive multiplayer, Treyarch will be running a multiplayer beta for those who pre-order the game. The exact dates for the online event are still under wraps, but the game is said to be playable at E3, so expect to hear more on Black Ops 3's multiplayer when E3 2015 rolls around. Until then, be sure to check back for formation on Black Ops 3's multiplayer as we wait for the game's November 6, 2015 release.


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