Chaos Heroes Online Comes to Steam
Added: 13.01.2015 15:10 | 2 views | 0 comments
The popular MOBA mod inspired by DOTA, Chaos Heroes Online, is now available on Steam. Presented by Aeria Games, this South Korean MOBA is a highly competitive title and serves as the direct successor of the popular Korean Warcraft 3 custom map DotA:Chaos.
From:
n4g.com
| Blizzard#039;s Heroes of the Storm hits closed beta
Added: 13.01.2015 11:20 | 2 views | 0 comments
While the MOBA space is arguably one of the most crowded PC gaming genres at the moment, Blizzard isn't above throwing...
From:
megagames.com
| inFAMOUS Dev: Engine Can do Much, Much More on PS4; Predicts More Impressive Stuffwith Next Game
Added: 10.01.2015 15:10 | 4 views | 0 comments
Yesterday evening Sucker Punch Productions Visual Effects Artist Matt Vainio hosted a livestream showcasing how the amazing visuals of inFAMOUS: Second Son were created.
During the final QA Vainio was asked if the games engine can go much further or is almost maxed out.
From:
n4g.com
| Heroes of the Storm ft Qelric
Added: 10.01.2015 5:10 | 2 views | 0 comments
Qelric is well known in the World of Warcraft and Blizzard community at large for her insightful videos on WoW and other Blizzard games. She also covers single player games, and other MMOs on her Youtube channel, the Q Lounge. Today she has joined the MMOGames crew to bring exciting videos to us about all the latest MMOs, MOBAs, and Shooters. In her first video she gives us a rundown on Blizzards MOBA Heroes of the Storm ahead of the launch of closed beta next week.
From:
n4g.com
| SMITE Combines MOBA and Action Gaming, But I’m No Competitive Player
Added: 10.01.2015 1:00 | 2 views | 0 comments
On Wednesday, I flew to Atlanta, GA for a video game event. This is an activity I love doing, given I get to leave the house, meet new people, and potentially invade the personal work space of an incredibly cool company.
Development studios have an air about them that immediately speaks to both the intellectual and inherently (almost to a fault) nerdy nature of video gaming. ThereÄ‚Ë€â„Ës toys on every desk. ThereÄ‚Ë€â„Ës a poster of an exceedingly geek chic movie. ThereÄ‚Ë€â„Ës the relatively diverse dress, personality, and overall style of nearly every employee. Walk into any game development studio and try to say that it doesnÄ‚Ë€â„Ët speak to the minutia of geek culture.
This subject came up last year when I visited Vicarious Visions and had the opportunity (nee, the gall) to speak to one of that studioÄ‚Ë€â„Ës co-founders about something as grand and unwieldy as religion. Nevertheless, they were extremely gracious inviting a group numbering in the dozens, though some of the employees had been given the go-ahead to take a day at home while people were wandering through. Obviously, IÄ‚Ë€â„Ëd love to see a studio at full operating capacity but I have to accept that not everyone gets as much done when curious faces meander by as a superiors offers details about how the sausage gets made.
Regardless, I was happy to be met once again by friendly people with an open attitude about their work here in Georgia. In the immediate, we learned about SMITE while other parts of the day walked us through the business, eSports, and animation or even the tournamentÄ‚Ë€â„Ës organization this weekend. It was a lot of talk about a game I hadnÄ‚Ë€â„Ët played before a brief demonstration period, but itÄ‚Ë€â„Ës all valuable nonetheless.
In fact, these days it feels like more and more video games need to go to such a great length in explaining, but little do consumers get the kind of treatment I get. Some games donÄ‚Ë€â„Ët even come with instruction booklets and I wonder if those who make video game purchases, arenÄ‚Ë€â„Ët a little shorted by the fact that some of the most entertaining pieces of content are also the least intelligible.
That hurdle, the one between understanding and the adventurous leap that gets a new player to push a button and discover the reaction for themselves actually stands in opposition to what a lot of the best games can accomplish these days. The highest quality interactive experiences donÄ‚Ë€â„Ët need a tutorial sequence. The best games donÄ‚Ë€â„Ët need to tell you which button to press. Further, the best games avoid using all of the buttons until youÄ‚Ë€â„Ëve managed to grasp an essential activity. Jumping, for example, should always be the A or X button or the space bar.
How can software accomplish this more readily? SMITE doesnÄ‚Ë€â„Ët lend itself to this discussion, given itÄ‚Ë€â„Ës a highly competitive game, but what about something like BioshockÄ‚Ë€â„Ës crashing, didactic opening where the very means by which you move throughout the world (the left stick or WASD keys) is only displayed on the screen if youÄ‚Ë€â„Ëre not already jumping to action? Rarely do we mistake that side of the controller for anything other than moving the character. Even after a brief hands-on, itÄ‚Ë€â„Ës not hard to identify exactly what SMITE can do to become more accessible in conjunction with its eSports community and the possibility that a player may get more from watching high level play than joining in themselves.
It needs to further differentiate from isometric-perspective MOBAS and utilize its third-person perspective for greater penetration into the action genre.
It needs an option to play that involves no set up whatsoever where the player gets a character and into combat without investing in match set-up.
It needs gamers willing to pick up a controller for either PC or the upcoming console version, particularly as a lot of the action will feel better suited for buttons and analog sticks.
It could stand to decrease the intense graphics used to animate bouncing Egyptian-Mayan goddess breasts at character select screens.
IÄ‚Ë€â„Ëll have a full weekend to play more SMITE and get a better feel for its third-person action and the developer has an emphasis on the Xbox One version here at the tournament, but IÄ‚Ë€â„Ëm looking for eSports at large to entertain. It truly hasnÄ‚Ë€â„Ët thus far and IÄ‚Ë€â„Ëd say that the field needs to grip me for at least a full day of action before it could ever leap to something like ESPN. Someone mentioned at a post-studio tour dinner last night that they remembered seeing Magic: The Gathering played on ESPN and while I may not be old enough to look back fondly, I doubt it stuck around the way highly organized video gaming may. eSports will remain competitive on two fronts, both in development and in gaming communities. Will SMITE work for business or for fans?
From:
www.gamerevolution.com
| SMITE Championships Begins Today With A $2.6M Prize Pool
Added: 09.01.2015 18:12 | 12 views | 0 comments
Wondering where our managing editor, Daniel Bischoff, might be? Well, he's in Atlanta!
The SMITE World Championship, based on the mythological-based MOBA which already has over 6 million players, begins today at Atlanta's Cobb Energy Performing Arts Centre. The entire prize pool of $2.6 million will award $1.3 million to the first-place team, a total which will only grow as players purchase in-game Odyssey items in SMITE.
From:
www.gamerevolution.com
| Infinite Crisis Champion Profile: Swamp Thing
Added: 09.01.2015 17:57 | 11 views | 0 comments
An early look at Hawkgirl, the winged defender and latest champion from Infinite Crisis - the free-to-play MOBA from Turbine based in the DC Universe
From:
www.gamershell.com
| Vainglory is the Mobile MOBA You Never Knew You Wanted | Twinfinite
Added: 09.01.2015 2:10 | 6 views | 0 comments
Rowan from Twinfinite Writes: Vainglory is a MOBA built for mobile. An in-depth review to see if it's the MOBA you're looking for, and how it stacks up to its PC predecessors.
From:
n4g.com
| Shards of War Update 25.3
Added: 08.01.2015 22:02 | 0 views | 0 comments
A MOBA on the military-tech side of things which brings plenty of changes to the genre
From:
spd.rss.ac
| Want to Work on Sucker Punchs Unannounced PS4 Game? inFAMOUS Dev Hiring with No Experience Required
Added: 07.01.2015 22:10 | 2 views | 0 comments
Sucker Punch is working on a new PS4 project, and theyre looking for you to get it done. Well, not specifically for you, but the studio is hiring Game Play Software Engineering Intern to help with the new game, as revealed by a new career opportunity ad. And this is one of the very rare offers in which no industry experience is required.
From:
n4g.com
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