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God Eater 2 Rage Burst Hands-On - Siliconera

Added: 23.09.2014 13:12 | 4 views | 0 comments


Siliconera: "By and large, the gameplay in God Eater 2 is fairly tactical, in that you have to focus more on dodging the Aragami enemies attacks while hunting them, as they can down your player character with just a couple of hits. God Eater 2: Rage Burst changes things up a little with a new power-up mode, the Rage Burst mechanic, that temporarily grants you a massive damage boost as well as faster rapid strikes and increased movement options. Its a little like the Musou system in Dynasty Warriors games, and while Rage Burst is active you could basically go wild on the Aragami without worrying about their attacks as much. But in order to keep the game balanced, you wont be able to activate the power-up all the time (unless youre playing the TGS demo). Rage Burst activation is something youll have to earn. "

From: n4g.com

Review: Warriors Orochi 3 Ultimate (DarkZero)

Added: 23.09.2014 12:12 | 10 views | 0 comments


Jorge S Fernandez: "Musou games are like the death and taxes of videogames: they are as big a certainty as first person shooters and Mario games, if not more so. If you have never experienced the long-running one-versus-one-million genre yourself, you are at least aware of its frequent releases. No longer content to staying within its Dynasty Warriors origins, Tecmo Koei has branched off their one-note, two-button concept to other games as well as other franchises, including Anime properties like One Piece, Gundam and Fist of the North Star, and just recently with The Legend of Zelda, with Dragon Quest recently announced as getting in on the annual action as well."

From: n4g.com

Game Music Daily Week 37

Added: 22.09.2014 22:13 | 4 views | 0 comments


This week's palpable music picks are: Super Smash Bros. 3DS Hack n Slash Remember Me Rayman Final Fantasy VI Borderlands 2 Warframe

From: n4g.com

Review: Frederic Resurrection of Music (Pure Nintendo)

Added: 22.09.2014 8:12 | 15 views | 0 comments


Pure Nintendo: "I think Frederic Ressuresction of Music is a good bargin for the $6 the eshop is asking but the developers at Forever Entertainment really need to fix some of these issues. If you can ignore some of the little things and get really good at tapping those piano keys I think youll get a good amount of enjoyment out of this game, probably exactly $5 worth of enjoyment in my opinion. So hopefully theyll knock off that extra pesky dollar soon or start patching up this game. We need a new fun music game to play these days especially one including classical music and a story that really makes you think. But sadly I doubt this one will hit its mark, or note in this case."

From: n4g.com

Hyrule Warriors Review | Continue Play

Added: 19.09.2014 18:12 | 2 views | 0 comments


Alec Kubas-Meyer: "As with any other entry in the Musou franchise, it suffers from a lack of depth. Its beauty is only skin deep (and sometimes not even then). But if youre willing to overlook that and take it for what it is, theres fun to be had in Hyrule Warriors. Its definitely the most compelling Musou game Ive played though that isnt saying much."

From: n4g.com

Hyrule Warriors Music Is Rocking The European Wii U eShop

Added: 19.09.2014 6:12 | 3 views | 0 comments


Do you hear that rockin' Hyrule Warriors music? Listen closely as it bounces off the walls and fills the European Wii U eShop with remixed nostalgia.

From: n4g.com

Hyrule Warriors - GR Review

Added: 19.09.2014 1:42 | 9 views | 0 comments


High horse. I’m notorious for starting and never finishing games in took place on Nintendo 3DS in 3D. That's way more dimensions than the original 64-bit version, right? I admit that it feels silly to hold some position of power as a game critic and still lack so much background in the franchise. Thankfully, Koei Tecmo and represents the first instance where Zelda might actually kick more ass than the green tunicked hero and where the points don’t matter because you end up "knocking-out” thousands of enemies in each level. [gallery=459] It’s not that Hyrule Warriors is a bad game. In fact, I would contest the opposite with particular emphasis for anyone who has successfully completed a Dynasty Warriors title in the past. There’s virtually no distinction between the gameplay in that series and the gameplay present in Hyrule Warriors. You’ll run around battlefields, liberating fortresses filled with enemies and replacing mini-bosses with your own captains and grunts. You’ll stave off enemy forces by capturing waypoints and more often than not you’ll be directed to take down a powerful boss by the end. Still, I have to continue my honesty as a hero of light and wielder of the Triforce of Internet Courage and say that I hate this style of gameplay and it only feels more and more dated as I play. There’s a moment in almost every level of Legend Mode, which presents a totally new and totally non-canon story, where players will likely find themselves mindlessly mashing the Y and X buttons just to clear a mob and move on. That is one of the worst feelings to have in modern gaming. On the one hand, it represents a relatively threadbare method of seduction into either Zelda or Dynasty Warriors franchises and I honestly can’t tell which has the bigger pull here. Having played a Gundam Musou game, I’d wager a million rupees that Zelda fans will get far more out of this than a standard Dynasty Warriors game. On the other hand, Dynasty Warriors has been around forever and you’ve likely played some version of it so you should already know if this Wii U exclusive is a buy or not. That said, Hyrule Warriors goes above and beyond the dutiful princess rescuing to present players with a totally original Zelda experience. In truth, you might miss some of the puzzle solving. You might want to slow the pace of battle down and figure out exactly what the objective is as ignoring in-game alerts will often pull players way off track and send them flying towards failure. I did this while engaged with one mid-boss and while I’d take blame for such a rookie gamer mistake, there is an overwhelming myriad of in-game messages that only makes it difficult to pay proper attention while grinding away in combat. In one level, you might have to clear every castle keep, take over the map, and then move on to a boss battle. Half way through the boss battle, Link and company may have to separate. There may be two key objectives on opposing sides of the battlefield and unfortunately the game’s artificial intelligence won’t cut you slack. You’ll have to run to one, run to the other, and hopefully maintain both bases long enough to move on to the next objective. Regardless, Hyrule Warriors offers a wealth of different options, modes, and items to collect. You can head to the Bazaar to upgrade all of your weapons, craft new badges that add to your combos or overall combat strength, and you can even engage in mini-missions via Adventure Mode and Free Mode. Free Mode lets you pick any character and use them in any battle scenario you’ve already completed, making leaderboards and high score competitions a divisive effort where you’ll likely discover one hero you want to use more than any other. Impa’s powerful broadsword or Lana’s magic books can pack quite a punch and learning a few of the tricate combos makes crowd control entertaining. [gallery=585] I particularly like Adventure Mode which offers players a Weapon Master-esque opportunity to dig really deep into Hyrule Warriors mechanics. You’ll remember Weapon Master mode presenting a story of the souls trapped in ’s universe with plenty of unlockable items and a lengthy if unintuitive story mode. Koei Tecmo doesn’t stretch itself too thin here. The fun is in discovering some of the more unique challenges via each 8-bit block where certain goals offer better rewards than others. The map itself is wide and some of the challenges require a lot less time than the 30-60 minute Legend Mode levels, which altogether shortens the investment in button-mashing and increases the entertainment in combining weapons to carry unique traits over for your hero. The Bazaar’s Weapon Badge and Smithy options don’t seem all that deep on the surface but adding new abilities and unlocking everything for every character will take a ton of time. With Adventure Mode and this wealth of options, Hyrule Warriors may carry the Dynasty Warriors banner further into my heart than any other game before it. It’s up to you how easily the veneer of action-oriented gameplay wears off when many other games featuring creep-type enemies and powerful heroes have captured so much attention by focusing on competition and multiplayer. If anything, that’s my biggest complaint now that I’m not seeing the game surrounded by cosplaying Links and Zeldas in a Seattle hotel ballroom at . When you slay the thousandth enemy for the tenth time, you figure it might be better to say "Well, excuuuuse me, Princess!" and call it day. Of course, Nintendo’s dogged determination to become clusive defuses that line with more playable female characters than male. I think it’s a welcome sight and even without finishing the game, the variety does add to the score it receives below. I’d hope that more major franchises, especially those that have leaned on gaming tropes, like saving a princess from a tall castle, take notice. Hyrule Warriors benefits from allowing the Zelda series to take some big risks. Even if the graphics and gameplay feel like a generation late and a few stellar dungeon designs short, I’d like more third-party developers to pitch projects like this as each leaves me more hopeful that Nintendo consoles won’t have rely on strictly first-party wares. Download code provided by publisher. Exclusive to Wii U.

From: www.gamerevolution.com

Worlds - Imagine Dragons' League of Legends Music Video

Added: 18.09.2014 19:12 | 12 views | 0 comments


Imagine Dragons teamed up with Riot to create a music video for the 2014 League of Legends World Championships.

From: feeds.ign.com

Theatrhythm Final Fantasy: Curtain Call Review: Music Never Dies | Technology Tell

Added: 17.09.2014 19:12 | 5 views | 0 comments


From the review, "There wont be many surprises, and Theatrhythm Final Fantasy: Curtain Call will deliver exactly what fans expect, which is to say, an excuse to revisit old memories, characters and emotions while simultaneously participating in something new. Fans of the franchise would be doing themselves a disservice to let this title slip by them."

From: n4g.com


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