Tuesday, 08 October 2024
News with tag Norman  RSS
Assassins Creed 4: Freedom Cry DLC Achievements/Trophies Guide

Added: 19.12.2013 9:17 | 10 views | 0 comments


Freedom Cry is the first DLC of Assassins Creed 4: Black Flag, with the release of this DLC there are total 6 achievements/trophies including, 4 Normal and 2 Hidden with a total of 170 Gamerscore points to earn in the Xbox 360, Xbox One and PC versions (Achievements) and Trophies for PlayStation 3 and PlayStation 4.

From: n4g.com

Darkout Review | Structure Gaming

Added: 16.12.2013 4:16 | 10 views | 0 comments


Zachary writes, "Darkout is a 2D Sandbox game with procedurally generated worlds, not dissimilar to Terraria or Starbound (with which Darkout was released on the same day as), interwoven with elements of the 4X genre and with a slightly more emphasized narrative to provide context. Open starting the game, an intro movie plays detailing your landing pod being ejected from a very large, derelict looking spaceship towards a nearby planet. This planet is Illuna, a strange, hostile world populated by shadowy creatures, abandoned by humans after mysterious circumstances force a swift evacuation. Its up to you to survive on this strange world, craft new tools and items to assist you, and unravel the mystery of Illuna. Upon creating a character in one of two modes- Normal which is exactly what it sounds like or the crafting-oriented Builder mode that prevents you from dying and progressing in the narrative- and either a randomly generated world or a world from a specific numerical se...

From: n4g.com

Super Motherload - GR Review

Added: 28.11.2013 1:34 | 20 views | 0 comments


Let's head back. The red soil crumbles gently as the drill burrows deeper, one level at a time, one mineral at a time. First a unit of bronze, then a unit of silver, or whatever the silver mineral equivalent is on the Martian planet. It's cold, and dark, and wet, and dead transmissions interrupt the comfort of silence with audible warnings that I'm not alone beneath the surface of Mars. My rover beeps, signaling the final drops of fuel burned up tunneling for smelted bronze, silver, and gold to make the more valuable White Gold. The flight back to base keeps me on my toes and the finely dug-out path leads me snaking left and right until I see red soil and the surface once more. In the same sunlight that bathes Earth millions of miles away, I refuel, repair, and sell my haul. Before returning underground to the thick vein of valuable minerals I discovered last, I stop by the shop for an upgrade. This is Super Motherload, an awesome blend of challenge, obsessive-compulsive profiteering, and addictive, satisfying gameplay. This is challenging 2D sci-fi Minecraft, multiplayer Dig Dug, and an amazing next-gen indie rolled into one package. XGen Studios first to Super Motherload at the Game Developers Conference earlier this year. At the time, four PS3 controllers let attendees group up and dig for cash in the shallow crust of Mars. This setup introduced me to one of the first mechanics that sustains the satisfying rhythm of digging, smelting, and cashing in: fuel. As you dig and fly about on Mars, a fuel gauge will tick down to empty at which point you can no longer drill, whether you've stuffed your rig full of valuable minerals or not. You and any co-op buddies have to collectively watch shared fuel and carrying capacity, though playing solo alleviates this by simplifying the group-think required by co-op. Playing by myself at home, I didn’t have the same satisfaction in guiding a group of newbie excavators. I couldn’t bark orders, but I could dig deeper into the smelting mechanics by which intelligent mining reaps even greater cash rewards. That bronze, silver, gold combo to make White Gold I mentioned earlier? That barely breaks the surface as that simple combination unlocks at smelting level one and there are several more levels to buy. In the upgrade shop, you can increase your health, your carrying capacity, your drill and rotor speed, and your on-board smelter. The more money you pour into smelting, the more money you can make carefully carving a path between lesser-valued minerals to perfect combo chains and create valuable hybrids. These elements will be totally lost on cooperative dig teams who focus more on racing to the gold deposit or blowing up a chasm to open up the crowded flight path. In single-player, Super Motherload drills into gamer psyche in two distinct ways. The first is the obsessive maximizing of profits, especially when it comes to extensive mineral chains offering cash bonuses. Every single mineral offers up a delightful ka-ching with combinations gradually increasing in value and audible joy. The second is the soul-crushing difficulty and despair you might get from playing the game in Hardcore mode. Hardcore places even greater focus on managing resources by killing you if you don’t make it back to base before your fuel runs dry. On Normal difficulty, you fly slowly at zero fuel, but on Hardcore you’ll be one unit of red sand away from a valuable combination before you blow up on the spot for running out of juice. The characters you choose might not say much beyond the pilot select screen at the beginning of the game, but you’ll remember how Karl Redden died every time you pass by the skull and crossbones marking his corpse on the map. Hardcore mode turns a fluffy, semi-shallow indie game into a resource-intense white-knuckled 2D adventure. Enemies won’t come bursting out of the silver deposits around your rover, but you might just drop a few hundred yards and bust your rig on a rock outcrop. Once you understand the systems in place, it can be impossible to watch your fuel closely enough to stay safe. You’ll want to reach a bit deeper to find the next base of operations or drill just a bit further to finish your combo, but you can kill several characters with eager or greedy behavior like that.

From: www.gamerevolution.com

Super Motherload - GR Review

Added: 27.11.2013 23:11 | 15 views | 0 comments


Let's head back. The red soil crumbles gently as the drill burrows deeper, one level at a time, one mineral at a time. First a unit of bronze, then a unit of silver, or whatever the silver mineral equivalent is on the Martian planet. It's cold, and dark, and wet, and dead transmissions keep interrupting the comfort of silence with audible warnings that I'm not alone beneath the surface of Mars. My rover beeps, signaling the final drops of fuel burned up tunneling for bronze, silver, and gold to make the more valuable White Gold. The flight back to base keeps me on my toes and the finely dug out path leads me snaking left and right until I see red soil and the surface once more. In the same sunlight that bathes Earth millions of miles away, I refuel, repair, and sell my haul. Before returning underground to the thick vein of valuable minerals I discovered last, I stop by the shop for an upgrade. This is Super Motherload, an awesome blend of obsessive compulsive profiteering and addictive, satisfying gameplay. This is challenging 2D sci-fi Minecraft, multiplayer Dig Dug, and an amazing next-gen indie rolled into one package. XGen Studios first to Super Motherload at the Game Developers Conference earlier this year. At the time, four PS3 controllers let attendees group up and dig for cash in the shallow crust of Mars. This set up introduced me to one of the first mechanics that layer into a satisfying rhythm of digging, smelting, and cashing in: fuel. As you dig and fly about on Mars, a fuel gauge will tick down to empty at which point you can no longer drill, whether you've stuffed your rig full of valuable minerals or not. You and any co-op buddies have to collectively watch shared fuel and carrying capacity, though playing solo alleviates this by simplifying the group-think required by coop. Playing by myself at home, I didn’t have the same satisfaction in guiding a group of newbie excavators. I couldn’t bark orders, but I could dig deeper into the smelting mechanics by which intelligent mining reaps even greater cash rewards. That bronze, silver, gold combo to make White Gold I mentioned earlier? That barely breaks the surface as greater smelting variety unlocks at with each new upgrade. In the shop, you can increase your health, your carrying capacity, your drill and rotor speed, and your on-board smelter. The more money you pour into smelting, the more money you can make carefully carving a path between lesser-valued minerals to perfect combo chains and create valuable hybrids. These elements will be totally lost on cooperative dig teams who focus more on racing to the gold deposit or blowing up a chasm to open up the crowded flight path. In single-player, Super Motherload drills into gamer psyche in two distinct ways. The first is in the obsessive maximizing of profits, especially when it comes to extensive mineral chains offering cash bonuses. Every single mineral offers up a delightful ca-ching with combinations gradually increasing in value and audible joy. The second is the soul-crushing difficulty and despair you might get from playing the game in Hardcore mode. Hardcore places even greater focus on managing resources by killing you if you don’t make it back to base before your fuel runs dry. On Normal difficulty, you fly slowly at zero fuel, but on Hardcore you’ll be one unit of red sand away from a valuable combination when you blow up on the spot for running out of juice. The characters you choose might not say much beyond the pilot select screen at the beginning of the game, but you’ll remember how Karl Redden died every time you pass by the skull and crossbones marking his corpse on the map. Hardcore mode turns a fluffy, semi-shallow indie game into a resource-intense 2D adventure. Enemies won’t come bursting out of the silver deposits around your rover, but you might just drop a few hundred yards and bust your rig on a rock outcropping. Once you understand the systems in place, it can be impossible to watch your fuel closely enough to stay safe. You’ll want to reach a bit deeper to find the next base of operations or drill just a bit further to finish your combo, but you can kill several characters with eager or greedy behavior like that.

From: www.gamerevolution.com

Path Of Exile Review: Lost In The Skill Forest | Gaming Blend

Added: 27.11.2013 0:17 | 16 views | 0 comments


Pete: Can't I respec when I finish Normal mode? Path of Exile: Respec? This isn't Knitting Simulator 2K13. This is a hardcore game. Pete: So I'd have to make a new character? Path of Exile: It'll only take you like 20 hours to beat the campaign a second time. Pete: I don't have that much time. Path of Exile: You could farm Orbs of Regrets to clear your skills, too. Pete: How long would that take? Path of Exile: 19 hours.

From: n4g.com

Beyond Two Souls: Almost Crossing The Next-Gen Gap - Review

Added: 24.10.2013 7:21 | 23 views | 0 comments


As an interactive drama, Two Souls can boast Ellen Page and Willem Dafoe as principal cast members Jodie and Doctor Nathaniel Dawkins. Hiring Kitty Pride and Norman Osborne was a smart move on the part of developer Quantic Dream because both can believably utter phrases like "It'll be the apocalypse" while still delivering knockout emotional scenes. It's a credit to Page and the Quantic Dream team that the obstacles Jodie overcomes from infancy to adulthood make you root for her as an underdog, even when she's taking down a quartet of men twice her size with smooth, brutal fight moves.

From: n4g.com

Marvel Puzzle Quest: Dark Reign Review (iPhone, iPad, Android)

Added: 08.10.2013 15:00 | 9 views | 0 comments


Gamezebo Rating: 80

If the Marvel super heroes knew all they had to do to defeat all kinds of villains was to beat them at match-3, they'd probably be a lot less angst-ridden. To date, no comic book writer has actually decided to act on this idea, but Marvel Puzzle Quest: Dark Reign comes close. Taking the core gameplay from , Marvel Puzzle Quest takes place after The Pulse, which sounds like something from Dimension Films but is actually a mysterious event that introduced the world to Isotope-8 (or just ISO-8, for short). The new element can make super-powered folks even stronger, and is thus coveted pretty highly by the forces of evil.

Though you only get a cursory introduction to all of this if you haven't played the other games, S.H.I.E.L.D. has been keeping tabs on ISO-8. The new twist here is that Norman Osborn, the artist formerly known as the Green Goblin, has wormed his way into a position of power, and his H.A.M.M.E.R. organization has booted Nick Fury and company out of favor with the world's governments. This can all be a little overwhelming if you aren't versed in the source material, which might be the game's most glaring weakness.

From: www.gamezebo.com

Solforge Forging a Path | SheAttack

Added: 14.09.2013 19:18 | 25 views | 0 comments


SheAttack: "While most trading card games games are often long-winded matches between two people of the same or different level of mastery, Solforge is, in my opinion, a faster-paced kind of game. You could definitely take your time playing the game and games can become very long if you and your opponent are evenly matched. I found that after a while of playing and getting used to the game I was able to play five to seven minute games against the computer on Normal with almost all of my decks."

Tags: Paul, While, Norman
From: n4g.com


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