Monday, 07 October 2024
News with tag Paul  RSS
Metal Gear Solid V: The Phantom Pain Has the Best Open World

Added: 13.09.2015 4:17 | 13 views | 0 comments


GR: Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.

From: n4g.com

Review Metal Gear Solid V: The Phantom Pain - The Outerhaven

Added: 13.09.2015 3:17 | 37 views | 0 comments


Gary Marston writes: "Metal Gear Solid V: The Phantom Pain isnt just another entry to Hideo Kojimas world-class canon; its an ambitious statement of a video game. A game which begins with David Bowies The Man Who Sold the World clearly exudes a certain amount of confidence and as the songs powerful lyrics begin to raise early themes of existentialism and humanity, players will get their long-awaited first glimpse of Kiefer Sutherlands Snake in action (upon second reading, I realise that sounds a bit like a euphemism). The song isnt just bog-standard contextualising filler either; it is one of many cleverly constructed layers that develop throughout the course of the 50-hour campaign. The genius of Hideo Kojima strikes in emphatic style, making Metal Gear Solid V the standout title of the year."

From: n4g.com

Metal Gear Solid V: The Phantom Pain Has the Best Open World

Added: 13.09.2015 3:17 | 12 views | 0 comments


GR: Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review - GiantBomb

Added: 13.09.2015 2:19 | 7 views | 0 comments


GiantBomb: "Metal Gear Solid V practically redefines the notion of what open-world gameplay can be."

From: n4g.com

Hatsune Miku developer Dingo teasing something

Added: 13.09.2015 0:17 | 70 views | 0 comments


Dingo, the developer behind the Hatsune Miku: Project Diva series on PSP, Photo Kano Kiss, Love Live: School Idol Paradise, and most recently Persona 4: Dancing All Night (dance part production and framework for the 3D models), is teasing an announcement set to arrive in the coming days. In a tweet, the company said: [Announcement] Theres been some movement within our companys Home Page Renewal Force for some reason? It looks like something is going to happen in a few days Please look forward to further news!

From: n4g.com

Metal Gear Solid 5 The Phantom Pain Is An Unfinished Game, Had A Chapter 3 As Well

Added: 12.09.2015 21:20 | 9 views | 0 comments


It seems like Episode 51 was not the only thing that was cut from The Phantom Pain.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Game Review / Popzara Press

Added: 12.09.2015 20:17 | 24 views | 0 comments


A solid (possibly) final entry to the franchise, though this Snake couldve used a little more bite. Full review by Cory Galliher on Popzara Press

From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved