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From: www.gamesradar.com

From: www.gamesradar.com

Our fondest gaming memories of Christmas

Added: 24.12.2014 16:00 | 33 views | 0 comments


Ah Christmas. A time of heavy drinking, good will to all men, booze, generosity, excessive alcohol consumption, carol singing, and the odd beer or two. Oh yeah, and reflection. That’s an important one. See, it’s at this time of year we look back at our lives, and remember fond memories and failures alike. And, if you’re reading this, chances are your memories might involve video games. Flawless segue complete!

The GamesRadar+ team have been playing games for years. We grew up on them. And we have some wonderful, funny, tragic, uplifting, and very readable gaming memories from Christmas past. So, cosy up, and let us tell you about our favourite seasonal recollections.

"Christmas was always a big deal for my brother and I because it meant we would get a new video game, one that we had asked for. My parents didn’t have a lot of money, so they obviously didn’t want to buy us something we didn’t want, like… Madden. We’d discuss ahead of time and mull it over carefully because it would be a joint gift. I was reading Nintendo Power at the time for research, to make sure we were making the right decision. And I decided on Donkey Kong. After all, this was going to be the only game we would play every day for another 5 months until my birthday."

"It was 1994, and I remember this particular year because my aunt was visiting with her boyfriend and family visits were rare. It was probably the first gaming marathon I could think of, because I remember playing that game non-stop from Christmas day until New Years. My aunt stayed up and would watch us play and her boyfriend would join in from time to time. There was a lot of shouting whenever someone missed a jump, a lot of backseat gaming like, "GET THE BANANA!" or "THE K IS RIGHT THERE!" I also remember NOT getting yelled at by my parents to go to bed because there were guests in the house. Good times."

"To be completely honest, I didn't own a video game console till I was almost 20. My parents would not let me have one. Like the Lambada, it was forbidden. But one Christmas break my brother and I threw caution to the wind and pooled our funds to rent an NES and a few games for the week."

"Our favourite game turned out to be Chip 'n Dale Rescue Rangers. We played morning, noon, and night... for three days. There was no sleep and we lived off Coca Cola and Chips Ahoy. It was not a pretty sight. We played for so long that on the third evening, the back of the television started to smoke. And by smoke, I mean smoke poured out of the back of the set and it smelled like burning. We never did finish the game. I think we were both terrified the we would start an electrical fire. It became a running joke for us and years later he bought me my very own copy for Christmas."

"Back in 1991 I was desperate to play Sonic The Hedgehog. The game appeared in the UK in June, which gave me six whole months to nag my parents about how much I’d love a Mega Drive for Christmas. I remember the TV adverts featuring a guy playing the original Sonic, and it just looked so much better and faster than anything I’d played before. So, on Christmas day, I was thrilled to find a Sega-shaped parcel under the tree. I opened it: a Mega Drive with Sonic bundle! Hurray! Then I opened the box…

"Owing to some kind of heinous packaging error, I was confronted with a shiny new Mega Drive and… a copy of Altered Beast. Ugh. I tried my best to hide the disappointment, but it burned inside me like a flaming, brandy-soaked Christmas pudding. I even tried to play it that afternoon, but even my 11-year-old self knew it was a 4/10 game. My step-dad, to his considerable credit, took me to finally get my copy of Sonic at 9am on the 27 December (the minute the games shop opened after its Christmas break), and I was blazing through Green Hill zone by lunchtime, thoroughly contented."

”There were many, many Christmas mornings spent with Mario and his pals, but my strongest holiday gaming memory is attached to the Sega Saturn of all things. It was December 1995, and I'd spent the lead up to the holidays playing the crap out of Yoshi's Island, but I knew what the main event would be on the 25th. Sure enough, my younger brother and I opened up a Saturn that morning, with accompanying Virtua Fighter Remix, Virtua Cop, Daytona USA, and (ugh) Bug. Then my parents told us that, for this special occasion, we could play on the bigger TV in the living room, which was usually off-limits for games.”

”Seeing those big, blocky polygons come to life on a 32-inch, standard definition screen truly felt like the arrival of the future of gaming. My brother and I swore the games looked better than they did in the arcades - we were obviously deluding ourselves - and were very impressed at our father's skills with a light gun. From the far off couch, he shot from the hip and was landing the most difficult of shots with ease. My dad once worked for the sheriff's department, so shooting digital men in the hands was pretty easy compared to the real thing. In retrospect, perhaps he only let us set-up the machine in the living room so he could show off.”

“Let me tell you a story about a little game called Star Wars: Galactic Battlegrounds. For some unknown reason - probably because I was a child with poor taste - I was wildly excited for this game. I loved Star Wars, I loved Age of Empires II on PC, and this game seemed to have the best of both. On Christmas morning I awoke to find a copy of Galactic Battlegrounds resting under the tree. I quickly threw the disk into the family computer and installed the game, ready to take the Rebels to task as the mighty Imperial army.”

“Come to find out, Galactic Battlegrounds has a lot in common with Age of Empires II. And by 'a lot' I mean literally everything. In Age of Empires II you have settlers who can collect wood from trees so you can build new structures. In Galactic Battlegrounds you have droids who can collect space wood from space trees so you can build new buildings. Why does Darth Vader need to worry about chopping down space trees? He has the whole freaking Galactic Empire at his command. In the end, while I appreciated my parents making the effort, this Star Wars-flavoured Age of Empires game ended up tasting sour, leaving me a bit wiser - and wearier - regarding future game requests.”

"My dad and brother were watching Lara Croft: Tomb Raider on DVD in the early hours of November 18, 2001. I occasionally glanced at the screen but was more concerned with pacing around, lying on the couch for a few moments before sitting up again, and otherwise personifying the concept of 'anxious fidgeting'. We were already a twelfth of the way into the release day of Nintendo GameCube, and somehow we weren't standing in line at the Target - even though my dad had assured we would go out and grab one as an early Christmas present. Mind that the world was still recovering from 2000's holiday-ruining PS2 shortages, so buying early seemed more important than ever."

"Eventually we made our way to the line, and Target employees started asking people about tickets an hour later. Did we have tickets? Did we need tickets? How many tickets would be distributed? Uncertainty gnawed at my Nintendo fanchild heart. But my father, ever a man of action, didn't wait around to find out - we drove straight to the K-Mart down the street where no distribution system beyond "grab one" was established and in the ensuing chaos snagged everything we needed (including a Memory Card, after some confusion). Then I geeked out over the wicked-cool shadows and drapes in Luigi's Mansion and collapsed of exhaustion a few hours later. Next month, when the holiday proper rolled around? Star Wars: Rogue Squadron 2 Rogue Leader (yeah!) and XG3: Xtreme G-Racing (ok!). Best Christmas ever."

"A few years after the Xbox 360 came out - and before I had one of my own - Christmas was on its way and I told my mom we should get one for my Halo-loving dad. She ignored me for the most part. I tried to convince her once more on Thanksgiving, since I was going to be accompanying a friend of hers to a midnight Black Friday sale at an electronics store (where he would be picking things up for some customers of his). She brushed me off and I got irritated, but let the matter drop. While at the sale, her friend grabbed a 360 and put it in our cart for one of his customers, along with a copy of Final Fantasy 13. I wanted both of those things very badly, and stared at them wistfully until we checked out."

"Christmas comes around, everyone opens their presents and all is joyful. We finish and start cleaning up, when mom tells dad and me to sit down while she runs into the other room. She comes back with two identical boxes, hands us each one, and tells us to open them. Turns out that she had saved up enough to get us each a 360 and tricked me into picking up my own system without me being any the wiser. And while I sat there dumbfounded, she handed me FF13. Never underestimate moms."

"Ah, Christmas, 1992. My parents knew I wanted a Mega Drive and had obviously bought one because they said: "Now, we're not saying you've definitely got a Mega Drive for Christmas, but here are some vouchers for money off Mega Drive games, so if you wanted to buy some that you like, you can". Obviously I did. So I ended up owning the two most used-yet-never-played copies of Sonic 2 and Super Monaco GP 2 in the world. I carefully took the cartridges out of their boxes and marveled at them. I put up one of the Sonic posters they came with (and gave the other to my mum, who duly put it up inside her wardrobe door). I read the instruction booklets over and over again.

"And then, when Christmas Day arrived, it turned out I did indeed have a shiny new Mega Drive. Even though I had carefully considered which game I was going to play first (Sonic 2), the first game I ended up playing was Sonic 1, as it was a pack-in bundle and quickest to get set up. I still remember collecting that first shield in Green Hill. But one freeze frame in particular, for some unknown reason, is still emblazoned into my memory. Every time I jump to collect the rings in the little secret area near the end of Chemical Plant Act 1 (pictured), I am transported back in time to Christmas afternoon, almost 22 years ago. Just for a second."

"First things first, I'm a wee bit younger than the rest of these guys. How much younger, you ask? Well, let's just say that if this were the movie 'Logan's Run', I'd be legally entitled to hunt them down for 'age crimes'. The reason I'm telling you all this is so that you're not unduly shocked by the fact that my first ever console was the Sony PlayStation. *exaggerated faint* No SNESs or SEGA MegaDrives for me, oh no, I was still too busy trying to get over that awkward 'foetus stage'."

"Anyhoo, I was seven, it was Christmas day 1997, and the movie Se7en had just transformed a young Brad Pitt from Hollywood eye candy into proper 'big school' actor. Life was good, and it was only about to get better as I hastily unwrapped my brand new PS1. Everything was in order, all the necessary kit was there, it even came bundled with three (count them, three!) exciting titles: Porsche Challenge (8/10), Crash Bandicoot (9/10) and Adidas Power Soccer 97 (-13/10). I was of course delighted, though it seemed my older sister had some other plans for my machine. Her's was the only television in the upstairs bedrooms, and so I'd need to plug in there to play. Everything had been arranged and was ready to go, when she savagely demanded first dibs on the joypad. I therefore proceeded to spend my first couple of hours as a gamer watching somebody else play my games… Some nights I still wake up screaming."

"It's December 2008, and I'm back home from college for Christmas break. World of Warcraft: Wrath of the Lich King is the latest MMO hotness (or should I say coldness, given its icy theme), and like a relapsing addict, I'm hooked once more. But I've been out of the WoW raiding game for some time - so my cousin and I feel quite lucky to find a random pick-up group for the redone Naxxramas instance on Christmas Eve."

"Before we can face the final boss Kel'Thuzad, we have to down his pet frost dragon Sapphiron. Problem is, our raid group is having the darndest time downing the beastie - and I suddenly realize that my mom's been shouting up the stairs for the past 15 minutes that Christmas Eve dinner is waiting, along with the rest of my family. In that moment, I realize: contrary to WoW etiquette, I don't owe these complete strangers a second more of my time. I jump up from my computer, rush downstairs, and enjoy a delightful meal with my relatives, my mind far removed from visions of epic loot. I learned something important that night: Christmas should be spent with family, not a bunch of people who you only know by their virtual avatars."

So, those are our Christmas gaming memories. What did you think? Hopefully one or two of them raised a smile. If you feel like sharing, why not drop your own festive recollections in the comments below. Excellent.

Want more Xmas features and that? Here's one about .

ADG Plays Loadout For The First Time

Added: 24.12.2014 12:11 | 3 views | 0 comments


ADG shares his first gameplay experience of Loadout on PS4.

Tags: First, Plane
From: n4g.com

Weekly Report on FIFA 16 Leagues Vote (Week 10)

Added: 23.12.2014 18:11 | 1 views | 0 comments


The results of FIFPlays FIFA 16 survey on country leagues December 23, 2014 (8am CET) 439,765 votes submitted by FIFA fans for 60 countries. The countries Malaysia, Ukraine and India are in the Top 3 list.

Tags: FIFA, Indie, Plane
From: n4g.com

Four Square II

Added: 22.12.2014 15:44 | 64 views | 0 comments


Ever played tic-tac-toe? If you have, then four square comes with a little more challenging goal. Make a square out of four blocks of your color. Each square grants you a number of points. Watch out for the adversary though 'cause he will be trying to do the same thing. Place you squares strategically so that you both block your opponent and complete your square at the same time. Think quick, act quicker!

From: www.fupa.com

Halo 5 beta diary: Day 1

Added: 22.12.2014 15:30 | 11 views | 0 comments


No sooner is the retrospective Halo: The Master Chief Collection out than the future of the series is upon us. The multiplayer beta for Halo 5: Guardians has arrived: swifter, bolder, Kevlar-ier. We're lucky enough to have early access - the public version launches on the 29th - but if you don't want to wait we have all the details for you in our beta diary: new modes, new maps, new, radically different Spartan abilities and gameplay mechanics. Think of it like a belated Advent calendar, but behind every door is searing hot death by plasma grenade.

Beyond those (extensive) details, you'll find everything we know about Halo 5 overall, so carry on through, and keep checking back at this article in the months to come. We'll be updating it each and every time new Halo 5 info lands, so consider it your one-stop shop for all of your Chiefly needs.

We could talk about how the lofty intro screen recalls that operatic opening score of Halo: Combat Evolved, but that would be using-the-Covenant Carbine crazy. Let’s get straight to the gunnery. The first map we’re thrown into is Empire: an industrial tumble of platforms, vantage points and corridors. Aside from the pre-match scan of the area, there’s no time to stop and admire your surroundings.

It’s a wonderful kind of chaos, but still utterly familiar to anyone who’s played the series; bristling with fresh ideas, all promising Halo’s familiar game of rocket, paper, scissors. We’ll explore the new abilities in a bit, but right now you need to know that it immediately feels natural. As soon we discovered how the buttons have shifted - a rite of passage necessary in every new Halo - we were boosting away from grenades and scoping the map for ledges to pull off the brand-new power slam: the single most satisfying addition to the series since the whumping rocket launcher melee attack.

As different as this feels, the first match goes surprisingly well. Our attempts to ground-pound are laughably inept, but this is as it should be: it's a one-hit instakill, so it needs to be difficult. We're starting off with the Assault Rifle - which feels tighter and more lethal than ever before - and the Magnum. Blasto, God of Guns, bless the Magnum. All the shooters now have ADS (no, we're not calling it Smart Scope) but zooming with ol' Maggsy still feels sharp, poppy and delicious.

It's harder to nail those headshots, though. Enemies are faster and more mobile, so your best bet is to pick people off as they slow down to clamber over scenery. That said, there are already people doing sickeningly talented things with the Sniper Rifle - the standard power weapon on Empire. The pace of Halo 5 means that bedding down and waiting for Spartan heads to peek out is less of an option, but in the right hands it's monstrous.

The next stage we try is Truth - a remake of Midship from Halo 2. It's the same familiar doughnut of doom, but infinite sprinting alters everything. Instead of bloody bottlenecks peppered with plasma grenades, it's a frantic chase. It's harder than ever to hold an area, because you're effortlessly outflanked, thanks to Truth's warren of tunnels and back doors. Thankfully, anyone foolishly using the grav-lifts is still meat for the beast: a pleasingly recognisable throwback.

The power weapon here is the Prophets' Bane: apparently the Arbiter’s personal energy sword. All we know is that it’s too bloody bright. Seriously, it’s like carrying around the severed head of a celestial being. And, as anyone who's ever carried an incandescent glowing pate will know, this massively impairs your vision. We got around this by sprinting around in an endless loop of sword-swinging murder, taking full advantage of our now-endless stamina. It works both ways: the boost ability can keep you out of lunging range so you can chip away from afar. Ah, that magnificent Halo balance. Lovely.

No sooner is the retrospective Halo: The Master Chief Collection out than the future of the series is upon us. The multiplayer beta for Halo 5: Guardians is set to land in December, and if you own the MCC, you can get access to it. That's exciting. But you know what's even more exciting? We've already played it, and can tell you exactly what you can be expecting when you enter the new world of Xbox One Spartan shooting. New modes, new maps, new, radically different Spartan abilities and gameplay mechanics... It's all here, so click on and get prepped.

Beyond those (extensive) details, you'll find everything we know about Halo 5 overall, so carry on through, and keep checking back at this article in the months to come. We'll be updating it each and every time new Halo 5 info lands, so consider it your one-stop shop for all of your Chiefly needs.

The newest Halo on Xbox One finally has a name. Halo 5: Guardians will be the next chapter in the hallowed saga of Master Chief, as announced this morning by 343 Industries. And though nothing has been shown of the actual gameplay just yet, we've got a slew of new information about the next leap forward for the Halo franchise, which is coming in 2015--though you'll get a taste of it in beta form by the end of the year .

Of course, this windfall of new details raises a ton of questions we have that, for now, remain unanswered. Looking to brush up on everything Halo 5-related? Here's everything we know, and some crucial things we don't.

Not only does that mean that you have three full weeks of Halo 5 early access multiplayer ahead, it means that you have it coming pretty damn soon, and over the Christmas holidays. It’s almost like they planned it that way.

Between today’s release of The Master Chief Collection, and the Halo 5 beta starting in December, not only does that make for a very Halo Christmas indeed, but it means that for a short period, you’ll actually (sort of) have access to the complete, numbered series, including the one that isn’t out yet, all at the same time.

343 is picking up Bungie’s community-focused lead with the Halo 5 beta, and making it an interactive experience for the majority of its running time. While the first week, from December the 29th to January the 5th, will introduce you to the new game modes and gameplay systems, weeks two and three will be thrown out to a player vote.

The shape of the beta, the modes, maps and Lord knows what else, will all be at the behest of the players. And speaking of those new gameplay systems and modes…

Literally the first thing you’ll notice about Halo 5 multiplayer is the match intros. In Slayer and Team Slayer at least, each map is now introduced with a multi-angled camera fly-by showcasing the key areas of the arena. Holding points and key skirmish areas are all shown off, but perhaps even more crucial is the tweak to the way power-weapon drops are highlighted.

So far, Halo 5 seems to be going back to the earlier games’ method of depositing map-specific power-weapons after a designated period of time, unlike Halo 4’s approach of using more randomised Ordinance Drops. Not only are power-weapon locations shown off before the match, but in-game they have a drop-timer visibly attached, which turns into an on-screen navigation blip once they land. The race for the big guns just got a bit more accessible, and probably a whole lot more frantic.

Here’s where the big changes start. Halo 5’s multiplayer picks up where Halo 4’s left off, by way of an increased focus on speed and aggression. But where the previous game’s augmented Spartan abilities were a case of choosing from an unlockable bank, Halo 5 gives everyone a full roster of brand new tools to use straight out of the box.

Everyone now has unlimited sprint, but it comes with a price. Your shield won’t recharge until you stop running, meaning that there are serious tactical decisions to be made when under fire. Tied to sprinting, all Spartans can now slide, by hitting duck while moving apace. That’s great for evading fire, but also a really powerful tool when it comes to getting into cover quickly. It’s vital in the new Breakout mode we’ve played, but more on that in a little bit. You can now mantle up onto otherwise unreachable platforms, opening up the scope for much taller maps, as well as hidden routes and alternative paths.

And there’s more. Four additional default Spartan abilities make full use of your Mjolnir armour’s jets. Tapping B with any directional input now activates a rapid side-dodge, Titanfall-style, to weave around incoming fire and set up fast, close-range flanking. Jump into the air and scope your gun - every weapon now has ADS - and you’ll hover briefly in mid-air, before floating down slowly. Great for getting the jump on unwary targets, but be wary of how exposed you’ll be left in heavy fire areas.

Even more extravagantly, you now have two separate, powered-up melee attacks, capable of scoring an instant kill in the right circumstances. Get up to full speed and hit the melee button, and you’ll use a rocket-powered dash-punch to clobber the merry hell out of anyone in front of you. Get high into the air and hold crouch, and you’ll activate a ground-based reticule with which to aim a devastating ground-pound. Charge ii for a second or two, and boom. Two-dimensional Spartan all over your boots. But while both attacks are undeniably meaty, in practice, so far at least, they don’t feel overpowered. The dash requires a bit of built-up speed to activate reliably, and the pound, just like the airborne ADS, leaves the attacker horribly exposed while winding up.

The trusty old BR has been an iconic Halo staple since the second game. It has though, gone through a few subtle tweaks and iterations over the years. How does Halo 5’s version stack up to its illustrious ancestors? Based on our experience so far, it feels like a monster.

Put it this way: For the first few blasts, we thought that 343 had reduced its burst fire to a single shot. Not so. It turns out that the traditional three-shot spray is now so fast that we’d mistaken it for only one round during the early, bamboozling festival of carnage. It’s too early to analyse the minutiae of fire delay, accuracy and stopping power, but both for the latter categories, we’d be tempted to venture ‘a lot’. Once we found its spawn spots on Halo 5’s maps (which seem to be locked in and consistent), it rapidly became our default weapon of choice. A total death-finger.

One of the fanbase’s biggest problem s with Halo 4’s changes to multiplayer was the lack of descoping. That is to say, the process of knocking out an enemy player’s zoomed view by shooting them while being targeted. There’s a strong argument for the mechanic’s importance. Without it, longer-range weapons such as the BR and sniper rifle become overpowered, and on certain maps the joy of Halo’s close-range, cat-and-mouse game dissolves.

Well descoping is back in Halo 5. It’s back, and it works. That’s about all there is to say at the moment. But, er, hey, good news, right?

The Halo 5 beta introduces a campaign-style chatter function for multiplayer, which gives you real-time updates on the battle directly from the Spartans involved, independent of the words of your living, breathing teammates. While that sounds annoying at first blush, the simulated team-talk is actually sparse enough that there's never an issue. It's also extremely helpful, giving you meaningful feedback so you can quickly figure out how to tackle tense situations. It's great at letting you know that the enemy is flanking you or that a grenade is sailing towards your head, and does so well before most human companions would even notice.

This feature helps to organize what can become a very chaotic combat scenario, but the new squad chatter should also be a great boon to the solo multiplayer challenger. Playing MP without friends always puts you at a disadvantage due to the lack of helpful team communication, but with the game now simulating that stuff, the experience should be a whole lot smoother.

There’s at least one new game mode in Halo 5’s multiplayer. We know because we’ve played it. It’s called Breakout, and it’s very much a more demanding evolution of the old SWAT mode. It’s also bloody brilliant. Two 4v4 squads fight on small, tight maps, built around focused sight-lines and sharp requirement on the use of cover. Overall wins are based on a best-of-multiple-rounds system, but there are no lives. Once you go down, you’re out until the next go-around.

That little tweak leads to some of the most intense, satisfying, and air-punchingly heroic Halo we’ve ever played, not to mention some of the most authentically strategic. Within seconds we were playing proper, old-school, tactical Halo, giving map locations nicknames, speaking in garbled, pseudo-military shorthand, communicating every move, and using the post-death spectator-cam to both guide our surviving players with strategic info and whoop like drunken sports crowds when our last man snatched a killer, underdog victory. A round can last seconds, or a final stand-off can run for agonising, nerve-shredding, blissfully tense minutes. But however it goes, Breakout is consistently a big damn hoot.

Halo 5’s XP system will be active in the beta. It’s not yet clear if progress will follow through into Halo 5 proper (our guess would be ‘no’), but some of the bonuses accrued through it will.

We know at least that there will be beta-exclusive armour sets to be had. Other stuff? At a guess, we’d say beta emblems will probably turn up too, at the very least. But either way, this is going to be the place to get all the Halo hipster equipment you need in order to be authentically elite and ‘in it before it was big’ come the game’s 2015 launch.

We’ve played three of the seven beta maps so far. All are good for different modes, and all are very different. Truth is a remake of Halo 2’s Midship, a small, two-levelled circular arena with a central raised platform and snaking, twisting paths around the outside. It’s great for free-for-all Slayer, though we’d prefer to give it a go with a shorter-range, custom weapon-set than that available at our preview day, to reduce the random factor and keep things a bit tighter.

Empire is a new map, set in a large warehouse/industrial complex, with a wide, open-air balcony at one end. Largely flat and open in the middle, with a plethora of small cover opportunities, its raised peripheral areas and small, overlooking rooms make it a great choice for medium-range Team Slayer, providing ample opportunities for open firefights and close-defensive play. And finally, there’s Crossfire, used for playing Breakout. Very different in terms of its bold, primary-coloured, geometric stylings, it’s nevertheless a classic slice of strategically-minded, asymmetric design. The archetypal Halo ‘little room’ on one side provides a fantastic choke point and opportunity for base-defence. The box-littered middle section is a minefield of ultra-tight skirmish opportunities, while the raised platforms and opposite-side bridge mix up the verticality for risk-and-reward vantage points and ground-pounds aplenty.

And now, moving onto Halo 5 in general...

You might already have figured this out, but 343 Industries, the Microsoft-owned studio behind Halo: CE Anniversary and Halo 4, is continuing to develop for the franchise with Halo 5: Guardians. With two blockbuster entries in the series under its belt, it's safe to assume that the developers at 343 know what they're doing.

It also helps to have shaped the previous entry in the franchise, which put much more emphasis on building Master Chief as a relatable character. This came to a head in the ending of Halo 4--and Halo 5: Guardians will be about Master Chief getting through his identity crisis. "He's questioning everything: His past, his purpose, what's he fighting for, why he's fighting," says 343 studio head Bonnie Ross. "This is about [Master Chief's] journey. It's about his past, and about his future".

In Halo 5's single piece of key art (or "visual IP," as 343 called it), an unfamiliar soldier was standing proudly behind the Halo 5: Guardians logo. At first, we thought that the silhouette and proportions of this Spartan looked distinctly female. Some thought it was Cortana or Sarah Palmer, but according to a by Josh Holmes, Executive Producer on Halo, that's not the case. "For everyone speculating about the mysterious Spartan in Halo 5: Guardians, he’s not Palmer (or Cortana!). He’s a NEW character. :)"

We now know that the new character is Naval Intelligence agent Jameson Locke, star of the upcoming Halo: Nightfall live-action series. He gets an in-game introduction in The Master Chief Collection's Halo 2: Anniversary, via a new opening cutscene which depicts him talking to The Arbiter years after the events of the second game. For some reason, he's hunting down the Chief. Whether as a target or as a potential ally remains to be seen.

As one of Microsoft's biggest exclusives, a new Halo game presents a huge opportunity to showcase everything that the Xbox One hardware is really capable of. To facilitate that, 343 has built an entirely new engine for Halo 5: Guardians. Graphics, audio, rendering, you name it--it's all being redone to make the most of the Xbox One architecture.

"It's not necessarily about layering on content--it's about actually changing the ecosystem that the Xbox is part of," said 343's Frank O'Connor. With its new engine, Halo 5: Guardians has been built to utilize Microsoft's latest tech in methods that could pave the way for other developers. In O'Connor's words, "Even if you never buy a Halo game on Xbox One, you're going to benefit from some of the things that we're putting on that technology."

It's one thing to say you're going to be building a next-gen engine, but it's another thing entirely to show it, and 343 hasn't done that yet. And, honestly, we haven't the slightest idea of how good it'll look, at least in terns of fidelity. We can make a decent stab at what it'll look like in terms of art design--Halo 4 was a slightly more stylized take on the shooter, and we'd expect Halo 5: Guardians to continue in that direction--but style is only part of the formula.

It's easy to assume it'll just be a fancier-looking version of Halo 4 with more particles. But there hasn't yet been an FPS built specifically to take advantage of the Xbox One's power on a new, next-gen engine, so it might end up surprising us. Just picture Ryse: Son of Rome's graphical fidelity, except with Chief blasting Prometheans with plasma rifles.

Bungie and 343 have gotten pretty creative with their wave-based modes in recent years. Halo 3: ODST and Halo: Reach both included the inventive Firefight, which did a great job of providing randomized, repeatable encounters you could play with friends. Halo 4's Spartan Ops continued that trend by adding a story and regular updates. But there hasn't been a peep as to whether or not these modes will continue in Halo 5.

If we had to guess (and, let's face it, we do), we'd say that some version of Spartan Ops will be included. The mode was a huge success before, and it'd be easy to tie it into whatever other media plans Microsoft has for the Halo franchise. Imagine if the weekly Halo video series comes with weekly missions that weave into the story--how cool would that be?

E3 brought news of , a set of games that includes Halo 1, 2, 3, 4, all playable on the Xbox One. But Microsoft also made it clear that the game will be a stepping stone into the future of Halo. Not only will the classic games tie-in to Nightfall, the original TV series hosted on Xbox One, but the November game will be followed up with the Halo 5: Guardians beta.

This continues the tradition of Microsoft attaching Halo betas to its major releases, though this time it's directly tied to another Halo game. So, if over 100 classic Halo multiplayer maps isn't enough for you, by the end of the year you'll be testing out the first maps for the first truly next-gen Halo adventure.

Note that we said "Master Chief's story." No mention of the Covenant. Because we reckon that's done. In many respects--art style, characterization and narrative in particular--Halo 4 was a transitional game; a safe, intermediary work intended to move the series on from the original trilogy and towards the real start of 343' Halo. By the end of the game the Covenant stragglers are dealt with, the immediate threat is subdued, and Master Chief is back home on Earth, ready for his next deployment. Everything is rebooted to a relative status quo, and thus, Halo 5 is free to do its own thing.

So don't expect Halo 5 to be just another continuation of the 6-games-long story so far. Expect the core Halo shooting to be wrapped up in a new narrative direction, with a new setting and a new tone. The focus on desert environments in the released promotional assets so far--rather than the usual verdant countryside and high-tech facilities--certainly implies a major geographical shift. Don't be at all surprised to see that affect the over-arching game design as well.

Remember the one from last year? A hooded figure walks through the desert and is attacked by a giant robot. A gust of wind catches the hood and reveals that the mysterious character is Master Chief, with a broken visor and a ratty robe. What led up to that event? Is he wearing anything under the robe? How did his visor break? Like, seriously, how did it break--the guy has fallen from space without taking much damage; it'd take a pretty mean hit to crack that glass.

There's a chance that, like some other Halo teasers in the past, the video was more of an acknowledgement that more Halo is coming, rather than a specific reference to an actual part of the next Halo game. Microsoft Game Studios VP Phil Spencer once called the video "a thought piece by the studio," so we'll likely have to wait a while before we know if any of that concept ends up becoming a reality.

When the new Halo was teased at E3 2013, the announced release date for Master Chief's next epic undertaking was 2014. Plans change--and with them, release dates. Halo 5: Guardians is slated for a Fall 2015 release on Xbox One.

Don't get too upset: History has shown that each of the main entries in the Halo franchise took three years to develop, so it only makes sense that Halo 5 would get the same time in the oven after 2012's Halo 4. Plus, you'd rather have a polished final product than something that got rushed out the door to hit an arbitrary release date, wouldn't you?

Halo 5's 2015 release date aligns with the debut of the Halo TV show, which famously involves one . But at the moment, it's unclear if the show and the new game will share any connection beyond occupying the same sci-fi universe.

Getting gamers to care about the interaction between a big-budget release and a TV show has historically been a tough sell (see: Defiance), so perhaps 343 will opt to keep the two mediums separate. The show is still in pre-production stages, so we're bound to find out more as it starts to take shape and fuel the Halo hype machine.

We expect that it won't be too long until more campaign information is revealed. Odds are that within a month or two we'll know some of the details surrounding the story, the characters, and more. Either way, keep your eyes peeled, and check back on this page to get the most up-to-date info on Halo 5 available.

Interested in reading more top-quality internet? Want to keep things on a Halo thread? Check our our .

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Dragon Ball Xenoverse Takes Place After DBZ

Added: 20.12.2014 8:23 | 4 views | 0 comments


An official world guide has been released that states the initial story takes place in age 850 which is after the events of Dragon Ball Z and the defeat of Majin Buu. The hero (your custom player) will then go back in time to save the world from a new evil as Towa and Mira have made the villains such as Freeza, Cell and Buu much stronger and more evil. Your goal is to save Goku and company with the help of Time Patrol Trunks.

From: n4g.com

Crowning A Winner Of The "Console War" Right Now Is Plain Stupid

Added: 20.12.2014 1:11 | 1 views | 0 comments


Rich Drummond of Gaming tech United writes: "Spending any amount of time on the internet looking at gaming related content will unveil an ugly thing called the "Console War". This is a war of sales mainly between Sony's PlayStation 4 and Microsoft's Xbox One. I'm not a fan of engaging in this war myself, but there are millions of fans out there who seem to live and die off of how the "war" plays out. For the sake of this piece, let's take a look at this war and see why declaring a winner this early on is just plain stupid."

From: n4g.com

IGN Plays Harold - Part 3

Added: 19.12.2014 22:30 | 7 views | 0 comments


Greg and Marty sit down with an upcoming indie game. Spoilers, they can't handle how intense it is.

Tags: Paul, Mario, Grab, Plane
From: feeds.ign.com

Actor Who Plays Franklin in GTA 5 Confirms Story DLC is Still Alive

Added: 18.12.2014 23:18 | 2 views | 0 comments


DLC continuing the adventures of Franklin, Michael and Trevor was confirmed by Rockstar around this time last year, and originally promised in 2014. Since then Rockstar has been quiet as the priority has been on regular updates for GTA Online, the new-gen versions of GTA 5 and Heists, which are due early next year. In an interview with Jack Thriller, rapper and actor Fonteno confirms that one of his current projects is working on the DLC for GTA 5 and thats first on my list to finish that up. Maybe the DLC will feature the casino etc etc.

From: n4g.com


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