Tuesday, 15 October 2024
News with tag Power  RSS
Ubisoft: Nintendo Has The Brand Power To Turn Wii U Around

Added: 15.07.2013 10:30 | 3 views | 0 comments


Article: Ubisoft: Nintendo Has The Brand Power To Turn Wii U Around

CEO Yves Guillemot is a fan of second-screen gaming

From: www.nintendolife.com

Bayonetta 2,The Power Of The Wii U

Added: 14.07.2013 0:16 | 17 views | 0 comments


The first Bayonetta brought us an onslaught of crazy angel killing mixed with monsters from Japanese history. Couple this with the insane combat, drawing heavily on the Devil May Cry series for inspiration, and you had an incredibly impressive game. Now Bayonetta will see a return, exclusively on the Wii U, in Bayonetta 2, featuring even more of our two favourite activities from the original, but now there's daemons too.

From: n4g.com

The Power To Move You - Faulty Pixel

Added: 12.07.2013 4:17 | 3 views | 0 comments


The games industry has always been the focus of much controversy. From assertions that it causes obesity and health issues to claims its creating a generation of violent psychopaths, games have been used as the scapegoat for a great many things over the years. Such is the way of things in the entertainment industry. In the past, music and movies have born their share of the brunt of criticism for societys ills. There have been many high-profile cases of music being blamed for suicides or murders, for anorexia or depression; likewise with movies. Games arent special or unique in this case, theyre just the latest thing to be tarred with that particular brush.

From: n4g.com

Power Glove documentary on the way

Added: 10.07.2013 16:59 | 4 views | 0 comments


New film "The Power of Glove" will chronicle the history and legacy of the ill-fated 1989 Nintendo controller.

Three filmmakers have announced they are working on a documentary that will chronicle the history and legacy of the ill-fated 1989 Nintendo Power Glove controller.

The film, titled The Power of Glove, will feature interviews with the controller's original designers, as well as enthusiasts who have "refused to let the Power Glove die."

The filmmakers--Adam Ward, Andrew Austin, and Paula Kosowski--have been working on the film for about a year now, though no release date for the movie has been announced.

The Power Glove was developed by Mattel and aimed to allow players to recreate hand movements on screen in real time, though it never gained mainstream adoption.

The controller was the focus of a scene from 1989's The Wizard and was also mentioned on Cartoon Network's Regular Show. Powerglove is also the name of Boston-based instrumental metal band that plays covers of video game themes.

For more on The Power of Glove, check out the film's debut trailer below.

From: www.gamespot.com

The Power Of Glove Charts The History Of Nintendo's Most Questionable Controller

Added: 10.07.2013 11:45 | 3 views | 0 comments


Article: The Power Of Glove Charts The History Of Nintendo's Most Questionable Controller

More power to your glove

Tags: Power, Most
From: www.nintendolife.com

Games Like STALKER

Added: 09.07.2013 13:18 | 5 views | 0 comments


S.T.A.L.K.E.R. is a series of first-person shooter survival horror video games developed by Ukrainian video game developer GSC Game World for Microsoft Windows. The games are set in the area surrounding the Chernobyl accident site, called The Zone, in an alternative reality where a second explosion occurs at the Chernobyl Nuclear Power Plant some time after the first and causes strange changes in the area around it. If you are a fan of First-person shooter games like STALKER and looking for more games with similar gameplay then find the recommendations for it below

From: n4g.com

Gun Monkeys Game Curious Video: Aggravated Power Company Employees

Added: 07.07.2013 15:16 | 9 views | 0 comments


Horrible Night: "Justin and Coop, deathmatch aficionados, take to the Gun Monkeys arena to see just how competitive platforming primates can be when given crazy weapons, bombs, and the insatiable desire for more power."

From: n4g.com

NCAA Football 14 - GR Review

Added: 05.07.2013 20:09 | 13 views | 0 comments


It wasn't the first time someone's remarked that a game looked like real life. With the holiday, I happened to have plenty of multiplayer opponents and family members wandering by, offering their feedback on this year's NCAA Football game. "It looks like TV!" one person said as swooping title cards pushed the action from one play to the next. They had a disappointed look on their face as I fiddled the right stick back and forth to check my passing routes before a play. I guess that element didn't look like it was on TV, never mind that the camera was behind my player's back. I'm not really that enthusiastic about simulation sports games, probably because I don't watch the big game on TV every Sunday (how many big games are there anymore?) or because I've never been a particularly athletic person, but NCAA's create-a-player-and-take-him-through-college-life Road to Glory mode feels more like an RPG than a sim at times. You have to make a player (I named mine Fartface), and then take him through an entire year of high school before you can land at a top-tier school. Only Atlus RPGs take that long to get to the meat-and-potatoes you paid for, but NCAA's final outing before the next generation of consoles iterates just enough to stand above last year's game, while maintaining everything that came before. Consequently, that's the Modus Operandi for scholastic athletes right? Grow your precision, strength, and performance capabilities without losing any part of your game (or your studies). Road to Glory makes that apparent, with every week offering a practice or position-battle and a game against other schools, alongside computer-generated analysis and stats. What I'm trying to say is that I wasted no time in starting RTG and ignoring every other mode in NCAA Football 14, despite the well-populated menu screen. I ignored Play Now, Dynasty, Ultimate Team, 2013 Season, and Online modes in favor of my favorite method of virtual football, but that wealth of options represents a ton of pigskin for fans. Obviously Play Now lets you play right this fucking second, but the rest remain deep, varied experiences. While as a player I'm terested in making a dude with a funny name and embarrassing every school in the nation with that on his back, Dynasty presents a more relaxed and stat-oriented game. If you've played the mode before, you'll probably remember thinking "holy shit, why is this taking so long?" Thankfully, new adjustments allow for much faster gameplay, including Coach Skills which allow you focus on key components of captaining a top-tier program. Power Recruiting also takes the boring-sauce out of scouting and signing, but still offers the fine-details you might want in making big picks. Ultimate Team and Online modes return as you'd expect, but the 2013 Season offers up a Road to Glory-esque track without the feeling that you're sitting on the couch while sitting on the bench in-game. Pick a team and play the entire 2013 season with them, controlling both offense and defense. It's Play Now for people who want some semblance of progression with their impatience. Certainly with the presentation improvements, I wouldn't blame you for wanting a more cinematic and complete experience. New camera angles, new half-time pageantry, and a stadium full of in-game color commentary make playing a match more and more like watching a broadcast, although, it remains impossible for simulation sports to avoid repeating its lines. Still, the Wide camera angle normally reserved for "All 22" coach's film eliminates the frustration you might feel in having wide receivers off-camera, and dynamic angles give less-simulation minded players a dedicated view on the action. The spit-shine remains less obvious due to the nature of yearly releases, but this is the apex of NCAA Football on current consoles. Other small, but impactful presentation details get pushed aside by the introduction of physics, allowing you to lean on momentum as much as stat-padding. Running the ball, breaking tackles, or reaching for that extra yard all feel incredibly satisfying, and every match looks better for it. No longer do canned animations interrupt a player's forward motion. Fartface saw no openings during one game and broke out of the pocket for a run. At first I thought an errant defensive lineman would stop him, but I leaned forward in my seat and urged my player on until he pushed through the crowd and made the first down. Stumble recovery and impact hitting or trucking might sound like marginal improvements, but stacked against last year's game, it feels way too satisfying to force plays like this. Ultimately, physics and the Reaction Time mechanic are the only marked changes to my favorite Road to Glory mode, so the improvements there are passable. Defensive and running adjustments also take small steps towards perfection, but in the end, NCAA Football 14 looks and feels as it should. College football allows for all these different angles on the action, so EA Sports has ensured that your choice of simulation is truly up to you. If you haven't picked up an NCAA game in the past few years, but remain a fan of collegiate football, this is practically a must-buy iteration as it'll feel like a revolution to anyone still pushing players through NCAA 10 or 11. On a year-to-year basis, 14 grows more than it maintains, even if it stands in shadow of the looming EA Sports Ignite engine. Review copies provided by publisher. Based on Xbox 360 and PS3 versions.

From: www.gamerevolution.com


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