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From: www.gamesradar.com

11 Obscure and Wonderful Nintendo Characters

Added: 04.03.2015 20:26 | 14 views | 0 comments


1. Captain Syrup



Leader of the S.S. Teacup in Wario Land, Syrup can unnerve and fool the evil Wario. She’s the Harley Quinn to his Joker. True love.


2. Dr. Ryuta Kawashima



Although he’s not quite a character, he is a real-life neuro scientist from Japan. The Brain Age game was his idea, which is why it’s his mug we see in the title’s ads.


3. Geno



A star-borne warrior from Super Mario RPG, Geno helped the Italian plumber restore order in the universe. Licensing issues with Square Enix has rendered Geno M.I.A. in titles such as Super Smash Bros.


4. Fawful



A baddie from Mario & Luigi with a taste for showmanship, this self-styled “lord” turns Bowser’s Castle into his own theater. His audience: the big turtle’s minions, of course.


5. Master Hand



The Master Hand was seen in the first Super Smash Bros., removing dolls from a chest and then bringing them to life. How does a disembodied glove manage to talk? It’s a mystery among mysteries.


6. Doshin The Giant



Though it received good reviews, this title, featuring the rubbery godlike being above, was released only in Japan and Europe in 2002. A remake featuring this guy could be a hit with the hipsters.


7. Count Bleck



Initially a villain in Paper Mario, this fancily dressed count becomes an important ally for the hero.


8. 9-Volt



He’s a mama’s boy who lives in Diamond City with his dog, Fronk, in Warioware, Inc. His specialty is making retro micro-versions of classic games like Super Mario Bros., and Animal Crossing.


9. Chargin’ Chuck



A type of koopa that prefers football gear, making him hard to beat. Mario has to jump on a Chargin’ Chuck’s head at least five times just to make a dent.


11. Midna



Remember when Beast turned into that normal-looking bland guy at the end of Disney’s Beauty & the Beast? Well, Midna transforms into a tall, woman-like being at the end of The Legend of Zelda: The Twilight Princess. We prefer her like this.


11. Pauline



Mario never would have jumped over those barrels if not for this lovely lass being kidnapped by Donkey Kong. Mario and Kong became icons. Pauline was replaced by Princess Peach. She can now be seen assisting Mario in the Super Mini Mario World Theme Park, where Donkey Kong Jr. does the kidnapping.


From: www.gamespot.com

11 Obscure and Wonderful Nintendo Characters

Added: 04.03.2015 20:26 | 12 views | 0 comments


1. Captain Syrup



Leader of the S.S. Teacup in Wario Land, Syrup can unnerve and fool the evil Wario. She’s the Harley Quinn to his Joker. True love.


2. Dr. Ryuta Kawashima



Although he’s not quite a character, he is a real-life neuro scientist from Japan. The Brain Age game was his idea, which is why it’s his mug we see in the title’s ads.


3. Geno



A star-borne warrior from Super Mario RPG, Geno helped the Italian plumber restore order in the universe. Licensing issues with Square Enix has rendered Geno M.I.A. in titles such as Super Smash Bros.


4. Fawful



A baddie from Mario & Luigi with a taste for showmanship, this self-styled “lord” turns Bowser’s Castle into his own theater. His audience: the big turtle’s minions, of course.


5. Master Hand



The Master Hand was seen in the first Super Smash Bros., removing dolls from a chest and then bringing them to life. How does a disembodied glove manage to talk? It’s a mystery among mysteries.


6. Doshin The Giant



Though it received good reviews, this title, featuring the rubbery godlike being above, was released only in Japan and Europe in 2002. A remake featuring this guy could be a hit with the hipsters.


7. Count Bleck



Initially a villain in Paper Mario, this fancily dressed count becomes an important ally for the hero.


8. 9-Volt



He’s a mama’s boy who lives in Diamond City with his dog, Fronk, in Warioware, Inc. His specialty is making retro micro-versions of classic games like Super Mario Bros., and Animal Crossing.


9. Chargin’ Chuck



A type of koopa that prefers football gear, making him hard to beat. Mario has to jump on a Chargin’ Chuck’s head at least five times just to make a dent.


11. Midna



Remember when Beast turned into that normal-looking bland guy at the end of Disney’s Beauty & the Beast? Well, Midna transforms into a tall, woman-like being at the end of The Legend of Zelda: The Twilight Princess. We prefer her like this.


11. Pauline



Mario never would have jumped over those barrels if not for this lovely lass being kidnapped by Donkey Kong. Mario and Kong became icons. Pauline was replaced by Princess Peach. She can now be seen assisting Mario in the Super Mini Mario World Theme Park, where Donkey Kong Jr. does the kidnapping.


From: www.gamespot.com

Nintendo's 1993 Style Guide Proves That Everything Revolves Around Princess Peach

Added: 03.03.2015 16:00 | 2 views | 0 comments


Article: Nintendo's 1993 Style Guide Proves That Everything Revolves Around Princess Peach

Mario will also "accept anyone at face value", apparently

From: www.nintendolife.com

7 characters you#39;re totally not interested in saving

Added: 02.03.2015 22:00 | 25 views | 0 comments


Quick, your loved one of indeterminate status is in trouble, and you must save them from the clutches of a dastardly villain! You struggle against the odds and through valiant and bloody effort you achieve victory. Finally, you get to hear your loved one say, "Congratulations hero, what took you so long? If I'd known I was gonna be here this long I would've brought a crossword!" Wait, no, that doesn't seem right…

Don't worry, that dizzying bout of cognitive dissonance isn't just you. While games have had the [blank]-in-distress plotline on lockdown since Jumpman first rescued Pauline from not-King-Kong, sometimes a wrench gets thrown in the works that makes you feel disinclined to rescue the focus of your efforts. I don't mean independent folks who didn't really need rescuing please leave me alone now either - I'm talking characters who desperately need and/or straight up ask for assistance and then make you instantly regret your decision to help them. Need an example? Already have one in mind? Is it one of X characters I have listed in the slides beyond? Why don't we find out?

I can cut Rinoa some slack over having to be saved early in the FFVIII storyline, when she basically ruins your assassination attempt by getting herself mind-controlled. She was at least trying to help, right? I don't mind saving her from falling off Garden either, because it's not like she asked for the floor to collapse. But then I get irritated when I have to find out how to save her from some damn coma, and then… space? Space? I have to rescue her from freaking SPACE?

Seriously, even if you get past Rinoa's and still like her as a character, the amount of times you have to come to her rescue makes the effort feel futile. Yeah, I saved her from electrocuting herself on an open power panel, but then she's walking in the path of a moving train, or falling down a manhole, or getting attacked by killer bees. She does admittedly get a moment of redemption when she saves Squall from a giant spoiler, so maybe they're just goddamn perfect for each other and I need aspirin right this second.

Somewhere between lighting nasty not-zombies on fire and trudging through gallons of misplaced viscera in The Evil Within, I was vaguely aware that I should be trying to rescue this kid named Leslie. He's the only patient to make it out of Beacon Mental Hospital, so he's plot-critical, and he's a defenseless kid running around a carnival of madness and so, so much blood. You honestly feel bad for him at first and want to make sure he's okay, because seriously a man in an iron mask with a bloody tank top and a cleaver just ran by dear God.

Your sympathy is pretty quickly tested though when you realize two things: Leslie does perfectly fine on his own, and you always get screwed over when you try to protect him. You can only watch this kid squeal away into the darkness, leaving you trapped behind a wall of monsters so many times before he starts to get on your nerves. Since his innocence and vulnerability is the only reason you're given to care about him, any attachment you might have quickly disintegrates when he leaves you locked in a room with Boxman HOLY FREAKING SLDKJFKLDS.

Ruto deserves props for fitting that much moxie in one tiny body. When Link makes his way into the cavernous belly of pampered fish god Jabu-Jabu to rescue her at her father's request, she makes it clear that she doesn't want to be saved. I can respect that kind of independence - until ten seconds later, when she's totally interested in letting you save her. And you're gonna have to work for it by carrying her around like the world's smallest and luckiest palanquin team. Aren't you grateful? Aren't you?

What makes saving Ruto so teeth-crackingly annoying isn't the act itself ('save princesses' is right before 'buy milk' on Link's chore list), it's how spoilt she is about the whole thing. If you ever put her down, she tells you to be a man and take responsibility for her well-being. But then she'll command you to do things that put her in peril and continues to be a diva when you're forced to save her. Turns out this is a sign that she's crushing on you and isn't mature enough to express herself better, but you know what? She probably has cooties, so there.

If you're a Star Fox 64 fan, you may remember Slippy Toad from the constant screech of "Whoooa, help me!" that echoes through the darkness of your nightmares. As the 'adorable' screw-up amongst the Star Critter crew, Slippy has a nasty habit of having a bogey on his tail 99% of the time, and he never seems to be able to handle it on his own. You can only hear him thank you for saving him so many times before your dentist has to prescribe you anti-grind jaw braces.

While Slippy certainly has the drive to be a badass Arwing marksman, there's no accounting for raw skill, which he distinctly lacks. That ends with a lot of crying to Fox and the rest of the team for help, all while they're kinda busy at the moment not getting blown up by the exact same enemies. It wouldn't even be a big deal if you only had to bail him out a few times (Falco and Peppy certainly don't have perfect records), but the fact is that it happens all the damn time and he never learns! When even your own teammates are loudly pointing out that suck at your job, you know there's a problem.

If Sonic '06 had blessedly failed to exist and Princess Elise appeared in some mediocre but hedgehog-less JRPG, she might've been bearable. Her entire personality could be boiled down to 'girl who doesn't cry because magic', but at least every moment she's on screen wouldn't get you one step closer to zoophilic snogging. But sadly, Sonic '06 happened, the Sonic/Elise romance is as real as it is , and every moment we have to spend saving Elise feels like pure torture.

Credit where credit is due, she's at least grateful to her knight in shining quills, so she won't have you snapping your controller in hatred over her snobbishness. But still, her tendency to get kidnapped by the same guy over and over again to goad the plot along gets old pretty much instantly. Plus, every time you sigh deeply and re-rescue her, your reward is watching a cutesy love scene between her and Sonic, each more vomit-inducing than the last. Okay Eggman, you can have her as long as I don't have to watch things get bestial. Please. Please.

If you're like me, the words, "Hey cousin!" make you immediately crush anything you happen to be holding (which explains the coffee burns) as The Dark Times flash through your mind. That's not just because Roman has an annoying desire for constant family time either, but because he needs to be saved from himself way too freaking often. Spending all his money on back alley poker tables is a sign of a gambling problem. Gambling away so much than his cousin has to repeatedly save him from brass-knuckled goons is a sign of something way worse.

Perhaps more than anyone else on this list, going to Roman's rescue is annoying as hell because the trouble is his own fault and, unlike Ruto, he's a goddamn adult. From the moment he sets foot on American soil, Niko has to start rescuing Roman from gang members trying to aerate his guts, and it just gets worse as time goes on. He even has to bail Roman out of gambling trouble with one mob while they're on the run from a different mob. And yeah, maybe Niko gets him into some trouble too, but you know what? Screw you cousin! I love you and I want to smack you.

You know that cranky dad character who shows up in way too many lives movies, who's impossible to please despite every effort to break through his shell of cigar smoke and disappointment? The Council in Mass Effect is a bit like that, except there's no silent nod of acknowledgement before the credits roll to show that you dun good, kid. Thwarting the plans of a planet-hopping psychopath? Keeping giant cuttlefish robots from murdering every organic being in the known galaxy? Saving their asses after they refused to listen to a single thing you said? Yeah, fine, but you could've done it better.

Even when you go so Paragon you make Mother Teresa look stingy, the Council is intent on nitpicking everything you do and pointing out that you did something wrong, however minuscule it may be. Their attitude is so infuriating that when the time comes to choose between saving them from the Reapers and letting them die, you kind of want to go with the latter just because they're assholes and you hate them. It's almost like BioWare did that on purpose or something.

Those are the most annoying, useless, aggravating game characters you'd rather leave for dead than rescue. Which of these characters do you hate the most? Did I miss someone incredibly, egregiously awful? Can you even think about those questions through the headache these characters have probably caused you? Tell me in the comments below, then maybe go have a lie down.

Want to hear about some bearable characters after all that frustration? Check out .

GungHo Reveals PAX East Line-Up, Exhibiting Puzzle Dragons: Super Mario Edition

Added: 28.02.2015 13:09 | 11 views | 0 comments


GungHo Online Entertainment America Inc today announced their attendance at this years PAX East, which takes place next week in Boston. PAX East marks the first time that gamers will be able to spend some hands-on time with two great puzzles RPGs for the Nintendo 3DS, Puzzle Dragons Z, an original spin-off of the classic mobile title, and Puzzle Dragons Super Mario Bros Edition. A Mario inspired take on the popular franchise. In Puzzle Dragons Z players can explore the land of Dracomacia whilst in the Super Mario Bros Edition, players team up with other mushroom kingdom inhabitants to rescue Princess Peach.

From: n4g.com

16 Amazing Facts About The Legend of Zelda That You Probably Did Not Know

Added: 25.02.2015 2:06 | 3 views | 0 comments


1. It Wasn’t Originally Called The Legend of Zelda



Does The Legend of Zelda: The Hyrule Fantasy just roll off of your tongue? That was the name in Japan for the first game, but the shorter Legend of Zelda took hold instead.


2. Link Almost Had a Sword From the Start



As every Zelda fan knows, our hero meets an old man who supplies a cheap wooden sword, but that bit of the story was not included until late in the game’s development. Originally, our protagonist began his quest equipped with a weapon.


3. The Triforce Was Almost From the Future



Traveling back and forth in time became a staple of the series by the third game, which usually involves Link being a kid, and then a young warrior. Early ideas included a futuristic timeline where the Triforce pieces were made of microchips.


4. There’s a Secret Second Quest in the Original Game



Dust off your old NES, boot up the game and enter Zelda as your name. You’ll find a secret quest with new challenges and dungeons. #ThingsYouWishYouKnewDecadesAgo


5. The First Zelda Game Is One of the Last, Chronologically Speaking



That’s not all! The first two games take place in an alternate universe where Link failed to defeat Ganon in The Ocarina of Time, which was released later. Follow? Of course you do.


6. The Ocarina of Time Almost Had a First Person View



That idea did float around for a while. But ultimately, the idea of a first-person game was scrapped because Nintendo feared gamers would hate not seeing Link. They were dead-on about that one.


7. The Japanese Version of The Legend of Zelda Came with Stickers!



So unfair!


8. Link Is Based on Peter Pan, Kinda



Link wears a green tunic, hangs out with fairies and has pointy ears. Game designer Shigeru Miyamoto has said in interviews that his team turned to Disney characters for inspiration.


9. Zelda is… Zelda Fitzgerald?!



The wife of Great Gatsby author F. Scott Fitzgerald was named Zelda, and she indeed inspired Nintendo's most famous princess.


10. Robin Williams Named His Daughter After Princess Zelda



The late actor even expressed interest in voicing the villainous Ganondorf if a film was ever made.


11. Characters in the Ocarina of Time Were Inspired by Twin Peaks



A fan of David Lynch’s '90s television series, Miyamoto wanted Link to encounter a host of unusual, memorable citizens in the land of Hyrule. That explains the trip to Lon Lon Ranch and that weird masked guy.


12. The Original Prototype NES Cartridge is Worth More Than the Contents of a Treasure Chest



The shiny gold plastic NES cartridge was special at time of release, but a more mundane yellow prototype cartridge recently sold on eBay for a cool $150,000.


13. We Almost Had ZeldaCraft: Dungeon Building



Originally, the game was set to launch on floppy disks, so players could use the memory storage to create and share the dungeons they created. Once Nintendo decided on cartridges for the officially named Nintendo Entertainment System, that idea was ditched.


14. The Third Dungeon Map Is Not a Swastika



Each dungeon map means different things, and the third is an Eastern representation of good fortune, called manji in Japanese. Do not confuse it with the Nazi swastika, which reverses the points.


15. Link is (Usually) Left-Handed



It depends on the game, but most of the time he's a lefty. That gives him at least one thing in common with The Simpsons’s Ned Flanders.


16. Yoshi Appears in Majora's Mask (Sorta)



The happy mask dude, for reasons unexplained, has a mask of Yoshi in his wallet in the second Zelda game for the Nintendo 64.


From: www.gamespot.com

16 Amazing Facts About The Legend of Zelda That You Probably Did Not Know

Added: 25.02.2015 2:06 | 2 views | 0 comments


1. It Wasn’t Originally Called The Legend of Zelda



Does The Legend of Zelda: The Hyrule Fantasy just roll off of your tongue? That was the name in Japan for the first game, but the shorter Legend of Zelda took hold instead.


2. Link Almost Had a Sword From the Start



As every Zelda fan knows, our hero meets an old man who supplies a cheap wooden sword, but that bit of the story was not included until late in the game’s development. Originally, our protagonist began his quest equipped with a weapon.


3. The Triforce Was Almost From the Future



Traveling back and forth in time became a staple of the series by the third game, which usually involves Link being a kid, and then a young warrior. Early ideas included a futuristic timeline where the Triforce pieces were made of microchips.


4. There’s a Secret Second Quest in the Original Game



Dust off your old NES, boot up the game and enter Zelda as your name. You’ll find a secret quest with new challenges and dungeons. #ThingsYouWishYouKnewDecadesAgo


5. The First Zelda Game Is One of the Last, Chronologically Speaking



That’s not all! The first two games take place in an alternate universe where Link failed to defeat Ganon in The Ocarina of Time, which was released later. Follow? Of course you do.


6. The Ocarina of Time Almost Had a First Person View



That idea did float around for a while. But ultimately, the idea of a first-person game was scrapped because Nintendo feared gamers would hate not seeing Link. They were dead-on about that one.


7. The Japanese Version of The Legend of Zelda Came with Stickers!



So unfair!


8. Link Is Based on Peter Pan, Kinda



Link wears a green tunic, hangs out with fairies and has pointy ears. Game designer Shigeru Miyamoto has said in interviews that his team turned to Disney characters for inspiration.


9. Zelda is… Zelda Fitzgerald?!



The wife of Great Gatsby author F. Scott Fitzgerald was named Zelda, and she indeed inspired Nintendo's most famous princess.


10. Robin Williams Named His Daughter After Princess Zelda



The late actor even expressed interest in voicing the villainous Ganondorf if a film was ever made.


11. Characters in the Ocarina of Time Were Inspired by Twin Peaks



A fan of David Lynch’s '90s television series, Miyamoto wanted Link to encounter a host of unusual, memorable citizens in the land of Hyrule. That explains the trip to Lon Lon Ranch and that weird masked guy.


12. The Original Prototype NES Cartridge is Worth More Than the Contents of a Treasure Chest



The shiny gold plastic NES cartridge was special at time of release, but a more mundane yellow prototype cartridge recently sold on eBay for a cool $150,000.


13. We Almost Had ZeldaCraft: Dungeon Building



Originally, the game was set to launch on floppy disks, so players could use the memory storage to create and share the dungeons they created. Once Nintendo decided on cartridges for the officially named Nintendo Entertainment System, that idea was ditched.


14. The Third Dungeon Map Is Not a Swastika



Each dungeon map means different things, and the third is an Eastern representation of good fortune, called manji in Japanese. Do not confuse it with the Nazi swastika, which reverses the points.


15. Link is (Usually) Left-Handed



It depends on the game, but most of the time he's a lefty. That gives him at least one thing in common with The Simpsons’s Ned Flanders.


16. Yoshi Appears in Majora's Mask (Sorta)



The happy mask dude, for reasons unexplained, has a mask of Yoshi in his wallet in the second Zelda game for the Nintendo 64.


From: www.gamespot.com


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