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From: www.gamesradar.com

From: www.gamesradar.com

The 25 greatest Star Wars moments in Xbox history

Added: 03.06.2015 12:10 | 32 views | 0 comments


DICE’s Star Wars: Battlefront on its way, and formation about it sure to pop up at E3, we've been quietly considering the legacy of Lucas and co.'s ultra-franchise on Xbox consoles. And, as ever, after the quiet consideration comes the loud trumpeting of Team OXM's thoughts on the matter. What follows are 25 important, shocking or just memorably weird moments from our pick of the Star Wars adaptations, as well as other Xbox games inspired by the franchise.

Beware: major plot spoilers throughout
When all of gaming’s plot twists are eventually drawn together by centrifugal attraction, the shocker that bubbles to the fore will be KOTOR’s endgame reveal. If you’d been following the Jedi path, the discovery that your character is the brain-wiped husk of a genocidal Sith Lord threw all your actions into question. And if you were at one with the Dark Side, it felt like the best surprise birthday party ever. How do the Sith throw thunderbolts around? According to our inquiries, the source is a bag of angry cats each Sith keeps hidden about their person, generating a supply of static electricity. Whatever the explanation, it comes in handy during duels – and space combat. In 2002’s Jedi Starfighter, you can project it from your ship to frazzle anything that escapes your crosshairs. Those cats deserve RAF service medals. Originally exclusive to the PS3 version of the game, the artist formerly known as Anakin Skywalker was made available as DLC for Xbox 360 users. And a good thing too – Xbox 360’s own exclusive Star Wars character, Yoda, was a bit of a letdown, thanks to his short reach and turgid evasion. As avid practitioners of the Dark Side, we heartily endorse Vader’s habit of collaring downed foes with the Force and hurling them about. While not perhaps the best Star Wars game, this 2003 LucasArts effort is easily the most well-rounded Jedi duelling sim. Picking a standout from its arsenal of lightsaber stances, acrobatic moves and powers feels like kicking a football into the Death Star’s exhaust pipe from Alderaan. Still, the arching flip attack, where you deliver a strike to the opponent’s head while upside down, seems most worthy of celebration. There are more dead bodies in Skyrim than there are elevators on Bespin. Among them is a mouldy chunk of skeleton affixed by its feet to the ceiling of a cave, not far from a suspiciously sleek Frost Troll. A sword lies in the snow directly beneath, just out of reach. Remember that bit on Hoth in The Empire Strikes Back, when Luke narrowly avoids becoming a Wampa’s breakfast? This is what happens if you don’t practice your Force Pulling, guys. The Battlefront series has a tortuous history, rife with studio closures and cancellations. But let’s think of the good times. Let’s remember clambering into a primordial X-Wing during a hellish scrap above the surface of Coruscant. Let’s relive the thrill of swooping from the hangar bay to shred proto-TIE Fighters. Let’s recall how we stole aboard a dreadnought and lit the beast up with thermal detonators. Say what you like about this much-touted 2008 franchise refresh, but it does indeed unleash the Force to full and satisfying effect. As Darth Vader’s secret apprentice Starkiller, you’re loaded down with ways to misuse the Havok physics engine, and there are naturally none of the usual moral caveats. Wookiees giving you aggro? Seize one with Force Grip, cackle as he grabs at a friend’s arm, then fling them both into a tree. Problem solved. The temptations of the Dark Side of the Force can be difficult to resist. So much power and, more importantly, so much style. For example: did you know that any halfway-talented Sith Lord can pull off a BS tailslide followed by a pop shove-it, build to a saber spin and culminate with a 360 heelflip? Thankfully, Neversoft was alive to this particular aspect of Dark Side training and celebrated it in a Tony Hawk game. While engaging in a banterific bout of heavy drinking with (potential old flame) Ashley, you’ll be set upon by prancing tough guys in clumsy mimicry of Luke Skywalker’s first visit to Mos Eisley’s bar. This one sticks in the mind by virtue of implausibility. It’s fair enough that offworld yahoos would try to rough up Luke – at that point, he’s just some country boy with crap hair. But Shepard? What were they thinking? Every band of galaxy-saving adventurers needs a shady type like Han Solo. Nonetheless, we find the idea of the Millennium Falcon’s captain dropping bunker-busters on airfields then letting rip with an M16 a mite hard to swallow. A Solo character skin is hidden away in Mercenaries – it doesn’t alter the experience but it does prove that, whatever George Lucas may claim, Han is the kind to shoot first. As humdrum as this straight movie spinoff generally is, it does allow you to enact every Sith Lord’s wet dream – an assault on Coruscant’s Jedi Temple, sanctuary of all that is wholesome. It’s a shame the melee combat isn’t a match for the premise, and that you have to listen to Anakin throughout. “I’ll tear this place apart,” he groans, like someone who’s discovered the office printer is out of ink. Many of the best Star Wars gags are delivered by R2-D2 and C-3PO, which is saying something given that one of them only speaks binary code. The same applies to the blue Claptrap and orange loader ‘bot you discover in The Pre-Sequel!. An excerpt: “I don’t know where you learned such gusset-ridden sailor talk, but you should know that is – anatomically – quite impossible.” Love the Lego Star Wars games, but always found them a touch lacking in festive sparkle? Enter the codes ‘CL4U5H’ and ‘TYH319’ while loitering in the hub bar and you’ll be able to explore the Death Star as trusty Saint Nick. Now all you need to do is insert some appropriate music using the Xbox 360’s USB slot - and occasionally bellow things like, “HAVE YOU BEEN NAUGHTY THIS YEAR?” as you chop Stormtroopers into twitching plastic giblets. The fondest piece of make-believe ever served up by Star Wars is the idea that swords have a significant edge over laser guns. It entailed the invention of a special kind of laser, which travels at roughly the speed of a migrating pigeon. Republic Commando puts that notion firmly in its place with a single line of dialogue, delivered as you brood over a long-abandoned lightsaber. “A weapon for a more civilised age. Well guess what, times have changed.” Cold. Alas, this one’s more depressing than noteworthy. Not content with sullying our memories of Darth Vader, LucasArts had to go and drop another vintage character in there: Guybrush Threepwood, silver-tongued star of the Monkey Island games. There’s a statue of the guy on Cato Neimoidia, pointing towards a sadly non-interactive wall, and you can even play as him – or rather his Sith alter-ego Guybrush Threepkiller. Jedi vs Spartan? Now there’s a fantasy match-up you could pose at any given sleepover party without fear of a corrective beating. Alas, no dev has dared cross the streams – or, now that we think of it, pit either faction against the Ghostbusters – so we’ll have to content ourselves with in-jokes. When the IWHBYD Skull is active in Halo 2, marines occasionally compare Brutes to Wookiees. Star Wars Kid’s reign of terror has long since ended, though some old folk whisper that he still wanders the halls of Reddit late at night, whirling his home-made ’saber. Those who harbour a guilty affection for the guy might want to skate up a certain apartment block on Underground 2’s Boston level. Crash through a particular window and you’ll encounter a bespectacled figure who offers to “show you his moves”. Don’t worry; it’s less creepy than it sounds. Biggs Darklighter and Wedge Antilles are pilots for the Rebel Alliance, briefly featured in the films but explored at length in spinoffs. And, for some reason, the Final Fantasy series. Almost every game since FFVI includes a duo named for the pair: they’re members of AVALANCHE in VII, appear as guards in VIII, can be recruited as Blitzball players in X and run a shop in the first Xbox 360 instalment, Final Fantasy XIII. We didn’t fight in World War II, for reasons of youth and cowardice, but we do harbour many harrowing memories of WWII videogames. There’s the odd colourful moment in Pacific Assault’s Airfield Ambush mission, however. Head inside the radio hut by the runway, for instance, and you’ll be able to listen in on combat chatter between X-Wing pilots during the run on the Death Star. It’s not quite the Millennium Falcon under a tarpaulin, but it’s a nice touch. KOTOR 2 has plenty of things going for it, including a sympathetic, if dependably murderous arch-villain in Darth Traya, a Sith Lord who transcends both Jedi and Sith in that she regards the Force itself as an enemy. The scene on Dantooine, when she reveals her agenda to the player at last, ranks as one of gaming’s few compelling examples of full-on exposition. As is traditional for the franchise, Xbox One’s first Dead Rising includes an item creation recipe for a [cough] ‘laser sword’, which may strike the Jedi aficionado as oddly familiar. You’ll build it using gems and a flashlight, after finding the blueprint. The weapon isn’t as flamboyant as certain others, but it insta-kills regular Zs and has a gratifyingly wide arc. Why not don a helmet and pretend you’re a Yoda? Much of the time, evil behaviour in games equals sarky dialogue and sexy eyeshadow. Those of a sadistic bent may wish to get to know KOTOR’s Twi’lek teenager Mission and her faithful Wookiee chum Zaalbar. The latter swears eternal loyalty when you save his life, even if you follow the Dark path. Mission isn’t as easily won over, but given a decent Force Persuade skill you can have Zaalbar kill her. And after? You should probably have yourself arrested. Okay, so it isn’t a direct lift from Star Wars, but it’s hard to play through Halo 4’s penultimate section – in which Master Chief and Cortana fly a Broadsword fighter through the guts of the Didact’s flagship – and not hear the echo of Episode IV’s famous Death Star trench run. It’s a dazzling sequence, though a frustrating one – Luke Skywalker didn’t have moving panels to worry about. The ability to bang Wookiees together like drumsticks aside, you might like to play the original Force Unleashed because it’s the story of how the Rebel Alliance was founded. Starkiller is dispatched by Vader to unify various senators against the Emperor, the idea being that the pair will usurp Darth Sidious in the chaos. Starkiller, however, succumbs to the Light Side while hobnobbing with the rebels. Only the mad hatters of Travellers’ Tales would see in the dreaded Stormtrooper a dancefloor maniac awaiting his chance to moonwalk. Hidden away in Lego Star Wars are three Stormtrooper discos – one assembled by hand, the others activated by stepping on circles of light. Once in full swing, they’ll attract nearby Stormtroopers like moths to a glitterball (and unlock an Achievement). It’s one of many proofs that TT is now the nearest thing to the LucasArts of yore.
8 #39;creative#39; ways FIFA 16 could better represent modern football

Added: 02.06.2015 17:11 | 19 views | 0 comments


FIFA 16 has taken a brilliant step by into the mix. It’s a move that aligns FIFA games closer to what modern football is, rather than the corporate box-ticking the game can sometimes be. Unfortunately, there’s still a long way to go before FIFA-the-game is an accurate representation of what football really is and not what the laughable Bond-esque villains who ru(i)n the game want to paint it as.

So, while adding women's teams is the best thing EA Sports has done in a long time - yes, even better than corner flag physics - there are some less impressive aspects of modern football that need addressing. Whether it’s the (ahem) 'banter' of Twitter, or ensuring the noble profession of diving is given its due reverence, here are some more tweaks EA need to make if we’re going to get the game football deserves.

Football might be called the beautiful game, but really it’s built on the hungover sweat of teams like The Red Lion Rovers and The Cross Hand Geezers. These teams have one genuinely good player and ten others who want him to pass to them. So, let’s bin all the idolisation of current superstars. No more fawning over how good a job they did capturing the soulless abyss behind the eyes of pixel imposters.

Instead, let’s celebrate the people who treat tackles like an invitation to commit GBH and reward themselves for a ten minute run out with a sausage roll and an ale. Because do we really need another year of the Premier League presentation in FIFA? Nah. There’s a team editor for the holdouts who absolutely need to have the correct team, while the rest of us can bask in football the way we usually play it.

Get any game of FIFA going and the first thing you’ll hear is Jim Stelling blabbering on about the match. But then you’ll hear the roar of thousands as they cheer your gang on, every second of the game, never relenting in their vocal appreciation of what’s unfurling. Even in the most turgid of 0-0’s, especially when you’re accidentally napping between tackles. If only it were anywhere near the truth.

This isn’t to say that stadiums designed to hold a small nation's worth of people don’t generate ear-ruiningly loud noises, it’s just they don’t do it as often as FIFA suggests. We’re here for realism, so someone needs to turn the crowd noise dial down from 11 to maybe 3 or 4 and ensure that only the biggest moments get the cheers they deserve. Nobody is leading a chorus of “Who are ya?” because you’ve put five passes together.

The Twitter population is so incredibly funny, with its lame jokes and hurried photoshops that really hammer home the fact that your team is getting scored on more times than your mum. I mean, technically that may be true (so where's the insult, really?) but it's an element of the game that FIFA the video game really hasn't included. It's in the game… so why isn't it in the game?

In honour of this, FIFA 16 should round up the ‘best’ of these 140 character tirades and have them flash on screen every time you concede goal. Playing as Arsenal and losing by a mile? “What time is it? Five-past Szczesny LOL”. Every goal conceded would bring a consuming sense of dread, knowing the Wilde-esque wit that’s waiting for you. There could even be some cheat codes to unlock some Lineker/Morgan classics.

Despite the fact the world has landlords, traffic wardens and taxmen, I’m yet to see a more hated profession than professional referees. These men and women are only trying to ensure a game of football doesn’t devolve into a colour-coordinated brawl, yet they’re always wrong (except when the decision goes the way the fans want) and everyone hates them. However, in the FIFA games, they’re robo-eyed demigods, capable of sensing a minor infraction even when it’s physically impossible for them to see it.

That needs to be sacked off right away. If we’re going to indulge FIFA’s obsession with using real names, then I want to see each referee being as consistent - or, rather, inconsistent as they are in real life. Dubious offsides, leg breaking tackles that aren’t noticed, and comical villainy that is ripped out of the pages of Marvel. There’s no greater pain in football than watching your team get robbed because of the ref who ate all the pies and now is the time to get the simulation right.

Diving is either a frowned upon evil or the figurative Liquid Snake of football depending on whether you support the team who are doing it. It’s a part of the game that will never truly go away, because then pundits might actually have to talk about what’s actually going on in a match. What’s surprising is that FIFA has never got out it’s moustache wax, given its upper-lip hair a good twirl and put a dedicated dive button in the game.

The rebellious PES does it, Sony’s long-forgotten This Is Football series did it, maybe EA Sports just needs to loosen up, bend at the knees dramatically take a tumble into giving us the option to dive. Preferably with its arms flailing and a look on its face that suggests every bone in it’s body has just combusted. It would be worth it for the videos of sore losers being cheated out of a game alone.

The greatest things football has given the population in ascending order: The genius of Lionel Messi; Goodison Park; the half-time pie. Overpriced and understocked, perfect in all weathers and the principal reason why people will wander off before the half-time whistle has even been blown. Yet, year after year, FIFA cruelly ignores the lukewarm joys of sinking Suarez like gnashers into a half-time pie.

It’s easily rectifiable of course. All I’m suggesting is that a real-time Kinect mini game replaces the current yawn-o-vision highlights. Said mini game should have you rubbing your hands trying to keep warm, moaning about the completely useless ref (with extra points for inventive profanity) and making exaggerated 'disappointed' gestures when you realise they’ve sold out of all the pies. All in the comfort of your living room! Only once have you experienced something as soul-crushingly awful as losing out on a (fake) pie can you truly appreciate beating Leyton Orient 1-0 in the 89th minute.

Football can be quite the emotional game. Just ask the people in my life who have been tempted to commit your humble narrator under the mental health act when they witness me watch an Everton match. Then there are the terrace songs. Remember the Chelsea fans' 'he's here, he's there, he's every-f***ing-where' ode to Frank Le Boeuf? Get a decent lip reader on the scene and it's even possible some of the players might be slipping in the occasional naughty word.

So why hasn’t FIFA given us a taste of football’s universal language? I’m not asking for commentators to swap their vocabulary with Ray Winstone, but the sanitized player reactions clearly need the occasional swear to really sell the idea that the game is bigger than life and death.

If you follow a football team, you and your wallet are acutely aware of just costly supporting them can be. Maybe you get this season’s kit and a ticket to one of their games. Then you realise that means no more food for the month. And if you want to go for an away trip? Well get ready for some non-essential organ harvesting...

Yep, EA needs to find a way of extracting the maximum amount of money once you’ve bought the game, something that will get you parting with your cash week in, week out... Hang on, sorry, I just realised I’m describing Ultimate Team. As a hapless, recovering UT addict, I try my best not to think about, lest I whack another tenner on fake player cards. Fair play EA, you’ve been nailing this aspect of football for years. Well played. Let's exchange shirts and walk into the tunnel hand in hand.

Remember Me (2013) Retrospective Game Feature / Popzara

Added: 01.06.2015 7:20 | 3 views | 0 comments


Capcoms underrated sci-fi thriller paints a grim tale about corporate control over humanitys greatest gift: information. Full retrospective by Besu Tadessee on Popzara

From: n4g.com

Remember Vampyr? The Horror RPG Will Be Feeding at E3 2015

Added: 31.05.2015 8:16 | 7 views | 0 comments


Push Square: "We first wrote about Vampyr all the way back in January, when it was supposedly shown behind closed doors. Apparently a horror-themed role-playing game, it's being made by French developer Dontnod - the team behind the stylish Remember Me, which released on the PlayStation 3 in 2013."

From: n4g.com

On Time: How Life Is Strange Makes Us Remember Our Regrets

Added: 29.05.2015 18:17 | 4 views | 0 comments


Vice: This article contains (minor) spoilers for all three episodes of Life Is Strange. Life is full of regret. Every one of us makes choices that we wish we could go back on decisions that, if we'd only approached them differently, could have changed our lives. No matter how old (or how successful) we are, we'll always agonise over what could have been.

From: n4g.com

Devil's Third Will Be Much More Than Just Another Shooter, According To Creator Tomonobu Itagaki

Added: 28.05.2015 3:16 | 3 views | 0 comments


Remember Devil's Third? At last year's E3 the game was confirmed as a Wii U exclusive, but we've seen precious little of it since then - a strange situation when you consider it that many assumed it would be launching this year. While little has been seen of the game, creator Tomonobu Itagaki has still been talking about it - in a roundabout way, at least. He spoke recently to People's Daily about smartphone games, and ended up chatting about this forthcoming Wii U release as well.

From: n4g.com

More Guitar Hero Live Songs Revealed

Added: 26.05.2015 17:40 | 4 views | 0 comments


As part of Activision's ongoing "Tracklist Tuesday" campaign, the company today revealed an additional ten tracks for upcoming music game from Harmonix.

Guitar Hero Live May 26 confirmed tracks:

  • A Day to Remember -- "Right Back at it Again"
  • Anthrax -- "Got the Time"
  • Architects -- "Gravedigger"
  • Beartooth -- "I Have a Problem"
  • Chevelle -- "The Clincher"
  • Halestorm -- "Love Bites (So Do I)"
  • Pearl Jam -- "Mind Your Manners"
  • Rise Against -- "Tragedy + Time"
  • Soundgarden -- "Been Away Too Long"
  • Tenacious D -- "Tribute"

From: www.gamespot.com

More Guitar Hero Live Songs Revealed

Added: 26.05.2015 17:40 | 2 views | 0 comments


As part of Activision's ongoing "Tracklist Tuesday" campaign, the company today revealed an additional ten tracks for upcoming music game from Harmonix.

Guitar Hero Live May 26 confirmed tracks:

  • A Day to Remember -- "Right Back at it Again"
  • Anthrax -- "Got the Time"
  • Architects -- "Gravedigger"
  • Beartooth -- "I Have a Problem"
  • Chevelle -- "The Clincher"
  • Halestorm -- "Love Bites (So Do I)"
  • Pearl Jam -- "Mind Your Manners"
  • Rise Against -- "Tragedy + Time"
  • Soundgarden -- "Been Away Too Long"
  • Tenacious D -- "Tribute"

From: www.gamespot.com


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