Deep Silver Wants YOU To Help With The Saints Row IV Collector's Edition
Added: 19.03.2013 16:40 | 0 views | 0 comments
Remember how much flak Deep Silver got for revealing that their Dead Island: Riptide Collector's Edition would include a bloody bikini torso statue? Well, they're hoping to avoid that this time around with the upocming Collector's Edition for Saints Row IV by opening it up for vote.
From:
www.gamerevolution.com
| News: Techland contests Deep Silver's Dead Island: Riptide Wii U comments
Added: 19.03.2013 16:13 | 3 views | 0 comments
Developer claims that Chrome Engine is ready for Wii U, despite publisher suggesting otherwise.
Speaking to GameSpot in response to Deep Silver's claims, which suggested that the developer would have had to re-engineer its engine specifically for Wii U, a Techland spokesperson revealed that "Wii U compatibility was coded, created, and tested months ago, back in 2012.
"There's no 'rewriting' needed to make it work on Nintendo's latest console. So the bottom line is that there were no plans to create a Wii U version but that decision had nothing to do with Chrome Engine's inability to run on that platform."
Techland's comments conflict with those made by Deep...
From:
www.videogamer.com
| Dead Island: Riptide Developer Says The Engine "Runs On Wii U Without Any Problems"
Added: 19.03.2013 15:45 | 0 views | 0 comments
Dev contests publisher Deep Silver's previous stance
From:
www.nintendolife.com
| Dead Island: Riptide publisher explains Wii U absence
Added: 19.03.2013 13:44 | 2 views | 0 comments
UPDATE: Techland says the decision to not release Dead Island: Riptide on Wii U has nothing to do with the technical capabilities of the game's engine.
Update: A Techland representative has told GameSpot that Dead Island: Riptide's engine would not need to be rewritten or adapted to run on the Wii U, and that the decision to not release the game on Wii U was not down to the engine's capabilities.
#147;Wii U compatibility was coded, created, and tested months ago, back in 2012. There#147;s no 'rewriting' needed to make it work on Nintendo#147;s latest console. So the bottom line is that there were no plans to create a Wii U version but that decision had nothing to do with Chrome Engine#147;s inability to run on that platform,#147; said Techland.
Original Story:Current-gen open-world FPS won't be coming to Wii U, publisher Deep Silver has said.
, creative producer Alexander Toplansky said the development team at Techland would had to have either rebuilt the engine to work on Nintendo's latest hardware or simply ported the game. "One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," said Toplansky.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port."
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
Toplansky also confirmed that the studio wasn't actively planning to support the Wii U in the future, but wouldn't rule out the idea completely. "It's not something I would categorically rule out, but it's not something that's planned," he said.
Dead Island: Riptide is being released for Xbox 360, PlayStation 3, and PC on April 26 in Europe, and on April 23 in North America.
, Deep Silver parent company Koch Media announced in February.
"While others focus on ever-increasing development budgets and driving brand messages via ballooning marketing expenditures, Deep Silver stands for hitting the zeitgeist, innovation and fresh gameplay," said Koch Media CEO Klemens Kundratitz at the time.
Tags: Dead, PlayStation, Kong, Silver, Deep Silver, North, Xbox, Spec, While, GameSpot, April, Riptide, Media, Techland
From:
www.gamespot.com
| Dead Island: Riptide developer explains Wii U absence
Added: 18.03.2013 10:59 | 2 views | 0 comments
Techland says it would need to rework the engine to get Dead Island: Riptide running on Nintendo's Wii U.
Current-gen open-world FPS won't be coming to Wii U, developer Techland has said.
, creative producer Alexander Toplansky said the team would had to have either rebuilt the engine to work on Nintendo's latest hardware or simply ported the game. "One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," said Toplansky.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port."
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
Toplansky also confirmed that the studio wasn't actively planning to support the Wii U in the future, but wouldn't rule out the idea completely. "It's not something I would categorically rule out, but it's not something that's planned," he said.
Dead Island: Riptide is being released for Xbox 360, PlayStation 3, and PC on April 26 in Europe, and on April 23 in North America.
, Deep Silver parent company Koch Media announced in February.
"While others focus on ever-increasing development budgets and driving brand messages via ballooning marketing expenditures, Deep Silver stands for hitting the zeitgeist, innovation and fresh gameplay," said Koch Media CEO Klemens Kundratitz at the time.
Tags: Dead, PlayStation, Kong, Silver, Deep Silver, North, Xbox, While, April, Riptide, Island Riptide, Media, Techland
From:
www.gamespot.com
| Dead Island: Riptide developer explains Wii U absence
Added: 18.03.2013 10:59 | 1 views | 0 comments
Techland says it would need to rework the engine to get Dead Island: Riptide running on Nintendo's Wii U.
Current-gen open-world FPS won't be coming to Wii U, developer Techland has said.
, creative producer Alexander Toplansky said the team would had to have either rebuilt the engine to work on Nintendo's latest hardware or simply ported the game. "One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," said Toplansky.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port."
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
Toplansky also confirmed that the studio wasn't actively planning to support the Wii U in the future, but wouldn't rule out the idea completely. "It's not something I would categorically rule out, but it's not something that's planned," he said.
Dead Island: Riptide is being released for Xbox 360, PlayStation 3, and PC on April 26 in Europe, and on April 23 in North America.
, Deep Silver parent company Koch Media announced in February.
"While others focus on ever-increasing development budgets and driving brand messages via ballooning marketing expenditures, Deep Silver stands for hitting the zeitgeist, innovation and fresh gameplay," said Koch Media CEO Klemens Kundratitz at the time.
Tags: Dead, PlayStation, Kong, Silver, Deep Silver, North, Xbox, While, April, Riptide, Island Riptide, Media, Techland
From:
www.gamespot.com
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