Friday, 11 October 2024
News with tag Shoot  RSS
Why This Soccer Star Replaced A Gamer's Controller

Added: 03.07.2015 0:51 | 1 views | 0 comments



When gamers get frustrated and break their controller, they usually go out and buy a new one. However, when one gamer broke his DualShock because a virtual soccer player missed a goal, he asked the real player to replace it.

Tags: Star, When, Shoot
From: www.cinemablend.com

rFactor 2 Build 982

Added: 02.07.2015 18:23 | 34 views | 0 comments


FEATURES: - This build represents the first major step in migrating our game rules out of the base game and into plugins. This system is intended to allow easy adjustment of rules for your races without waiting for ISI to add or develop them. We're still working on this, so feedback is very welcome. NEW PLUGIN SYSTEM RELEASED. - Max vehicles for the All Cars Tracks default mod was increased to 45. - Added a configurable control for "Skip Formation" (but if none is configured, the Space key will be used). - Added AI self-preservation reaction to preventing tipping. - Increased effect AIW parameter AISpec has on AI acceleration and max speed. - Added cockpit readouts "BESTLAP" and "LASTLAP" for modders to use. - Clean up of AI multiline pack driving. More tolerance of nearby cars when slowingly moving towards grid or pit spots. - Assume any future Thrustmaster wheel will need its FFB direction reversed and do so automatically. If for some reason that is not desired, open up the Controller.JSON file and set "Steering Effects Strength" to 9999 instead of 10000. - FOV now stored per (exact) vehicle. - Added steering wheel ranges to plugin telemetry. - Now recognizing GDB track type of "Oval" in addition to the original types "Superspeedway", "Superspeedway Oval", "Speedway", "Speedway Oval", "Short Track" and "Short Track Oval". Despite all these choices, the app code doesn't actually differentiate them, other than to identify these track types as not being a "Road Course". The main differences in behaviors between ovals and road courses are 1) whether the spotter works (oval only), 2) whether formation/caution lines are called "inside/outside" (ovals) or "left/right" (road courses), 3) auto-shifting and AI shifting behavior, and 4) some scoring things that will soon be obsolete because they will be controlled by plugins rather than the app code - Added a plugin interface to view some pit menu data. Currently, you can only change the pitstop choices by using this in conjunction with CheckHWControl(). - Expanded the virtual vehicle creation to optionally include vehicle description and vehicle number. - Adjustment parameters for multiview are now available in config.ini. You must manually edit the values in this file until the in-game tool is available. You can revert to the original multiview method by setting UseSubViewParams to 0. Setting UseSubViewParams to 1 assumes a symmetric setup and will use the ViewParams for all viewports. Exit the sim, edit config.ini and restart for settings to take effect. - Forcing vehicle body collision model to be below a certain limit now (automatically LOD'ing if necessary). This is done for performance reasons.

From: www.gamershell.com

Short Takes: Planetside 2 (PS4) - On The Brink Of Greatness | Short Pause

Added: 02.07.2015 18:15 | 3 views | 0 comments


Short Pause: "Brent has spent some time with Daybreak Game Company's MMOFPS, Planeside 2, and despite some nasty network issues that need to be addressed, there is a surprisingly deep and addicting experience awaiting fans of large-scale, tactical shooters. Read on for more!"

Tags: Gain, Shoot, Reef
From: n4g.com

Roving Rogue (Wii U) Review - Teleporting Nowhere | Short Pause

Added: 02.07.2015 17:15 | 0 views | 0 comments


Short Pause: "Bender reviews PadaOne Games' Wii U action-adventure platformer, Roving Rogue. Sure, the story is presented in a unique way, but when it comes to platformers, gameplay is most certainly king. Does Roving Rogue's take the throne?"

Tags: Shoot, Review, Down
From: n4g.com

PS4 Exclusive 'Rime' To Be Shown Off At Paris Games Week?

Added: 02.07.2015 13:15 | 11 views | 0 comments


Will Sony's PS4 exclusive Rime from Spanish independent developer Tequila Works be shown off at the Paris Games Week in October?

From: n4g.com

Atelier Sophie Trailer Takes Us On A Short Stroll Through Its Land

Added: 02.07.2015 10:16 | 12 views | 0 comments


The latest video shows an extended look at the trailer, where we get to see Sophie walk around in different parts of the game.

From: n4g.com

The Flame in the Flood Trailer

Added: 30.06.2015 16:26 | 23 views | 0 comments


A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC, Mac, and Xbox One. From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood. Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains. Featuring an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.

From: www.gamershell.com

The Flame in the Flood Trailer

Added: 30.06.2015 16:26 | 5 views | 0 comments


A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC, Mac, and Xbox One. From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood. Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains. Featuring an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.

From: www.gamershell.com


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