Tuesday, 19 November 2024
News with tag Snake  RSS

From: www.gamesradar.com

Metal Gear Solid V: The Phantom Pain Review | Codec Moments

Added: 14.09.2015 0:17 | 21 views | 0 comments


Matt at Codec Moments writes: "Its been over 5 years since the release of the last major instalment in the Metal Gear franchise on the PSP, and a lots happened in gaming tech and innovation in that time. Hopes and dreams have been placed with Hideo Kojima and his team that they would keep the high standards weve come to expect from their work. Have they kept us waiting for the best game since Snake Eater, or is Metal Gear Solid V more like Sons of Liberty and likely to disappoint the hardcore faithful?"

From: n4g.com

Review Metal Gear Solid V: The Phantom Pain - The Outerhaven

Added: 13.09.2015 3:17 | 39 views | 0 comments


Gary Marston writes: "Metal Gear Solid V: The Phantom Pain isnt just another entry to Hideo Kojimas world-class canon; its an ambitious statement of a video game. A game which begins with David Bowies The Man Who Sold the World clearly exudes a certain amount of confidence and as the songs powerful lyrics begin to raise early themes of existentialism and humanity, players will get their long-awaited first glimpse of Kiefer Sutherlands Snake in action (upon second reading, I realise that sounds a bit like a euphemism). The song isnt just bog-standard contextualising filler either; it is one of many cleverly constructed layers that develop throughout the course of the 50-hour campaign. The genius of Hideo Kojima strikes in emphatic style, making Metal Gear Solid V the standout title of the year."

From: n4g.com

Metal Gear Solid V: The Phantom Pain Game Review / Popzara Press

Added: 12.09.2015 20:17 | 26 views | 0 comments


A solid (possibly) final entry to the franchise, though this Snake couldve used a little more bite. Full review by Cory Galliher on Popzara Press

From: n4g.com

Walking cardboard box, framed Shinkawa art, Snake bust and other MGSV Happy Kuji items shown off

Added: 12.09.2015 16:17 | 31 views | 0 comments


Here are some pictures taken by Kojima and various Twitter users of the new line of MGSV Happy Kuji items that can be won in Japan. They include some pretty cool stuff, among them walking cardboard boxes, Ocelot and Snake busts and framed reproductions of Shinkawa artwork.

From: n4g.com

Metal Gear Solid 5 Easter Egg: Big Boss and Quiet Play in the Rain

Added: 11.09.2015 18:17 | 75 views | 0 comments


** POSSIBLE SPOILERS AHEAD ** In this Phantom Pain easter egg, Snake and Quiet return to Mother Base during a storm and decide to have a splash fight in the rain. For more on MGS5, check out our full wiki on IGN @ http://www.ign.com/wikis/metal-gear-solid-5-the-phantom-pain

From: feeds.ign.com

Metal Gear Solid 5 Easter Egg: Clean Up With Quiet

Added: 11.09.2015 18:17 | 37 views | 0 comments


** POSSIBLE SPOILERS AHEAD ** Check out this alternate cutscene that occurs when Snake returns to Mother Base after getting extra dirty in the field, and has Quiet aboard the ACC as his buddy. For more on MGS5, check out our full wiki on IGN @ http://www.ign.com/wikis/metal-gear-solid-5-the-phantom-pain

From: feeds.ign.com

Metal Gear Solid 5: The Phantom Pain Review | ActionTrip

Added: 11.09.2015 15:17 | 41 views | 0 comments


AT: Metal Gear fans have been waiting for this a long time, and now Snake is finally back to kick more ass. When I played Metal Gear Solid 4: Guns of Patriots on PlayStation 3, I remember thinking how it wouldve been cool if the mission areas were a bit more open. As it turns out, my wishes were granted. This time around, Hideo Kojima and the developers saw to it that players have all the freedom they need to carry out their tasks. In Metal Gear Solid 5: The Phantom Pain Snake isnt restricted to taking one or two or three routes to his goal. Theres nearly an infinite number of ways to carry out your assignments.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review I Xbox Players

Added: 10.09.2015 22:17 | 24 views | 0 comments


The main man, big boss aka Mr Snake has awoken from a 9 year power nap and is now ready to boss the fools on the battlefield again as hes back in action in this tactical masterpiece Konami has produced.

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 79 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved