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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Podcast Beyond: Why is Mortal Kombat Still So Popular?

Added: 02.04.2015 21:00 | 5 views | 0 comments


The Beyond crew talks about the rise, fall, and rise of the iconic fighting series.

From: feeds.ign.com

Fan-Made Unreal Engine 4 "Super Mario Galaxy" Project Gets Tech Demo, Download While You Still Can

Added: 02.04.2015 17:17 | 17 views | 0 comments


DSOGaming writes: "A couple of days ago, we informed you about Super Mario 64 being recreated in the Unity Engine. As you may have guessed, Nintendo sent a CD letter to the team, and took down the project. Now there is another similar project that aims to recreate Super Mario Galaxy in Unreal Engine 4, and there is an early tech demo for you to try."

From: n4g.com

Still Miss Firefly? Check Out Rebel Galaxy

Added: 02.04.2015 0:45 | 3 views | 0 comments


The creators of Torchlight tossed us the keys to an extremely promising space-privateer RPG.

Tags: Mini, Still, Chevy
From: www.ign.com

13 must-know happenings you probably missed over WrestleMania weekend

Added: 01.04.2015 15:02 | 53 views | 0 comments


NXT, Hall Of Fame, Axxess, WrestleMania, Raw: even for the most ardent of WWE Network addicts, the hottest weekend on the wrestling calendar can be a challenging one to keep up with. For four days, an entire city becomes over-run with 6 ft beastmen, beautiful divas and passionate fans, all wanting their super-sized slice of the sumptuous WWE cake. And as you’ll very shortly learn, that cake is an actual thing.

See, GamesRadar headed to San Jose ostensibly to talk video games with the likes of Xavier Woods and Sami Zayn, but couldn’t help noticing numerous happenings that go far beyond the realm of WWE 2K15, Monday Night Raw, and Seth Rollins’ shocking title win at ‘Mania. Here, then, are the 13 must-read secrets from our time spent in Silicon Valley – including Ronda Rousey’s love for Dragon Ball Z and Paige’s admission that she too is a secret glutton…

The New Day hasn’t done much of note since its debut last year. Despite that, trio member Xavier Woods might have just anointed himself GamesRadar’s favourite wrestler. Away from the ring, he’s living his WWE dream exactly as we would. “I have a briefcase that I carry with me when I travel, with a built-in 19-inch TV,” he reveals. “My PS4 straps inside along with the controllers and cords. When I get to hotels I pop that open, I get on the internet, and I play Final Fantasy XIV until I pass out.”

“I wasn’t very social as a kid, but video games were a good way for me to connect with other kids. I was obsessed with everything from Nintendo onwards – Mario, Duck Hunt – and I still have my regular NES. I even had a Virtual Boy – but that thing gives me migraines, so I had to get rid of it.” His favourite game ever? “Mario Kart: Double Dash on the Gamecube. If they put all the options from that into modern Mario Kart, the online game would be unreal.”

WWE wrestlers were housed in the Fairmont Hotel, eight miles from the hosting Levi’s Stadium, for the weekend. To enjoy a drink at the bar on any given evening was to live out every fan’s dream: Bret Hart and Natalya catching up with family and friends, The Miz and Maryse beaming with Hollywood smiles, John Cena’s dad enthusiastically congratulating Rusev and Lana on their bout with his son in the hours after Mania. And then there was… the cake.

Specially commissioned by the hotel and designed to mimic the WWE World Heavyweight Championship, this calorific wonder greeted wrestlers and fans alike upon entry to the building. It contained 50 pounds of dark chocolate, with red fondant and gold and silver dust added for that final jewel-like flourish. And it was being sold off after the show to raise money for Leukemia Lymphoma Society, at a cool $1500. Presumably delicious, /and/ made for a good cause? That is our kind of elevenses.

Friday night saw San Jose State University host a three-hour NXT show featuring what WWE hopes will be its WrestleMania headliners of the future. Japanese import Hideo Itami and Irishman Finn Balor got understandably loud reactions from the 5,000 strong crowd (who seemed especially well-fuelled thanks to an unconventional 10pm start time), but it was New Jersey trio Enzo Amore, Colin Cassidy and Carmella that popped the audience loudest. The trio's call-and-refrain entrance shtick echoes The New Age Outlaws, packing in more catchphrases than Roy Walker. Booked right, this unconventional trio can be huge on the main roster.

Also evident from the show: divas Charlotte, Sasha, Bayley and Becky Lynch are already good enough to compete believably with big stage ladies Paige, AJ Lee and Nikki Bella; Itami's future looks secure now that he's reclaimed the GTS finisher ‘borrowed’ by CM Punk; and Rhyno, the former ECW favourite defeated by Baron Corbin mid-way through this particular card, still has plenty of gore in the tank.

With former indie favourite El Generico – now better known to NXT fans as Sami Zayn – hotly tipped for a main roster debut on Raw which never materialised, GamesRadar was surprised to hear him cut a promo on Friday night in which he stated he was sticking around to reclaim the NXT title from Kevin Owens. Yet he categorically refuted our suggestion that he’s content to stay on the main roster’s periphery.

“I’m not in a rush. This time last year, everyone was telling me ‘I can’t wait until you’re on the main roster’, but this year I’m hearing much more of ‘I love you on NXT’,” he explains. “But I’ll never be happy being sedentary. As long as I’m with NXT my goal is to be champion and leave a void here that when I leave either can’t be filled or is very difficult to fill. The goal is always to move forward.” GamesRadar’s prediction? A WWE call-up and secondary title run (imagine an Intercontinental showdown with Daniel Bryan) at Summerslam.

WWE Axxess at the San Jose Convention Center featured Superstar signings (and ginormous queues for Superstar singings) with close to the entire roster, in addition to the ability to step inside the 16-foot high, ten-ton Elimination Chamber (although security was stepped up after one attention-seeking twonk decided to climb the structure). Its big pull, however, was a curtained-off Hall Of Fame showcase, packed with items familiar to fans young and old.

The casket bearing Brock Lesnar’s name which went up in flames before his WM30 contest with Undertaker was there, next to the real European and Smoking Skull title belts, and countless outfits worn by Randy Savage – most of them signed. Fans also delighted in being photographed next to a daunting life-sized statue of Andre The Giant. Most humbling were the many items taken from Ultimate Warrior’s always kaleidoscopic wardrobe, including – poignantly – the coat he wore for his final Raw appearance, just two days before his untimely passing last April.

Wrestling fans have long accepted that WWE merch is a bit naff. Shirts with noisy (and often senseless) slogans on the rear – made of heavy material that takes on twice its own weight the instant you add a single drop of sweat – have been a company mainstay for longer than Howard ‘The Fink’ Finkel. It never stopped us from buying them; but you had to accept a cloud of existential sadness would accompany every wearing.

Well, not this year. Packed with more than 600 items, the WWE Superstore in downtown San Jose showcased an array of shirt designs that could be worn in public without the threat of city-wide laughter. (The Mecha Powers tee featuring AI versions of Hulk Hogan and Randy Savage? Oh goodness, yes.) Not only that, the $35 tees on show boasted a lighter, thinner material which enabled us to enjoy Mania in comfort //as well as// looking relatively normal. It was an experience almost as miraculous as that main event finish.

WrestleMania weekend tends to be a festival of cosplay. Spotted at Axxess alone were a pint-sized AJ fan wearing matching garb who could have passed for her sister (it felt un-PC to request a photo), and three huge dudes in full-on Shield attire – including bandanas across their mouths – who’d have been arrested for intimidating the public if they went out dressed like that in Croydon.

42-year-old Danny from Sacramento was our favourite, however. In addition to looking (a bit) like Macho Man, he had the voice and mannerisms down pat. He’s been attending events as a Randy Savage looklike for ten years, and has seven Macho-style outfits, all of them self-created. “It takes about two months to make one outfit, and it’s not as expensive as you think. It’s the belts that are expensive.” Do we sort of want him to make us one ahead of Mania 32 in Dallas next year? Ohhhhh yeeeah.

Though some mock its legitimacy – the Bushwhackers, really? - WWE’s annual Hall Of Fame ceremony has become a fixture of WrestleMania weekend. Glitz and glamour is laid on thick, with wrestlers and divas kitted out in all manner of designer suits and expensive gowns. The thing you don’t see on camera: their front row seats are reserved using nothing more than names on pieces of paper, just as yours might be at a local theatre for an amateur production of Battlefield: The Musical.

While we might lament Luke and Butch’s induction, one Hall Of Fame entrant deserves every last ounce of recognition. Connor ‘The Crusher’ Michalek, a young wrestling superfan who passed away from brain cancer at just eight years old, was inducted via a series of moving speeches from Ultimate Warrior’s wife Dana, Daniel Bryan, and his father Steve. It was a stirring reminder of how this fake sport touches very real lives, with the male bravado so commonplace among wrestling fans replaced by humility and tears throughout much of the speeches.

17 minutes, 23 seconds. That’s the total amount of time it would take for you to sit through Ronda Rousey’s catalogue of UFC fights, all of them wins. It’s unsurprising, then, that the most dominant woman on the planet got a near-deafening reaction from the 70,000-plus crowd when shown on the big screen at WrestleMania. But this was a mere hint at what was to come.

Rousey later joined The Rock in the ring to send cocky ownership duo Triple H and Stephanie McMahon packing – and she did it wearing a Dragon Ball Z T-shirt. As reported by , away from the Octagon Rousey is a huge World Of Warcraft fan, and also used to moderate a Pokemon forum. There’s always been a crossover between wresting and games, but this goes down as the most high profile example ever. The only way it can be topped? Goldberg returning at Summerslam in a Cloud Strife tee.

Anyone who’s seen the fantastic Fighting With My Family doc showcasing the Knights of Norfolk will be aware of Norwich lass – and two-time Divas champ – Paige’s initial struggles with homesickness on arrival in Orlando. “I’d lived by myself in England, but here it was so different,” she tells GamesRadar. “I’m different from the rest of the girls, and they weren’t very nice to me for the first six months. They were very territorial. I got a lot of crap, and was crying every night on Skype.”

She says the turning point was realising she wasn’t here to make friends, and in the 18 months since has grown to love her adoptive homeland. “Great food, great company, great people. You get to see so much more than in the England. Desert, mountains…. and the weather’s a little bit better, isn’t it?” As for the American thing she loves most: “I enjoy the junk food, I’m a big cheesecake fiend. When I came over here I put on 40lbs of cheesecake weight.” If only we could look similarly svelte after a twelve-pack of Krispy Kremes.

At a Fairmont Hotel conference call to promote WWE 2K15 on Monday morning, Hulk Hogan openly told journalists that he was meeting Kevin Nash and Scott Hall in the afternoon to go over plans for that night’s Raw. But when the time came, both his NWO troupe and rivals DX – who’d received huge ovations from the crowd when interrupting Sting vs Triple H at WrestleMania – were absent. So too Trips, Undertaker, The Rock, and Bret Hart, all of whom had appeared the previous night.

Instead, on what is essentially the start of a new WWE season, younger bucks and beauties were given a chance the shine, with sparkling results. Every match delivered. Lucha Dragons and Geordie high-flyer Neville’s aerial prowess shone through on their official debuts; both title bouts (Bryan vs Ziggler and Cena vs Ambrose) could believably have headlined most pay-per-views; and despite some unnecessarily base chants regarding their sexual preferences, the six-woman tag bout showcased particularly strong work from Natalya, Naomi, Paige and AJ, proving that the #givedivasachance hashtag has turned heads backstage. A sign that WWE finally recognises wresting fans love /wrestling/? We can but hope.

A full four days after the San Jose State University show, city-wide fan love for NXT showed no sign of dying down. GamesRadar saw more grown men wearing Bayley T-shirts than those bearing many main roster stars, even before AJ Lee adorned that particular purple-and-yellow garment on Raw. Sami Zayn and Kevin Owens merch was omnipresent, too.

Then there were the chants outside hotels, while waiting to head inside Mania and the Hall Of Fame, and – incredibly – throughout the six-man main event of Raw. Bayley, Zayn and Owens were clamoured for alongside Hideo Itami, Tyler Breeze and Sasha Banks, as veterans Big Show and Kane looked exasperated (and Randy Orton furious). But while the big names mightn’t like it, this fan love for its next wave of stars is exactly what WWE needs. Adam Rose and Bo Dallas floundered on the main roster as NXT’s cult-like popularity hadn’t reached wrestling fans’ wider conscience. Now the opposite is true, and names like Owens and Finn Balor should be instant stars as a result.

WWE announced the live attendance as 76,976, which, to our eyes, seemed slightly exaggerated. The stadium was sold out, but one entire side of it housed three massive video screens and the entrance way. Including the pre-show, 39 men and four ladies competed, 9 of them pulling double duty. With 23 matches and 22 wins Undertaker remains the most experienced, and successful, WrestleMania combatant. 11 wrestlers or divas actively participated at Mania for the first time, among them Sting, Paige, Rusev and Hideo Itami.

Three belts changed hands: Daniel Bryan scored his first Intercontinental title victory, while John Cena’s US Championship triumph kicks off his fourth reign with that particular strap. The total wrestling time on the show was two hours, six minutes and 51 seconds, with Sting vs Triple H having the longest match from bell to bell, at 18 minutes and 36 seconds.

That then, was WrestleMania weekend. We’d love to know your views on the event itself, as you saw it back at home. Match of the evening? To our eyes, the honour goes to the Brock Lesnar vs. Roman Reigns main event, chiefly for the impromptu, unconventional title-winning introduction of new world champ Seth Rollins. And that ladder match. Good Lord, that ladder match...

Want more wrassle-related content? Check out our interview with .

The 20 most inspirational female characters in games

Added: 31.03.2015 18:00 | 24 views | 0 comments


Much has been said about women in games over the last few years, usually loudly and with awe-inspiring amounts of vitriol. As the diversity of the gaming market continues to expand and more people take interest in the medium, the call for more women who are more than glassy-eyed dolls or extensions of the main male character (you know, like actual women) has become tense.

Some developers struggle to pull it off, some insist curves and personality are too difficult to do at once, and some are too busy tweaking their jiggle physics engines to notice. But others have made serious strides toward creating believable women who are every bit as heroic and inspirational as their male counterparts, and just as we give kudos to Master Chief and Gordon Freeman for inspiring us to be awesome, these ladies deserve to be celebrated too. Here you have the 20 most inspirational female characters in gaming, who push us to be better by being so great themselves. You go, ladies!

JRPGs love the gentle healer archetype. A quiet and helpful character who lives to support the team, she (and it's almost always 'she') doesn't fare very well on her own, and unfortunately ends up looking weak and useless as a result. Yuna's been slapped with that label before, dubbed a dispassionate damsel with little to offer. Apparently the folks making that claim forget this girl puts the smackdown on anyone who gets in her way, whether it's bands of kidnappers, a diabolical suitor, or a god she's worshiped her entire life. Screw iron, Yuna has a will of diamond, and a desire to achieve her goals no matter what it takes.

Part of her conviction certainly comes from her time as a summoner, when she went through grueling training to make powerful magic beasts appear out of thin air using nothing but her mind. But even when the doctrine she grew up with turns out to be a lie and everyone she's trying to protect turns against her, she chooses to carve her own path and refuses to give up on what she knows is right. As they say, speak softly and carry a big staff, and Yuna does that with flourish. Yes. That's how that saying goes.

Obvious, right? Well, there’s a reason for that. Although Lara started life as a rather generously proportioned Indiana Jones substitute, after her gender was changed part way through development of the original Tomb Raider, she quickly established herself as the go-to female gaming icon. Why? Because of a lack of competition--back in the 90s, women protagonists were rarer than rocking-horse dung.

Since then, Lara has gone through several transformations. Some Tomb Raiders miss the point completely, overly sexualising Lara and making her ‘sassy’, but the most recent reboot showcases the strongest, most modern Lara Croft. It’s this iteration that earns the spot in this feature. Lara’s mental toughness and drive stands out most, although her ability to drive an arrow through her enemy’s retinas is pretty (straightens tie) eye-catching too.

The devout Cassandra takes a serious blow to her faith when she least expects it, and the hits just keep on coming. The death of her dear friend Divine Justinia would've been enough belief-battering for a lifetime, but that catastrophe only sweeps the dust off previously unknown horrors which threaten her very identity as a Templar and Seeker. While the reasonable reaction to that much tragedy would be to abandon one's faith and take up a new career as a bitter mountain hermit, Cassandra doesn't have time for reasonable. She has a Chantry to rebuild, because she's seen the good inside and knows it's worth fighting for.

While Cassandra can often come off as stubborn and unmovable, one of her main strengths is knowing when to hold fast and when to be willing to bend. She's shaken by the rapid decline of the Chantry, but never tries to deny its failings or abandon it, instead seeking to repair what she believes is broken. She's also the first to root out injustice where it lives, and almost single-handedly calls for the Inquisition while everyone else is too dizzy to think. Cassandra's an unstoppable storm, but one with a calm and quiet eye, too.

Like Lara, Ellie is a survivor; a product of her environment. While she could easily have been designed as a damsel in distress, used to reinforce the surrogate father / daughter relationship in The Last of Us, Naughty Dog was smart enough to dodge such simple stereotyping. It’s not Ellie’s capacity to kill that marks her out as a strong female character, but her ability to accept the world that’s falling apart around her.

Ellie is one of the most modern, realistic characters ever designed--regardless of gender. Obviously, there’s no telling how humanity would react in the face of a fungal apocalypse, but as with any situation, those who grow up knowing nothing different will normalise the world around them no matter how alien it may seem to everyone else. Ellie does that with aplomb.

The first lady to bear the title of Main Character in an Assassin's Creed game, Aveline more than lives up to the legacy of the Assassins that came before. A woman of mixed parentage living in New Orleans at a time when that family history could (and almost does) get her sold into slavery, Aveline isn't above putting herself in perilous situations to fight the oppression rotting her city.

One of the ways she accomplishes her goal is through a series of disguises that can get her access to anything she desires, from the holding cells of the downtrodden to the halls of high society. While some players have been quick to point out that this amounts to her playing dress-up, each outfit has strategic advantages and disadvantages, and she uses all three to great effect. While she can easily climb in a target's window and put a knife through their throat, she can also gather information from their household while posing as a slave, or ruin them socially and financially through the family business. She's a triple-threat, and that's before she starts to mix-and-match her skills between personas. You gotta love a lady who can kill someone with a parasol gun without even putting down her drink.

It says a lot when an eight-year-old girl is so much more capable than any of the adults in her general vicinity that they all turn to her for leadership. Fighting through every snarling, decomposing obstacle that gets in her way, Clementine never, ever, ever, ever gives up on the fight to survive, and the Ice Bucket Challenge would probably give you fewer chills than hearing her say, "Still. Not. Bitten."

Not that Clementine's some fearless automaton that exists outside the realm of human emotion and struggle. It's immediately clear in season one how defenseless she is, and while she does contribute to the group, she still relies heavily on Lee to defend her and makes some emotionally-charged decisions that threaten her survival. But that just makes her more inspirational, showing her growth into someone strong and capable over the course of season two. No matter the trials or the odds she faces, she fights through the pain and never lets her resolve waver. Man, I wanna be like her when I grow up.

If Gordon Freeman is the strong silent type, then Alyx Vance is his perfect--more vocal--female counterpart. She’s an exceptionally well realised character that perfectly dodges the simpering support role, while still retaining emotional depth. Sure, she’s seen and done some serious killing, but you never get the feeling that she’s lost connection with her own humanity. There are some wonderfully tender scenes between both her and her father, and Gordon himself.

Not only that, but she behaves like a normal human being. Many female characters are just convenient narrative devices used to push the story forward, making their behaviour seem less than natural, but everything Alyx does and says has both context and meaning. More like her, please.

At first glance, you’d be forgiven for lumping Bayonetta into the ‘male fantasy’ group of female video game characters. She is impossibly-well proportioned, overly sexualised, and tends to get naked. A lot. Thing is, all the sexy stuff is played for laughs, and once you strip that away (haha etc) there’s a well-rounded character lurking beneath it all.

Then there’s the fact that Bayonetta is a begrudging, but caring 'mother' figure. Instead of coddling her offspring, though, she keeps her daughter (well, er, it's not actually her daughter, it's really a younger version of Bayonetta herself, which creates an interesting paradox and oh my I've lost the thread of where I was going with this...) safe without shielding her from the (admittedly bizarre) dangers within the game. Look, no-ones saying Bayonetta is a classic female role model, but she manages to be realistically inspirational in a very unreal game.

Jaina Proudmoore is a lot of things: highborne, headstrong, so skilled with magic she can wipe your entire neighborhood off the map if you give her sass. But one thing she's not is particularly lucky. Her childhood love turns out to be kind of a monster (even before he becomes a shell for an undead demon king), her father seems intent on ruining her attempts at diplomacy, and her dead enemies have a nasty habit of climbing out of their graves. But if only one word describes her, its 'determined'.

While Jaina is certainly distraught when Arthas falls under the weight of his own corruption and her father can't see past his own pride, she refuses to let either define her life or hold her back. Instead, as a sorceress of immeasurable power, she directs her talents toward changing the world for the better, creating safe havens for the oppressed and working with Thrall to build trust between the Horde and the Alliance. She is also an incredible badass, and when the Horde turns on her and destroys what she holds dear? They couldn't run fast or far enough to escape to hell she brings down on their heads. No passive princess here.

It's clear that Celes would've been happy with a simple life in service to the Empire, and it’s hard to blame her. A skilled fighter and decorated general of the Imperial army by age 18, all she had to do was toe the party line, and she'd have nothing but a life of prosperity and esteem ahead of her. She'd have to take part in some incredible human atrocities as the Empire killed its way across the world, but that's a small price to pay for glory. Except she rejects that notion and gives up everything to fight back against the Empire's oppression and protect the people she loves.

Granted, she does retain a degree of loyalty to the Empire even after she's joined the Returners, and does betray her friends on one infamous occasion. But ultimately this just makes her feel more human, and makes her struggle to do what's right even more admirable. How easy would it have been to kill her friends when they're at their weakest and rule the world at the Emperor's right hand? The answer is very, so when Celes turns around and puts a knife in Kefka's chest instead, you know there are no ulterior motives. She just knows it's the right thing to do, and she does it no matter the personal cost.

Cowering in a corner isn’t the typical behavior of an inspirational hero, and since Amanda Ripley spends a whole lot of time doing just that, you'd think that would get her disqualified from joining from the Badass Heroes club. Sorry, let me rephrase: you'd think that if you knew nothing about Ripley and her terrifying adventures in Sevastopol, where staying hidden for a second more can be the difference between making it to the exit and being eaten alive. When Ripley takes cover, it's not a sign of weakness, but a will to survive, and she's got plenty of it to make it through that hellhole.

Not that all Ripley has on her side is non-squeak soles and a compact frame. She also has the intelligence and skills of a master engineer, and knows how to use any scrap of material she can find to her advantage. MacGuyvering weapons and tools on the fly while being mercilessly hunted, she survives on the back of her own brilliance and ability to keep her cool, even when she's staring at a murderous android through the slits in a locker door. The next time you're taking a tough exam or preparing for an interview or defusing a bomb, just ask yourself What Would Ripley Do?

In a way, Shepard is the ultimate example of equality in games. Regardless of gender, Shep is offered the same options and takes the same route towards saving man-kind from the Reapers during the course of Mass Effect’s story. The choices aren’t made on Shepard’s behalf by gender stereotypes--they’re made by the player. Even character design presents a level playing field--each female Shepard is unique.

This equality would be nothing if Shep was a total weasel, but he / she constantly shows strength and endurance in the face of adversity. In fact ‘adversity’ is too soft a term: 'catastrophe' is often closer to the truth. Shepard experiences loss, betrayal, bad press, and even death during Mass Effect, but fights through it to the bitter end. Regardless of gender, Shep is a proper gaming hero.

Most of the wondrous women are on this list because of how much they stand out. Titanfall's female pilots, on the other hand, are here for the opposite reason: they perfectly blend in. In a world where chainmail bras and armor-free midriffs are Still A Thing, a well-dressed and capable soldier who just happens to be female is a breath of fresh ozone, and they can bring the pain just like anyone else.

While that isn't to say that a lady can't be powerful and feminine - I refer you again to Aveline's assassination by parasol - it's all about the context in which she exists. Is she hunting down a mark in a dance club and has to look the part? Belly shirts and high heels all the way! But in a warzone where the bulkiness of your armor is directly proportional to how strong you are, metal go-go boots and form-fitting chest plates just say you're not meant to be taken seriously. Titanfall knows that and outfits its incredible ladies accordingly, proving that what's below your belt buckle has nothing to do with your military skill. It makes you wish you were nearly as cool as them, and isn't that kind of what inspirational means?

“Hang on… who the hell is Major Greenland?” I hear you ask. She’s the commander of the US base in the Old Town (Tashgar) level, and she appears for all of 3 minutes in a couple of separate cut-scenes. In that time, though, she steals the show by demonstrating how completely in control of her own troops she is. She’s probably the toughest, most commanding character in a game full of ridiculously macho men.

It’s not just cheap stereotyping either. Greenland isn’t over-written or grotesquely butch--she’s just an unfortunate officer who has been handed another shitty, under-resourced assignment. The fact that she does her duty with a foul-mouth and lashings of dry humour is the icing on the cake.

While Chell is the female ‘hero’ of the Portal series, it’s GlaDos who stands out as the stronger character. Look, Chell doesn’t even speak. Yes, you can interpret her actions as ‘strong’ given that she defies instruction in both games and acts on survival instinct, but that just makes her human. GlaDos, on the other hand, gives us more to admire.

GlaDos is smart enough to bide her time when she’s turned into a potato-clock by Wheatley, and rebellious enough to go against her programming when it’s needed. Between both GlaDos and Chell, Portal sends the message that it’s only human to challenge norms and authority, and that makes the pair of them a very compelling female duo.

Faith is a character of few words, but plenty of actions… usually involving death-defying free-running that would make most people feel a little . There’s little doubting her physical strength and toughness, and it’s telling that DICE chose to make her gender a non-issue by making the game first-person. While playing Mirror’s Edge, you could equally be controlling a man.

Throw in Faith’s healthy disrespect for a corrupt government, and her willingness to stick up for weaker characters while putting her own life at risk, and it’s safe to say she’s a first-class female protagonist.

One of the greatest tricks Nintendo ever pulled was convincing the world it doesn't exist. Hang on, wrong cultural reference. One of the greatest tricks it did pull was keeping Samus’ gender a total secret right until the end of Metroid. And not just the regular ending either--you need to finish the game under pretty harsh conditions to earn the knowledge. Or you can just look on YouTube, I guess.

Back in 1986, female protagonists were super-scarce, which perhaps explains why Nintendo kept Samus’ gender ambiguous. On the one hand, it could be a statement about how women shouldn’t be treated differently to men in games. On the other, it could well have been a ploy to avoid alienating a group of players accustomed to seeing leading men in games. In reality, it’s probably a mixture of both.

There’s no shortage of ‘girly’ tropes in No One Lives Forever (lipstick explosive devices, anyone?), but protagonist Kate Archer proves that female leads don’t need to ditch their femininity to be taken seriously. She’s a strangely comfortable half-way house between James Bond and Austin Powers, meaning she can quite happily mix the light hearted stuff with more serious terrorist-fragging.

By more modern gaming standards, No One Lives Forever is a little hammy. It’d be great to see the series revived with a more up-to-date reboot, much like the latest Tomb Raider game. Sadly, that’s hugely unlikely to happen.

Given the often goofy nature of the Yakuza series (and a general trend for Japanese games to feature weaker women), it seems an odd place to find a compelling female character. However, while Kazuma Kiryu--series lead, and total badass--is the star of each game, he owes his life and humanity to his adopted daughter figure, Haruka.

While Kaz is away knocking 7 shades of shit out of his enemies, Haruka essentially runs the Sunshine Orphanage in Okinawa. She cares for kids who are barely younger than her, and the resulting ‘mature outlook on life’ she gets from this allows her to offer Kazuma valuable advice throughout the Yakuza series. Sure, she sometimes plays the damsel in distress, but these moments of fragility only arise from her relationship with Kaz and her youth, not the strength of her character.

Samantha is the only character on this list who doesn’t actually appear in a game at all. Players discover her story while exploring the family house as her sister in Gone Home. However, you actually learn more about Sam than your own character during the game, which probably makes her the real star.

And everything you discover points towards a strong female character, struggling against the rather old-fashioned attitudes of her family. No spoilers here (as the game isn’t yet a year old and it has just been confirmed for console), but the way Samantha kicks back against society and the will of her parents is something to be admired.

While these gaming ladies make us feel like we could conquer the world by association, this list certainly isn't exhaustive. What female game character inspires you to greatness? What do you love most about the women here? How could we possibly have forgotten X??? Sound off in the comments below!

Want more amazing ladies in your life? Well, not sure how much we can help with that, but you can sure read about them! Check out .

The 20 most inspirational female characters in games

Added: 31.03.2015 18:00 | 28 views | 0 comments


Much has been said about women in games over the last few years, usually loudly and with awe-inspiring amounts of vitriol. As the diversity of the gaming market continues to expand and more people take interest in the medium, the call for more women who are more than glassy-eyed dolls or extensions of the main male character (you know, like actual women) has become tense.

Some developers struggle to pull it off, some insist curves and personality are too difficult to do at once, and some are too busy tweaking their jiggle physics engines to notice. But others have made serious strides toward creating believable women who are every bit as heroic and inspirational as their male counterparts, and just as we give kudos to Master Chief and Gordon Freeman for inspiring us to be awesome, these ladies deserve to be celebrated too. Here you have the 20 most inspirational female characters in gaming, who push us to be better by being so great themselves. You go, ladies!

JRPGs love the gentle healer archetype. A quiet and helpful character who lives to support the team, she (and it's almost always 'she') doesn't fare very well on her own, and unfortunately ends up looking weak and useless as a result. Yuna's been slapped with that label before, dubbed a dispassionate damsel with little to offer. Apparently the folks making that claim forget this girl puts the smackdown on anyone who gets in her way, whether it's bands of kidnappers, a diabolical suitor, or a god she's worshiped her entire life. Screw iron, Yuna has a will of diamond, and a desire to achieve her goals no matter what it takes.

Part of her conviction certainly comes from her time as a summoner, when she went through grueling training to make powerful magic beasts appear out of thin air using nothing but her mind. But even when the doctrine she grew up with turns out to be a lie and everyone she's trying to protect turns against her, she chooses to carve her own path and refuses to give up on what she knows is right. As they say, speak softly and carry a big staff, and Yuna does that with flourish. Yes. That's how that saying goes.

Obvious, right? Well, there’s a reason for that. Although Lara started life as a rather generously proportioned Indiana Jones substitute, after her gender was changed part way through development of the original Tomb Raider, she quickly established herself as the go-to female gaming icon. Why? Because of a lack of competition--back in the 90s, women protagonists were rarer than rocking-horse dung.

Since then, Lara has gone through several transformations. Some Tomb Raiders miss the point completely, overly sexualising Lara and making her ‘sassy’, but the most recent reboot showcases the strongest, most modern Lara Croft. It’s this iteration that earns the spot in this feature. Lara’s mental toughness and drive stands out most, although her ability to drive an arrow through her enemy’s retinas is pretty (straightens tie) eye-catching too.

The devout Cassandra takes a serious blow to her faith when she least expects it, and the hits just keep on coming. The death of her dear friend Divine Justinia would've been enough belief-battering for a lifetime, but that catastrophe only sweeps the dust off previously unknown horrors which threaten her very identity as a Templar and Seeker. While the reasonable reaction to that much tragedy would be to abandon one's faith and take up a new career as a bitter mountain hermit, Cassandra doesn't have time for reasonable. She has a Chantry to rebuild, because she's seen the good inside and knows it's worth fighting for.

While Cassandra can often come off as stubborn and unmovable, one of her main strengths is knowing when to hold fast and when to be willing to bend. She's shaken by the rapid decline of the Chantry, but never tries to deny its failings or abandon it, instead seeking to repair what she believes is broken. She's also the first to root out injustice where it lives, and almost single-handedly calls for the Inquisition while everyone else is too dizzy to think. Cassandra's an unstoppable storm, but one with a calm and quiet eye, too.

Like Lara, Ellie is a survivor; a product of her environment. While she could easily have been designed as a damsel in distress, used to reinforce the surrogate father / daughter relationship in The Last of Us, Naughty Dog was smart enough to dodge such simple stereotyping. It’s not Ellie’s capacity to kill that marks her out as a strong female character, but her ability to accept the world that’s falling apart around her.

Ellie is one of the most modern, realistic characters ever designed--regardless of gender. Obviously, there’s no telling how humanity would react in the face of a fungal apocalypse, but as with any situation, those who grow up knowing nothing different will normalise the world around them no matter how alien it may seem to everyone else. Ellie does that with aplomb.

The first lady to bear the title of Main Character in an Assassin's Creed game, Aveline more than lives up to the legacy of the Assassins that came before. A woman of mixed parentage living in New Orleans at a time when that family history could (and almost does) get her sold into slavery, Aveline isn't above putting herself in perilous situations to fight the oppression rotting her city.

One of the ways she accomplishes her goal is through a series of disguises that can get her access to anything she desires, from the holding cells of the downtrodden to the halls of high society. While some players have been quick to point out that this amounts to her playing dress-up, each outfit has strategic advantages and disadvantages, and she uses all three to great effect. While she can easily climb in a target's window and put a knife through their throat, she can also gather information from their household while posing as a slave, or ruin them socially and financially through the family business. She's a triple-threat, and that's before she starts to mix-and-match her skills between personas. You gotta love a lady who can kill someone with a parasol gun without even putting down her drink.

It says a lot when an eight-year-old girl is so much more capable than any of the adults in her general vicinity that they all turn to her for leadership. Fighting through every snarling, decomposing obstacle that gets in her way, Clementine never, ever, ever, ever gives up on the fight to survive, and the Ice Bucket Challenge would probably give you fewer chills than hearing her say, "Still. Not. Bitten."

Not that Clementine's some fearless automaton that exists outside the realm of human emotion and struggle. It's immediately clear in season one how defenseless she is, and while she does contribute to the group, she still relies heavily on Lee to defend her and makes some emotionally-charged decisions that threaten her survival. But that just makes her more inspirational, showing her growth into someone strong and capable over the course of season two. No matter the trials or the odds she faces, she fights through the pain and never lets her resolve waver. Man, I wanna be like her when I grow up.

If Gordon Freeman is the strong silent type, then Alyx Vance is his perfect--more vocal--female counterpart. She’s an exceptionally well realised character that perfectly dodges the simpering support role, while still retaining emotional depth. Sure, she’s seen and done some serious killing, but you never get the feeling that she’s lost connection with her own humanity. There are some wonderfully tender scenes between both her and her father, and Gordon himself.

Not only that, but she behaves like a normal human being. Many female characters are just convenient narrative devices used to push the story forward, making their behaviour seem less than natural, but everything Alyx does and says has both context and meaning. More like her, please.

At first glance, you’d be forgiven for lumping Bayonetta into the ‘male fantasy’ group of female video game characters. She is impossibly-well proportioned, overly sexualised, and tends to get naked. A lot. Thing is, all the sexy stuff is played for laughs, and once you strip that away (haha etc) there’s a well-rounded character lurking beneath it all.

Then there’s the fact that Bayonetta is a begrudging, but caring 'mother' figure. Instead of coddling her offspring, though, she keeps her daughter (well, er, it's not actually her daughter, it's really a younger version of Bayonetta herself, which creates an interesting paradox and oh my I've lost the thread of where I was going with this...) safe without shielding her from the (admittedly bizarre) dangers within the game. Look, no-ones saying Bayonetta is a classic female role model, but she manages to be realistically inspirational in a very unreal game.

Jaina Proudmoore is a lot of things: highborne, headstrong, so skilled with magic she can wipe your entire neighborhood off the map if you give her sass. But one thing she's not is particularly lucky. Her childhood love turns out to be kind of a monster (even before he becomes a shell for an undead demon king), her father seems intent on ruining her attempts at diplomacy, and her dead enemies have a nasty habit of climbing out of their graves. But if only one word describes her, its 'determined'.

While Jaina is certainly distraught when Arthas falls under the weight of his own corruption and her father can't see past his own pride, she refuses to let either define her life or hold her back. Instead, as a sorceress of immeasurable power, she directs her talents toward changing the world for the better, creating safe havens for the oppressed and working with Thrall to build trust between the Horde and the Alliance. She is also an incredible badass, and when the Horde turns on her and destroys what she holds dear? They couldn't run fast or far enough to escape to hell she brings down on their heads. No passive princess here.

It's clear that Celes would've been happy with a simple life in service to the Empire, and it’s hard to blame her. A skilled fighter and decorated general of the Imperial army by age 18, all she had to do was toe the party line, and she'd have nothing but a life of prosperity and esteem ahead of her. She'd have to take part in some incredible human atrocities as the Empire killed its way across the world, but that's a small price to pay for glory. Except she rejects that notion and gives up everything to fight back against the Empire's oppression and protect the people she loves.

Granted, she does retain a degree of loyalty to the Empire even after she's joined the Returners, and does betray her friends on one infamous occasion. But ultimately this just makes her feel more human, and makes her struggle to do what's right even more admirable. How easy would it have been to kill her friends when they're at their weakest and rule the world at the Emperor's right hand? The answer is very, so when Celes turns around and puts a knife in Kefka's chest instead, you know there are no ulterior motives. She just knows it's the right thing to do, and she does it no matter the personal cost.

Cowering in a corner isn’t the typical behavior of an inspirational hero, and since Amanda Ripley spends a whole lot of time doing just that, you'd think that would get her disqualified from joining from the Badass Heroes club. Sorry, let me rephrase: you'd think that if you knew nothing about Ripley and her terrifying adventures in Sevastopol, where staying hidden for a second more can be the difference between making it to the exit and being eaten alive. When Ripley takes cover, it's not a sign of weakness, but a will to survive, and she's got plenty of it to make it through that hellhole.

Not that all Ripley has on her side is non-squeak soles and a compact frame. She also has the intelligence and skills of a master engineer, and knows how to use any scrap of material she can find to her advantage. MacGuyvering weapons and tools on the fly while being mercilessly hunted, she survives on the back of her own brilliance and ability to keep her cool, even when she's staring at a murderous android through the slits in a locker door. The next time you're taking a tough exam or preparing for an interview or defusing a bomb, just ask yourself What Would Ripley Do?

In a way, Shepard is the ultimate example of equality in games. Regardless of gender, Shep is offered the same options and takes the same route towards saving man-kind from the Reapers during the course of Mass Effect’s story. The choices aren’t made on Shepard’s behalf by gender stereotypes--they’re made by the player. Even character design presents a level playing field--each female Shepard is unique.

This equality would be nothing if Shep was a total weasel, but he / she constantly shows strength and endurance in the face of adversity. In fact ‘adversity’ is too soft a term: 'catastrophe' is often closer to the truth. Shepard experiences loss, betrayal, bad press, and even death during Mass Effect, but fights through it to the bitter end. Regardless of gender, Shep is a proper gaming hero.

Most of the wondrous women are on this list because of how much they stand out. Titanfall's female pilots, on the other hand, are here for the opposite reason: they perfectly blend in. In a world where chainmail bras and armor-free midriffs are Still A Thing, a well-dressed and capable soldier who just happens to be female is a breath of fresh ozone, and they can bring the pain just like anyone else.

While that isn't to say that a lady can't be powerful and feminine - I refer you again to Aveline's assassination by parasol - it's all about the context in which she exists. Is she hunting down a mark in a dance club and has to look the part? Belly shirts and high heels all the way! But in a warzone where the bulkiness of your armor is directly proportional to how strong you are, metal go-go boots and form-fitting chest plates just say you're not meant to be taken seriously. Titanfall knows that and outfits its incredible ladies accordingly, proving that what's below your belt buckle has nothing to do with your military skill. It makes you wish you were nearly as cool as them, and isn't that kind of what inspirational means?

“Hang on… who the hell is Major Greenland?” I hear you ask. She’s the commander of the US base in the Old Town (Tashgar) level, and she appears for all of 3 minutes in a couple of separate cut-scenes. In that time, though, she steals the show by demonstrating how completely in control of her own troops she is. She’s probably the toughest, most commanding character in a game full of ridiculously macho men.

It’s not just cheap stereotyping either. Greenland isn’t over-written or grotesquely butch--she’s just an unfortunate officer who has been handed another shitty, under-resourced assignment. The fact that she does her duty with a foul-mouth and lashings of dry humour is the icing on the cake.

While Chell is the female ‘hero’ of the Portal series, it’s GlaDos who stands out as the stronger character. Look, Chell doesn’t even speak. Yes, you can interpret her actions as ‘strong’ given that she defies instruction in both games and acts on survival instinct, but that just makes her human. GlaDos, on the other hand, gives us more to admire.

GlaDos is smart enough to bide her time when she’s turned into a potato-clock by Wheatley, and rebellious enough to go against her programming when it’s needed. Between both GlaDos and Chell, Portal sends the message that it’s only human to challenge norms and authority, and that makes the pair of them a very compelling female duo.

Faith is a character of few words, but plenty of actions… usually involving death-defying free-running that would make most people feel a little . There’s little doubting her physical strength and toughness, and it’s telling that DICE chose to make her gender a non-issue by making the game first-person. While playing Mirror’s Edge, you could equally be controlling a man.

Throw in Faith’s healthy disrespect for a corrupt government, and her willingness to stick up for weaker characters while putting her own life at risk, and it’s safe to say she’s a first-class female protagonist.

One of the greatest tricks Nintendo ever pulled was convincing the world it doesn't exist. Hang on, wrong cultural reference. One of the greatest tricks it did pull was keeping Samus’ gender a total secret right until the end of Metroid. And not just the regular ending either--you need to finish the game under pretty harsh conditions to earn the knowledge. Or you can just look on YouTube, I guess.

Back in 1986, female protagonists were super-scarce, which perhaps explains why Nintendo kept Samus’ gender ambiguous. On the one hand, it could be a statement about how women shouldn’t be treated differently to men in games. On the other, it could well have been a ploy to avoid alienating a group of players accustomed to seeing leading men in games. In reality, it’s probably a mixture of both.

There’s no shortage of ‘girly’ tropes in No One Lives Forever (lipstick explosive devices, anyone?), but protagonist Kate Archer proves that female leads don’t need to ditch their femininity to be taken seriously. She’s a strangely comfortable half-way house between James Bond and Austin Powers, meaning she can quite happily mix the light hearted stuff with more serious terrorist-fragging.

By more modern gaming standards, No One Lives Forever is a little hammy. It’d be great to see the series revived with a more up-to-date reboot, much like the latest Tomb Raider game. Sadly, that’s hugely unlikely to happen.

Given the often goofy nature of the Yakuza series (and a general trend for Japanese games to feature weaker women), it seems an odd place to find a compelling female character. However, while Kazuma Kiryu--series lead, and total badass--is the star of each game, he owes his life and humanity to his adopted daughter figure, Haruka.

While Kaz is away knocking 7 shades of shit out of his enemies, Haruka essentially runs the Sunshine Orphanage in Okinawa. She cares for kids who are barely younger than her, and the resulting ‘mature outlook on life’ she gets from this allows her to offer Kazuma valuable advice throughout the Yakuza series. Sure, she sometimes plays the damsel in distress, but these moments of fragility only arise from her relationship with Kaz and her youth, not the strength of her character.

Samantha is the only character on this list who doesn’t actually appear in a game at all. Players discover her story while exploring the family house as her sister in Gone Home. However, you actually learn more about Sam than your own character during the game, which probably makes her the real star.

And everything you discover points towards a strong female character, struggling against the rather old-fashioned attitudes of her family. No spoilers here (as the game isn’t yet a year old and it has just been confirmed for console), but the way Samantha kicks back against society and the will of her parents is something to be admired.

While these gaming ladies make us feel like we could conquer the world by association, this list certainly isn't exhaustive. What female game character inspires you to greatness? What do you love most about the women here? How could we possibly have forgotten X??? Sound off in the comments below!

Want more amazing ladies in your life? Well, not sure how much we can help with that, but you can sure read about them! Check out .


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