Monday, 18 November 2024
News with tag Techland  RSS
Dying Lights side activities, missions and randomized events discussed

Added: 05.02.2014 7:16 | 2 views | 0 comments


While Dying Light will offer a main storyline, dont expect that Techlands zombie-filled title wont give players plenty of additional activities to undertake. In fact, in an exclusive interview with Examiner, Techland Producer Tymon Smektala confirmed that the game will offer plenty of side missions along with special dynamic encounters that will be completely optional.

From: n4g.com

Dying Light on Xbox One PS4 to use voice recognition and touchpad features

Added: 05.02.2014 6:16 | 3 views | 0 comments


Both the Xbox One and Playstation 4 present technology which allows players alternative methods to control their games. The most widely recognized sources of these supplemental are Microsofts Kinect and the DualShock 4s touchpad, both of which Techland plans to utilize within the next-gen versions of their upcoming zombie title, Dying Light. In an exclusive interview with Examiner, Techland Producers Tymon Smektala revealed that the use of voice recognition will be exclusive to next-gen versions of the game. Since the game will be released across two generations of consoles, Techland wants to create a similar experience on all versions of the game. However, the extra power provided with newer platforms allows the Xbox One and PS4 versions of Dying Light to be capable of packing a few extra features.

From: n4g.com

Dying Light will feature extremely serious scenes and themes

Added: 04.02.2014 9:19 | 2 views | 0 comments


Techlands upcoming first-person survival game, Dying Light, will drop gamers in the middle of a zombie-infested city where they must traverse an open world teeming with the undead in an effort to scavenge supplies and weapons. To navigate the in-game city of Harran, Dying Light features free run mechanics that allow players to sprint, climb, and jump through the various obstacles throughout the landscape. However, more planning went into creating the games city besides simply building an open world ripe for exploration and zombie combat. Speaking to Examiner.com in an exclusive interview, Techland Producer Tymon Smektala revealed how the fictional city of Harran provided just the right setting for an undead outbreak.

From: n4g.com

How Dying Light can be played like a stealth game

Added: 03.02.2014 16:17 | 3 views | 0 comments


While it is widely known that Dying Light will allow players to players to freely explore an open world setting that is heavily populated by the undead, many may not be aware that Techlands first-person title features mechanics beyond free running and killing zombies. Providing more users more depth, the game will give players a number of skills which will improve their abilities while traversing the fictional city of Harran. One such skill has been revealed to be sense. Techland Producer Tymon Smektala revealed in an exclusive interview with Examiner.com just exactly how players will utilize this interesting skill to be able to play through Dying Light using stealth mechanics rather than head-on fighting. Sense gives gamers a form combat awareness within the game to better spot enemies and useful objects.

From: n4g.com

Dying Lights Chrome Engine 6 Means Techland Doesnt Worry About Platform Differences

Added: 13.01.2014 12:19 | 4 views | 0 comments


Dylan Z of iGR reports: "Studios have been coming out of the woodwork touting development advantages on both PS4 and Xbox One. Weve heard pros and cons about working with both architectures. As such, I wanted to get the opinion of a developer thats creating a cross-platform, cross-generational title; is there really that much of a difference?"

From: n4g.com

Dying Lights Chrome Engine 6 Means Techland Doesnt Worry About Platform Differences

Added: 13.01.2014 9:16 | 2 views | 0 comments


Dylan Z of iGR reports: "Studios have been coming out of the woodwork touting development advantages on both PS4 and Xbox One. Weve heard pros and cons about working with both architectures. As such, I wanted to get the opinion of a developer thats creating a cross-platform, cross-generational title; is there really that much of a difference?"

From: n4g.com


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