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From: www.gamesradar.com

9 important things I learned about Street Fighter 5 by playing its new guys

Added: 17.08.2015 13:04 | 55 views | 0 comments


The most impressive thing you can say about is that every update is surprising. The more we learn about it, the less it seems like a slothful rehash of Street Fighter 4. The grimy on-disc DLC fiasco is now nothing but a distant memory, replaced with an update policy that makes every other fighting game look grasping and mercenary like a coin-diving Scrooge McDuck.

More than this, characters we’ve known (and in Vega’s case, hated) for ages now feel exhilaratingly fresh, like sticking your head out of a fast-moving car. Let’s take a look at how Vega has changed, what’s frightening about Necalli and why Ken is suddenly our new favourite character...

Not in the sense that he’s no longer a preening, self-obsessed bellend; more that the charge character you once knew and probably-despised is long gone, replaced with a preening, self obsessed bellend with command attacks, new stances and the ability to sidestep moves like a matador. That’s right: a character custom built for sneering annoyance now takes his fighting cues from people who murder bulls for a reason that isn’t beef. Let’s not get into that here. Short version: he’s different, but still a prick.

As with many of the other changes, Capcom has cunningly made him feel familiar even though things are quite different. For example, his rolling crystal flash now ends with a thumping overhead kick, rather than a claw strike. And that’s just the beginning.

The biggest change is that he can take his claw on and off, dramatically altering his style of play. With it, things are similar, if not identical. Without it, he adds flashy command throws to his moveset, but sacrifices range. The real skill will be learning to switch stances depending on the situation - something I comprehensively failed to grasp, because why wouldn’t I want to fight using a massive claw?

Vega’s changes are bad news if you’re relying on muscle memory from Street Fighter 2 Turbo, but great news if you’re a Gen player who wants to try another techie character with varied stances. There are defensive changes, too; if you knock off Vega’s claw he won’t be able to pick it back up, making an already satisfying event even more delicious. If only there was a way to kick off his stupid mask, smug grin and bottom jaw, too...

Vega’s V-Skill lets you dodge incoming attacks, and you also have the option to counterattack with a blow that knocks your opponent down. If you’ve ever played at Raphael in Soulcalibur - or, more annoyingly, played against him - this move will feel immediately familiar. The timing is tight, but the rewards are worth it. Street Fighter 5 is all about hitting these V-Skills in the flow of battle to swiftly build your meter, and much like Ryu’s parry, Vega’s sidestep gives us clear insight into how delicately balanced all of Street Fighter 5 is.

One his bar is full, Vega can unleash the Bloody Kiss - a V-Trigger move that has Vega throwing a rose at you. A rose. If it connects - and in my limited experience on the receiving end, it almost always did - he charges forward and chops you up like a greedy boy cutting bacon with scissors. Annoying, and very, very Vega.

It’s an ancient, often-asked Street Fighter question: why the crap would you play as Ken - a man who looks like a melted He-Man figure wrapped in a red sock - when you could play a Ryu, who punches waterfalls and stands moodily in the wind, thinking about fireballs? Thanks to Street Fighter 5, that question finally has an answer. The answer is 'running'.

That’s right. Running. As well as looking ever-so-slightly different, Ken’s V-Skill is a game changer, contrasting deliciously with Ryu’s defensive parry. It’s called the Quick Step and it’s marvellous statement of intent - a bit of internal signposting, as vivid and informative as any piece of overt character design. Ken is running at you with the express and ignoble purpose of fucking your shit up and sending it, boxed and wrapped, back to sit-down town.

Why is it so important? There’s the super-obvious fact that it closes gaps quickly, and the more you use it the quicker your V-gauge will build. But it’s far deeper than that. Ken has a delicious, meaty kick he adds to the end of the run. It’s perfect for nudging enemies backwards, but the real use is far more tactical.

By leading with a quick, pokey attack like a medium punch, then chaining it immediately into the run, Ken becomes incredibly tricky. It’s best used with a throw on the end, meaning three totally disparate moves occur in swift succession. Experienced players will soon spot this, but it’s an indication of how deep Street Fighter 5 will be. The run isn’t just for running: it’s for punching, throwing and kicking, too.

We spent a few desperate days at GamesRadar+ trying to work out who Necalli was when we first saw a flash of him at the end of Ken’s reveal trailer. Genuine suggestions included Zombie E Honda, Angry Fat Urien and Abigail from Final Fight. We were, and continue to be, complete and utter dolts. Necalli is Necalli, and there’s nobody else like him.

He’s so unrefined he makes Blanka feel like a pinze-nez wearing Victorian milquetoast. Fighting him is like being brutalized up by unpasteurised cheddar. He’s rougher than a camel poo rolled in fish hooks. All his moves feels savage and stampy, and that’s before you reach his empowered V-Trigger state. In contrast to Vega’s smooth, flowing style, Necalli fights like a wardrobe falling down stairs; and God help you if you get in the way.

Necalli’s V-Skill perfectly summarises his style. It’s called Culminated Power, but what it should be called is ‘smashy-smashy rock bosh’. Necalli whacks the ground, causing shockwaves to appear in the location of his choice: you hold away for a close one, towards for long range. In isolation, it’s pretty useless: there’s an obvious tell, and savvy fighters will leap towards you and start kicking off your dreadlocks. As anyone who’s ever summoned the power of rocks will no doubt know, it belongs at the end of a combo.

It’s fiddly, but by chaining it to the end of Necalli’s target combo you can smash enemies as they land on the ground. Hit medium kick, fierce kick then time your V-Skill correctly and it’s a cheap, effective way of knocking about your opponent while building up your gauge.

Fighting as Necalli is all about rushing to his V-Trigger, Torrent of Power. As the name suggests, it’s a fearsome buff that increases his attack power, unlocks new combos and changes his Critical Art. There’s no time limit, and once activated you can’t turn it off. The only downside is that Necalli loses the ability to use V-Reversals, and his floaty magic hair probably keeps getting in his mouth.

On a more tactical level, it also changes his frame data, so you’ll have to familiarise yourself with both versions if you’re going to defend effectively. Unlike some the other V-Triggers, turtling up in a corner won’t be enough to save you. Our advice? Knock him on his ass before he gets there.

Mix all these things together into a delicious burgoo of fists, fireballs and Super Saiyan transformations, and Street fighter 5 becomes even more impressive. It shouldn’t work, but it does. Brave variation between characters feels like the next logical step in Street Fighter’s immaculate design, and the new V-Skills tell us more about each character than any wiki bio could (Chun-Li’s favorite food is crepes, apparently - we have so much in common).

When Cammy was revealed at the first hands-on session, there was a ripple of indifference from the audience, but it was only because people didn’t understand how different Street Fighter 5 is. Now, the reveal of every new character will be met with whoops, cheers and feverish examination. Hell, I'm even excited to see if Dhalsim turns up. What a time to be alive.

Should MMO Companies Concentrate on a Single Game?

Added: 17.08.2015 7:18 | 18 views | 0 comments


A lot of game companies are synonymous with a particular mmo game. Blizzard will always be tied to World of Warcraft, and Jagex will forever be linked with RuneScape. Some companies juggle multiple titles to varying degrees of success whilst other companies focus all of their attention upon a single game. There are concrete and legitimate reasons for either action. The question that MMO-Play ask today is: should mmo companies concentrate upon a single game?

From: n4g.com

Hulkbuster mod adds giant Iron Man suit to GTA V

Added: 16.08.2015 22:22 | 17 views | 0 comments


It feels like tradition at this point: adding super heroes to Grand Theft Auto's open worlds, so it's no surprise that...

From: megagames.com

Will PlayStations Bare Autumn Help Xbox Close The Gap?

Added: 16.08.2015 22:18 | 19 views | 0 comments


PlayStation is winning. There is no doubt about it. In all likelihood the Sony console is 10 million units ahead of Microsofts Xbox One. Now, Xbox isnt doing badly, not by any stretch of the imagination, but PlayStation 4 for whatever reason is just doing crazy numbers. It has already out sold both the original Xbox and Nintendos GameCube. But will any of this change come autumn? Will any of this change when Xbox unleash their hefty line up of exclusives while PlayStation unleash well, nothing really. Autumn is looking pretty bare for Sony, while Microsoft has Rise of the Tomb Raider (timed exclusive), Gears of War: Ultimate Edition, Forza and Halo 5. PlayStation has maybe, possibly, No Mans Sky but really even that probably wont come out this year. The real question is will any of this have an effect? Or at least one that is substantial?

From: n4g.com

Curses N Chaos to Remind Gamers of Classic Arcade Days on Playstation 4 and PS Vita

Added: 16.08.2015 21:18 | 7 views | 0 comments


Carl Williams writes, "The glory days of arcade gaming are all but forgotten now as an even younger generation of gamers (one that has no memory of life before the Internet) is taking charge in gaming. There are still a few of us left that remember dropping quarters into the latest SNK title (may I mention prior to the whole fighting game craze when SNK was original?). Seeing those graphics that the Super Nintendo and Sega Genesis couldnt touch was just something magical, not to mention the musical capabilities of the Neo Geo hardware. Those were the days when every so often a visit to the local arcade yielded a surprise discovery of a new arcade game by Capcom, Konami, Sega, SNK or one of many others vying for our quarters. Tribute Games remembers those days quite well and they are proving it with their upcoming title, Curses N Chaos for the Playstation 4 and PS Vita."

From: n4g.com

Top 5 Movies that should be made into a Video Game

Added: 16.08.2015 20:18 | 21 views | 0 comments


There is a lot of source material out there. From books, movies, tv, and so on. Developers have a lot to go off of, so with that being said, here are 5 movies that deserve their own video game.

From: n4g.com

Fallout Shelter: Mr. Handy Guide

Added: 16.08.2015 20:18 | 9 views | 0 comments


One Angry Gamer "For some reason people really, really love Mr. Handy in the Fallout Shelter mobile game for iOS and Android. The latest update made it available on Android brought with it the addition of Mr. Handy the service robot. There are a few guides available to explain how he works, how to repair Mr. Handy, how to collect more bottle caps and how to get more than one to work on multiple floors."

From: n4g.com

Fails of the Weak #256

Added: 16.08.2015 18:20 | 14 views | 0 comments


Geoff and Jack are back with Fails of the Weak Volume 256 featuring clips from Assassin's Creed Unity, Battlefield 4, Far Cry 4, and Grand Theft Auto V

From: n4g.com

15 Games You Should Play Before You Die

Added: 16.08.2015 17:20 | 4 views | 0 comments


There are so many great games out there, but life is short. Here's a handy little list of the essentials; the games you need to play before you croak.

Tags: Games, Play, There
From: n4g.com

Hitman's NPC AI could mean a return to form for Agent 47

Added: 16.08.2015 16:18 | 5 views | 0 comments


PCgamer: "There was a moment, right at the start of Hitman's Gamescom presentation, where Agent 47 walks in front of a news broadcaster's camera. She cuts the take, and mutters something under her breath about the interruption. It's a seemingly small, insignificant moment, but one that's on my mind as I interview Io Interactive's studio head, Hannes Seifert. I ask him about the new game's AI, and his response gives me hope that the new Hitman could be the best one yet."

Tags: There, Hitman
From: n4g.com


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