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From: www.gamesradar.com

Review: Life is Strange Episode Four: Dark Room (DarkZero)

Added: 28.07.2015 11:18 | 20 views | 0 comments


Thomas McDermott: "Time creeps up on all of us, and for Dontnod it is no different. The company - who have produced three solid episodes of Life is Strange so far - were a bit late giving us Episode Four. That extra wait was enough to drive the games hungry community into a mass panic, and various corners of the Internet were more than a bit overexcited by the longer than expected wait. You could almost justify this collective breakdown though, as the cliffhanger they were left with was quite a doozey. I won't even go into detail on what happened, as you likely already know the story well if you are choosing to read this."

From: n4g.com

Quantum Break: Thomas Puha (Remedy Games) - "We've Got a lot to Show At Gamescom"

Added: 25.07.2015 11:18 | 8 views | 0 comments


Thomas Puha of Remedy Games took to twitter to tease fans about the upcoming Quantum Break. According to him Remedy has been very busy since the last time they showed the game at Gamescom. He says the team is very excited and will have a lot to show at Gamescom.

From: n4g.com

Review: Marvel Future Fight (DarkZero)

Added: 24.07.2015 2:18 | 13 views | 0 comments


Thomas McDermott: "I've often seen complaints that people rush through games solely to get a review published early. Apparently early reviews get more views than late ones, and that is important. I don't think many will be angry at me for rushing my review for Marvel Future Fight, as at the time of writing, it is now a solid two months after release. It's a free to play game, which means it incentivises daily log ins, so that means I have played a bit every day for those two months. Now I have to explain why I played a game like this so much - even though I am not 100% sure myself."

From: n4g.com

Pnuema: Breath of Life Review: I think therefore I am (God)? | WASDuk

Added: 21.07.2015 7:18 | 9 views | 0 comments


Gareth from WASDuk reviews Pneuma "On the whole I enjoyed my time with Pnuema: Breath of Life. But admittedly its certainly not for everyone. If you like action in your games youll probably find it very dull. But if, like me, youve got philosophical leanings, and liked similar puzzlers like Stanley Parable, The Talos Principle or Thomas Was Alone I would recommend taking this idiosyncratic puzzler that ponders the nature of creation for a spin."

From: n4g.com

Digital Foundry- Should you install The Witcher 3 patch 1.07?

Added: 20.07.2015 0:02 | 2 views | 0 comments


Thomas Morgan, Eurogamer writes: "Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On [...] Via Digital Foundry- Should you install The Witcher 3 patch 1.07?

From: videogames.gameguidedog.com

Digital Foundry- Should you install The Witcher 3 patch 1.07?

Added: 19.07.2015 7:19 | 5 views | 0 comments


Thomas Morgan, Eurogamer writes: "Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game."

From: n4g.com

Fear and Loving the Oculus Rift: VR and the future of gaming on Xbox One and PS4

Added: 16.07.2015 6:15 | 13 views | 0 comments


Thomas Dennis of the Express writes "I was somewhere around Oxford Street, on the edge of Covent Garden, when the Oculus Rift began to take hold. There was a terrible roar all around me and the sky was full of what looked like huge bats, all swooping and screeching."

From: n4g.com

The real problem with crime in Arkham Knight#39;s Gotham

Added: 15.07.2015 0:07 | 33 views | 0 comments


WARNING: This article contains spoilers. Pretty much all of them.

Batman is practically a gargoyle in . He spends the night in a predatory pose, his cape lashed by rain, far above the dire avenues of Gotham City. Such is life for the wrathful vigilante born in … CRIME ALLEY. Ok. so the only Gotham people who work harder than Batman are the real estate agents.

One man’s urban decay is another’s open-world activity, though, giving Batman the ideal setup for a crime-punching superhero game. There’s just one problem with Gotham’s crime in particular. Let's go over some of the major events in Arkham Knight to find out what it is:

Commissioner James Gordon is an overachiever when it comes to abduction, getting himself captured twice in Batman: Arkham Knight - once by the title villain and then by Scarecrow. Eh, you know what? Gordon seems like a nice, hard-working guy, and since the Arkham Knight is partnered with Scarecrow we can knock his capture to a count of just one, but with joint custody between two supervillains. It’s kind of sweet if you don’t think about it.

Either way, the true indignity of Gordon’s problem comes from cutting ties with loose-cannon Batman. After Gordon storms off to finally sort things out himself, he bumbles into super-villain clutches and learns the hard lesson of Arkham Knight’s plot: only Batman can save us, because we’ve probably been kidnapped.

Oh, ok, another kidnapping. Sure. Gotham’s most belligerent botanist gets kidnapped and locked up in an improvised greenhouse before Batman’s even left his starting perch. She escapes almost coincidentally once Batman arrives, proving that she is immune to Scarecrow’s toxin and to any sort of clothing a normal woman might wear, like pants.

The fact that she’s dragged off to prison immediately without anyone even putting a sweater on her is a lousy fate to suffer, though perhaps not as bad as being played by Uma Thurman.

Arkham Knight rewards Oracle’s whip-smart advisory role to Batman by having her … hmm … abducted off-screen. Barbara Gordon’s technical skills allow her to hack and retrieve any information from within Gotham’s clock tower, granting her an immaterial freedom after Joker paralyzed her Batgirl career, but the game prefers to dangle her like a squirming carrot throughout.

The Joker’s earlier attack on Barbara is depicted in grisly detail, but her return to Arkham Knight isn’t given the same treatment - instead, we see Oracle getting shot in two different ways, thrown off a building and then dumped in the GCPD where she gets to hack some drones from afar. Her return from the dead isn’t even spun as triumphantly as the other thing that gets killed and resurrected: The Batmobile. You know, the non-person car?

Let’s give it up for the firefighters of Gotham City, who are essentially running around a bubbling volcano with just a handful of ice cubes and the constant fear of being mugged by lava from a bad caldera.

Though Arkham Knight reduces them to a percentage of game completion to be extracted from various parts of the city, these grounded city saviors deserve the help, not to mention the savage descent of Batman upon their captors. I mean, yeah, they also get kidnapped in the grand scheme of things, but it’s not like they’ve had a lifetime of combat training to defend against that sort of thing.

Hang on, Catwoman gets kidnapped? The acrobatic, masterful escape artist with nine lives and ten witty retorts per minute gets kidnapped by… The Riddler? The same disheveled anti-Layton designing Mario Kart tracks from his mom’s basement? Ok, fine.

Though Catwoman dismisses the ‘damsel in distress’ label, she says it while having an exploding collar strapped to her neck - and she can’t get the numerous keys to unlock it without Batman’s help. So, nice attempt at self-referential dodging there, writers, but nope. To be fair, though, Bats and Cats fighting through The Riddler’s abandoned orphanage is one of the highlights of Arkham Knight, even if a collar makes Catwoman less cool than she should be. At least it doesn’t have a bell on it.

After the world’s greatest detective concludes that Scarecrow is manufacturing his spooky chemicals at Gotham’s big, huge, unmissable chemical manufacturing plant - it’s a whole thing - he swoops in to save the workers being forced to work late (in the service of evil).

Alright, this one makes sense, even though it’s yet another consolidated kidnapping. Nobody living or working in Gotham would willingly help produce a fear-inducing toxin. It’s dangerous, evil and - depending on which neighborhood you live in - kind of redundant.

The flashback to the imprisonment and torture of Jason Todd - the second person to become Robin under Batman’s tough-guy tutelage - gives you a big clue to the Arkham Knight’s true identity. And by “big clue” I mean full-on confirmation, because why else are we flashing back to this now?

Though the Arkham Knight persona isn’t the one who’s kidnapped, it’s his drawn-out and humiliating captivity that leads to his festering lust for revenge against Batman. Maybe that’s why Batman’s running around rescuing everyone properly, hoping to avoid a small army of Arkham Knights nipping at his cape.

Aww, man, Lucius Fox gets kidnapped? Fox stays behind in Wayne Tower, despite a city-wide evacuation notice, working late to beef up Batman’s gadgets and deliver new Batmobile upgrades. He’s charming, he’s enjoying the absurdity of designing toys for a billionaire vigilante, and he’s collected. Later, though, he’s collected at gunpoint in the office by Thomas Elliot, a Bruce Wayne doppelgänger going by the name of Hush.

Batman doesn’t tolerate kidnapping, of course, and with barely a biff or a pow he manages to negotiate Fox’s freedom.

Whoops. In negotiating Fox’s release in Wayne Tower, Batman reveals his face to Hush as a reminder that they used to be childhood friends, and that one of them grew up to be an armored weirdo who breaks arms and probably doesn’t appreciate hostage situations in his damn office.

After bludgeoning him into unconsciousness, Batman decides it’s probably best not to send Hush straight to the Gotham lockup. Instead, Hush is locked up somewhere in Wayne Tower. An unsanctioned, corporate acquisition of a person against their will and without the police’s knowledge? Suuuure sounds like a kidnapping, Mr. Wayne.

Le sigh. Batman’s initial protege, Dick Grayson, graduates from the role of Robin to pursue a career as Nightwing in a town called Blüdhaven (it sounds lovely). The pair briefly team up to foil a weapon smuggling plot by Penguin, and are then separated when Nightwing gets kidnapped off-screen.

Being bailed out by your master could be some kind of spandex-clad Karate Kid moment, but the snappy dialogue between Batman and the former boy wonder clearly just serve as a smokescreen for embarrassment. Being rescued from a waddling man with a semi-automatic umbrella is worse than having your dad come get your sorry shoplifting self from a Hot Topic backroom. Oh well, at least Robin doesn’t get kidnapped.

Well, here’s an ironic case where Batman actually helps out in the kidnapping, locking Robin 3.0 up in a futuristic cell in order to protect him. This not only leaves him in a prime spot to be collected by Scarecrow later, but acts as prelude to the future Batman who has to worry about empty nest syndrome.

To be fair, this is one of the more sensible kidnappings in the game. Batman makes a mistake for once, blinded by his fear of losing another partner in the collateral damage of all the supervillain crap he has to deal with, and has to fix it in a way that echoes Arkham Knight’s overall message: being friends with Batman is the worst. It would have been better to let Robin decide and act on this point, though, rather than being appended to a staggering list that relies far too much on one kind of peril. But that’s it, right? We’re done with kidnappings, surely.

B … Batman gets kidnapped in his own game? Ok, that’s it, let’s wrap this list up. There’s just no rescuing it now.
The Ultimate Graphic Novel Summer Reading List

Added: 02.07.2015 0:06 | 4 views | 0 comments


FreakAngels by Warren Ellis



The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press)


Black Hole by Charles Burns



This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon)


The Sculptor by Scott McCloud



Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second)


Just So Happens by Fumio Obata



A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams)


Celeste by I. N. J. Culbard



When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero)


This One Summer by Mariko and Jillian Tamaki



The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second)


MW by Osamu Tezuka



The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical)


Strangers in Paradise by Terry Moore



This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio)


The Motherless Oven by Rob Davis



A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero)


Pluto by Naoki Urasawa



Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media)


The Graphic Canon Vol. 3 (Edited by Russ Kick)



The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press)


Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware



In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon)


Over Easy by Mimi Pond



Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly)


Safe Area Goražde by Joe Sacco



Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics)


Pyongyang: A Journey in North Korea by Guy Delisle



Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)


From: www.gamespot.com


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