Monday, 14 October 2024
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From: www.gamesradar.com

Games that never escaped E3

Added: 10.06.2015 14:00 | 69 views | 0 comments


You feel that in the air? The constant buzzing of press releases and hype trailers? It's E3 season, and that means it's time to get excited once again about the future of video games. Usually, the E3 lifecycle works like this: watch a trailer and some gameplay footage for a hot new game at E3, get really excited about it, wait about a year or two, then finally walk to your local store and pick up a copy of the game.

Sometimes, though, games get stuck at the 'waiting' step and never find a way to get out. Time continues to march on, E3s come and go, and these games either disappear into the aether, or get cancelled outright, leaving behind a video or two and brief demo a handful of people actually got to try. So let's gather ‘round, reminisce on promises left unfulfilled, and pour one out for these E3 vaporware games.

When the Wii was originally unveiled at E3 2006, Nintendo also showcased an array of games that would make a case for its then-unheard-of motion controls. Look at all these beautiful people flailing the Wii Remote around as they wield a virtual sword, baseball bat, or hammer! And while demoed games like Red Steel, Wii Sports, and The Legend of Zelda: Twilight Princess saw the light of day, it was Project H.A.M.M.E.R. that was doomed to get the axe.

In Project H.A.M.M.E.R., you would play as a burly dude covered in power armor, and your objective was to swing around a massive sledgehammer, obliterating every enemy and object in sight. That seems to be about as far as the dev team got, as the game was considered "paused" as of E3 2007. While not officially cancelled by Nintendo, it's been nearly nine years since its initial unveiling, so make of that what you will.

Some console names are a bit strange (seriously Nintendo, the Wii?), while others are a bit more obvious, perfectly encapsulating what the machine is and does (like the PlayStation). But no name is more perfect than The Phantom, a console developed by Infinium labs that, other than brief showing at E3 2004, never saw the light of day.

The Phantom was a console developed by Infinium Labs (rebranded as Phantom Entertainment in 2006). Revealed in 2003 then arriving at E3 in 2004, the idea behind it was, at the very least, ambitious. For under $399, The Phantom was to be a PC that hooked up to your TV like a console, letting you download and install games directly to the device via the internet. It was essentially a Steam Machine before Steam was even a thing, but release dates came and went as the machine's release ended up pushed beyond 2005, finally removed from Phantom Entertainment's website in 2006. Perhaps the world just wasn't quite ready for a living room PC solution, but at least there's a silver lining to this story: Phantom Entertainment still exists, and - a couch-based keyboard originally designed for the The Phantom console.

Exclusives are important for any console manufacturer. Each box essentially does the same thing, so you have to give people a reason to buy your machine over the competition's. So when Sony announced in 2007 that a game from the studio behind Grand Theft Auto was coming exclusively to PlayStation, it was perceived as a big get for the company that sat firmly in second place.

It's unfortunate, then, that the only official image we've seen of the game since its E3 unveiling was the logo. A few screenshots have leaked out since then, and publisher Take-Two still claims that the game is in development. Rockstar Games is known for taking its sweet time developing games, but eight years on a single game is a bit much.

The 21st century hasn't exactly been kind to LucasArts. For every Knights of the Old Republic, there was a Star Wars Kinect; for every Mercenaries, there was a Fracture. It wasn't exactly a surprise when LucasArts effectively ceased operations in 2013 following Disney's acquisition of basically everything George Lucas owned. But it was still a shame - especially because it meant cancelling the one project that could have put LucasArts back on the map: Star Wars 1313.

Starring a young Boba Fett, Star Wars 1313 would have followed the bounty hunter's first adventures, and made it out to be a third-person shooter filled with heavily-scripted set-pieces, similar to Uncharted. Except, y'know, it's Star Wars. While the demo looked promising, 1313 was officially canned a year later, as LucasArts laid off the majority of its staff.

Some games are lucky enough to escape their vaporware fate, and there's probably no greater turnaround story than Prey, that somehow actually turned out alright considering the circumstances. Unfortunately, its sequel didn't end up so lucky.

While a sequel was reportedly in development shortly after the first game's release in 2006, it wasn't officially unveiled until 2011. Taking place after the events of the first game, Prey 2 would have followed the adventures of US Marshal Killian Samuels, a single human living among an array of alien races, hunting bounties and earning cash to survive. Prey 2 made a showing at E3 that year, but shortly after, rumors began to swirl about its cancellation. Bethesda continued to deny rumors until 2014, when Bethesda VP Pete Hines confirmed that development on the title had ceased.

So Nintendo struck paydirt with the Wii, and games like Wii Fit and Wii Sports flourished with an audience who would have never thought to pick up a gaming console in their lives. In an effort to keep that gravy train rolling, Nintendo wanted to create a controller that everyone could use, a controller so simple, all you have to do is put your finger in it and sit there. Enter the Vitality Sensor.

In an ideal world, the Vitality Sensor would have gathered the player's biometric data (namely, their pulse) and the game would then take that data and react accordingly. But despite an initial announcement by Nintendo CEO Satoru Iwata at E3 2009, the device essentially disappeared without a trace. It wasn't until 2013 that Iwata confirmed why this strange peripheral never got released: turns out, it only worked for . It doesn't sound like that big of a gap, but when ten percent of the people who buy your product are returning it because they think it doesn't work, it's probably best to shelve it.

Peter Molyneux is basically the Willy Wonka of game design - except Molyneux's Fizzy Lifting Drinks don't do much more than taste like an off-brand Sprite and give you a slight caffeine buzz. Not that he makes bad games; it's just that they end up kind of pedestrian in comparison to the pie-in-the-sky promises that he makes leading up to their release. And there's perhaps no greater example than Molyneux's ability to over-promise and under-deliver than Project Milo.

The idea (as these things tend to go) looked promising, as you interacted with a virtual young boy with voice and hand gestures via Kinect, and the boy would react to your statements and change over time. It all sounded a bit too good to be true, especially considering , despite Molyneux's insistence to the contrary. Considering Molyneux's departure from Microsoft in 2012, it's doubtful this project will be completed.

You'd be forgiven if you don't remember the original Phantom Dust on the Xbox. Even though it was developed by Microsoft Japan, it's still pretty niche, combining third-person action, card-collecting, and multiplayer arena battles. Microsoft's been on a rebooting kick lately, taking old properties that the publisher owns and getting other studios to remake them for Xbox One. Phantom Dust was the latest to supposedly get the treatment, complete with an E3 2014 trailer.

But within a year of its announcement, the studio behind the remake , leaving the ultimate future of Phantom Dust in question. Microsoft has stated that they are committed to the title and that development still continues, but it's probably going to be another couple of years before we ever see anything about this strange hybrid again. I suppose getting shut down quickly is better than getting strung along for years, but still - that was fast.

Las Vegas, that strip of hedonism and hubris out in the middle of the desert, has never really been immortalized in video games (though Fallout: New Vegas gets it pretty close). There are casino games, sure, but there's never been been a game that fully encapsulates the celebrity DJ/bottle service/$7.99 all-you-can-eat buffet experience that Las Vegas is really known for. And thanks to the cancellation of This Is Vegas, we're going to have to wait even longer.

First hinted at in 2006, the splendor of This Is Vegas wasn't fully revealed until 2008, and was scheduled for release later that year. Unfortunately, thanks to publisher Midway's own personal financial woes (many of them likely brought on by This Is Vegas' ballooning costs, as the publisher reportedly spent Keep the Vegas dream alive.

Here it is: the White Whale of vaporware. Blizzard is known for only releasing games when they're "done", which of course means they take years longer to make than most, and the studio isn't afraid to shelve something if they don't think it's worth continuing - even if that means cancelling a game after years of development. StarCraft: Ghost would have put players in the role of the titular sniper as she sneaks her way through various sci-fi environments, completing objectives, and shooting Zerg in the face.

Unfortunately, development didn't go as smoothly as you'd expect. Originally planned for a 2003 release, Ghost underwent numerous delays, and even changed hands from developer Nihilistic to Swingin' Ape Studios. It was then relaunched at E3 2005 and slated for a release in 2006 - which came and went, and Ghost was still a no-show. Around that time, a little game you've probably never heard of called World of Warcraft released, and Blizzard decided to pour resources into its new MMO rather than continue working on a stealth-based PS2/Xbox game, so it put Ghost on indefinite hold. If you're still holding out hope, don't: Blizzard CEO Mike Morhaime finally put a bullet in this one, confirming its cancellation in 2014.

Nothing to see here. Move along.

Payday 2 Crimewave Edition Masks Masks Masks Trailer

Added: 10.06.2015 10:15 | 11 views | 0 comments


Payday 2: Crimewave Edition includes a wider array of masks for players to choose from and customize. In this episode, Creative Artist Max Elmberg talks about the iconic signature visual of the Payday series and illustrates what options are available for heisters to customize their character. Payday 2 : Crimewave Edition launches 16th June in the US and 12th June in Europe for Xbox One and PlayStation 4. Pre order today to unlock the Hard Time Loot Bag! http://bit.ly/1DCBlSg Hard Time Loot Bag contents: - A red dot weapon sight modification available for use on all rifle weapons. - An exclusive Skull mask. - A format exclusive mask (one included, unique to either PS4 or Xbox One depending on the version purchased) - A unique mask pattern titled "I LOVE OVERKILL". - A unique color pattern only available with this unlock. - A bundle of in-game cash.

From: www.gamershell.com

One More Dash Cheats, Tips Strategy Guide: 6 Hints to Get a High Score

Added: 10.06.2015 8:16 | 5 views | 0 comments


One More Dash, created by SMG Studio, is a new game, which is available for iOS and Android mobile platforms. Its described by the developer as a deceptively simple game about timing where all you have to do is dash and collectand die and repeat. The game features numerous colorful themes and avatars you can unlock, and a total of 200 missions. It may be familiar to you if youve previously played the developers previous game One More Line. Your objective in the game is to tap to create a line from one circle to another and repeat this as many times as possible. Once you fail to do that, you die, and if youre looking to survive longer and top your highest score, you may want to check out our list of One More Dash cheats, tips and tricks that you can find after the jump.

From: n4g.com

The Branch Cheats, Tips Tricks: 5 Hints to Get a High Score

Added: 10.06.2015 8:16 | 4 views | 0 comments


The Branch is an addictive new game by Ketchapp that, like most of its titles, is available for Android and iOS devices. Its another super-casual title with a simple premise, and thats helping lead character Mike stay on the branch for as long as he can. All you have to do is tap your devices screen to rotate the world, and you can unlock new characters as you get higher scores. Thats pretty much all Ketchapp has to say about the game , but well fill you in with the rest and provide you some useful tips and tricks for The Branch, to keep your character hanging on and earning more coins.

From: n4g.com

Desktop Dungeons Cheats Strategy Guide: 4 Essential Tips Every Player Should Know

Added: 10.06.2015 8:16 | 7 views | 0 comments


Desktop Dungeons is an immersive mobile game by Finji, which can be best described as a desktop version of those tabletop role-playing games such as Dungeons and Dragons. In this game, which is available for Android and iOS devices, you shall be fighting through randomly generated dungeons as you collect spells and equipment and defeat dungeon bosses. Youll also unlock new classes and get to worship new gods, on top of fighting new enemies as you progress through the game. Its a mobile dungeon crawler that has a total of 20 classes and seven races that you can play as and unlock. Since all that talk about classes, races, and randomly generated dungeons can be a bit intimidating to newbies, weve come up with a couple of useful Desktop Dungeons cheats, tips and strategies to help get you started on the right foot.

From: n4g.com

Grey Goo New Campaign DLC Launched

Added: 10.06.2015 7:53 | 6 views | 0 comments


Additional Major Content Update Evolves the Real-Time Strategy Game with New Multiplayer Features

From: www.gamershell.com

Deception IV: The Nightmare Princess New Stages Deception Studio Trailer

Added: 10.06.2015 7:20 | 8 views | 0 comments


Deception IV: The Nightmare Princess is coming to PS4, PS3 and PS Vita on 17 July 2015 across Europe. Official Site: http://www.deceptioniv.eu/nightmareprincess/ The Nightmare Princess follows on the heels of Deception IV: Blood Ties which revolved around Laegrinna, a deceitful fragment of the Devil’s soul whochose between Sadistic Torment, Elaborate Death, or Humiliating Demise, to defeat her foes through trickery. In this new installment players not only relive Laegrinna’s entire pursuit to free her father, the Devil, from his eternal prison; they also get introduced to an entirely new, wickedly sadistic, and infernally mischievous character: Velguirie. Velguirie’s story is covered with a shroud of mystery and the player will have to solve the one hundredquests in the brand new Quest Mode to find out who she really is. The only certainty is that Velguirie is an incredibly dangerous creature that takes extreme pleasure in setting up intricately complex combinations of traps to lure her victims to their untimely- yet in her eyes wildly entertaining- death. Taking the franchise’s spirit of casting the player in the side of evil up a notch, Velguirie has a unique set of abilities that grow with every successful quest completion. With an immense selection of traps at her disposal she can also try to defeat the previous protagonists of the Deception series and add them to the player’s arsenal. Rolling boulders and spring boards, falling bathtubs and banana peels, balance beams, human cannons, spiked walls, horse-heads and iron maidens are only a few of the more than 180 traps that players can choose from to create the funniest, darkest, or most elaborate combos to defeat their adversaries.

From: www.gamershell.com

Deception IV: The Nightmare Princess New Stages and Deception Studio Video and Screens

Added: 10.06.2015 7:04 | 6 views | 0 comments


The follow up to Deception IV: Blood Ties coming this July

From: www.gamershell.com


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