Tuesday, 08 October 2024
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Violent Video Games Can Turn Kids Into Progressive Intellectuals

Added: 11.02.2014 12:15 | 12 views | 0 comments


Forbes "Understanding what Bajovics study discovered depends on how one defines moral maturity and how one contextualizes the research. Consider for example, this 2011 study that also came out of Brock University which discovered that it is competition, not violence, that makes gamers aggressive. While it seems to contradict the aforementioned study, the two researchers were, in fact, asking different questions. We have many loaded words between these two studiesmoral maturity, aggression, violent, competitionall of which are used and defined in different ways depending on the particular research."

From: n4g.com

Violent video games leave teenagers 'morally immature', claims study

Added: 08.02.2014 20:15 | 11 views | 0 comments


Spending hours playing violent video games stunts teenagers' emotional growth, a study has found. It is thought that regular exposure to violence and lack of contact with the outside world makes it harder for them to tell right from wrong. They also struggle to trust other people, and see the world from their perspective. Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathise.

From: n4g.com

Choi "Polt" Seong Hun Talks $20,000 Ender's Game ESports Tournament

Added: 08.02.2014 8:15 | 11 views | 0 comments


Right now in the United States, 32 of the best StarCraft II players are competing in the first-ever video game tournament sponsored by a Hollywood movie studio. Lionsgate Home Entertainment is promoting the Blu-ray, DVD and Digital Video release of Enders Game with the tournament, which features $20,000 in cash prizes. Choi "Polt" Seong Hun, who is only the fourth player in the world to complete the Triple Crown by winning major tournaments in North America, Europe and Asia, is currently a grad student at the University of Texas Austin. He talks about the implications of Hollywood validating eSports and offers some of his favorite movies in this exclusive interview.

From: n4g.com

Gamers Outreach Founder Explains How ESports Can Help Others

Added: 04.02.2014 11:16 | 10 views | 0 comments


Zach Wigal is a former pro gaming manager who now helps kids in hospitals through his organization, Gamers Outreach Foundation. The non-profit companys main event, Gamers for Giving, will take place at Eastern Michigan University February 8-9 and will get a live international broadcast courtesy of headline sponsor Twitch. The goal is to reach $20,000 to help support the construction of portable video game kiosks dubbed Gamers Outreach Karts ("GO Karts") for use in childrens hospitals. GO Karts contain a monitor, an Xbox console, and Astro Gaming headphones, and are crafted for use within medical environments. These are for children who have limited mobility or access to activities away from their bedside.

From: n4g.com

Gears of War developer partners with Staffordshire University

Added: 23.01.2014 16:16 | 10 views | 0 comments


Epic Games and Staffordshire University are collaborating on a joint venture to provide a fully equipped space for use by students on the universitys games design courses. The space has the rather charming title of Epic Games Centre and is part of an agreement that also enables close co-operation between Epic, the university faculty and its game design students.

From: n4g.com

News: Epic Games partners with Staffordshire University to create world-class facilities

Added: 23.01.2014 14:22 | 5 views | 0 comments


The Epic Games Centre is a fully equipped space for use by students on the university's games design courses.

The agreement also enables close co-operation between Epic, the university faculty and its game design students.

"There's a lot of talk about the need for the industry to get volved with the academic process and have a greater input into how games design is taught," commented Mike Gamble, European territory manager at Epic Games.

"This collaboration will enable Staffs students to have a direct link with Epic and a direct line to the heart of the industry. In turn, Epic and its developer partners will have access to these world-class facilities along with a new...



From: www.videogamer.com

Delve into the Dysfunctional World of Danganronpa on PS Vita

Added: 21.01.2014 15:00 | 10 views | 0 comments


*BRRIIINNNGGG* Attention students, class is now in session. Visiting professor David from Prinny University here (AKA NIS America) to give you a little lesson on Danganronpa: Trigger Happy Havoc, which launches on February 11th in North America exclusively for PlayStation Vita.

From: feedproxy.google.com

Does Oculus Rift belong on Xbox One? Hands-on and CEO interview

Added: 13.01.2014 17:26 | 8 views | 0 comments


We check out the PC tech that could redefine console gaming.
Oculus Rift is so convincing that I want to throw up. There's the big problem, obviously. It's early July 2013 - that glorious, hopeful period, a few weeks after the death by hellfire of Xbox One's always-on checks, a few months before the trauma of "Resolutiongate" - and I'm playing Undercurrent, a deep sea first-person exploration sim created by students at the University of Teeside.

From: www.oxm.co.uk

Media Reports Gamer Hallucinations

Added: 10.01.2014 3:16 | 9 views | 0 comments


There is a new paper in the International Journal of Human-Computer Interaction discussing video games and how some gamers report seeing elements of games in the real world. It was written by Angelica B. Ortiz de Gortari and Mark D. Griffiths from Nottingham Trent University in the UK. And covers topics ranging from the Guitar Hero effect to seeing UI, and menus.

From: n4g.com

Blaming games after Sandy Hook shooting was example of "moral panic" argues professor

Added: 07.01.2014 13:54 | 5 views | 0 comments


After the horrific massacre of 20 children and six adults at Sandy Hook Elementary School in December 2012, many politicians and pundits blamed video games for the atrocity. But the widespread condemnation of video games is really just an example of "moral panic," as the shooter's gaming habits were largely overblown, Stetson University psychology professor Chris Ferguson argues in a new opinion piece at .

"The condemnation of violent video games following the Newtown shooting is a classic example of a moral panic," Ferguson said. "Politicians put pressure on the social science community to produce certain types of research results, based on an erroneous assumption. The news media churned out headlines that followed suit. Most of the debate over video games went forward without waiting to see how much the shooter had in fact played them."

"Newtown was an opportunity for moral crusaders to harrumph over violent video games as they did over rock music in the 1980s and comic books in the 1950s," he added.

By focusing squarely and "uselessly" on violent video games, we become distracted from the real issues, like addressing mental illness, Ferguson said.

"During the past 20 years in which video games have soared in popularity, youth violence has dropped by almost 90 percent," he said. "We would do well to remember this, concentrate on more pressing matters such as poverty, and forgo discussion of cultural issues, if we are really serious about crime."

From: www.gamespot.com


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