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From: www.gamesradar.com

From: www.gamesradar.com

Until Dawn Review | Digital Chumps

Added: 25.08.2015 11:18 | 32 views | 0 comments


DC: The story of Until Dawn starts with the disappearance and assumed murder of two sisters. After a humiliating joke sends Hannah Washington running into the snowy scape of Blackwood Mountain, her twin sister, Beth, is sent running into the night after her. Both fail to return to the lodge and both are never found. The worst is assumed, a family is distraught and a year goes by.

From: n4g.com

Everybodys Gone to the Rapture review: An arthouse movie in video game form | Washington Post

Added: 15.08.2015 20:18 | 19 views | 0 comments


Bludgeoning a zombie with a crowbar is fun. Existentially bludgeoning an invisible zombie with an identity crisis thats got to be worth a pop. Beneath this tongue-in-cheek quote is the moxie that has helped Dan Pinchbeck, the creative director of The Chinese Room, position his company among the vanguard in the industry.

From: n4g.com

Nintendo win patent case involving Nintendo 3DS and Other Nintendo DS Systems

Added: 06.08.2015 15:18 | 24 views | 0 comments


Nintendo have won a patent case in a federal court in Washington state, which marks two such wins in separate cases just a few weeks apart. On July 9, 2015, Judge Ricardo Martinez issued a ruling in the latest case that sided with Nintendo on 10 out of 10 disputed issues regarding the scope of the patent.

From: n4g.com

America: as portrayed by video games made outside America

Added: 21.07.2015 22:00 | 66 views | 0 comments


The United States is a vast country, filled with a wide variety of cities and individual pockets of culture, so it makes sense that many American developers often look to their own hometowns for inspiration. But game design is a worldwide industry, with studios found all over the globe, and many of them are just as intrigued by the American way of life as the people who actually live there. But in many ways, the outsider's perspective of the good ol' US of A is far teresting, because these games often provide a different look into how the country presents itself to the rest of the world.

Sure, America eats a lot of cheeseburgers and drinks more coffee than tea, but the American experience is much more than just a few stereotypes. That's what makes these video games so fascinating: they're games about America, made outside America, and they all seem to have their own interpretations of what makes the United States tick. Whether they're focusing on American culture, a specific region in the country, or an aspect of America's own history, these games all focus on something Americans find important, and hope to give a different take from a unique perspective.

Made in: Japan

Technically EarthBound takes place in Eagleland, but it's basically the United States in everything but name, and the cities in the game certainly feel like their US counterparts. You've got the sleepy burg of Onett, the busier suburbs of Twoson, and even the bustling metropolis Fourside. Only things are... off. The skate punks run around wearing onesies and brandish hula hoops. The country's biggest band, The Runaway Five, has six people in it. The town of Threed is overrun by zombies. And you're constantly accosted by Unassuming Local Guys and New Age Retro Hippies.

The best part about EarthBound isn't how it combines so many different American pop culture references and analyzes them from a completely different cultural perspective. No, the best part is that it's so sincere about it, like eating a slice of warm apple pie while watching Leave It to Beaver re-runs. EarthBound clearly comes from a place of love, even when it's portraying an evil blue-loving cult or corrupt politicians. It's a game that lets you bask in the joy of wandering through department stores or without judging you for partaking in empty consumerism. While a game this goofy could easily come off as as mean and sarcastic, Earthbound is anything but.

Made in: UK

If EarthBound is the optimistic, "Gee, isn't this country swell?" vision of America, then Grand Theft Auto is its polar opposite. America is often referred to as 'The Land of Opportunity', but GTA asks a question that nags Americans in the back of their minds when someone refers to the 'American Dream': "Does the 'Dream' really exist, and if it does, is it worth the paying the price to achieve it?" GTA's answer comes with big, sardonic sneer. Many of the businesses and products sport self-aware puns for names, like Ammu-Nation or GoPostal, and many of the ads for these products make snide, pithy comments. The biggest social media platform is called Lifeinvader. And everyone is so self-absorbed it's a wonder society hasn't fallen apart at the seams. GTA's satire is incredibly over-the-top, a caricature of what America is really like, but there is truth there.

While GTA 5's depiction of Los Angeles is perhaps the most authentic, GTA 4 distinctly captures the outsider's view of what America is, as it's about Niko Bellic, a Serbian who arrives in America for the very first time in order to escape his past. To Niko, Liberty City is a massive culture shock from his relatively simple life overseas, and while his cousin Roman has acclimated to his new life of excess well enough, Niko finds the opportunity the city offers to be fleeting and empty. The one thing it does share in common with Niko's home is the one thing Niko is trying to escape: an endless cycle of violence. GTA's vision of the American Dream is distinctly pessimistic, considering the evils one has to go through in these games to attain it.

Made in: Japan

Did you know that there's an airstrip under the White House? Yeah, the whole ground opens up so Air Force One can take off in case Washington, D.C. is overrun by an enemy invasion. Oh, and the President of the United States is also a damn good mecha pilot. Wait, you say you missed all that stuff in history class? That's OK, because Metal Wolf Chaos is here to educate you with a patriotic grand slam of a video game.

Metal Wolf Chaos is essentially Team America: World Police: The Game as made by Japan. It is pure, jingoistic Michael Bay-hem in video game form. Evil Vice President Richard Hawk has stolen the presidency from Michael Wilson, reinstated such American gems like slavery, and is generally responsible for a litany of war crimes. So it's up to Wilson to take the White House back, which of course means travelling across the country in a giant flying mech and unleashing burning American justice on anyone who opposes him. Metal Wolf Chaos is a celebration of patriotic excess, a game that you can't help but laugh at while pumping your fist and shouting "USA!", and it's a crime that this game .

Made in: Finland

Ever since Twin Peaks became a cult TV phenomenon, the wooded, rural areas of the Pacific Northwest have become synonymous with creeping psychological dread. It's not entirely unwarranted: some of the smaller towns you can drive through are disturbingly eerie in that 1950s-America-as-seen-through-the-Twilight-Zone kind of way (especially at night), and the constant fog and rainfall certainly don't help. Alan Wake takes these inspirations and uses them craft a truly unique horror game that feels like an HBO mini-series.

The town of Bright Falls, Washington looks like your average secluded logging town, and it's got the small town charm that goes along with that; the diner that looks like it never made it out of the mid-20th century, the kitschy city-wide festival that everyone takes part in, the dense, sprawling forest parks that are begging to be explored. It's also got a bunch of creepy shadow monsters that come out at night, but I doubt those are on the travel brochure. But it's not just the setting of Alan Wake that evokes strains of America; the game's very narrative structure resembles that of a hit American TV show. Broken up into six distinct episodes, playing Alan Wake is like experiencing an interactive version of Twin Peaks or The Twilight Zone, taking as much inspiration from American television dramas and horror fiction as it does from the rural Pacific Northwest.

Made in: Japan

The Metal Gear series has always had an ample supply of self-aware anime and video game weirdness, but applying that weirdness to something as intimate to Americans as its own history and government only multiplies that feeling exponentially. It's one thing to hear a fictional conversation between world leaders Lyndon B. Johnson and Nikita Khrushchev; it's another entirely to realize one of the world's superpowers is dealing in walking nuclear-armed mechs. But despite its most absurd moments, there's a bizarre truth underlying how Metal Gear envisions the American government.

Take the ending of Metal Gear Solid 2, for instance. At the time, it seemed like total nonsense, as the AI that has been directing your every move exposes its plans for world domination. But the things it talks about - how information never disappears, so anyone can cling to a specific 'truth' they believe in - is particularly prophetic in hindsight, especially in the face of what's going on with the Internet, the 24-hour news cycle, and current events in American government. And Metal Gear Solid 4's exploration of private military corporations may be exaggerated (never mind the presence of numerous bipedal battle tanks), but it's no secret that the US government uses PMCs to sub-contract much of its work. Metal Gear Solid may go way beyond realism in many respects, but many of its core concepts are generally based on fact. In many ways, the series isn't about what 'is' or 'was' in American history, but rather what 'could be' or 'could have been' - if things were a bit more like one of Otacon's Japanese animes, anyway.

Made in: Czech Republic

Like Alan Wake, Mafia 2 makes no effort to hide where its influences come from. Evoking strains of classic gangster movies, Mafia 2 takes bits and pieces from films like The Godfather, Goodfellas, and On the Waterfront, sprinkles in some classic 1950's tunes, and sets it all in a GTA-style open world that uses its city to flesh out its setting and story, rather than fill it with a bunch of random minigames and side missions.

The game opens on protagonist Vito Scaletta as he reminisces on his past while looking through an old photo album. Born and raised in Sicily, Vito immigrated to Empire City along with his family when he was a young boy. Once again, the 'American Dream' turns out to be a sham, as his father can barely afford to make ends meet at his grueling job on the docks, so Vito does what he can to help his family: he turns to a life of crime. The fictional city is an amalgamation of New York City, Chicago, Los Angeles, Boston, and Detroit during the mid-20th century, and while it doesn't feel like any one of them in particular, it certainly evokes nostalgia of America's biggest metropolises post-World War Two. Mafia 2 is essentially a pastiche of gangster movie tropes, but 2K Czech uses those tropes to tell a surprisingly authentic story of the difficulties of rising out of poverty in a large city, the rise of modernity in American society, and the racial tensions of the era.

Made in: Japan

Ahh, consumerism - the hallmark of the American economy. And what better way to celebrate consumerism than to head to your local shopping mall and spend, spend, spend? Well, unless the mall’s overrun with mindless zombies, that is. There's probably a metaphor in here somewhere, but hell if I know what it is. Anyway, the classic tale was initially told by the George Romero flick Dawn of the Dead, but Capcom takes that idea and lets you fend off zombies while shopping until you drop.

The mall itself is enormous, featuring everything you could ever possibly want in a single shopping center. It's your one-stop-shop for televisions, CDs, children's clothing, power drills, books, restaurants, swords (!), and more. It's even got a roller coaster! Virtually everything that isn't nailed down can be turned into a weapon, or worn, or eaten, leading to situations where our hero Frank West is bashing zombie skulls with a sledgehammer while wearing a tutu. It seems a bit ridiculous to run around in a mall this huge, but it's actually loosely based on the in the center. If there's one thing Dead Rising gets right, it's that Americans sure love to shop - but most of America's malls aren't even close to being as big as they are in this game.

Made in: Canada

Many games on this list try to evoke the feeling of being in America, but as much as Liberty City or Empire Bay feel like New York, their cities are facsimiles of the real thing. Ubisoft's futuristic crime thriller Watch Dogs, on the other hand, tries to replicate Chicago with painstaking accuracy. While it takes some liberties with the size of the city and the landmarks inside it, Watch Dogs' version of Chicago is actually stunningly accurate.

Chicago has a vast history, filled with legendary gangsters, dramatic shootouts, and iconic architecture, and Watch Dogs serves as pretty decent virtual tour guide through the city's greatest hits. You can hop in your virtual car and drive to the exact virtual spot where the . The plot itself is rather ridiculous, a high-tech tale of corruption and revenge, but parts of it do have roots in the city's long history with organized crime.

Made in: Japan

Admittedly, No More Heroes is probably the most over-the-top entry here, but at first glance, the city of Santa Destroy looks like any other Californian city. It's got the palm trees, the wide stretches of sandy beaches, and the endless sunshine. But if you look closer, you'll notice that the entire city has an absurdly violent streak, and you'll find that No More Heroes becomes a commentary on America's fetishization of violence as its gameplay revels in gleeful geysers of pixelated blood.

First, there's the name of the city itself: Santa Destroy, a peculiar combination of words that immediately evokes an air of wanton violence. A quick drive around the city on your massive Akira-style motorcycle will reveal a wide variety of shops and locations, each with names that feature a strange fascination with violent activities, with a heavy focus on wrestling. There's Burger Suplex and Destroyer Antiques, and locations like the Atomic Drop Ward and Body Slam Beach fill out the rest of the city. Local ad company K-Entertainment is actually a front for a corrupt organization that assigns contract killings. There's also the Destroy Stadium, home of the Santa Destroy Warriors, who, according to the in-game map, lead the league in "violence towards fans." And the main character, Travis Touchdown, has no problem murdering people with the beam katana he won in an online auction. Despite how obsessed the city is with violence, Santa Destroy is a surprisingly safe place to live - outside of the events put on by the United Assassinations Association, of course.

Fallout 4#39;s concept art is a vault full of clues

Added: 23.06.2015 23:40 | 53 views | 0 comments


Fallout 4's only five months away, and yet we don't really know all that much about it. While E3 2015 certainly provided us with a wealth of information, we've still got a ton of questions. What's it about? Why is it so colorful? What locations can we visit? We've gleaned a few details here and there from Bethesda's conference and various interviews and quotes we heard from the show floor, but it's not enough. We want to know more.

So, we did what any rational person would do: we combed through the Bethesda conference frame by frame and analyzed every single piece of concept art for any scrap of information we could find. While there's no guarantee any of this stuff will end up in the final game, these drawings give us a good indication of what to expect - or, at the very least, a few ideas the developers formed during the creation of Fallout 4.

The man in the center is clearly irradiated, and most likely a ghoul from the looks of it. He's also dressed like… is that a Redcoat? It is set in Boston, so I wonder if there's some American Revolution reenactment going on here. There's a lot going on in this image. You've got the Brotherhood of Steel in the foreground and the redcoat in the background (possibly the same one as above?), and they're both fighting alongside our protagonist. Perhaps you'll be able to call upon them as your companions, and maybe they'll even both join up at the same time? Also, look off in the distance - we've got airships blowing up. Will air travel play a significant role - and will you get to call upon them in battle? We've had super mutants show up before, but super mutants in power armor? That's new. We've seen video footage of how the player can equip and use power armor, but here's some concepts of a few mutants who are just as decked out. Perhaps society has moved on if mutants are equipping themselves with high-tech gear?. The image to the left also suggests that the mutants themselves might be evolving into something a bit more … sophisticated. Looks like you'll meet a few children on your journey, and the one front and center here looks like she's more than capable of defending herself. She's got a lunch box and a backpack, like she's headed off to school. She looks confident; like carrying a golf club to fend off radroaches is just part of her daily routine. Could be another sign of humanity trying to return to some kind of pre-war normalcy in a post-apocalyptic world. And of course, the mutated, two-headed cows (or brahmin) make a return. While we don't know the exact places you'll go in Fallout 4's futuristic version of Boston, we're able to make a few educated guesses about the kinds of places you'll see. This looks like a very New England-style Ivy league school - something from , perhaps? Considering the last image, maybe there's actual learning going on in these halls. Here's a good one. To the left, you'll see a picture of an alien that looks like he came right out of a 1950s comic book. Fallout 3 delved into the potential existence of life on other planets (especially in the Mothership Zeta add-on). Above the alien? Could be a member of Caesar's Legion. And who are the guys in the middle? They look like a cross between Vault dwellers and spacemen. Considering their helmets, the white 'wings' motif on the shoulder, and the inclusion of various aircraft in previous and future slides, they're probably some kind of test pilot. This garage looks like it's seen better days. Hopefully that power armor still works. There's another alien in the bottom right, and it looks slightly different from the one we've seen before. A variation? A different species? Or just a redesign? They've usually been relegated to smaller Easter egg moments or DLC before, but considering their prominence in these images, it seems like they might play a pretty important role in Fallout 4. We've got a dapper gentleman in the middle, a child in rags at the bottom, and a few examples of a bowling outfit - complete with bowling ball. I wonder just how much the pre-war section of Fallout 4 is going to encompass. Can we expect some kind of bowling mini-game? Also, there's a particularly creepy image of some monsters in a dark tunnel. And to the left - is that a new kind of mutant? Fallout 4's ecosystem appears to be growing considerably since Fallout 3. Two-headed deer are new, as are bats (which you can see in the very top-left in the image). The inclusion of bats in Fallout 4 is an interesting one, considering that they would have appeared in the original Black Isle-developed version of Fallout 3 - before it was cancelled, of course. We learned during Bethesda's presentation that Fallout 4 will start before the bombs drop, and here's a piece of art that showcases the major beats from those opening moments. And seriously, who's that creeper peeking in from behind the image on the left? He's got to be some new kind of hulking mutant, but is he friend or foe? The blast didn't cause this. Look at the flat landscape around the ship, and the pools of water that still remain. Or the the rotting trees. Or the state of disrepair of the ship. This area was flooded, and the images of seagulls and yachts only reinforce how important water is to Fallout 4. We've been assaulted by nautical imagery (and there's more ahead) which leads us to believe that Project Purity was a smashing success. Life is beginning to return to the wasteland, and people have begun to 're-colonize', so to speak, finding some small portion of their old life mixed with the new. It's why everything looks so much more vibrant in these images than they did in past games. As for this image, he's looking out to sea. What could be out there? New lands to explore? Sunken treasure? New threats to face? Either way, the open ocean seems to play a huge part of whatever adventure you'll find yourself on. Some examples of several different outposts you'd see in the wasteland. There's the big one in the middle, but you've also got a treehouse and a rebuilt skyscraper. Fallout 4's cities are going to be much more varied and full of life than they've ever been. Based on the wide variety of locations, it appears much more fragmented as well. I wonder how much time has passed between Fallout 3 and Fallout 4, and if humanity's doing a good job recovering from the initial blast. It would seem that whoever was working on this dig wasn't quite fast enough, considering the general state of disarray, all of the dead trees in the background, and the lake that's formed in the meantime. Yep, flooding again. There's a lot of death still in the air, but life appears to be rapidly returning to the world. We've seen Red Rocket gas stations before in Fallout 3, but it appears the East Coast branch of the franchise received a bit of a redesign. What's teresting, however, is that sweet-looking bowgun in the lower left - finally making its way into an official Fallout release after all these years. You just know that thing will come with exploding crossbow bolts. That image in the center is interesting - like a petroleum container of some kind? - but the image my eyes are drawn to is the one above it. That looks like a submarine - likely Chinese, if the crest is any indication. Maybe some underwater action is in our future? Given the protagonist's focus looking out to sea in a previous image, chances are pretty good. Other images worth pointing out include the bottom-left (some kind of new energy weapon) and the bottom-middle. Different haircuts on the same face - NPC variants or part of the character creation tools? The poor robot (which appears to be a new addition to the series) is doing its best to keep the dirt farm thriving. Meanwhile, that heavily armed bandit in the upper right looks like a real bad time. Joking aside, the fact that anyone is even attempting to farm in this wasteland is further proof that life is starting to come back to the area, and humans are rediscovering the joys of agriculture. Hopefully one of them is that sweet, colonial-era ship in the bottom right - unless it's been turned into a colonial airship, which would be awesome. Either way, the colonial era looks like it's going to be just as big as the nautical theme, and the society that's sprung up from Boston's ashes is taking a liking to tri-corner hats. Ten bucks says there's a group that calls themselves the Tea Party. The buildings off in the distance (like the air traffic control tower) are appropriately futuristic, almost like flying saucers. The planes around them look like they've seen better days, though. This looks like a very interesting (and possibly major) location in the final game. Perhaps there's a mission to get a Vertibird working. "What Vertibird," you ask? Well... Take a glance at the background - is that the same airport as before? Will we be able to ride around on Vertibirds? Is this a mission where we get to steal our own? Can this just be the entire game please? OK, yeah, this looks cool. Here, we've got a fully-functional airship, just trucking along in the atmosphere. It's got some nautical flags up at the top, and much of it looks like it's been customized from other parts. Those engines on the side look like they've been ripped from a Vertibird, though how they've been able to get this giant hunk of metal in the air is... impressive. I wonder if you'll get to fly it? Commerce blooms in what looks like the central hub for this particular town. This is Diamond City, which appears to be located in a reinforced Fenway Park. Look at the massive light structures in the background - and is that the poking out above the other structures? I wonder if they keep a literal Green Monster around to guard it. If there's a surefire way to ensure ladies don't frequent your establishment, it's putting "Ladies Invited" on a sign in neon lights. Also, what is Memory Den? Perhaps someone monetized that simulation program you find in Fallout 3? Maybe that's why there's so much pre-war art here - people have found a way to virtually live out what life was like before the bombs dropped. Are these pods related to the Memory Den? They certainly look like the from Fallout 3. Or maybe they're some kind of sleep or purification chamber. Whatever they are, this room screams high-society. Look out the window - you can see the sky, so this is probably near the top of some high-rise somewhere. Maybe VR is a special luxury for the upper-class? Here's the biggest evidence for inland flooding thus far. Look how close the shoreline is to these buildings. If Project Purity was, in fact, a success, this ocean is probably mostly clean by now. So yeah, you'll totally be exploring a decaying, flooded, Venice-style city at some point. Boston looks like a much more varied wasteland than either Washington DC or new Vegas. Swamps, for instance, are new to Fallout 4, and are likely a result of all of the flooding that took place since Fallout 3. Wading through water used to be fatal (unless you had a huge stash of RadAway), but here, it would appear that walking through water is perfectly safe - well, except for those monsters in the distance. You won't get radiation sickness, anyway. Nature appears to be reclaiming the land once ruined by humanity. Even in the ruined landscape of the post-apocalypse, there's still room for adorable puppies and kitties. Look at the image at the bottom left - dogs being walked by some kind of floating robot? Is this a pre-war image, or perhaps the return of some kind of posh, upper-class society returning to the wasteland? It would gel with the player's Jeeves-ian butler robot and the more refined colonial look that appears to be spreading. And is that a Fatboy up top? Looks much sleeker than previous models.
What Remains of Edith Finch ‘House Introduction’ Trailer

Added: 06.06.2015 14:17 | 121 views | 0 comments


What Remains of Edith Finch is a collection of short stories about a cursed family in Washington state, brought to you...

From: megagames.com

What Remains of Edith Finch ‘House Introduction’ Trailer

Added: 02.06.2015 23:21 | 132 views | 0 comments


What Remains of Edith Finch is a collection of short stories about a cursed family in Washington state, brought to you...

From: megagames.com


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