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News with tag When  RSS

From: www.gamesradar.com

In a World of Blocks

Added: 29.08.2015 9:17 | 7 views | 0 comments


GE writes: "When I first heard of minecraft from my younger brother, I snorted a response along the lines of it sounds like rubbish, why would I want to put badly designed blocks together continuously when I can play something with more of a story? About a year went on and a friend of mine was playing so I decided to give it a go. It may be my inner creative side to me that I barely knew existed, but strangely enough, I was hooked."

Tags: World, When, About
From: n4g.com

What returning to Gears of War says about the series' future

Added: 29.08.2015 5:18 | 1 views | 0 comments


Eurogamer: Que sera, Sera.

Tags: When, Gears
From: n4g.com

Slim Xbox One Incoming? Here's What Microsoft Says

Added: 29.08.2015 4:40 | 19 views | 0 comments



Earlier in August, a report alleged that Microsoft was making a smaller model of the Xbox One. Xbox head Phil Spencer gave a firm response to the rumor on Thursday.

From: www.cinemablend.com

What returning to Gears of War says about the series' future

Added: 29.08.2015 4:18 | 0 views | 0 comments


Eurogamer: Que sera, Sera.

Tags: When, Gears
From: n4g.com

Best Android RPGs of 2015: Quarter 3

Added: 29.08.2015 3:18 | 15 views | 0 comments


So far 2015 has been a banner year for Android RPGs. While, unfortunately, we havent exactly seen a straight Western RPG lately, Android has, on the other hand, in this third quarter of 2015, developed a potpourri of new digital role-playing games. This years best include Action RPGs, Puzzle RPGs, ports of classic JRPGs, as well as a contemporary JRPG, and finally a couple of indies inspired, in part, by Western RPGs. Among these there are, thankfully, a decent-sized contingent of mobile-only titles. Regardless of the intended audience or sub-genre, however, each and every title below is deserving of its spot on this list in spades. What we have, considered as a whole, is a solid and eclectic spread, one that is reflective of the veritable smorgasbord of delights that Android gaming is becoming.

From: n4g.com

Trophy data exposes fighting games#39; motivation problem

Added: 29.08.2015 0:00 | 91 views | 0 comments


Last generation saw a lot of excellent fighting games, from the genre-revitalizing Street Fighter 4 to the bone-crushing brutality of Mortal Kombat. But as the dust settles on those bygone bouts - and developers flock to current-generation hardware - I thought it was as good a time as any to look back and see what we can learn from the past 10 years of fighting.

I've pinpointed a few trends from the limited data we have available. This is by no means a scientifically sound analysis. All I've done is collect trophy completion data from the PS4 for 10 last-generation fighting games - , it should offer a glimpse into what could - and should - define the next generation of fighting games.

In a genre about eccentric characters coming together and punching each other, you'd think a coherent story would be the least of our concerns. And yet, narrative-based trophies have some of the . In Mortal Kombat, 40 percent of players made it halfway through the campaign. In Soulcalibur 5 and Dead or Alive 5, roughly 70 percent initiated story mode. And even in games without story mode - such as Tekken Tag Tournament 2 and Marvel vs. Capcom 3 - over half cleared arcade mode and saw an ending.

I've seen plenty of fourmgoers decry narrative-based modes as a waste of resources. But the data shows that these modes clearly resonate with the greater fighting game audience. I believe players - especially those don't play at a tournament level - appreciate the sense of progression and accomplishment that story modes (or arcade endings) provide. Fighting games take a lot of time and practice to reach proficiency, which can fly by if you have plenty of local, skilled competition. But for the rest of us, seeing how a story unfolds can be the carrot-on-a-stick needed to stay invested in learning our prefered characters.

Playing another human over the internet is for most fighting game players. In King of Fighters 13, only 21 percent of people bothered to play a ranked or player match. MvC3 didn't fare much better, with 38 percent of people participating in ANY online mode. Meanwhile, Street Fighter 4 lists only 17 percent of people as having won a single ranked match. If playing online against others is the end game of any fighter, this trend needs to change.

There are several reasons why someone wouldn't play online: a poor connection, an abundance of local competition, or a genuine lack of interest. However, I believe the biggest detractor is intimidation. Dueling another person is a very emotionally intense experience, because whether you win or lose, you have no one to blame but yourself. Victory and defeat are not shared among teammates; they fall on your shoulders alone. And fighting games traditionally do a very poor job of preparing players for online play, which leads me to my next point...

many people will start a tutorial, only to abandon it. In both Street Fighter X Tekken and TTT2, around 40 percent of players started the tutorial - but only around 13 percent finished it. Mortal Kombat and KOF13 show similar completion statistics, with 17 and 15 percent respectively. Honestly, this doesn't surprise me one bit, as most fighting game tutorials have the creativity and teaching method of an Algebra textbook. Between the cluttered checklists and clinical presentation, they feel like homework.

James Chen, long-time fighting game commentator and enthusiast, for the way it handles its tutorial modes: they're disguised as mini-games. Break the Targets is an exercise in learning your character's moveset, Home Run Contest is about dealing as much damage as possible in a short amount of time, and so on. Part of getting people engaged in a fighting game is arming them with the skills necessary for success. There's a need here that's not currently being met - at least, not in a way that makes new players follow through on their efforts to improve.

What all this data says to me is that fighting games have a motivation problem. I imagine most people reading this article understand that, when you're proficient at a particular fighting game and have the chance to face someone of similar skill, it's a rush like no other. But reaching that point takes a lot of honest-to-goodness work. Unless you already know that your investment is going to have some concrete payoff - be it satisfaction or bragging rights - there's little reason to make such a commitment. You're simply not motivated.

Fighting games in the current generation need to do a better job of using what they have to incentivize their audience. One simple way to lure players in is with more costumes, stages, gems, additional fighters, backstory, and other extras to unlock within the game itself rather than locking them behind a bunch of intrusive microtransactions. It means using the story mode to guide players from their first fireball to defeating the hardest-level AI in a way that feels natural.

A while back, I ran a story about the system coming to Killer Instinct. In brief, the Shadow Brain is an AI you spar against and send out into the internet to do battle in your name. Meanwhile, you can fight against other player's custom-made AIs. This is a really smart way to help acclimate players to the online arena. It creates a bridge between the tough-but-exploitable challenge of a traditional CPU opponent and the instinctual quirks of an actual person.

With any luck, Shadow Brain will be just the first in a long line of innovations that'll encourage players to get more out of their fighting games. This genre offers some of the most intense and gratifying experiences in all of gaming; it just needs to make you want it.

Why Am I Killing All These Turtles? Relic Hunters Zero Review | GIZORAMA

Added: 28.08.2015 22:18 | 3 views | 0 comments


Ashton Maccaulay - GIZORAMA - "What is Relic Hunters Zero? Its a free to play, side-scrolling shooter with a penchant for turtle and parrot murder. The gameplay is very simple, yet somewhat challenging as difficulty ramps up very quickly throughout the game. The replay value came from its unlockable content, which opens up new gameplay options, new characters, and the ability to skip to the later stages. For background, I sunk about 3 hours into Relic Hunters Zero on PC, using a mouse and keyboard setup."

From: n4g.com

NBA 2K16: What Are The Chances Stephen Curry Will Outrank LeBron James?

Added: 28.08.2015 21:20 | 18 views | 0 comments


Some fans may dispute this speculation, but the rationale is pretty solid.

Tags: When, With, Bros, Curse, Soul
From: n4g.com

Custom Made Diorama Model

Added: 28.08.2015 21:18 | 1 views | 0 comments


When it comes to bringing Tom Clancys The Division to life, Toykyo Joe is your guy. He builds Amazing dioramas from scratch resembling real life scenes from movies and video games with absolute precision. I have to give a big Thank You to Toykyo Joe for sending me this extremely detailed Tom Clancy's The Division Collector's Item.

Tags: Mask, When
From: n4g.com

NBA 2K16: What Are The Chances Stephen Curry Will Outrank LeBron James?

Added: 28.08.2015 19:18 | 53 views | 0 comments


Some fans may dispute this speculation, but the rationale is pretty solid.

Tags: When, With, Bros, Curse, Soul
From: n4g.com


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